Official: Mushihime-sama Futari (1.0, 1.5, BLT)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
Guts
Posts: 45
Joined: Fri Jun 24, 2005 7:46 am
Location: France, Paris
Contact:

Post by Guts »

Perhaps we can talk about DJ Max on a thread we will create on the OFF topic forum ? Sorry fir the pollution on the MushiHime thread.
Image
ill6
Posts: 492
Joined: Mon Mar 21, 2005 9:29 am

Post by ill6 »

hd2dj07 wrote:
ill6 wrote:What the fuck is going on!???
sorry man :cry:
I am not annoyed just confused; I spent a few minutes trying to work out whether you were talking about a scoring system!
User avatar
GaijinPunch
Posts: 15954
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

WEE
Cave will be offering Mushihime-sama Futari Limited T-Shirts at the AM Show next month. They don't flat out say it, but it's eluded to some type of raffle. For those that can't make the show, but are members of Geesen Yokocho, there will also be some other sort of method of attaining these shirts.

There are also some comments and a staff interview in the latest arcadia.

Image

Image
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
tiktak
Posts: 117
Joined: Sat Mar 12, 2005 11:05 pm
Location: Poland

Post by tiktak »

This really looks promising and again its not just a game with diffrent gfx! Parumu lasers reminds me Raiden a bit :lol: Now give some of us Espgaluda II plz :roll:
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

This game looks amazing. I just want to see some Maniac mode screens! :D
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

GaijinPunch wrote:Image
Ahahaha. High score of 2.4 billion in ORIGINAL MODE. ^_^
Must have a killer scoring system, this game.
Image
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

yeah I was wondering about the scoring too. Correct me if I'm wrong, but haven't ALL Cave sequels been higher scoring than their prequels (this includes Black Label versions)? Should be loads of fun. :D
User avatar
MrMonkeyMan
Posts: 627
Joined: Thu Jan 27, 2005 8:55 pm
Location: Alberta
Contact:

Post by MrMonkeyMan »

Hah, that is one crazy looking screenshot. Kind of like a boss from Guwange. Except for all the lazers, and lightning and fireballs, and purple bullets and fancy effects all over the place. 10 digit default high score in that picture too. I guess they intend for people to break a billion this time.
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

For it to be a ten digit score in Original, I'm thinking that its a mistake of the screenshot and the scores will be closer to Mushi 1's regular scores (tens of millions), or that there's some kind of residual multiplier added to the chain counter, like Ibara Kuro and the Galudas.

Either that or the same score system (from Mushi Futari's Maniac Mode) is applied across all Modes, with just bullet count changed to fit.
Image
User avatar
GaijinPunch
Posts: 15954
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

Well, cosidering most Cave default scores are EXTREMELY low default score (ESPGaluda II's can be broken within minutes), I'd say it's either just some bug, a joke, or there's a stupid amount of scoring.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Or maybe each spare life you finish with is worth 500 mil this time around, instead of 10 mil like in the first game. :lol:
User avatar
BulletMagnet
Posts: 14418
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Hmm, so it'd seem that apparently we're not limited to giant bugs this time around, but we've got big ol' dragons too...wonder if there are any other mythological creatures that'll make an appearance?
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

BulletMagnet wrote:Hmm, so it'd seem that apparently we're not limited to giant bugs this time around, but we've got big ol' dragons too...wonder if there are any other mythological creatures that'll make an appearance?
Cerberus. ^_^
Chimaera. ^_^
Leviathan. ^_^

That would rock.
Image
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

I'd like something new along the lines of disco men, bees, and giant demon babies but none of those.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

I want to see the behaviour of the lasers ~_~
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

This site has a very clear scan of the original picture first posted:

http://www.am-j.co.jp/newmachine/200609/001.html

Other details revealed:

-the 3 'powers' in the original game are no longer here (m-,w-, and s-power). Instead, you just choose one of the two characters to get a different shot type (i.e. Reco has one type, and the Palm guy has the other type).

-the game will have 3 buttons as before, presumably shot, bomb, and fullauto.

-it seems fairly confirmed now it will indeed debut at the end of October.

-every stage will have a totally different 'world view', in other words they will each be quite different (unlike the first game, where the 1st and 5th stages were very similar environments).
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Location test at Hey in Akihabara from Sept 7- Sept 12!!

http://www.cave.co.jp/gameonline/mushih ... index.html



You lucky guys in Japan right now could play this in just a few days. :shock:
User avatar
MJR
Posts: 1821
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland
Contact:

Post by MJR »

my friend is due to visit the tokyo game show soon. Asked him to check it out for me.. yes TKG would be nice too, but I care more about this 8)
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Post by NTSC-J »

Went to HEY this afternoon and got to try out the game. The line was obnoxiously long so I only got to put in one credit, but I watched it for a long while so here are some impressions:

- Original and Maniac were selectable with the two characters and two different shot types for each (normal and "abnormal")

-The music, especially the boss theme, kicked ass.

-The graphics were also pretty incredible. The first boss is a t-rex (the one in the Arcadia scan that folks thought was a dragon) and it chases you down a mountain as you do battle. As it starts to die, you blow off the skin from its face, knocking its eyes out and exposing the brain underneath. The mid-boss of the first level was a pteradactyl and looked pretty sharp. The second boss was an incredible sea monster with tons of animating tendrils and shit. Lots of varied enemies in the game, triceratops', potato bugs, dragons with flame wings, etc. Cool environments too, the second stage was a snow level.

-Original played basically the same, but maniac was slightly altered. No more banking chains, just accumulating gold like in original. There was a meter like in DDP, but even when it dropped you didn't lose the chain.

-The second character was pretty neat. He's got a strong shot but is pretty slow.

-The difficulty was kicked up quite a bit. No one in the two hours I was there was able to clear the stage 3 boss.

-In the high score table, it indicates if you died at the boss, not just what level.

-No extends or even extra bombs were offered.

Overall, I was really pleased. Much cooler than the first and a lot of fun, I wish I could have played more of it. I'll be looking forward to its official release next month.
User avatar
moonblood
Posts: 291
Joined: Tue Mar 07, 2006 12:23 pm
Location: Sweden

Post by moonblood »

cool, sounds dragon blaze-ish graphically... :)
User avatar
zlk
Posts: 564
Joined: Wed Jan 26, 2005 4:10 pm

Post by zlk »

Here is a video of the 1st level:

http://www.youtube.com/watch?v=onVmo0x1p5I
User avatar
sven666
Posts: 4545
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

zlk wrote:Here is a video of the 1st level:

http://www.youtube.com/watch?v=onVmo0x1p5I
cool, altho it mostly reminds me that youtube sucks ass for watching anything but 80s musicvideos :x

no-one cleared stage 3 :shock: now THATS hardcore!!
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
ill6
Posts: 492
Joined: Mon Mar 21, 2005 9:29 am

Post by ill6 »

It sounds and looks brilliant. The Level 1 boss is amazing (though it does remind me of prehistoric isle!).
User avatar
RFL
Posts: 38
Joined: Thu Feb 24, 2005 7:57 am
Location: Sundsvall, SWEDEN
Contact:

Post by RFL »

damn, this game looks great! can't wait to see more of this game!!!
User avatar
Cers
Posts: 61
Joined: Wed Nov 30, 2005 12:16 pm
Location: Germany
Contact:

Post by Cers »

Image
User avatar
laurie47
Posts: 64
Joined: Wed Aug 17, 2005 8:33 pm

Post by laurie47 »

It looks great, I hope there are no issues with auto fire frequencies like the first game, That was a headache.
Cant wait :) (of course I will have to wait for a bloody port though)
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

sven666 wrote:cool, altho it mostly reminds me that youtube sucks ass for watching anything but 80s musicvideos :x

no-one cleared stage 3 :shock: now THATS hardcore!!
You were expecting direct-feed quality video from a location-test sniper-cam?

Looks good, I like the way the first boss smashes through the wall and chases you. Looks like it has the counter-based scoring system as well.
Image
User avatar
Dave_K.
Posts: 4571
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Reminds me of DDP stage 1 with the diagonally layed out sections above the clouds. Wonder if the chaining is similar? This could be very cool.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Looks really beautiful, but I want to learn more about how Maniac mode works this time around. I'd bet there will be banking chains in there.
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

NTSC-J wrote:-Original played basically the same, but maniac was slightly altered. No more banking chains, just accumulating gold like in original. There was a meter like in DDP, but even when it dropped you didn't lose the chain.
I bet that meter isn't related to the actual chain, but some sort of scoring modifier, a meter-based multiplier of some sort.
Image
Post Reply