I'm proud to announce my first blitzmax project. It's still in Work In Progress stages, but I'm excited about showing a small demo. This is a bullet hell/danmaku shooter. This means that it requires a large amount of skill and nerve to play due to large amounts of shots on screen at once. You controll a small ship with the arrow keys, using space to fire. THe collision box for the ship is the small dot in the center, the collision box for the shots are marked in blue. YOu may use scraping to gain points and shoot more shots. By scraping i mean flying close to a shot without touching it. The scraping circle is drawn outsice the ship. Bosses have the same number of cells as the level you are playing and are randomly generated. Cells will have more pretty shot patterns later this is just a demo. This demo is only level 5. It will be realesed freeware whe finished.
Last edited by Pixel_Outlaw on Wed Aug 02, 2006 6:33 am, edited 3 times in total.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
Thank you very much. The cells will each have a unique pattern when the game finishes, you can expect the usual blooming shots and the line shots and homing shots. This is just a growth engine for now. Of course it will be free to anyone when completed. Each level will add one cell to the boss and so it gets harder as you progress. Everything will be randomized when the game plays. I have a feeling Ghegs will be pwning this game aswell.
edit some sketch for funny concept art.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
well, it's pretty friggin' awesome... one thing though that's got me a little put off, is that the enemies get easier as you attack them. perhaps the rate of fire could increase as you break parts of them off?
you can change the game clors by useing the 1,2,3 keys hold them to cycle through the colors.
Z is not the fire button you should find the bullet patterns are more pleasing.
PLEASE tell me how far you get, i'm trying to tweak the difficulty.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
I work 8 hours a day 7 days a week this week which leaves little time for developement. NEW version:
some sounds(need help looping music)
new scores screen
now when you get to one cell it goes crazy and tries to kill you.
scraping now makes homing shots to avoid boss milkijng.
is the space fire supposed to not work anymore? I can only shoot using the scraping homing shots. Having said that, I got a mere 360 some-odd thousand... w00t!, I suck!
Well somehow the space bar was interfering with my code, so now the z botton is the only firing button... I might add a slowdown button or maybe some bombs. I personally get blocked at level 11.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
I have added a highscore table, changed bullet layout, and fixed some bugs. I would be interested to see how well you play. If you could record your playing that woud be great. I'm just trying to get a feel for how people might play differently. The bullet removal bomb(x button) should work 100% now.
New Screen:
-Control to turn off the sound
-Add a title to the window (Instead of just BlitzMax Application)
-I use a joystick, and every time I die it just automatically restarts the game, skipping right past the score screen since I'm holding down the fire button. Maybe make an alternate button to get past that screen, or only allow it to be passed once the fire button has been released (check if it's down).
Lots of fun though, my highscore at the moment is 1,267,100 on Stage 8 I think