What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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NYN
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... ... success

Post by NYN »

TransatlanticFoe wrote: Fri Jun 19, 2026 7:46 pm Is it retro now if it feels like something from a decade ago?
I should say no. It is the connotation with the term itself, something that feels way back now given the state of tech. Youths who never experienced such ages should not have use of it. It marks them as such.
Reverse to more mature ones using flashy lingo.

How does the feature feel in 80/90 games (Deus EX/System Shock) when played now? BioShock as the latest.
Tengu 👺 'tude
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vol.2
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Re: ... ... success

Post by vol.2 »

NYN wrote: Wed Jun 24, 2026 12:44 pm
I should say no. It is the connotation with the term itself, something that feels way back now given the state of tech.
Agree. There is a soft cutoff in like 2010ish when graphics and gameplay reached a point to which you could find new games that continued to look and play like previous generation games. Those games coexisted with flashier, cutting edge games, but they weren't considered old anymore in the same way that previous generations did. To use an extreme example, the difference between SNES and N64 was incredibly apparent, but the gap closed a lot between Gamecube and Wii, and things continued to move in that direction, closing the gap more and more with each passing year.

The emergence of retro gaming as a hugely popular hobby also helped to muddy the waters further, as it led to the popularization of newer games that looked and played more like games from the past. Those aesthetics were not just limited to games that were explicitly created as "retro," but entered into the wider vernacular of video game style.
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jonny5
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Re: What [not shmup] game are you playing now?

Post by jonny5 »

Mr Driller G
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vol.2
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Re: What [not shmup] game are you playing now?

Post by vol.2 »

jonny5 wrote: Fri Jun 26, 2026 4:11 pmMr Driller G
Dig Dug Core. Looks fun as hell, will check it out.

Haven't seen you around in awhile. Welcome back.
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guigui
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Re: What [not shmup] game are you playing now?

Post by guigui »

I think Mr DRILLER G has a sequel on modern platform in the name of Mr. DRILLER DrillLand.
I bought it at great discount once and had fun with some games, though I suck big time because I always end up getting stuck by my own digging. I think I'm playing the game too much like an action/puzzle game ala Magical Drop.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
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jonny5
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Re: What [not shmup] game are you playing now?

Post by jonny5 »

I don’t like Drillland at all if I’m honest.

I tried to get into it via emulation for GameCube.I even bought it on PS5.

It’s just too busy. There is too much going on and it loses the simple perfection that was G and to a lesser extent the earlier titles. Mr Driller on gameboy color is heat too!

It’s funny it’s not a secret anymore. I remember I bought the PCB for Driller G like 15 years ago from Japan, it was under $100 shipped. Fast forward to 2026, shit was over $500 from Japan.

It’s fun to be playing again. We used to play it a lot, I was pretty good back then, not so much now. I haven’t played arcade games in about 8 years so I’m rusty. I can beat 500 but can’t perfect air it yet.

Hey vol.2. Sorry, I don’t remember you. It’s been about 8 years since I was on the forum much as well. I remember lots of names but there are lots of new ones too.

If you want to emulate it get the PS1 version, arcade version isn’t emulated
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Sima Tuna
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

I tried Drill Land. I thought it was ok but the titular "Drill Land" had too many alternate modes of the core game, when what I really wanted was just the main Mr. Driller gameplay plus the original cute sprite art and poppin' music.

Like, I'm not looking for a Tower of Druaga-themed Mr. Driller. I just want Mr. Driller themed Mr Driller. :P That plus trying to have a story in Drill Land kinda put me off.
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jonny5
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Re: What [not shmup] game are you playing now?

Post by jonny5 »

I think the essence of what made the original Drillers great( :lol: )was their arcade like simplicity. At surface level they are very simple games where the depth comes from the skill and strategy of the player.

Drillland is a console game through and through, they tried to pack so much into it that it totally loses the simplicity. To me it plays more like a modern mobile game, which I don’t particularly enjoy. Too much going on, constant ‘things happening’, story…just too much for what should be a straight up puzzle game.

What they should do is HD up G and re-release that on modern platforms.

Mr Driller A for GBA is pretty good too

https://en.wikipedia.org/wiki/Mr._Driller_A
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XoPachi
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Re: What [not shmup] game are you playing now?

Post by XoPachi »

Folks...

I am addicted to Deadlock.
It has big problems, obviously, because it's not done yet. But this game is that pure meth, that GLASS that Mr. White was making.
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vol.2
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Re: What [not shmup] game are you playing now?

Post by vol.2 »

Doom 3

Somehow never played this before. Well, I played maybe an hour of the game including all the intro stuff many years ago, but then I put it down and forgot it existed. This is the first time I've bothered to actually try to play through it.

It's okay. I don't like games that are hard because they are dark. It's like why am I even playing the game if I can't see anything. I got used to it, and it's not really that hard because your character can tank a lot of damage, but I'd rather it not be so dark all the time. To me, it's a case of reality being less fun than game-reality. Just make the enemies harder to see, but don't make the environments so dark I don't even know what anything looks like until after I've cleared out an area and slowly scan around with a flashlight. Whatever, I started it now so I guess I'll finish it. But it's nowhere near as fun as Doom II.
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jonny5
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Re: What [not shmup] game are you playing now?

Post by jonny5 »

Funny story…when Doom 3 came out I gave my buddy a copy not knowing he had a FPS problem and he proceeded to play it for 3 days straight and melted his graphics card.

:lol:
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

Drill Land was my favorite of the bunch.

Great menus and presentation, and I liked a lot of the new modes, especially the Drindy Adventure.

Plus you still have the arcade mode.
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it290
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Re: What [not shmup] game are you playing now?

Post by it290 »

vol.2 wrote: Sun Jun 28, 2026 11:44 pm Doom 3

Somehow never played this before. Well, I played maybe an hour of the game including all the intro stuff many years ago, but then I put it down and forgot it existed. This is the first time I've bothered to actually try to play through it.

It's okay. I don't like games that are hard because they are dark. It's like why am I even playing the game if I can't see anything. I got used to it, and it's not really that hard because your character can tank a lot of damage, but I'd rather it not be so dark all the time. To me, it's a case of reality being less fun than game-reality. Just make the enemies harder to see, but don't make the environments so dark I don't even know what anything looks like until after I've cleared out an area and slowly scan around with a flashlight. Whatever, I started it now so I guess I'll finish it. But it's nowhere near as fun as Doom II.
It is that way because the whole thing was designed as a showcase for the engine's realtime shadows. As a game it's kind of a mess. The most popular mod on release was one that duct taped the flashlight to your gun. IIRC the newer releases of the game have this enabled by default.
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vol.2
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Re: What [not shmup] game are you playing now?

Post by vol.2 »

it290 wrote: Wed Jul 01, 2026 2:22 pm It is that way because the whole thing was designed as a showcase for the engine's realtime shadows. As a game it's kind of a mess. The most popular mod on release was one that duct taped the flashlight to your gun. IIRC the newer releases of the game have this enabled by default.
I took a break on Doom 3. I got about halfway through and I really wasn't enjoying it very much. Seems like they just designed the game around that one flashlight mechanic and forgot to make good levels and AI. Mess is right.


Now playing Hollow Knight. Was really enjoying it right up until the first fight with Hornet. I was finding it challenging, but fair, and then all of sudden I got stuck on that one fight for like 3 hours. Dying and finding my ghost over and over and just getting my ass handed to me.

After I beat her, I started looking in the other direction on the map, and I realized there was a bunch of stuff I could have been buying to increase my power and make the fight easier. Whoops. Anyway, first time playing the game so doing my best. Finally made it to the big city and unlocked the station there. It's holding my attention.
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Sumez
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Re: What [not shmup] game are you playing now?

Post by Sumez »

Definitely in the Mr. Driller G > Drill Land camp as well!

I can't really put my finger on what it is - like, even obviously just comparing the main Mr. Driller mode in Drill Land, something just feels wrong to me. G feels smoother and faster, and it's easier for me to perceive the reaction patterns that make out the core puzzle
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Re: What [not shmup] game are you playing now?

Post by Sumez »

guigui wrote: Thu Jun 18, 2026 10:54 pm This reminds me I have yet to beat about 90% of the game Baba Is You

It is curious how it seems like I can solve many fan-made Lemmings levels -- and believe me some of them are extreme hard -- but I am not able to accomodate my brain to Baba Is You. Different types of thinking certainly.
Baba Is You is my hands down favorite game to come out probably since.. Dark Souls, honestly. As far as "cerebral puzzle" games go, it's absolutely top of the line. Every puzzle presents a new way of thinking that you have to latch on to, and the game forces you to think outside of the box in entirely new ways several times throughout the adventure! There are definitely things in this game that could be spoiled, so try to do as much as you can entirely on your own.

My advice for approaching the game if some puzzles seem difficult (and some are very much so) is as follows:

1. Probably goes without saying, but if you've tried a puzzle for a while and can't make progress, go do some other puzzles that you have access to, and come back later. Maybe even *much* later. This allows you to see it with a fresh perspective, possibly allowing you to think in lanes that you had previously subconsciously ignored, or maybe even bring in knowledge of odd mechanics that you've acquired from other puzzles. The game has *SOME* mechanics that might seem ambiguous until you've tested out how the game reacts to something that feels contradictary. And *a few* puzzles actually rely on those mechanics. Those are arguably the worst in the game, but they aren't too many.

2. Sleep on it. Do something else. Return the next day. Return in a few days. Patience is king in Baba is You, it's not a game you should be in a hurry to complete.
The game had multiple puzzles that I literally solved while not even playing the game. It has an almost "tetris effect"-like influence on me, where a particular puzzle would stay with me, and some times while in bed and trying to sleep, I'd think of it, and solutions I hadn't thought of would pop up in my head, and I couldn't wait to try them the next day.
If that's not the mark of a fantastic puzzle game, I don't know what is

3. Try the analytical approach.
Something that helped me with a few puzzles was trying to go through what exactly made me stuck on it. I think actually writing it down, could potentially be a good idea. What you want to do is list *all* the reasons why you can't do what you think you need to do. For example "there is no way to make this item pushable" or so on. The more you can list, the better.
And then try to approach each of those reasons as an "assumption". Try to disprove them in every way you possibly can, and maybe even combine the above methods, and wait a day before you do so.
Always assume that you are wrong about something, because the reason you can't solve a puzzle is always because you made at least one false assumption :)
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