Blazing Star [Arcade]

A forum for saving and showing off all your hi scores
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User avatar
Meriscan
Posts: 300
Joined: Wed Jul 03, 2019 12:15 pm

Blazing Star [Arcade]

Post by Meriscan »

Image

Previous thread. Maintained by Ghegs.

Rules
  • Full defaults, one credit.
  • Autofire is allowed.
  • MAME and MVS/AES are allowed.
  • Photos/replays are encouraged but not required.
Submission format

SHIP
NAME - SCORE - STAGE

Example:

Windina
UsernamePlayer - 12,345,678 - ALL



Image

Code: Select all

    | NAME               |  SCORE       |  STAGE  
----+--------------------+--------------+---------
  1 | AST-DGN            |  61,831,460  |   ALL
  2 | AST-POW            |  23,313,890  |    5 
  3 | jpj                |  20,403,050  |    6
  4 | Zigfried           |  18,689,270  |    6    
  5 | Sturmvogel Prime   |  12,724,060  |    6
  6 | SamIAm             |  12,276,920  |    3 
  7 | Acid King          |  11,761,630  |    4 
  8 | Gion               |  10,283,950  |    4 
  9 | malcolm            |   5,965,890  |    6 

Image

Code: Select all

    | NAME               |  SCORE       |  STAGE  
----+--------------------+--------------+---------
  1 | AST-DGN            |  54,518,320  |   ALL

Image

Code: Select all

    | NAME               |  SCORE       |  STAGE  
----+--------------------+--------------+---------
  1 | Gemant             |  38,126,480  |    7
  2 | CRI                |  28,669,630  |    7 
  3 | _Bnu               |  26,010,120  |    6
  4 | The Coop           |  23,236,200  |   ALL    
  5 | AmidstStorm        |  19,498,860  |    6 
  6 | Herr Schatten      |  15,839,050  |    6 
  7 | coffeejoerx        |  14,926,030  |    6 
  8 | neocps2            |  12,460,680  |    4 
  9 | BareKnuckleRoo     |   8,388,000  |   ALL

Image

Code: Select all

    | NAME               |  SCORE       |  STAGE  
----+--------------------+--------------+---------
  1 | LordHypnos         |  5,521,100  |    4

Image

Code: Select all

    | NAME               |  SCORE       |  STAGE  
----+--------------------+--------------+---------
  1 | AKRATEN            |  12,047,760  |   ALL

Image

Code: Select all

    | NAME               |  SCORE       |  STAGE  
----+--------------------+--------------+---------
  1 | ASE-Meriscan       |  58,711,410  |   ALL
  2 | luy                |  52,005,170  |   ALL 
  3 | BBH                |  48,915,370  |   ALL 
  4 | Fran               |  46,486,830  |    7
  5 | Maucast            |  44,112,470  |   ALL 
  6 | Icarus             |  43,869,530  |   ALL 
  7 | DEL                |  36,660,370  |    7 
  8 | Rob                |  35,851,780  |    6 
  9 | Skyline            |  35,682,230  |    7 
 10 | MrMonkeyMan        |  29,768,750  |    7
 11 | Kollision          |  29,559,450  |   ALL 
 12 | Smraedis           |  29,062,960  |    6 
 13 | freddiebamboo      |  26,963,410  |    7
 14 | TVG                |  26,150,200  |    6
 15 | MJR                |  24,888,520  |    6
 16 | Galdur             |  24,145,140  |    6
 17 | GLS                |  23,048,570  |   ALL
 18 | javel              |  22,687,420  |    6
 19 | Edge               |  22,554,690  |    6
 20 | Kiken              |  22,243,210  |    6
 21 | THE ALLETT         |  20,113,360  |    7
 22 | mulletgeezer       |  19,968,700  |    6
 23 | brokendivide       |  19,197,180  |    7
 24 | xipe               |  19,151,800  |    6
 25 | Tvspelsfreak       |  18,890,740  |    6
 26 | LAshujin           |  18,776,210  |    6
 27 | tviks              |  17,895,080  |    6
 28 | Darkwolf7          |  17,374,940  |    6
 29 | Dennis             |  16,670,960  |    6
 30 | BonusJZ            |  16,638,930  |    5
 31 | Neverland          |  15,9XX,XXX  |    5
 32 | Vincere            |  15,432,120  |    6
 33 | Marcodlb           |  15,396,150  |    6
 34 | PBMax              |  15,247,120  |    6
 35 | Davey              |  15,144,090  |    5
 36 | NRS                |  15,142,320  |    6
 37 | Leeram             |  14,860,510  |    5
 38 | elbarto            |  14,654,680  |    5
 39 | Randorama          |  14,450,230  |    6
 40 | Sparky             |  13,675,910  |    6
 41 | maxoon             |  12,035,740  |    4
 42 | Moteuchi_Yota      |  12,010,320  |    5
 43 | Buffi              |  10,513,780  |   ALL
 44 | ED-057             |   7,697,410  |    5
 45 | SpryteMix          |   7,118,590  |    4
 46 | Super laydock      |   7,064,080  |    4
 47 | Cannibal           |   6,451,780  |    3
 48 | Sword              |   6,347,070  |    4
 49 | TalkingOctopus     |   5,837,860  |    5
 50 | DC906270           |   5,703,920  |    4
 51 | raiden             |   5,586,300  |    3
Last edited by Meriscan on Thu Dec 25, 2025 9:43 pm, edited 2 times in total.
User avatar
MauCast
Posts: 88
Joined: Sun Aug 25, 2019 8:32 pm
Location: Argentina

Re: Blazing Star [Arcade]

Post by MauCast »

Windina
Maucast - 44,112,470 - ALL vid

old Calice score
User avatar
EmperorIng
Posts: 5354
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Blazing Star [Arcade]

Post by EmperorIng »

I am trying to see which character I want to play as, and dipping my feet into scoring. This is a kind of kooky and interesting system but man, those flickering bullets are killer.

Hellhound
EmperorIng - 12,612850 - 4

Image

https://www.twitch.tv/videos/2806992876
^ a video of me flailing through the first four stages

This is just a start! I have also been playing as the Pulstar ship, Dino 246, and while the force+bits make the game far easier, her slow speed really can make getting through the stage and collecting medals a chore - especially when her homing missiles tend to kill enemies towards the back of the screen, which will then drop a medal and make them all go down in value :x

Hellhound is a fairly standard ship I suppose, but its speed makes it easier to use and it has decent enough firepower. Its charge shot and "bomb" have some utility, but the Pulstar ships' charge bomb seems to be almost entirely worthless unless it's some massive damage-dealer that I am unaware of.

Here's hoping for some more updates! I'm getting my medal values up to max by stage 3 and then milking the boss for all he's worth - this is super easy with the Dino btw thanks to her shield blocking the destructible bullets. I am still too chicken to milk the final phase - I haven't even 1cc'd yet! The big hump will be figuring out a good route for the stage 6 boss and dealing with those invisible attacks.
User avatar
BareKnuckleRoo
Posts: 6951
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Blazing Star [Arcade]

Post by BareKnuckleRoo »

EmperorIng wrote: Tue Jun 30, 2026 2:37 pmthe Pulstar ships' charge bomb seems to be almost entirely worthless unless it's some massive damage-dealer that I am unaware of.
It's basically there for the multiplier bonus, and to have a pierce shot for popcorn enemies when the need arises. Both Dino ships want to be shooting 99% of the time, and this is actually true of the rest of the ships as the charge shots in this game don't generally outdamage rapid fire. The only exception is the Aryustailm whose sword charge attack is very very powerful (Aryustailm is also the only ship whose slower tap shot is stronger than the rapid fire piercing beams you get from tapping quickly, they're very weak).

Some damage info when I was learning the game for the 1CC and messing with each shot type:

Peplos: Exceptionally weak unless you have a rapid fire button setup, in which case very high rapid fire is literally game breaking and allows for final boss milking that apparently makes Peplos banned for score competition.

Windina: Very powerful rapid shot, and doesn't require super fast tap speeds to achieve if you're playing on an original cab without a rapid fire setup. Popular ship that's easy to use, but is rather slow, so scoring is a struggle.

Aryustailm: The sword charge shot deals massive damage, second only to 30 hz Peplos rapidfire? Long range damage is quite decent too, but seems to be under Windina. The shield charge shot will block some shots if you're struggling to dodge them, so that's handy to have as an option for the clear, though it's no Dino 246.

Hellhound: Modest damage, meh charge shot, decent move speed. The homing missiles aren't bad, but there's better ships out there.

Dino 135: Damage is very similar to the Hellhound, same movement speed too, but you can aim the option in different directions which can be handy at times, and you get a bit wider spread + blocked shots above and below you. I prefer this to Hellhound slightly, though you need a fairly fast tap rate to keep the option shots locked in front, so if you're playing without rapid fire it doesn't work nearly as well.

Dino 246: Easiest ship to clear with I think, assuming you're using a rapid fire button. The shield in front is massive, the damage is comparable to Hellhound (the homing missiles you fire are slower but significantly stronger when they connect), and the spread is quite good. Speed is low like Windina. Like the other Dino ship you need a fairly fast tap rate to keep the option shots locked in front, so if you're playing without rapid fire it doesn't work nearly as well. It blocks a lot of dangerous attacks, including a fairly nasty, dense spread the final boss fires.

The first time I 1cc'd the game was a no miss with this ship thanks to being able to block a lot of otherwise scary bullets. Not a popular ship because it feels more Pulstar than Blazing Star. :P
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