What would be the game of your dreams?

Anything from run & guns to modern RPGs, what else do you play?
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Sweatlord_STG
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What would be the game of your dreams?

Post by Sweatlord_STG »

If you could wish for any game to be made, what would it be?

Mine would be:

Manhunt 3. A triple A game as the next entry in the series. Super high production value with a ridiculously high budget. It would be more violent than any game ever before, and it would be banned in several countries. The main content would be a 50+ hour single player mode, but there would also be something like mercenaries and other mini games. It would also feature a multi player mode where you play as hunters VS the guys who are supposed get slaughtered.
There would be a bundle with the PS5 Pro and the console would have a super badass violent artwork on it, with real fake blood dripping from the console (the blood would be refillable, refills to be purchased seperately).

Quake 5. It would be online only, like Quake 3 CPMA, but with super amazing graphics, improved gore, godlike netcode that feels like offline, and if you kill someone with a rocket, there would be that fog of blood again, just like in Quake 3. Millions of people would play it and you would always find matches. Everybody would always be the same, just like in CPMA, with no gimmicks and different abilities like in Quake Champions. Only for PC.

Alex Kidd in Miracle World 2. A new Alex Kidd game, exclusive to SEGA's new home console, the SEGA Mark IV (release: Xmas 2025). The game would be single player only, and in 2D of course. It would be just like the first Alex Kidd game, but without the rock, paper, scissors, and 100 times longer. It would have at least 10 worlds and each world would have at least 10 levels. Each level would be long and hard. There would be many cool things you can buy in the shops and many cool vehicles to ride on land, in the air, and under water. There would also be STG stages like in Super Mario Land. There would me many secrets, secret exits, secret stages, secret worlds, and so on. Produced with a ten figure budget, 4K native resolution, but all sprites, animation frames, backgrounds and everything would be hand drawn. The staff would only consist of Japanese people and it would only be made for their domestic market in mind. Unlike the Nintendo games, this one would be super difficult and challenging, particularly made for the people who never stopped playing video games since the 80s. There would also be new episodes released as DLC after some time. There would be a bundle with the Mark IV that contains the big box version of the game (like the ones for SNES) that has a beautiful artwork on the box, and it would contain a manual and also a thick strategy guide book. Everything about the game would be super amazing and the soundtrack would be 10/10, like so many games back then.

Street Fighter Zero 4 - 2D in 4K res and everything is hand drawn

Super Mario World 2 (but not Yoshi's Island) - 2D in 4K res but everything is hand drawn. Comes with the Super Nintendo 2, a new console by Nintendo that has no input lag and contains two wired controllers by default. The d pad of the controllers would actually be good. The game would be a sequel to Super Mario World, but with the difficulty of Super Mario Bros 2 (JP) aka Lost Levels.

Splatterhouse 4 - 2D in 4K res and everything is hand drawn. It would be an arcade or arcade like game, just like the first one.

No STGs on my list, because there are still enough that I haven't mastered yet :mrgreen:
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Re: What would be the game of your dreams?

Post by Lemnear »

Vanquish 2: 60fps, 4K resolution, super hyper action game, this time with the ability to do parkour and fly, slide on the ground like in the first game but also slide down walls, and for longer. It also includes the addition of a grappling hook, more weapon variety, and maybe even a PVP mode (all topped off with environmental destructibility).
The campaign must have insanely epic boss fights and be completely out of scale with the genre.
The idea behind it (which I wish existed) is that of an action game where you never stop and are constantly moving at high speed. The longer you run, the more your score multiplies. The grappling hook has two taps: with the first, you lock onto the target; with the second, you bring the enemy closer if they're as big as you or smaller, or you get closer if they're larger. If you only pull the grappling hook with the first tap, you'll use it as a slingshot to launch yourself into a semicircle slide around the target, using it as a pivot point, drifting in circles up to 180 degrees. This can also be done in the air at any vertical angle. There's no cooldown on abilities, 0. This system would allow you to use the left analog stick to aim like in a rail-shooter in those moments
So it has a scoring system, a level timer, and perhaps no cover system because that would break up the action, which is instead focused on NEVER stopping.
Typical action: sliding towards swarms of enemies, shooting at full blast, jumping on a wall and continuing to slide on blocks, then launching yourself onto a colossal mecha and hooking it with the grappling hook to rotate at a 45-degree angle all around the target, then returning to the tower or a wall to continue the slide and so on, without ever stopping, shooting at hordes of enemies. The dodge can be performed during a slide WITHOUT interrupting it, including in the air, but this releases the grappling hook and must be repositioned if you want to continue the rotation. The thrust is kinetic, so the more momentum you gain the more speed, at maximum speed you knock down larger enemies and directly destroy smaller ones (and obviously the score multiplier is at its maximum and scales with speed and how long your "run" lasts).


Ridge Racer 8: a sort of RR3 (PSP), which pays homage to all the classic soundtracks, cars, and tracks from the series, but this time with new graphics, and obviously new tracks and cars.
Alternatively, a new OutRun with high-end graphics wouldn't suck.

TitanFall 3, not much different from what I'd like in a hypothetical Vanquish 2, but it wouldn't have the same epic boss fights, nor the hysterical frenzy of sliding everywhere. But it would be cool to be able to smash buildings using Titans and have Titans of different sizes, like one armor-sized and one giant-sized, and maybe even assemble them together to create gigantic Titans where each player controls one part (one moves it, one aims and shoots with one weapon, another with another).

EXTRA by FROM:
Spoiler
A sort of new Shadow Tower ONLINE , where the goal is to reach the top, rather than descending (or descending, doesn't matter at all). A sort of single, gigantic multiplayer PVEPVP dungeon with perma-death and friendly fire. In perma-death, NOTHING is saved; everything you have remains at the point of your death. Any other player can be an ally and then turn out to be an enemy, even the keys to open doors can be stolen, as can all your equipment. Extremely difficult, with multiple paths, secret routes, countless traps and dead ends, multiple ways up, narrow spaces, wide spaces, vertical and non-vertical spaces, the tower is labyrinthine, and the bosses are unforgiving. The map is an object you create as you progress, and can be stolen by other players who may not have explored the same areas as you at the time, and can be useful to them. It can also be donated, like any other object.
Writing messages isn't unlimited, but it's a consumable. Your player name can be changed if you steal everything and use all of someone else's equipment, allowing you to disguise yourself and subjugate other players if they've joined your team. The idea is to encourage everyone to be "Patches" when needed.
You can save your game at certain points in the tower, so you're not forced to finish it in a single session.
Multiple starting classes, limited passive equipment loadout, and NO ability to stockpile excess gear; whatever you leave behind could be someone else's treasure, and they could use it against you. Why even be PVP? Resources are generally limited given the duration, and at a certain point you'll be forced to steal them from others (healing, materials to upgrade weapons, or mana potions).
Every time you die, you restart with a new character, from outside the tower, and you must reach it before you can enter. Each time from a different point but the same distance, and the first dangers may already appear from here (easier, obviously).
There's a bounty system for the most cowardly players who kill multiple players, and a fame system for those who have progressed far in the tower. There's no leveling system; your "level-up" is the equipment, spells, and armor you obtain while exploring, which become increasingly rare as you ascend each floor of the tower.
Unlike NightReign, it can be played at your own pace; there's no timer, but at the same time, you'll find fewer resources and will have to take them from others.
The game must be almost impossible, a truly epic undertaking, where reaching the top is NOT the norm, but the exception.
Therefore, it requires discovering your ideal path, excellent memorization of all the traps, and the ability to deal with hostile players. Climbing the tower, if played non-speedrunning, takes at least 30 hours.
Perhaps this is impossible to implement because it's a risky and crazy concept, but it's very much in line with what a dungeon actually is, in the most fantasy sense of the word.
You might encounter more organized groups (maximum 3 players per team, but the total is 24 per session). A simplified dialogue system with direction indicators where to go and where not to go, or a way to signal your intention to join the group of players. No vocal chat.
Being an online game, the tower emerges from the ground, periodically rising a few floors (a sort of GaaS Season), making it increasingly taller.
The idea is to show people's true "dark soul," their trust in others, or their lack of remorse in betraying someone.
Last edited by Lemnear on Mon Aug 25, 2025 2:29 pm, edited 3 times in total.
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AGermanArtist
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Re: What would be the game of your dreams?

Post by AGermanArtist »

God Hand remake with the same budget and care/polish as RE4's remake.
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Re: What would be the game of your dreams?

Post by Sweatlord_STG »

Lemnear wrote: Sun Aug 24, 2025 5:44 pm EXTRA by FROM:
Spoiler
A sort of new Shadow Tower ONLINE , where the goal is to reach the top, rather than descending (or descending, doesn't matter at all). A sort of single, gigantic multiplayer PVEPVP dungeon with perma-death and friendly fire. In perma-death, NOTHING is saved; everything you have remains at the point of your death. Any other player can be an ally and then turn out to be an enemy, even the keys to open doors can be stolen, as can all your equipment. Extremely difficult, with multiple paths, secret routes, countless traps and dead ends, multiple ways up, narrow spaces, wide spaces, vertical and non-vertical spaces, the tower is labyrinthine, and the bosses are unforgiving. The map is an object you create as you progress, and can be stolen by other players who may not have explored the same areas as you at the time, and can be useful to them. It can also be donated, like any other object.
Writing messages isn't unlimited, but it's a consumable. Your player name can be changed if you steal everything and use all of someone else's equipment, allowing you to disguise yourself and subjugate other players if they've joined your team. The idea is to encourage everyone to be "Patches" when needed.
You can save your game at certain points in the tower, so you're not forced to finish it in a single session.
Multiple starting classes, limited passive equipment loadout, and NO ability to stockpile excess gear; whatever you leave behind could be someone else's treasure, and they could use it against you. Why even be PVP? Resources are generally limited given the duration, and at a certain point you'll be forced to steal them from others (healing, materials to upgrade weapons, or mana potions).
Every time you die, you restart with a new character, from outside the tower, and you must reach it before you can enter. Each time from a different point but the same distance, and the first dangers may already appear from here (easier, obviously).
There's a bounty system for the most cowardly players who kill multiple players, and a fame system for those who have progressed far in the tower. There's no leveling system; your "level-up" is the equipment, spells, and armor you obtain while exploring, which become increasingly rare as you ascend each floor of the tower.
Unlike NightReign, it can be played at your own pace; there's no timer, but at the same time, you'll find fewer resources and will have to take them from others.
The game must be almost impossible, a truly epic undertaking, where reaching the top is NOT the norm, but the exception.
Therefore, it requires discovering your ideal path, excellent memorization of all the traps, and the ability to deal with hostile players. Climbing the tower, if played non-speedrunning, takes at least 30 hours.
Perhaps this is impossible to implement because it's a risky and crazy concept, but it's very much in line with what a dungeon actually is, in the most fantasy sense of the word.
You might encounter more organized groups (maximum 3 players per team, but the total is 24 per session). A simplified dialogue system with direction indicators where to go and where not to go, or a way to signal your intention to join the group of players. No vocal chat.
Being an online game, the tower emerges from the ground, periodically rising a few floors (a sort of GaaS Season), making it increasingly taller.
The idea is to show people's true "dark soul," their trust in others, or their lack of remorse in betraying someone.
NGL. I love the idea. This kind of game, by From. Would be so fucking hype. I have to keep thinking about this. Like with traps that make you fall down to the previous floor, or even further. But sometimes that could also turn out to be an advantage, as the traps or the places they send you back to, contain items or stuff that you would not have found otherwise. Or secret optional rooms where you can't escape and you have to fight a mini boss. That boss might drop something interesting, and after defeating it there are three things that can happen: You stay on the same floor, or the game sends you back downstairs by one floor or more, or you actually go upstairs by one floor or more, could be through an elevator that you can also fall off if you're not careful. Also there could be (rarely) merchants on the way where you can buy stuff.

Have you ever played Spelunky? It is 2D and it's not a dungeon crawler, but it has a very similar appeal to me. I highly recommend playing it. Trust me, it is a super awesome experience where you also keep learning from your mistakes and all that, while your goal is to make it further downstairs. Each run is different, etc.
AGermanArtist wrote: Mon Aug 25, 2025 6:00 am God Hand remake with the same budget and care/polish as RE4's remake.
You like the Remake? I refuse to play it. The demo was terrible imo.
Last edited by Sweatlord_STG on Mon Aug 25, 2025 1:45 pm, edited 4 times in total.
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Re: What would be the game of your dreams?

Post by AGermanArtist »

I'd like to see God Hand remade with the same level of polish. New textures while still retaining the game's art style, a decent camera and all the clipping issues fixed, and the original's fight mechanics and spirit retained.
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Re: What would be the game of your dreams?

Post by Stevens »

OutRun 3 in Unreal 5. Mr. Suzuki are you there?
Show me everything you have, puppet of Geppetto.
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Re: What would be the game of your dreams?

Post by Lemnear »

Sweatlord_STG wrote: Mon Aug 25, 2025 9:36 am
Lemnear wrote: Sun Aug 24, 2025 5:44 pm EXTRA by FROM:
Spoiler
A sort of new Shadow Tower ONLINE , where the goal is to reach the top, rather than descending (or descending, doesn't matter at all). A sort of single, gigantic multiplayer PVEPVP dungeon with perma-death and friendly fire. In perma-death, NOTHING is saved; everything you have remains at the point of your death. Any other player can be an ally and then turn out to be an enemy, even the keys to open doors can be stolen, as can all your equipment. Extremely difficult, with multiple paths, secret routes, countless traps and dead ends, multiple ways up, narrow spaces, wide spaces, vertical and non-vertical spaces, the tower is labyrinthine, and the bosses are unforgiving. The map is an object you create as you progress, and can be stolen by other players who may not have explored the same areas as you at the time, and can be useful to them. It can also be donated, like any other object.
Writing messages isn't unlimited, but it's a consumable. Your player name can be changed if you steal everything and use all of someone else's equipment, allowing you to disguise yourself and subjugate other players if they've joined your team. The idea is to encourage everyone to be "Patches" when needed.
You can save your game at certain points in the tower, so you're not forced to finish it in a single session.
Multiple starting classes, limited passive equipment loadout, and NO ability to stockpile excess gear; whatever you leave behind could be someone else's treasure, and they could use it against you. Why even be PVP? Resources are generally limited given the duration, and at a certain point you'll be forced to steal them from others (healing, materials to upgrade weapons, or mana potions).
Every time you die, you restart with a new character, from outside the tower, and you must reach it before you can enter. Each time from a different point but the same distance, and the first dangers may already appear from here (easier, obviously).
There's a bounty system for the most cowardly players who kill multiple players, and a fame system for those who have progressed far in the tower. There's no leveling system; your "level-up" is the equipment, spells, and armor you obtain while exploring, which become increasingly rare as you ascend each floor of the tower.
Unlike NightReign, it can be played at your own pace; there's no timer, but at the same time, you'll find fewer resources and will have to take them from others.
The game must be almost impossible, a truly epic undertaking, where reaching the top is NOT the norm, but the exception.
Therefore, it requires discovering your ideal path, excellent memorization of all the traps, and the ability to deal with hostile players. Climbing the tower, if played non-speedrunning, takes at least 30 hours.
Perhaps this is impossible to implement because it's a risky and crazy concept, but it's very much in line with what a dungeon actually is, in the most fantasy sense of the word.
You might encounter more organized groups (maximum 3 players per team, but the total is 24 per session). A simplified dialogue system with direction indicators where to go and where not to go, or a way to signal your intention to join the group of players. No vocal chat.
Being an online game, the tower emerges from the ground, periodically rising a few floors (a sort of GaaS Season), making it increasingly taller.
The idea is to show people's true "dark soul," their trust in others, or their lack of remorse in betraying someone.
NGL. I love the idea. This kind of game, by From. Would be so fucking hype. I have to keep thinking about this. Like with traps that make you fall down to the previous floor, or even further. But sometimes that could also turn out to be an advantage, as the traps or the places they send you back to, contain items or stuff that you would not have found otherwise. Or secret optional rooms where you can't escape and you have to fight a mini boss. That boss might drop something interesting, and after defeating it there are three things that can happen: You stay on the same floor, or the game sends you back downstairs by one floor or more, or you actually go upstairs by one floor or more, could be through an elevator that you can also fall off if you're not careful. Also there could be (rarely) merchants on the way where you can buy stuff.

Have you ever played Spelunky? It is 2D and it's not a dungeon crawler, but it has a very similar appeal to me. I highly recommend playing it. Trust me, it is a super awesome experience where you also keep learning from your mistakes and all that, while your goal is to make it further downstairs. Each run is different, etc.
Yes, great idea!
I feel like this kind of "Isekai Dungeon MMO" is missing in a certain sense; they're all open worlds with gigantic worlds that you can eventually complete, regardless of your skill level.
Instead, I'd like an "MMO" where several heroes undertake a feat no one has ever accomplished, a monumental and legendary undertaking.
It could be a Shadow Tower, but also a Castlevania, basically; the concept is similar. A lone hero, a company of knights, and so on, all crowded together in this enormous and deadly dungeon.
No sidequests, the only quest is to defeat the Final Boss, which perhaps no one has ever even seen.

Actually, a couple of years ago, some programmer friends and I brainstormed the idea; even the shadow of the tower was mortal (insta-death) and rotated with the sun like a sundial. If you didn't want to cross the more open plain to avoid the shadow, there was a forest on one side, thick enough to be out of the shadow of the tower, but full of carnivorous and/or poisonous plants, wild beasts, and hunting traps. The area is a huge basin, so it's a circumscribed circle around the tower.
Obviously, you need a lot of people for something like this, but it doesn't hurt to dream.
There was also a Diablo-style "Cursed Item/Weapons" system.
The idea was that EVERYTHING was lethal, including poisoned healing items (realistically, you don't know what you're picking up, it's the same in D&D), and this also applies to wizard spells; they could be curses instead of normal spells. Mimic-ladder, a boss who summons players he kills... external parts of the tower with large terraces and stairs/slides (or trapdoors that make you fall down). Each floor increases the difficulty as you ascend, and some paths lead to higher floors, thus suddenly increasing the difficulty but shortening the journey.
Maybe even some underground entrances to the tower.
The idea, however, is that it wouldn't be procedurally generated, but that the map would always be the same, thus creating communities where people could show off what they'd discovered, more unexplored areas of the floors, rare bosses etc. There would be a few NPC merchants, but any player could also be a merchant and set a price of their choosing for their goods, or make a trade. The dialogue system also included the names of players you met, and you could warn others about their reputations, such as warning that "guy X" is a bastard, or that someone up ahead is looking for allies, or that "knight Y" helped you get there, you could also declare which object you were looking for among those you have lost or that you know you need.. etc.
Ultimately, it's easier to make it a D&D campaign, haha.
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Re: What would be the game of your dreams?

Post by neorichieb1971 »

Space harrier 2026. Welcome to the Fantasy zone.

I'd love it i'm sure. I really miss wacky colorful Japanese games that Sega churned out.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: What would be the game of your dreams?

Post by Lethe »

AGermanArtist wrote: Mon Aug 25, 2025 10:01 am I'd like to see God Hand remade with the same level of polish. New textures while still retaining the game's art style, a decent camera and all the clipping issues fixed, and the original's fight mechanics and spirit retained.
Delete yellow demons and the shittiest boss fights and you're already 75% of the way to a """remaster""". No need to replace them with anything.
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Re: What would be the game of your dreams?

Post by ryu »

I miss proper JRPGs. All I want is a compelling story, compelling characters, a gimmickless turn based combat system that's not too simple but also not complicated. With decent difficulty and either random encounters or respawning enemies and resource management. Only actually fun or interesting side quests with worthwhile rewards. No cinematic cut scenes to portray dialogue, also no camera pointing at a character's or NPCs face, put the camera above the characters as it used to be (that way your game won't look cheap and lame even if you don't have an AAAA budget for models and animations). Minimal text to get the point across (yes, you can have compelling characters and a compelling story without wasting hours of the player's time). A proper world map with actual towns and dungeons.

Why is this so difficult today?
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Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
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Re: What would be the game of your dreams?

Post by Hazuki »

ryu wrote: Tue Aug 26, 2025 8:17 am I miss proper JRPGs. All I want is a compelling story, compelling characters, a gimmickless turn based combat system that's not too simple but also not complicated. With decent difficulty and either random encounters or respawning enemies and resource management. Only actually fun or interesting side quests with worthwhile rewards. No cinematic cut scenes to portray dialogue, also no camera pointing at a character's or NPCs face, put the camera above the characters as it used to be (that way your game won't look cheap and lame even if you don't have an AAAA budget for models and animations). Minimal text to get the point across (yes, you can have compelling characters and a compelling story without wasting hours of the player's time). A proper world map with actual towns and dungeons.

Why is this so difficult today?
So how are JRPGs nowadays? Genuine question as I've been out of the loop for many years and still only play 8 or 16bit titles when I find the time to do so. The newest JRPGs I played were from the 6th gen, and that was almost 2 decades ago.
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Re: What would be the game of your dreams?

Post by sunnshiner »

Virtua Fighter 5 using the models from Transformers Devastation please.Add Mirage, Jazz and Hound and shut up and take my money. Actually, a 2v2 fighter like Tatsunoko Vs. Capcom with G1 Transformers would be pretty cool too.
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Re: What would be the game of your dreams?

Post by bbbhltz »

sunnshiner wrote: Wed Aug 27, 2025 10:16 am Virtua Fighter 5 using the models from Transformers Devastation please.Add Mirage, Jazz and Hound and shut up and take my money. Actually, a 2v2 fighter like Tatsunoko Vs. Capcom with G1 Transformers would be pretty cool too.
Yes please! I remember I sold my 360 copy of the game when I got a PS4 and planned on getting it again... But it was delisted that week! At the time physical copies were overpriced and then I forgot about it.
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Re: What would be the game of your dreams?

Post by AGermanArtist »

bbbhltz wrote: Wed Aug 27, 2025 10:26 am
sunnshiner wrote: Wed Aug 27, 2025 10:16 am Virtua Fighter 5 using the models from Transformers Devastation please.Add Mirage, Jazz and Hound and shut up and take my money. Actually, a 2v2 fighter like Tatsunoko Vs. Capcom with G1 Transformers would be pretty cool too.
Yes please! I remember I sold my 360 copy of the game when I got a PS4 and planned on getting it again... But it was delisted that week! At the time physical copies were overpriced and then I forgot about it.
Have you got a PC capable of running fairly old games? (for ref) I have a €330 mini PC with a AMD Ryzen 7 5825U/Radeon iGPU that runs it perfectly at high settings/4K
https://archive.org/details/transformer ... ion_202507

https://archive.org/details/@rohankar
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Re: What would be the game of your dreams?

Post by bbbhltz »

Damn. I think one of my computers could do that! Nice!
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Re: What would be the game of your dreams?

Post by AGermanArtist »

From that archive I got Transformers Devastation, Sega Rally Revo, Outrun 2, Simpsons Hit & Run, Legend of Korra, TMNT, Blur, Silent Hill 2 & SF X Tekken all running in 4K and booting in Steam. For free!
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Re: What would be the game of your dreams?

Post by sunnshiner »

AGermanArtist wrote: Wed Aug 27, 2025 1:06 pm From that archive I got Transformers Devastation, Sega Rally Revo, Outrun 2, Simpsons Hit & Run, Legend of Korra, TMNT, Blur, Silent Hill 2 & SF X Tekken all running in 4K and booting in Steam. For free!
Pro tip- use the original Sega Rally Revo CD/rip without the later patch. The patch added the weird frame pacing issues- they're not present if you run the unpatched version.

There's also a re-repackaged version of Outrun 2 that is just briliant-

https://github.com/emoose/OutRun2006Tweaks
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Re: What would be the game of your dreams?

Post by ryu »

Hazuki wrote: Wed Aug 27, 2025 3:33 am So how are JRPGs nowadays? Genuine question as I've been out of the loop for many years and still only play 8 or 16bit titles when I find the time to do so. The newest JRPGs I played were from the 6th gen, and that was almost 2 decades ago.
Usually either too gimmicky, too easy, too convoluted, too bloated or any combination of those.
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Re: What would be the game of your dreams?

Post by Sweatlord_STG »

ryu wrote: Wed Aug 27, 2025 8:12 pm
Hazuki wrote: Wed Aug 27, 2025 3:33 am So how are JRPGs nowadays? Genuine question as I've been out of the loop for many years and still only play 8 or 16bit titles when I find the time to do so. The newest JRPGs I played were from the 6th gen, and that was almost 2 decades ago.
Usually either too gimmicky, too easy, too convoluted, too bloated or any combination of those.
Old JRPGs are also easy. The majority at least. Aren't they? Can you think of any that are not easy? Cause I'd actually like to play them. There are many I haven't played yet.
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Q

Post by Sima Tuna »

ryu wrote: Wed Aug 27, 2025 8:12 pm
Hazuki wrote: Wed Aug 27, 2025 3:33 am So how are JRPGs nowadays? Genuine question as I've been out of the loop for many years and still only play 8 or 16bit titles when I find the time to do so. The newest JRPGs I played were from the 6th gen, and that was almost 2 decades ago.
Usually either too gimmicky, too easy, too convoluted, too bloated or any combination of those.
To add to this, modern jarpigs tend to be quite handholdy and cutscene heavy, which was a problem that started somewhere in the late ps1 to early ps2 era and only got worse over time.

You can really feel the difference when you go back to an older rpg, with how much gameplay takes a front-and-center role and dialogue tends to be largely communicative rather than descriptive, flavorful, etc.

I almost got my dream game already. I want more March of the Black Queen/Ogre Battle/Tactics Ogre games. Unicorn Overlord came close but the story is total wank.
Old JRPGs are also easy. The majority at least. Aren't they? Can you think of any that are not easy? Cause I'd actually like to play them. There are many I haven't played yet.
There are quite a few challenging older jarpigs. The older Dragon Quest games, localized as Dragon Warrior, for example? Dragon Warrior 2 is the one I'm thinking of. A bunch of the snes era jrpgs could be difficult at times, like Illusion of Gaia.
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ryu
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Re: What would be the game of your dreams?

Post by ryu »

Sweatlord_STG wrote: Thu Aug 28, 2025 4:51 am Old JRPGs are also easy. The majority at least. Aren't they? Can you think of any that are not easy? Cause I'd actually like to play them. There are many I haven't played yet.
I think most PlayStation RPGs are actually moderately challenging if you don't grind too much. That goes doubly for Atlus' PS2 era (Persona 3 & 4, Nocturne are all good challenges because they discourage you from abusing their systems).
Sima Tuna wrote: Thu Aug 28, 2025 6:10 am To add to this, modern jarpigs tend to be quite handholdy and cutscene heavy, which was a problem that started somewhere in the late ps1 to early ps2 era and only got worse over time.

You can really feel the difference when you go back to an older rpg, with how much gameplay takes a front-and-center role and dialogue tends to be largely communicative rather than descriptive, flavorful, etc.
That's a huge issue for me to. I stopped caring about Pokemon the moment I heard how much handholding and cutscenes Sun & Moon have. Persona 5 is also absolutely ridiculous in that regard. How is that the most popular game in its series? I find it insulting how little it respects the player's time and intelligence.
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Sweatlord_STG
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Re: What would be the game of your dreams?

Post by Sweatlord_STG »

ryu wrote: Thu Aug 28, 2025 7:52 am
Sweatlord_STG wrote: Thu Aug 28, 2025 4:51 am Old JRPGs are also easy. The majority at least. Aren't they? Can you think of any that are not easy? Cause I'd actually like to play them. There are many I haven't played yet.
I think most PlayStation RPGs are actually moderately challenging if you don't grind too much. That goes doubly for Atlus' PS2 era (Persona 3 & 4, Nocturne are all good challenges because they discourage you from abusing their systems).
Sima Tuna wrote: Thu Aug 28, 2025 6:10 am To add to this, modern jarpigs tend to be quite handholdy and cutscene heavy, which was a problem that started somewhere in the late ps1 to early ps2 era and only got worse over time.

You can really feel the difference when you go back to an older rpg, with how much gameplay takes a front-and-center role and dialogue tends to be largely communicative rather than descriptive, flavorful, etc.
That's a huge issue for me to. I stopped caring about Pokemon the moment I heard how much handholding and cutscenes Sun & Moon have. Persona 5 is also absolutely ridiculous in that regard. How is that the most popular game in its series? I find it insulting how little it respects the player's time and intelligence.
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30 hours of cutscenes -. -

Perfect for the people who think arcade games are too short :lol:
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Lemnear
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Re: What would be the game of your dreams?

Post by Lemnear »

ryu wrote: Tue Aug 26, 2025 8:17 am I miss proper JRPGs. All I want is a compelling story, compelling characters, a gimmickless turn based combat system that's not too simple but also not complicated. With decent difficulty and either random encounters or respawning enemies and resource management. Only actually fun or interesting side quests with worthwhile rewards. No cinematic cut scenes to portray dialogue, also no camera pointing at a character's or NPCs face, put the camera above the characters as it used to be (that way your game won't look cheap and lame even if you don't have an AAAA budget for models and animations). Minimal text to get the point across (yes, you can have compelling characters and a compelling story without wasting hours of the player's time). A proper world map with actual towns and dungeons.

Why is this so difficult today?
There are a dozen "classic" JRPGs, both visually and in gameplay, and each one is more boring and predictable than the last: Trials, Mana, the 2 Octopath Travelers... not to mention the various Persona games with long-winded and endless useless dialogues, the most time-consuming game out there. Like ReFantazio... they spend hours repeating the same things... hours and hours reiterating the same concepts. Basically for Atlus players are retarded.
Strategy JRPGs are by far the best at the moment (or ARPG).
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Re: What would be the game of your dreams?

Post by ChurchOfSolipsism »

Mushihimesama 3 made by the team that made Futari, only with a limitless budget and as much time as they need.
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
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