Thank you for saying that.BulletMagnet wrote:...it's still bad design, for heaven's sake, stop attempting to pass the shortcoming on to the players who "don't get it" (read: actually see it for what it is and are willing to say so). For Pete's sake, just because a game is your favorite doesn't make it flawless, deal with it.
if i dont like Ibara will i hate souky and garegga?
-
Herr Schatten
- Posts: 3307
- Joined: Wed Jan 26, 2005 12:14 pm
- Location: Germany
- Contact:
-
Randorama
- Posts: 4079
- Joined: Tue Jan 25, 2005 10:25 pm
- Contact:
Ehi, you're begging excommunicationBulletMagnet wrote: heretic words
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
-
Soldato J
- Posts: 393
- Joined: Wed Jan 26, 2005 1:58 pm
- Location: Miami, Florida
- Contact:
-
Randorama
- Posts: 4079
- Joined: Tue Jan 25, 2005 10:25 pm
- Contact:
You're officially excommunicated! No Battle Garegga scores uploaded for you! And no bitching about this!BulletMagnet wrote:You can't excommunicate me when I've never been a club member in the first place.![]()
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
...I stand corrected.Randorama wrote:You're officially excommunicated!BulletMagnet wrote:You can't excommunicate me when I've never been a club member in the first place.
Of course, you do realize that now I'll have to work extra hard to top my old scores, so I can submit them just to clog up the thread and annoy you.
-
Neon
- Posts: 3529
- Joined: Tue Jan 25, 2005 10:31 pm
Agreed somewhat, I have to question whether there really is a good reason for the invisibullets and I just don't get it, thoughBulletMagnet wrote:Honestly, some of the "justifications" out there for low bullet visibility in shmups border on the ludicrous (I especially love how some have tried to shrug off the all-obscuring overhang in Batrider). Granted, not everyone has the same standards for what's "easy to see" and what isn't (and yes, the "you get used to it" mantra has some merit to it), and if low visibility does exist by most standards it doesn't automatically make a game "bad" or not worth playing (despite my opinions of the practice, Garegga made my Top 25 this past year, not to mention that I'm helping with the ST), but it's still bad design, for heaven's sake, stop attempting to pass the shortcoming on to the players who "don't get it" (read: actually see it for what it is and are willing to say so). For Pete's sake, just because a game is your favorite doesn't make it flawless, deal with it.
I don't really understand the complaint, anyway...you can use Red Ball in the port/mame and if you're participating in the scorecomp and forced to use normal you get used to them after awhile.
In the end, bad design I guess, but does it matter? A flaw, but a non issue.
But I know how much you hate my flawless game, BM, fucking heretic
I guess it's different with Batrider and the overhang thoe, I dunno, haven't played that in a long time.
-
roker
- Posts: 587
- Joined: Thu Feb 17, 2005 4:13 am
- Location: Detroit
actually they're not ratedsegasonicfan wrote:I've played through Bakraid, Batrider, and Garegga on MAME. I think they are decent shooters but simply overrated.I'm biased, but if you can at least MAME it first, and give it chance, you'll see it shine
my favorite shmup, hands down
unless you count this board
it seems like no one outside of shmup fans have even heard of these games
but mention Ikaruga, Raiden, R-Type, Gradius, etc. etc., you'll find someone that knows a little about something
-
Frederik
- Posts: 2554
- Joined: Sun Nov 06, 2005 7:14 pm
I always wondered what people meant with "invisible bullets" in Garegga, after I discovered the version that is similar to the Saturn port that has those brass colored bullets instead of the white dots. THEN I knew what they meant.
And while those bullets might not be coloured with good visibility in mind, I like those slender, pointy bullets better than pink blobs and blue discs - it just looks awesome when the screen gets crowded with nails and bullets (Just to clear it: My avatar - Cave, my sig - Raizing, so no bias here), but somehow they are much harder to dodge then dots. Bullets in Ibara look much more threatening then those in DDP IMHO.
And what "overhang" in Batrider are we talking about? Those foregrounds in the highway level?
And while those bullets might not be coloured with good visibility in mind, I like those slender, pointy bullets better than pink blobs and blue discs - it just looks awesome when the screen gets crowded with nails and bullets (Just to clear it: My avatar - Cave, my sig - Raizing, so no bias here), but somehow they are much harder to dodge then dots. Bullets in Ibara look much more threatening then those in DDP IMHO.
And what "overhang" in Batrider are we talking about? Those foregrounds in the highway level?
THE BULLETS ARE NOW DIAMONDS!
-
Icarus
- Posts: 7321
- Joined: Mon Jan 31, 2005 2:55 am
- Location: England
Yes, just after you go through the tunnel (before the mech bosses in the Highway stage), where the hovertank usually stops for the Extend icon, is where the dreaded overhang appears. It makes it worse when the hovertank fires a very hard to dodge spread attack at you.FrederikJurk wrote:And what "overhang" in Batrider are we talking about? Those foregrounds in the highway level?

-
CMoon
- Posts: 6207
- Joined: Tue Jan 25, 2005 10:28 pm
We need a stickied thread to deal with people complaining about Garegga. Doesn't this come up 3 or 4 times a year? (more often than my favorite: 'which version of Thunderforce 5 is best?')
I never remember anyone ever saying the game wasn't flawed (don't know many flawless games anyway), but I swear every thread about Garegga is apologetic.
I'm tired of feeling like an outcast / retard (or an outcast retard) for liking Garegga.
Also, how the hell can Garegga be overrated? It isn't even in the top 25 anymore.
Ugh, anyway, I could actually see liking Garegga and not liking Ibara. The weird use of the bomb and the over all super-hectic feel to Ibara is rather off-putting. Garegga feels a lot looser & more creative. There are a lot of other factors than rank that make or break Ibara for someone, and it might be worth considering them.
I never remember anyone ever saying the game wasn't flawed (don't know many flawless games anyway), but I swear every thread about Garegga is apologetic.
I'm tired of feeling like an outcast / retard (or an outcast retard) for liking Garegga.
Also, how the hell can Garegga be overrated? It isn't even in the top 25 anymore.
Ugh, anyway, I could actually see liking Garegga and not liking Ibara. The weird use of the bomb and the over all super-hectic feel to Ibara is rather off-putting. Garegga feels a lot looser & more creative. There are a lot of other factors than rank that make or break Ibara for someone, and it might be worth considering them.
-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
In all honesty, I never found the red ball option very helpful...I haven't used it in some time, but IIRC the balls weren't even red, they were the same dull off-white color that most of the "round" bullets in the game are...easier to see than the normal bullets, but hardly a cure-all. Others find it more helpful than I do though, but after trying it once I just never bothered again.Neon wrote:I don't really understand the complaint, anyway...you can use Red Ball in the port/mame and if you're participating in the scorecomp and forced to use normal you get used to them after awhile.
In any event, although, as I said, the low bullet visibility hardly makes the game not worth playing (to the contrary, I consider Garegga something of a shmupping essential, one ought to at least try it out, even if it doesn't turn out to be your cup of tea), but a "non-issue?" Sorry, but such a pervasive (and so freakin' easy to fix...Batrider and Bakraid had simple codes that allowed you to change bullet color, couldn't there have at least been an option for this?) flaw is a bit too much for me to just outright ignore altogether...especially when many who bother to point it out are immediately and unfairly bashed as "mindless Cave fanboys" or some other such total non-sequitur. I call 'em like I see 'em, and frankly I don't care who bellyaches when I do so.
I think there was another one in a different stage someplace...the "airport" level, was it?Icarus wrote:Yes, just after you go through the tunnel (before the mech bosses in the Highway stage), where the hovertank usually stops for the Extend icon, is where the dreaded overhang appears. It makes it worse when the hovertank fires a very hard to dodge spread attack at you.
-
Icarus
- Posts: 7321
- Joined: Mon Jan 31, 2005 2:55 am
- Location: England
Quick! Someone call the police! Someone's kidnapped BulletMagnet and replaced him with a Garegga fanboy!BulletMagnet wrote:(to the contrary, I consider Garegga something of a shmupping essential, one ought to at least try it out, even if it doesn't turn out to be your cup of tea)
The one in the Airport stage isn't as bad as both overhangs are part of a glass wall, and don't last long enough (or are big enough) to be a hazard. Not to mention the lack of enemies during their appearances.BulletMagnet wrote:I think there was another one in a different stage someplace...the "airport" level, was it?

-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Icarus wrote:Quick! Someone call the police! Someone's kidnapped BulletMagnet and replaced him with a Garegga fanboy!

"You're next! YOOUUU'RRRRE NEEEEEEXXT!"
I dunno, I recall there being a couple of enemy-spawning points nearby...and having to rush through to avoid being sneak-killed.The one in the Airport stage isn't as bad as both overhangs are part of a glass wall, and don't last long enough (or are big enough) to be a hazard. Not to mention the lack of enemies during their appearances.
-
Neon
- Posts: 3529
- Joined: Tue Jan 25, 2005 10:31 pm
It seems like you're more frustrated than anything, BM. And bitter from rank flamewars past. Sour grapes as Pa might say.
I'm used to the outcast feeling (nerd in school - didn't wear abercrombie and fitch, wasn't racist) but it did make it this year. Though most consider the top 25 to mean 'best 25' and it's behind a fair amount o crappy ones...ah well.I'm tired of feeling like an outcast / retard (or an outcast retard) for liking Garegga.
Also, how the hell can Garegga be overrated? It isn't even in the top 25 anymore.
-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Frustrated, slightly. Bitter, nah. This is just video games, after all. I just have to roll my eyes whenever I (inevitably and repeatedly) see stuff like...Neon wrote:It seems like you're more frustrated than anything, BM. And bitter from rank flamewars past. Sour grapes as Pa might say.
No matter how often I see it, I'm never going to be able to accept the "Viewing Garegga as Imperfect = Hating It" mantra that some around here simply will not stop repeating...honestly, how many people around here go around saying "Garegga sucks, I hate it"? VERY few (as I've challenged before, if all this rabid Garegga hatred is festering out there, find me some links). Fewer, I'd wager, than those who openly voice their hatred of almost any other game (or company, etc.) around here...about the most you ever hear is the occasional "Garegga isn't perfect because of...," and all of a sudden people start acting as if a new Inquisition is starting here on the forums. It's a blatant double standard, and whenever I see it, I'm going to call it, whether people stop doing it or not. Do I consider this practice a cardinal sin? Of course not. Do I consider it dogmatic and unfair? Yes. Worth fighting/flaming over? No. Worth putting out in the open? Darn straight, and long overdue.I'm tired of feeling like an outcast / retard (or an outcast retard) for liking Garegga.
Sixth place, actually. Check again.Also, how the hell can Garegga be overrated? It isn't even in the top 25 anymore.
-
howmuchkeefe
- Posts: 724
- Joined: Sun Jun 26, 2005 7:03 pm
- Location: USA
- Contact:
I've sampled Ibara and Garegga, but I haven't really played them. If the mandatory death thing isn't overstated, I think I'll have major problems with the games.
The concept of dying on purpose offends my fundamental video game sensibilities; I was ashamed to have used the tactic to 1cc Contra III's hard mode (stage five boss, for the bombs). ASHAMED.
As for unavoidable attacks, I associate them with poor game design. It's a very strong association.
The concept of dying on purpose offends my fundamental video game sensibilities; I was ashamed to have used the tactic to 1cc Contra III's hard mode (stage five boss, for the bombs). ASHAMED.
As for unavoidable attacks, I associate them with poor game design. It's a very strong association.
-
Icarus
- Posts: 7321
- Joined: Mon Jan 31, 2005 2:55 am
- Location: England
Let me ask you a simple question. How often do you see people posting complaints about other games? Then ask yourself another question: how many times have I seen a "Garegga is x because of x" thread?BulletMagnet wrote:...honestly, how many people around here go around saying "Garegga sucks, I hate it"? VERY few (as I've challenged before, if all this rabid Garegga hatred is festering out there, find me some links). Fewer, I'd wager, than those who openly voice their hatred of almost any other game (or company, etc.) around here...
As far as I'm concerned, I no longer care if someone hates Garegga, Ibara, Bakraid etc etc because of some cosmetic reason or some fundemental gameplay system that goes "against their playing sensibilities". As far as I'm concerned, Garegga is a masterpiece of graphic and gameplay design, and if you are content with letting yourself skip over the game just because it goes against what you believe to be "standard game design" then you're doing yourself a huge disservice.
To be honest, I was expecting Ibara to be the hot topic of the latest batch of rank/invisibullets/non-standard-gameplay threads. Whatever.
Meh, whatever indeed. Original Poster, if you dislike Ibara for the bullets, don't play Garegga. Simple as. If you dislike Ibara for the rank system, don't even contemplate going near a Raizing game.

-
howmuchkeefe
- Posts: 724
- Joined: Sun Jun 26, 2005 7:03 pm
- Location: USA
- Contact:
R-Type is not Gradius is not DDP is not Garegga.
I will simply say that I do not enjoy the Garegga style nearly as much as I do the R-Type, Gradius and DDP styles. Just as a reviewer who does not like shmups can't be expected to distinguish a good shmup from a poor shmup, I can't be expected to tell a good Garegga style game from a poor one.
I will simply say that I do not enjoy the Garegga style nearly as much as I do the R-Type, Gradius and DDP styles. Just as a reviewer who does not like shmups can't be expected to distinguish a good shmup from a poor shmup, I can't be expected to tell a good Garegga style game from a poor one.
-
BulletMagnet
- Posts: 14423
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
All I know is, every time a new Cave game/port is announced, someone has to pop in and say "Figures, no one made this big of a fuss over non-Cave game xyz...the mindless fanboys are out in full force, as usual, addicted to their ugly neon bullets, boring recycled chaining systems, cheap fanservice, same old this that and the other thing..." EVERY time. Granted, Cave games are not the only ones subject to this (nor are they entirely undeserving of some of the criticism they get), but they're arguably the most frequent targets: and whenever the aforementioned happens, is there the least bit of protest from anyone, in most cases? 99 percent of the time there's little or nothing said in response: such criticism is just The Way It Is, the Natural Order of Things. Compare this to the response any time anybody says anything about Garegga, in particular.Icarus wrote:Let me ask you a simple question. How often do you see people posting complaints about other games? Then ask yourself another question: how many times have I seen a "Garegga is x because of x" thread?
As for your "how many times have I seen a Garegga thread" inquiry, aside from the game's innate controversial nature (which few others, if any, can match), I'd say that the frequency of such topics (half-topics, I think, is a more accurate term) is at least partially due to the fact that as soon as such a discussion pops up its creator is immediately labeled a "hater," "n00b," "moron," etc., and the thread degenerates into flaming and never actually gets any real discussion done. Thus, there's always this "forbidden fruit" aura of sorts around discussing Garegga: it's sitting there, with tons of potential discussion to dig into (especially considering how "deep" many like to label the game), but it's simply not allowed! It happens over and over and over again, and there's never a previous thread we can link to to continue/amend the discussion, simply because discussion is rarely, if ever, really allowed to happen. And people become indignant too, saying "everything that can be said about Garegga's already been said." I beg to differ.
It's mind-boggling how often I see this happen...the weird thing is, when pressed, most self-proclaimed "hardcore" Garegga fans (at least those I've talked to) will say "Yeah, you've got at least some valid points" when you attempt to discuss why the game isn't 100 percent perfect (once again, not "awful," just "imperfect," like anything else), but as soon as the next thread comes up, the old "Ignorant Bitter Fanboy Hater" cycle starts all over again. As the saying goes, "Darlings, it simply isn't done!"
Well, you already know that's not my platform, so to speak. Heck, what I've said the past few posts isn't really even about the game itself, but rather how it's treated by some around here, which is a whole new ball of wax in itself (though I'm sure some will fail to distinguish between the two, as has been done ad nauseam between "imperfect" and "awful").As far as I'm concerned, I no longer care if someone hates Garegga, Ibara, Bakraid etc etc because of some cosmetic reason or some fundemental gameplay system that goes "against their playing sensibilities". As far as I'm concerned, Garegga is a masterpiece of graphic and gameplay design, and if you are content with letting yourself skip over the game just because it goes against what you believe to be "standard game design" then you're doing yourself a huge disservice.
Well, on the invisi-bullets issue, despite not being perfect in that regard Ibara is a BIG improvement over Garegga in that area. As for everything else, methinks my old arguments with Rando have scared off just about anyone else who'd ever possibly try to bring it up.To be honest, I was expecting Ibara to be the hot topic of the latest batch of rank/invisibullets/non-standard-gameplay threads. Whatever.
-
Rastan78
- Posts: 2067
- Joined: Wed Jan 26, 2005 2:08 am
People talk about the rank and suiciding in Garegga waaay too much. Just about every shmup has a rank system. There are also a ton of them that have tactical suicides used for rank control or scoring purposes. Accepting the rules/limitations and learning to work with them just comes with the territory for any shmup.
Psikyo games come to mind as games where expert players constantly run into enemy sprites on purpose to decrease rank. Not exactly a suicide since you only take a hit that makes you power down, but the sheer amount of times players will intentionally do this in almost all of Psikyo's games for rank control should have gotten them black listed by now. Not to mention Ray Force, Raiden Fighters . . .
Psikyo games come to mind as games where expert players constantly run into enemy sprites on purpose to decrease rank. Not exactly a suicide since you only take a hit that makes you power down, but the sheer amount of times players will intentionally do this in almost all of Psikyo's games for rank control should have gotten them black listed by now. Not to mention Ray Force, Raiden Fighters . . .
-
Arznei
- Banned User
- Posts: 448
- Joined: Fri May 12, 2006 6:34 am
- Location: Australia
-
roker
- Posts: 587
- Joined: Thu Feb 17, 2005 4:13 am
- Location: Detroit
the fact that people talk this much about Garegga shows it's true legacy and influence on the genre and tastes of shmup fans
I mean, we don't have threads and threads about HotDog Storm, Aero Fighters, Air Gallet, Darius, game paradise, viper phase 1 (god I love this game), etc. etc. etc.
that really does mean something
I mean, we don't have threads and threads about HotDog Storm, Aero Fighters, Air Gallet, Darius, game paradise, viper phase 1 (god I love this game), etc. etc. etc.
that really does mean something
-
Rastan78
- Posts: 2067
- Joined: Wed Jan 26, 2005 2:08 am
Good point, roker. Garegga kind of helped to open up the floodgates with manic shmups. IKD even talked about literally counting the bullets in Garegga screens to make sure that his next game (DDP) would have even more of them. Who knows what direction Cave would have gone in without Garegga to up the ante?
-
Arznei
- Banned User
- Posts: 448
- Joined: Fri May 12, 2006 6:34 am
- Location: Australia
-
Twiddle
- Posts: 5012
- Joined: Sat Feb 18, 2006 11:28 pm
- Contact:
Arznei wrote:The game sucks. You basically just roakm around bombing certain areas to exploit the rank system, dying to lower it, and repeating. Arrange mode is the culprit of this.
uh i don't see howI'll wait for a REAL Garegga sequel.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
-
Arznei
- Banned User
- Posts: 448
- Joined: Fri May 12, 2006 6:34 am
- Location: Australia
The theme and feel of Garegga is totally different from Ibara. It maintains a few aspects of the game's true intention, but it lacks. Why are there 5 anime girls there and why do you have to kill them? At least with ships, you don't need to question them.
What I am getting at is the feel of the game.
What I am getting at is the feel of the game.
-
Twiddle
- Posts: 5012
- Joined: Sat Feb 18, 2006 11:28 pm
- Contact:
spoilers: you kill none of them in ibara, you arrest them!
I don't like the pandering myself though, but if it keeps development of the game styles I like afloat...
I don't like the pandering myself though, but if it keeps development of the game styles I like afloat...
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays