fernan1234 wrote: โSun Jun 21, 2026 3:12 am
SuperDeadite wrote: โSat Jun 20, 2026 9:57 am
Claiming a 24kz native release will look better with a big black border is flat out bullshit. In the end, the list of 24khz games on X68K is small enough that many users won't miss it, but that does not negate the facts. If 24khz is supported, it is the best choice.
The point we can converge on however is that, for an X68000, 24khz is rather inessential.
I have already stated as such, several times. Most users will not need it.
But, the same could be said for 15khz, as roughly 80% of X68000 games do not support 15khz.
Most people will tell you 15khz is essential because the Capcom games boot into 15khz, but the reality is that there are only 5 Capcom games.
I have owned my XVI for well over 10 years now, and while I have experimented with flat-panel displays via XPC-4, I always came back to CRTs.
The OP clearly wants to use his original Sharp monitor, not any kind of scaling so that topic doesn't matter here. Last year, I played through the X68K port
of Xak II. It looks much nicer in it's native 24k over the default 31k setting. Like most NEC ports, the game uses heavy dithering due to lack of colors,
and when I tried stretching the windowed 31khz mode to fullscreen, it broke the color blending illusion that dithering means to create.
The internet is absolutely flooded with misinformation about the X68000. From my experience, most of it comes from Amiga fans who truly
believe the X68K is "just a Japanese Amiga." The idea that X68000 had 24khz support so that users could connect their machines to classic
15/24khz only dual sync monitors... is for lack of a better word, stupid.
All I have stated is that when available, 24khz is the display mode that the developers wanted you to use. 24khz is how these games were developed, with forced
31khz being added for compatibility. Dempa went out of their way to take advantage of 24khz to make Fantasy Zone's pixel count dot by dot perfect. They did not need to do this, but they did it anyway.
Afaik, none of the games with 24khz support 15khz. All of them are 24/31 only.
Just a few years ago, Beep partnered with Falcom to port Ys I-III, Dragon Slayer, and a few other games from the PC-88 to the X68000.
These were not lazy ports, Beep wanted them to be as accurate as possible. As such, they all boot into 31khz for compatibility, but recommend using
the 24khz option for users who have compatible monitors as they are then 1:1 with the NEC originals.