
Jikkyou Oshaberi Parodius ~forever with me~ has 18 different characters with very different shot types, so after playing around with all of them I thought I'd make a tier list. I haven't played this game nearly as much as some people, and I've only cleared it once, so I may be wrong on some of these, these are just my thoughts on how powerful these characters feel. Credit to BareKnuckleRoo, who has a character tier list on GameFAQs, which I have some differences with but probably have a lot of the same takes.
Very Powerful:
- Dracula-kun
One of the secret characters exclusive to the PS1/Saturn version that you can unlock either by inputting a code or by collecting all 70 fairies. In my opinion, Dracula-kun is by far the best character in the game, mostly because of his insane shield. When he gets Force Field, he transforms into a bat that takes 3 hits before transforming back. These can be hits from anything, bullets, enemies, terrain, and he even gets invincibility frames afterwards; you can't quickly shred your shield like some other characters. Unlike other characters, his shield doesn't have a larger hitbox; you keep the same hitbox as your normal form (maybe even smaller but I can't confirm this.) If you keep your power bar on the last slot, he immediately transforms back into a bat after losing his force-field, so that means you can get up to seven (7!) hits before dying. Other than his shield, he also has a homing shot that hits everything and is very safe. His only weakness is that the homing shot is fairly weak damage-wise, so certain bosses like the Stage 5 boss can take forever to kill. But overall, he's the safest, easiest character in the game.
- Kid Dracula
Kid Dracula is actually fairly different from Dracula-kun. Instead of basically having a health bar like his brother, he can gain up to three shields that protect him in three directions, all except his back. His two options on the top and bottom act as shields against bullets, and they can never die, and he also gets a classic frontal shield which can be destroyed. His options are also interesting in that you get them from upgrading your weapons, not from a dedicated "option" power. This means you can get both the reflect laser on one option and the tailgun on another, if you want. Both of these weapons cover Kid D's one weak point, his back, pretty well. Kid D trades defense for offense, but still has great defense and is an excellent choice.
- Ran
Ran has missiles that pierce both enemies and terrain, they're incredibly useful. In fact, with only the missiles you can really stand a chance against the barrage of enemies the game throws at you, so it's really easy to recover with just the missiles you get with only two upgrade capsules. If you're playing with checkpoints on, she's for sure the most resistant to bad starts. On top of that she has a reflect laser which bounces all over the place, usually killing everything very easily. The search laser is also pretty good, usually you want the reflect laser but the search is definitely decent against some bosses.
- Rupa
Rupa is a glass cannon and has amazing offense, with a homing shot that actually does good damage as well as missiles that shoot all around her and have a small AoE. These missiles are her only defense though, as she doesn't have a shield, instead having a screen-clearing bomb that makes her invincible for a few seconds on the last slot. This is a double-edged sword, as it means you have much less defense, but you can also go for colored bells as much as you want without any consequences. You also HAVE to play on Manual mode, as the auto mode erroneously goes for her wide shot instead of the vulcan, and you want to be able to use your bomb manually rather than have it automatically activate whenever you collect enough power-ups. This does mean you won't get the free Speed-Up Auto mode gives you.
Powerful:
- Upa
Upa is almost as good as Rupa, having homing missiles rather than a homing shot. He has a little less defense, with the same bomb mechanic as Rupa but without missiles going in 8 directions to protect him. Still preferable to play on Manual for the bomb, but the game actually picks the correct power-up this time.
- Soitsu
Soitsu is ultra braindead and the main goal of his game is to stay close to the right of the screen and kill everything with his full-screen spreadshot before it becomes a threat. His only weakness is that his back has no defenses, which can make Stage 5 a little hard to deal with.
- Doitsu
Same as Soitsu but uses traditional options instead of grade ups. This makes him less braindead, and thus worse, than Soitsu, though you can use options to defend your back.
Above Average:
- Lord British
Ripple and laser are both great, his missiles walk on both the floor and ceiling, and his shield, while taking a while to fully level up, is also very good, covering you from bullets on all sides. Overall solid ship.
- WinBee
WinBee is a little harder to use than the prior characters but she has one huge advantage: Her shield is unbreakable. Shippo makes your options block all shots, infinitely. There are some downsides to this: One, you have to position the options correctly to block shots, which takes skill. Two: you only get three options and it takes three shield upgrades to upgrade all of them, and three, you have to avoid colored bells like the plague unless you want to lose all the upgrades you put into them. A big advantage she has over her counterpart, Twinbee, is that her options don't suck into the middle of her hitbox like they do with him, which makes them a lot better as you can actually position them and not have to move around constantly to get better firepower. Overall, WinBee is hard to use but has great tools in the hands of a skilled player.
- Sue
Sue is basically a better Vic Viper. Her power bar is reversed, which means she gets options way sooner, and recovery is much faster than basically any other character in the game (though Ran's recovery is still easier.) Her downsides are that she has a very large sprite, which makes her hitbox misleading, and that powering up faster means the rank also increases faster, which can make things get very crazy very fast if you aren't careful. The rank thing is a solid argument you could make for her being worse than Vic Viper, though I still think her fast recovery makes her better. Definitely the worst of the "Above Average" tier, but still has some clear benefits.
Average:
- Takohiko
A worse Lord British with a worse shield and worse missiles. Ripple is still good, so definitely usable.
- Belial
Slight variation of Takohiko.
- Vic Viper
The classic Gradius ship. Every part of his kit is solid, but outclassed in some way by other characters.
- Memim
Has the same misleading hitbox issue as Sue, but without the reversed power bar gimmick to make up for it. Her shot is usable, but outclassed by most other characters. Both her missile and twin laser are worse versions of Lord British's kit.
Below Average:
- TwinBee
TwinBee is fairly lackluster mainly due to the fact that his options suck into the center of his hitbox, which means you have to move around constantly to get good coverage. His 3-way shot is far outclassed by other characters with similar shots like Soitsu, Upa, Rupa, Ran, Kid D., and of course WinBee. Probably the best of the Below Average tier, since Rocket Punch's piercing against regular enemies is nice, but overall not a great ship.
- Pentarou
Has pretty basic shot types and his options suck into the center of his hitbox like TwinBee. Spread gun has good damage and a small AoE, but contrary to its name doesn't really spread much unless you're moving. The main issue is that all of his weapons have less coverage and thus less safety than pretty much any other character in the game.
- Hanako
Same issues as Pentarou.
- Mike
Both of his shots are bad. You can only have one wave on the screen at once, and his laser isn't that good either. His shield is also bad, as it only takes one hit per level.
