Not that I could tell.if you would be so kind, play stage 5 in maniac and watch the 4th pattern of the midboss. Does it slowdown?
Official: Mushihime-sama Futari (1.0, 1.5, BLT)
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howmuchkeefe
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NTSC-J
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I'd be curious to find out what the development times have been like for each game. Back when they had one game a year or every couple years I wonder if they spent more time on each or if now they just have a bigger staff. Pink Sweets came out a couple months ago and we already get a new one next month?
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kotaro
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A japanese friend said to me that the character designer of the new Mushihimesama maybe is Haccan, famous in japan for his Graphic Novels..
http://www1.odn.ne.jp/haccan/

http://www1.odn.ne.jp/haccan/
A.S.T Shooting Team www.arcade-extreme.com
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Helm
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I don't think the cover of this one is really offensive aesthetically. Sure, the rendering is very airy and flowery, and there's a quasi-sexy girl with abnormally large boobs and an overrendered skirt, but there's been worse.
And by worse I don't mean 'more naked', I mean more deliberately-marketed pictures of animesque main characters that any no-sex (not a value judgement, statement of fact: the difference between having been with a woman, and having not been with a woman) japanese teenager can... grow fond of. No blemishes, no characterization besides that suggested by the fashion design, in fact nothing especially human about them. This isn't very far from what I am describing, but at least the skillful execution sorta makes more promises on characterization than the game will probably deliver on, of course.
I don't have to be a prude (I'm not. How can I be? I'm not wearing any pants right now.) to realize that this is the marketing strategy, and I don't think one should disregard such things in the games he plays.
The old era of giant robots and spikes is just a different facet of the same thing, I wouldn't take one over the other. Genuine art direction that isn't supposed to be crowd-pleasing baseness we haven't seen in vertical shooters for ages.
And by worse I don't mean 'more naked', I mean more deliberately-marketed pictures of animesque main characters that any no-sex (not a value judgement, statement of fact: the difference between having been with a woman, and having not been with a woman) japanese teenager can... grow fond of. No blemishes, no characterization besides that suggested by the fashion design, in fact nothing especially human about them. This isn't very far from what I am describing, but at least the skillful execution sorta makes more promises on characterization than the game will probably deliver on, of course.
I don't have to be a prude (I'm not. How can I be? I'm not wearing any pants right now.) to realize that this is the marketing strategy, and I don't think one should disregard such things in the games he plays.
The old era of giant robots and spikes is just a different facet of the same thing, I wouldn't take one over the other. Genuine art direction that isn't supposed to be crowd-pleasing baseness we haven't seen in vertical shooters for ages.
WINTERKILL
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MSZ
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Thanks for the info, I love this cover a lot.kotaro wrote:A japanese friend said to me that the character designer of the new Mushihimesama maybe is Haccan, famous in japan for his Graphic Novels..
http://www1.odn.ne.jp/haccan/
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Twiddle
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Thank you. This is what I've been talking about in anime forums for a year and a half.Helm wrote:I don't think the cover of this one is really offensive aesthetically. Sure, the rendering is very airy and flowery, and there's a quasi-sexy girl with abnormally large boobs and an overrendered skirt, but there's been worse.
And by worse I don't mean 'more naked', I mean more deliberately-marketed pictures of animesque main characters that any no-sex (not a value judgement, statement of fact: the difference between having been with a woman, and having not been with a woman) japanese teenager can... grow fond of. No blemishes, no characterization besides that suggested by the fashion design, in fact nothing especially human about them. This isn't very far from what I am describing, but at least the skillful execution sorta makes more promises on characterization than the game will probably deliver on, of course.
I don't have to be a prude (I'm not. How can I be? I'm not wearing any pants right now.) to realize that this is the marketing strategy, and I don't think one should disregard such things in the games he plays.
The old era of giant robots and spikes is just a different facet of the same thing, I wouldn't take one over the other. Genuine art direction that isn't supposed to be crowd-pleasing baseness we haven't seen in vertical shooters for ages.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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GaijinPunch
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Where the fuck are all these Americans working all these hours? I can't speak for entire nations, but after living and visitng the states for quite some time now, I can honestly say that the US portion of that is complete bullshit. I work downtown. Besides one of our competitors that also trade Asian markets and the security guards, Nobody is in this fucking building after 18:00.... half are gone by 17:00. Everytime I go back to Texas to visit friends, they all get off work at 17:00 (except for one, that works for her dad).
You can't find an office in Japan that's less than half full before 20:00. Just doesn't happen. Whether or not they're doing actual work or drinking tea, smoking, and playing freecell is another argument, but nobody goes home at 17:00. I think these days the standard is a 9:00 to 19:00 or 20:00, and then busy times having to stay to 22:00 or 23:00.
EDIT: I wonder if they average in Japanese holidays. Worth noting, there are about 20 national holidays on the Japanese calendar, and roughly 15 will fall on work days. How many are in the US? 4?
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Twiddle
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GaijinPunch
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shariar07
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- Cave announced Mushi-Hime 2 for arcade, the sequel to the popular insect theme 2D shooter, the game will be coming in 2006.
http://www.the-magicbox.com/gaming.htm
http://www.the-magicbox.com/gaming.htm
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GaijinPunch
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PsikyoPshumpPshooterP
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A release date for the PCB has been set! The game will come out
towards the end of October. TRY has it up for preorder:
http://www.try-inc.co.jp/
towards the end of October. TRY has it up for preorder:
http://www.try-inc.co.jp/
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GaijinPunch
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