Favorite unusual weapons in a shmup?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
1000Eyes
Posts: 100
Joined: Wed Jun 11, 2025 2:58 pm

Favorite unusual weapons in a shmup?

Post by 1000Eyes »

You know, anything that isn't just the narrow/wide shot or focus laser. Bonus points if it makes you see space and aiming in a shooter in a different way.

Some of mine:

- Same3's starting wide shot. When upgraded it behaves like any other wide shot, but the starting point is really interesting. It is a 3-way spread with really wide angles for the left and right shots. This looks pathetic when trying to fight long range, since 2 of your shots just miss. However, it gives excellent coverage for weak zako while actually giving you point-blank opportunities which are definitely felt when playing without auto. A risky weapon with a surprising amount of forgiveness for a checkpoint recovery game, and the most sniper-feeling wide shot ever.

- Raiden's nuclear missiles. Another weapon muddied by using autofire, but if you don't use it you will notice it shoots missiles every time you tap, with a cool down. This promotes both aiming and strategy, esp. if you use vulcan since this will be your individual damage dealer. A cool strategic layer is that you can essentially create a delayed shot, by shooting a missile then moving out of the way. It will continue to fly from the position it was shot, leading to a nice "trapper", set-up gameplay, providing surprising coverage compared to the the more traditional homing missiles.

- Anything Caladrius, because using unusual weapons is the point of the whole game. So many character have neat, unconventional attacks that involves bullets being shot from offscreen, it is hard to name them all. I also like how they have a slight personality associated with the characters. For example, the red haired girl Alex is portrayed in the typical emotionally straightforward anime protagonist way, so her attacks are all very aggressive and speedkill-friendly. However, she is also a military captain, so they are extremely precise to the point of being all or nothing: she can project flame walls that cover 3 positions of the screen, but they are static and costly to keep up, so you have incredible coverage potential, but if you miss it is over. What is cool is that the game has another character you could describe as aggressive, but in a whole different way that is Lilith. She is the manifestation of hatred, so all her attacks are geared towards harvesting weak enemies: a shield that behaves like a licking tongue projecting left and right from her ship, a crossfire of bullets that fire offscreen from the sides that depend on her horizontal position, basically requiring you to play melee and a suicidal highline at all times to be effective. Basically, if Alex is precision, Lilith is inevitability: she will kill everything, but can she stay in the extremely dangerous zones long enough to do it? There is so much more too.

- Xexex's Flint. I think my favorite thing about it is that when launched, it acts as a bullet canceling shiled, but with quirky behavior in that it homes on the nearest target and attacks it in melee, which while it means it can hit things you have a hard time hitting, you have to account for this when trying to use for protection. Its offensive and defensive capabilities are powerful, but if it is doing one job well, it will do the other poorly, like a well-meaning pet that you have to harmonize with.
User avatar
Faith
Posts: 482
Joined: Sun May 25, 2025 11:03 am

Re: Favorite unusual weapons in a shmup?

Post by Faith »

This not normally super unusual... but Assault Shell decided Double Break wasn't enough... and has Triple Break lol (in the Void Arrange mode anyway). Fk that really melts everything and put huuuuuge smile on face. Assault Shell scoring/break loop is also super fun with the SP Weapon you get! And... the thing Faith <3 most about Assault Shell... is when you are in Triple Break... the whole screen darkens, bullets become ultra high contrast color... it looks like a super serious "focus mode" and is really, really cool! Definitely very fond memory of this in recent times!!~
<3 Faith <3 1CC's STG Never Die
User avatar
JBC
Posts: 3862
Joined: Wed Mar 30, 2005 3:14 am

Re: Favorite unusual weapons in a shmup?

Post by JBC »

Toothpaste laser from Raiden II
Napalm shot from Viper Phase 1
Lock-on lighting from RayStorm

I also like using seeker type Force Pods in R-Type Final 2. It's satisfying to watch the enemy slowly frying while it kinda burrows into them
User avatar
BIL
Posts: 20416
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

COVER YOUR OWN ASS

Post by BIL »

One that instantly comes to mind is Elemental Master's charged Fire weapon. (cue controversy :wink:)

Image

As chronicled in ye crusty auld Mania replay, it's an invigorating tradeoff of range for certainty. A nailbomb that won't miss whatever you chuck it at! But you'll be at the epicentre, and must evade reprisal! 360' blast radius invites creative zoning, as with that wind-harried boss, and the canyon preceding. I like that contrast between brash close-ranged attack and customarily precise movement. (always thought EM could be deftly tweaked into a Gun.Smoke calibre walk 'em up)

Also for aura battling, will rep my auld flame Metal Black. MB had a scary rep on here a couple decades back. Failing to utilise the deceptively versatile main shot will make life difficult! Errebody knows about the Beam Duels, but the aura is fundamental. MB is designed around this G.R.A.Z.E. action. (that's Geo Range: All Zako Exterminate :cool:) Scenes of ostensibly pants shitting terror - like minefields! - are so much bramblebush for Brer Black Rabbit. During short-lived BEAM, even your perilously exposed ass is covered! A classic dilemma is the inverse scaling of DPS to coverage; the former peaks at relatively skimpy Level 3. Authentic CYOA SHOOTING GAME :o
User avatar
Lord British
Posts: 666
Joined: Sat Sep 01, 2018 12:22 pm
Location: Chicago

Re: Favorite unusual weapons in a shmup?

Post by Lord British »

JBC wrote: Thu Jun 11, 2026 4:30 am Toothpaste laser from Raiden II
Napalm shot from Viper Phase 1
Lock-on lighting from RayStorm

I also like using seeker type Force Pods in R-Type Final 2. It's satisfying to watch the enemy slowly frying while it kinda burrows into them
My favorite is Toothpaste Laser ver.Raiden 3&4
User avatar
PerishedFraud ឵឵
Posts: 654
Joined: Fri Jul 19, 2019 9:36 am

Re: Favorite unusual weapons in a shmup?

Post by PerishedFraud ឵឵ »

Fun classic-style threads lately.

Axelay's final laser is really dope.

Thunder Force 4's free range, while outclassed by snake from my memory (like the other weps), is, as an idea, phenomenal.
The only wrong way to play a game is whatever stops you from having fun with it.
Links of Note: Shmusic Archive, Old Account
Contact: [email protected]
User avatar
guigui
Posts: 2296
Joined: Mon May 26, 2008 1:02 pm
Location: France

Re: Favorite unusual weapons in a shmup?

Post by guigui »

Radiant Silvergun's Sword weapon. Opens so much possibilities of gameplay, risk and reward weapon.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
User avatar
reflectorr88
Posts: 13
Joined: Tue Mar 10, 2020 5:48 pm
Location: Oregon
Contact:

Re: Favorite unusual weapons in a shmup?

Post by reflectorr88 »

I always liked the R13's yellow weapon from R-Type Delta, the sweeping rainbow laser.
PC Engine Fan X!
Posts: 9860
Joined: Wed Jan 26, 2005 10:32 pm

Re: Favorite unusual weapons in a shmup?

Post by PC Engine Fan X! »

The exotic 8-way power up of the golden Gunhed ship icon found on Area 03 within the classic PC Engine/TurboGrafx-16 stg title of Gunhed/Blazing Lazers. I'm not sure how to trigger it though -- how do you get it to appear/show up on command?

PC Engine Fan X! ^_~
User avatar
Jonpachi
Posts: 1634
Joined: Thu Apr 18, 2019 5:35 pm
Location: Irvine - CA

Re: Favorite unusual weapons in a shmup?

Post by Jonpachi »

PC Engine Fan X! wrote: Sat Jun 20, 2026 5:41 pm The exotic 8-way power up of the golden Gunhed ship icon found on Area 03 within the classic PC Engine/TurboGrafx-16 stg title of Gunhed/Blazing Lazers. I'm not sure how to trigger it though -- how do you get it to appear/show up on command?

PC Engine Fan X! ^_~
Here’s how:

1. Use all of your bombs (cluster bombs) so your bomb count is 0.
2. From that point onward:
* Collect 30 purple gel capsules.
* Do not die.
* Do not collect any other item (numbered weapons, H, M, F, S, bomb refills, etc.).
* Picking up the flashing screen-clearing orbs is safe.
3. After the 30th purple capsule, a special carrier appears containing an icon that looks like your ship. Grab it to receive the secret 8-way spread weapon.
Formerly known as 8 1/2. I return on my second credit!
stellar_light
Posts: 54
Joined: Wed May 07, 2025 3:35 pm

Re: Favorite unusual weapons in a shmup?

Post by stellar_light »

Hellsinker always comes to mind as the gold standard example when I think of shmup characters that each feel like a totally different game--they're all pretty weird, I'm a big fan of Deadliar's sword charge gimmick and Fossil Maiden's rotatable flamethrowers (even if it's very finnicky sometimes).
User avatar
Lemnear
Posts: 1259
Joined: Wed May 31, 2023 9:49 am
Location: CAVE (Italy)
Contact:

Re: Favorite unusual weapons in a shmup?

Post by Lemnear »

I would say, melee attacks, because they are almost counterintuitive in a "shooter game", but very satisfying to do, like in Cybattler.
User avatar
D
Posts: 3858
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Re: Favorite unusual weapons in a shmup?

Post by D »

Toothpaste L
User avatar
emphatic
Posts: 8037
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Favorite unusual weapons in a shmup?

Post by emphatic »

Most Hacha Mecha Fighters shots.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Starfighter
Posts: 414
Joined: Sun May 11, 2008 7:15 pm
Location: Sweden

Re: Favorite unusual weapons in a shmup?

Post by Starfighter »

I love the hook thingy in Triggerheart Exelica! It's so weird, and the way you look at the stages have a before and after realizing the weapon's full potential.
glide
Posts: 31
Joined: Tue May 16, 2017 11:11 pm

Re: Favorite unusual weapons in a shmup?

Post by glide »

Image

Nuff said 8)
User avatar
davyK
Posts: 800
Joined: Fri Jul 24, 2009 9:48 pm
Location: Belfast, Northern Ireland

Re: Favorite unusual weapons in a shmup?

Post by davyK »

Lord British wrote: Fri Jun 19, 2026 4:22 pm
JBC wrote: Thu Jun 11, 2026 4:30 am Toothpaste laser from Raiden II
Napalm shot from Viper Phase 1
Lock-on lighting from RayStorm

I also like using seeker type Force Pods in R-Type Final 2. It's satisfying to watch the enemy slowly frying while it kinda burrows into them
My favorite is Toothpaste Laser ver.Raiden 3&4
You really like the Green laser in Raiden III? It's like a troll weapon as it doesn't auto aim and always moves in the direction you travel which is often the opposite of what is needed.

I like some of the melee attacks in Gunbird 2.

I like the homing familiar attack in Shikigami 2 as well - forget which character it is.
User avatar
Lord British
Posts: 666
Joined: Sat Sep 01, 2018 12:22 pm
Location: Chicago

Re: Favorite unusual weapons in a shmup?

Post by Lord British »

davyK wrote: Fri Jul 10, 2026 8:47 am You really like the Green laser in Raiden III? It's like a troll weapon as it doesn't auto aim and always moves in the direction you travel which is often the opposite of what is needed.
LOL maybe so, but I find it fun, though a bit of a novelty.
Post Reply