Shmup Related Questions That Don't Deserve a Thread

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Bassa-Bassa
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Bassa-Bassa »

SavagePencil wrote: Tue May 19, 2026 3:04 am
Bassa-Bassa wrote: Mon May 18, 2026 11:43 pm
SavagePencil wrote:Any scores, afaik, should always be played at default settings (which are almost always indicated in the manual).
To Far Away Times wrote:High scores and 1CC's should always be done at the default level.
But I am very weary of playing any shmups at non-default settings, I think it kinda goes against the spirit of the whole thing.
For the very same reasons, you should impose yourself default control devices, right?
Not sure if that was a swipe at me (?), but to qualify my remark: most competitions are done against default settings, but you can always say you scored a value against a particular difficulty setting? And nothing preventing you from adjusting for your own style of play…?
Not particularly at you, mind, but at everyone who self-imposes default settings because those are the only ones that can be assumed as the game's author's intent and at the same time doesn't care about the controls the game was conceived for and will use anything at hand or that provides some advantage.

So not actually for those who follow a competition's rules but for those who set these.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by 1000Eyes »

Thanks Faith!
Faith wrote: Tue May 19, 2026 4:25 am Also, when you activate Break & Double Break, the bullet cancel from Break activation also form part of score (so I usually do these when lock-on multiplier is active). Because of this, there is a lot of routing to score boss properly. Depending on mode, some, like Unlimited, can be big headache
Argh, I can barely get the lock on kill as it is. This is pretty strict! Im bad at video games though so git gud i guess. I did record a run where I tried to dismantle the stage 1 boss, didnt get much score obviously but I wanted to see how it feels like. Am I doing it correctly?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Faith »

1000Eyes wrote: Tue May 19, 2026 8:14 amArgh, I can barely get the lock on kill as it is. This is pretty strict! Im bad at video games though so git gud i guess. I did record a run where I tried to dismantle the stage 1 boss, didnt get much score obviously but I wanted to see how it feels like. Am I doing it correctly?
Is ok!! So, if you look at my same video at around 2:40 you can see how I kill this boss... for this run I did care to score this one, haha.

So for Stage 1 boss, there are 4 main parts you want to destroy. The most important ones are the two big cannons on left and right side (there are also two smaller turrets all the way at bottom of boss, which are nice to kill also (usually same as killing shot of boss), but less important). For my route, I memorize how much I need to damage the two big guns on top left and right side of boss. Usually, memorization will be most of the work... but, once a boss part is low HP it will also flash red (this is how you know soon lock-on can kill it).

So in my order, I kill left side first with no Break to get x9.6 multiplier, then soon after activate Single Break to cancel bullet which do two things: first, to score, and second; to increase the white counter under the multiplier so multiplier stay active for longer. Then, after that I point-blank boss to increase gauge as fast as I can, so I can Double Break before doing lock-on on right turret for x12.8!!~

Then after that, get boss HP low enough, so I can lock onto main boss body and the two smaller turrets at bottom, to deliver killing blow to x12.8 those last three parts. That is how I increase score by +200 billion from before boss start, to end of Stage 1 scorecard.

Now, important for you to know: I do not play Original for score. However, the basic idea to execute this boss will be very similar still!

Also, in case you not know: for this boss, it will transition its phases at set times. However... if you baboom the big turret, it will cause the boss to immediately transition to the next phase. This is important to remember to route the entire fight properly as well!

For me, my route is very strict because in Unlimited, I need to have the correct attack pattern for each step I do to attack each part!! But in Original, will still be very similar idea @_@"... you want to attack and know that when the big turret baboom, you get the next bullet pattern phase... so you know what to expect... know where to be... and know how to handle the remainder turret on the right side (assuming of course that like me you kill left turret first, which I recommend for sure because it is very annoying lol) >.<!!!~
<3 Faith <3 1CC's STG Never Die
1000Eyes
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by 1000Eyes »

Thanks for the detailed help! Will definitely reference these posts.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Nahar »

Jonpachi wrote: Mon May 18, 2026 8:37 pm
Nahar wrote: Mon May 18, 2026 7:34 pm Man, I'm getting my ass kicked by Espgaluda's final boss. Not really a question, just a desperate call for emotional support from my shmup homies :D :D
You got this! It's the one big challenge of the game, so it can feel like a slog to practice and get back there for another shot. It's all about locking into little "safe spaces" in the pattern and trying to deal as much damage as you can before you need to refocus and move again.
I got it right now!!!
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Starfighter »

This is a video question, but the video is shmup related so: I was thinking about doing a video review of a shmup that I'm currently playing (and enjoying quite a lot) - but my English pronunciation isn't the best. What's more tolerable; listening to swenglish with no subtitles or reading subtitles while ignoring plain Swedish?

(Edit: I might just go text review, I haven't really decided yet.)
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Faith »

Should Faith even dare try do live run for Crimzon Clover Arcade Unlimited in Shmup Slam @_@?~

Just saw submission for online stream open soon... and, in some way, had been practicing for this... trying to make route as reliable as possible. But... the only thing in this cursed mode that is reliable is how unreliable it is... lol!!! Really don't know. I am quite good at this game and mode I feel... yesterday, I did 3x 1CC in a row in this mode... but I still find, after so much time... really, REALLY stupid things can still happen and throw whole run down cliff. Like today... I did one run... die 2x at Stage 2... because that fk Mid-Boss, that I NEVER die to... his options went all the way to bottom of screen and crash into me! And this had never happened before X_X"... few weeks ago had TLB rocket out of screen into space and took SUPER long to reappear and GG routing after that... also never happen before. So... I think now fear is just bad luck and nervousness from live run... and will just make hyper embarrassment of self lol. Anyone run in this event before?
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Nahar
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Nahar »

Faith wrote: Thu May 28, 2026 11:55 am Should Faith even dare try do live run for Crimzon Clover Arcade Unlimited in Shmup Slam @_@?~

Just saw submission for online stream open soon... and, in some way, had been practicing for this... trying to make route as reliable as possible. But... the only thing in this cursed mode that is reliable is how unreliable it is... lol!!! Really don't know. I am quite good at this game and mode I feel... yesterday, I did 3x 1CC in a row in this mode... but I still find, after so much time... really, REALLY stupid things can still happen and throw whole run down cliff. Like today... I did one run... die 2x at Stage 2... because that fk Mid-Boss, that I NEVER die to... his options went all the way to bottom of screen and crash into me! And this had never happened before X_X"... few weeks ago had TLB rocket out of screen into space and took SUPER long to reappear and GG routing after that... also never happen before. So... I think now fear is just bad luck and nervousness from live run... and will just make hyper embarrassment of self lol. Anyone run in this event before?
I've never gone live on this kind of events, but I'd like. I'd say that if you have practiced enough you should give it a go.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by SavagePencil »

Starfighter wrote: Sat May 23, 2026 11:03 am This is a video question, but the video is shmup related so: I was thinking about doing a video review of a shmup that I'm currently playing (and enjoying quite a lot) - but my English pronunciation isn't the best. What's more tolerable; listening to swenglish with no subtitles or reading subtitles while ignoring plain Swedish?

(Edit: I might just go text review, I haven't really decided yet.)
Be you! Don't overthink it. Let your passion sell the message. TLDR: Swenglish.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BareKnuckleRoo »

Starfighter wrote: Sat May 23, 2026 11:03 amThis is a video question, but the video is shmup related so
There's a couple ways to do this:

a) pick a language and then do subtitles for the opposite or both languages (for a vert game, you can make a big ol sidebar where hardsubs would fit nicely), as a bonus subtitles work for deaf people

b) if you want to target both people who speak both swedish as well as english speakers, make two channels, one that's a Swedish version and one that's an English version, or do two video releases, one per language

I have a local friend who speaks English with a Swedish accent and honestly it's fine, your English is likely very good, Europe in general tends to be much better than say North America about learning multiple languages.
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Starfighter
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Starfighter »

SavagePencil wrote: Thu May 28, 2026 4:11 pmBe you! Don't overthink it. Let your passion sell the message. TLDR: Swenglish.
BareKnuckleRoo wrote: Thu May 28, 2026 5:34 pmThere's a couple ways to do this
Thank you for your input! I'll take this with me. :)
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Faith »

Starfighter wrote: Thu May 28, 2026 8:23 pmThank you for your input! I'll take this with me. :)
Just wanted say really love your Neocities >.<!!!~
<3 Faith <3 1CC's STG Never Die
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Faith »

Nahar wrote: Thu May 28, 2026 4:01 pmI've never gone live on this kind of events, but I'd like. I'd say that if you have practiced enough you should give it a go.
Haha for me will not go event live... too shy >.<!~ But not mind do stream from online! But had someone just told me they heard for Crimzon Clover someone may do run from event already! If anyone know who player and what mode they playing, would love to know! Because for my idea... was hoping to actually do like "dual showcase" kind of run... with other player playing Arcade Original and me Unlimited... because thought would be super cool to see both modes play next to each other since they are so different (and even look different)!~
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by PC Engine Fan X! »

Faith wrote: Fri May 29, 2026 2:10 am
Nahar wrote: Thu May 28, 2026 4:01 pmI've never gone live on this kind of events, but I'd like. I'd say that if you have practiced enough you should give it a go.
Haha for me will not go event live... too shy >.<!~ But not mind do stream from online! But had someone just told me they heard for Crimzon Clover someone may do run from event already! If anyone know who player and what mode they playing, would love to know! Because for my idea... was hoping to actually do like "dual showcase" kind of run... with other player playing Arcade Original and me Unlimited... because thought would be super cool to see both modes play next to each other since they are so different (and even look different)!~

For Faith,

You could wear a cool mask and still pull off a live streaming run of Crimson Clover Unlimited and still remain anonymous quite easily or just show only your hands doing their magic on the ol' gaming keyboard setup. It's not that hard to do.

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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Weak Boson »

Faith wrote: Thu May 28, 2026 11:55 am Should Faith even dare try do live run for Crimzon Clover Arcade Unlimited in Shmup Slam @_@?~

Just saw submission for online stream open soon... and, in some way, had been practicing for this... trying to make route as reliable as possible. But... the only thing in this cursed mode that is reliable is how unreliable it is... lol!!! Really don't know. I am quite good at this game and mode I feel... yesterday, I did 3x 1CC in a row in this mode... but I still find, after so much time... really, REALLY stupid things can still happen and throw whole run down cliff. Like today... I did one run... die 2x at Stage 2... because that fk Mid-Boss, that I NEVER die to... his options went all the way to bottom of screen and crash into me! And this had never happened before X_X"... few weeks ago had TLB rocket out of screen into space and took SUPER long to reappear and GG routing after that... also never happen before. So... I think now fear is just bad luck and nervousness from live run... and will just make hyper embarrassment of self lol. Anyone run in this event before?
That's a cool idea but only do it if you think it will be fun :)
Starfighter wrote: Sat May 23, 2026 11:03 am This is a video question, but the video is shmup related so: I was thinking about doing a video review of a shmup that I'm currently playing (and enjoying quite a lot) - but my English pronunciation isn't the best. What's more tolerable; listening to swenglish with no subtitles or reading subtitles while ignoring plain Swedish?

(Edit: I might just go text review, I haven't really decided yet.)
+1 for Swenglish appreciation!
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Starfighter »

Weak Boson wrote: Fri May 29, 2026 4:16 am+1 for Swenglish appreciation!
If I go the video route I'll make it in Swenglish with optional subtitles! I'm a big fan of "if it doesn't need to be a youtube video then don't make it a youtube video", but there's more and more things in Homura I'd rather show than explain in text form. We'll see!
Faith wrote: Fri May 29, 2026 2:08 amJust wanted say really love your Neocities >.<!!!~
Thank you! :D
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Weak Boson »

Homura is great, good luck :D
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by davyK »

Do Switch shmups run better on Switch 2?

Wondering if it's worth upgrading.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Jonpachi »

davyK wrote: Mon Jun 01, 2026 1:01 pm Do Switch shmups run better on Switch 2?

Wondering if it's worth upgrading.
Very worth upgrading. You'll get better framerates and less lag.

Some amateur testing I found:
Switch Gunbird: 88.5
Switch 2 Gunbird: 67.6
Switch Zero Gunner 2: 99.7
Switch 2 Zero Gunner 2: 97.1
Switch Cotton 2: 166.1
Switch 2 Cotton 2: 161.2

Source: https://www.reddit.com/r/shmups/comment ... hatgpt.com
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by davyK »

No definitive answer then though it's encouraging to hear that Raiden III's issues are resolved. Will keep an eye on it.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by 1000Eyes »

If you beat the first 6 levels in Deathsmiles MBL all on level 999, but skip canyon and palace, then will you get castle 5-1 level 999?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Creamy Goodness »

How accurate are the PS1 versions of Raystorm and Raycrisis? I have the Switch version of Rayz Chronology and as nasty as these games are I think the 12 save state slots likely will not cut it. Figured I would do some practice on emulation to mitigate that, but I have been having trouble getting them to work in MAME in my emulation setup. Figured I would use the PS1 versions, but not sure if they are accurate enough to use for this purpose.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BulletMagnet »

I couldn't give you a detailed comparison, but from what I've read the arcade hardware RayStorm was developed for was pretty similar to that of the PS1, so I'd guess it's pretty close.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by AGermanArtist »

davyK wrote: Mon Jun 01, 2026 1:01 pm Do Switch shmups run better on Switch 2?

Wondering if it's worth upgrading.
Nope. I haven't noticed any improvement whatsoever.
I've got quite a few inc the Live Wire Cave/RSG ports, Capcom Arcade Stadium, the Psikyo games, all of Terarin's games and Strania EX. They are all the same docked as they were on Switch, and perform better undocked. Just as with Switch.
Last edited by AGermanArtist on Fri Jul 03, 2026 11:54 am, edited 1 time in total.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by PC Engine Fan X! »

Creamy Goodness wrote: Thu Jul 02, 2026 7:19 pm How accurate are the PS1 versions of Raystorm and Raycrisis? I have the Switch version of Rayz Chronology and as nasty as these games are I think the 12 save state slots likely will not cut it. Figured I would do some practice on emulation to mitigate that, but I have been having trouble getting them to work in MAME in my emulation setup. Figured I would use the PS1 versions, but not sure if they are accurate enough to use for this purpose.

According to Working Designs, they mentioned in the Raystorm manual that the PSX has a bit more extra detail & processing power compared to the lower-spec Taito FX-1B based Raystorm jamma pcb itself. You can play the PSX version of RayStorm with enhanced graphics upgrade or choose not to do so -- how cool is that? The actual Taito FX-1B powered RayStorm jamma pcb is still worthy of owning it/playing in your private arcade pcb stash alrighty. I own both the Taito FX-1B RayStorm jamma pcb + the Working Designs released PSX RayStorm game as well.

As for the PSX version of RayCrisis, the original Taito G-Net G-Card cart of RayCrisis has two-player support from the get-go whereas with the PSX of the same name, it's only a one-player affair at best -- so yes,Taito had to make some concessions/trade-offs to get RayCrisis to run in it's current console release/iteration as the G-Net arcade hardware is considered a PSX 1.5, spec-wise & hardware-wise. The G-Net version of RayCrisis is the one to play/own indeed.

Of course, Taito went all out with the Japanese PSX release of RayCrisis on it's debut date of April 20th, 2000. The PSX demo of RayCrisis was a showcase to try out "free of charge" at the 2000 Tokyo Game Show held back in March of of 2000 at Taito's own gaming booth setup with four RayCrisis demo kiosks setup for the general public to try it out -- lines were quite long as expected just to try it out (at least ten people deep at the minimum). I got to try it out and was sold on the solid & positive merits of the overall single stage demo presentation of Ray Crisis that I had pre-ordered a copy of JPN PSX RayCrisis through NCSX back in April of 2000.

Eventually, I bought the Working Designs release of RayCrisis as well -- it even has built-in support for the cool downloadable mini "Pocket Ray" game to play on a Sony PSX-based Pocket Station portable LCD PDA (Personal Digital Assistant) setup also.

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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Starfighter »

Jonpachi wrote: Mon Jun 01, 2026 3:30 pm
davyK wrote: Mon Jun 01, 2026 1:01 pm Do Switch shmups run better on Switch 2?

Wondering if it's worth upgrading.
Very worth upgrading. You'll get better framerates and less lag.

Some amateur testing I found:
Switch Gunbird: 88.5
Switch 2 Gunbird: 67.6
Switch Zero Gunner 2: 99.7
Switch 2 Zero Gunner 2: 97.1
Switch Cotton 2: 166.1
Switch 2 Cotton 2: 161.2

Source: https://www.reddit.com/r/shmups/comment ... hatgpt.com
Compared to what, what are the original numbers on the Switch 1? I scrolled through the reddit thread and only found those same numbers without context.
I really thought the Switch 2 did absolutely nothing to improve input latency, I guess I haven't been paying attention...
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Jonpachi »

Starfighter wrote: Fri Jul 03, 2026 5:52 am
Jonpachi wrote: Mon Jun 01, 2026 3:30 pm
davyK wrote: Mon Jun 01, 2026 1:01 pm Do Switch shmups run better on Switch 2?

Wondering if it's worth upgrading.
Very worth upgrading. You'll get better framerates and less lag.

Some amateur testing I found:
Switch Gunbird: 88.5
Switch 2 Gunbird: 67.6
Switch Zero Gunner 2: 99.7
Switch 2 Zero Gunner 2: 97.1
Switch Cotton 2: 166.1
Switch 2 Cotton 2: 161.2

Source: https://www.reddit.com/r/shmups/comment ... hatgpt.com
Compared to what, what are the original numbers on the Switch 1? I scrolled through the reddit thread and only found those same numbers without context.
I really thought the Switch 2 did absolutely nothing to improve input latency, I guess I haven't been paying attention...
The list above shows both Switch 1 and 2 for comparison; Gunbird goes from 88.5 to 67.6 for example. I’d take it with a grain of salt of course, but it absolutely improves performance and decreases latency in my experience. I’m having a lot of fun exploring older Switch 1 games again on the newer hardware.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Starfighter »

Jonpachi wrote: Fri Jul 03, 2026 7:07 am The list above shows both Switch 1 and 2 for comparison; Gunbird goes from 88.5 to 67.6 for example. I’d take it with a grain of salt of course, but it absolutely improves performance and decreases latency in my experience. I’m having a lot of fun exploring older Switch 1 games again on the newer hardware.
Oh you're right, I read it as "Gunbird" and then "Gunbird 2" because apparently I've lost the ability to read this morning. :D Thanks!
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by lastemperorjubei »

Most reports and videos I saw don't show a lag advantage for S2 regarding S1 games. There are differences with dedicated S2 versions like Mortal Kombat Legacy Kollection. But the bigger screen and boost mode help to enhance the experience for undocked play.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Jonpachi »

Where is shmup junkie when we need him?
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