Jarpig pride worldwide (Let's talk about JRPGs)

Anything from run & guns to modern RPGs, what else do you play?
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BryanM
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by BryanM »

I think the added ROM space on CD's finally made it more common to spend space on text, voice, and cutscenes. For better and worse.

FF7 is definitely as waifu a game could possibly be. The entire first section (the only part anyone actually likes, outside of the golden saucer) is about how much everyone is into Cloud; it's literally a rom-com harem anime series. By the middle of the game him and Barret are kissing each other in practically every scene.

Summon Night is a game series that really comes to mind. It's so impossibly niche here that I don't think I've met anyone who's ever heard of it, let alone actually played one. (I'm sure there's one or two people here... but, ya'know. We're not representative.) Its first english release was on the PSP's e-shop, and only got a physical release here by the SIXTH game.

That's so many decades of a lost opportunity of finding an audience when the competition was at its weakest. The original Sakura Wars is also a series I really want to give a chance some day, but I might really die before getting around to it. The window of when I would have cared enough may have closed already.. That's one thing you can give the Disgaea 1 release: They actually released the darn games while they mattered...

Wizardry Variants Daphne is such a breath of fresh air; the grungy PS2-style art feels brand new for how long it's been gone. The current rate-up character is literally a very beardy, very angry SSR dwarf. Genshin could never.

If FF7 and Persona 3+ have thought me anything, you can get very far on unique aesthetics alone.

Necronopticous wrote: Sat May 17, 2025 12:11 amBum rush can be entered as ← ← ↑ ↑ → → ↓ ↓ ←

This was definitely one of those things that made me feel like my whole life was a lie when I heard about it. Similar feelings to finding out about the air jump glitch in Super Mario. (Mushrooms fucking kill people.)

It's nice confirming things I've long suspected, though. The grapple in King of Monsters 2 being completely RNG, with the 'mash a button!' prompt being a 100% lie. How the slots in Mario 3 become increasingly random on the second and third reels...
Hazuki
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Hazuki »

Kino wrote: Sat May 17, 2025 3:27 am Sure could've fooled me. :wink:
So what? I know of Fray, Galaxy Fräulein Yuna, Rhapsody and others. Yes, they were already doing that thing back then. Still doesn't mean the concept was "established". Those were minorities among the myriad of more generic/traditional RPGs Japan was pumping out constantly. It wasn't considered mainstream yet.

Compare how many of those games there were back in the day with the present, especially considering basically every gacha RPG is a waifu game now.
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Kino
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Kino »

Hazuki wrote: Sat May 17, 2025 4:39 am
Kino wrote: Sat May 17, 2025 3:27 am Sure could've fooled me. :wink:
So what? I know of Fray, Galaxy Fräulein Yuna, Rhapsody and others. Yes, they were already doing that thing back then. Still doesn't mean the concept was "established". Those were minorities among the myriad of more generic/traditional RPGs Japan was pumping out constantly. It wasn't considered mainstream yet.

Compare how many of those games there were back in the day with the present, especially considering basically every gacha RPG is a waifu game now.
I'll concede your point there's a higher ratio of moe/waifu games nowadays, if that's how we're defining "established". Saying they weren't mainstream in the 90's is demonstrably untrue.

Sakura Taisen 2 was the fifth best-selling game on Saturn. Borderliners more than full-fledged RPGs admittedly, but Princess Maker as well as Galaxy Fräulein Yuna 2 both cracked the top 5 on PC Engine's sales charts, beating out juggernauts like Xanadu and Ys. Megami Paradise just barely missed the top 20. Only reason moe and waifus didn't exist on the Famicom is due to technological constraints.
BryanM wrote: Sat May 17, 2025 4:30 am
The original Sakura Wars is also a series I really want to give a chance some day, but I might really die before getting around to it. The window of when I would have cared enough may have closed already..
Having finished the first game, and currently plodding my way thru disc two of the second? I can say they hold up. Depends how much of a soft spot you have for the 90's anime aesthetic, and/or how intrigued you are by the thought of a visual novel with a Sega budget (and thus, Sega levels of polish) behind it. Just don't expect much out of the SRPG sections if you're a seasoned vet. :lol:
Last edited by Kino on Sat May 17, 2025 6:24 pm, edited 1 time in total.
Hazuki
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Hazuki »

Kino wrote: Sat May 17, 2025 4:44 pm I'll concede your point there's a higher ratio of moe/waifu games nowadays, if that's how we're defining "established". Saying they weren't mainstream in the 90's is demonstrably untrue.

Sakura Taisen 2 was the fifth best-selling game on Saturn. Borderliners more than full-fledged RPGs admittedly, but Princess Maker as well as Galaxy Fräulein Yuna 2 both cracked the top 5 on PC Engine's sales charts, beating out juggernauts like Xanadu and Ys. Megami Paradise just barely missed the top 20. Only reason moe and waifus didn't exist on the Famicom is due to technological constraints.
And I guess that's why they sold so much, because it was news back then. Maybe they wanted waifus moreso than RPGs in first place.

I'll admit "established" was a poor choice of words.
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BryanM
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by BryanM »

The cut cheesecake scene of the princess in DQ2 wearing a swimsuit, the bikini armor in 3, the skimpy outfits that changed your character sprites in lots of different games, the fact FF5 has a literal harem party years before the dating sim FF7 came out... It sells like hell.

I'm actually surprised there weren't more games on the Famicom with more complex character art. Even the galactically legendary kusoge Stargazers had in-game character illustrations.

... Damnit now I'm thinking about the overall lousy variety in RPG art on that system. Almost everything was on a black void after DQ1, it's a really glaring example of 'follow the leader' where companies make copy-cat games instead of mixing things up a bit.

Some real trauma about how they kept trying to copy World of Warcraft, but nobody bothered to make a Pokemon Knockoff MMO while the genre was at its peak... Giant pile of money just laying on the ground and nobody picked it up.
Last edited by BryanM on Sat Aug 09, 2025 5:27 am, edited 1 time in total.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by ZellSF »

Just finished Clair Obscur: Expedition 33 (some post-game content left) and it's so nice to have a modern JRPG that feels like a successor to the old ones. Just mentioning it here, since it's easy to see it as just a very hyped game and not even realize what it is. It's very much a JRPG and if it had more primitive graphics, feels like it would've belonged amongst the PS2 crop of them.

On to Metaphor: ReFantazio. Which I expect to be great too, just far less respectful of my time.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Vanguard »

Hazuki wrote: Fri May 16, 2025 9:43 pmLike what? I've only played and beaten 2 doujin RPGs so far: Labyrinth of Touhou and Genius of Sappheiros. Both are extremely hard but I don't have that many fond memories of LoT because I remember being able to solve everything by grinding. A boss is being a roadblock? Just grind for several hours and come back later. This doesn't work on GoS at all though since grinding doesn't do much to your characters, so you really have to do critical thinking and come up with efficient strats to stand a chance. Each boss there felt like a puzzle and a genuine challenge, so I found it to be a much better game. I heard LoT2 is better than the first but have never played it. LoT3 was also announced recently, btw.
I do like Labyrinth of Touhou. You can grind past everything but you seldom have to. LoT has a hard mode that requires you to beat bosses with your party's average level at or below the boss's recommended level. It doesn't totally stop you from being able to grind, but it slows it down enough that playing better during the boss battle becomes the preferred route. I think the biggest flaw in these games is that the normal battles are not terribly interesting. LoT3 seems to be working to improve this but it also introduces an insane amount of dialogue. Just skip past it imo.


Anyway here are some of my favorite doujin JRPGs:


Hat World - An RPG combining SaGa-like combat and character building with sidescrolling platformer exploration. The battle system is solid, and it has some great and challenging boss fights. The common enemies are unfortunately mostly just speed bumps. There are six campaigns with different main characters to play through and its stories are rollercoaster rides full of plot twists and incredible showmanship.
Spoiler

Potato Flowers in Full Bloom - An excellent dungeon crawler RPG. You make a party of 3 from a variety of classes and explore dungeons bit by bit. The enemies are all hand placed and respawn when you leave the dungeon. The combat system is the game's best selling point. You can always see what the enemy is about to do on the next turn, and you're supposed to come up with ways to counter them. It's refreshingly reactive in a genre where most games are about spamming your team's optimal combos. I like the cute, doll-like characters, and the small scale of the adventure. You're not out to defeat an ancient evil, you're looking for poison resistant potato seeds after a disaster poisoned the land. You can buy it on a number of platforms, like steam or the switch store.


Demon King Chronicle - I'm told this belongs to the "nephehist" subgenre of JRPGs, which focus heavily on gameplay and exploration, less on story, and in particular are known for having on-map enemies like Chrono Trigger or Earthbound, but in these games it is important to carefully manage and avoid enemy encounters which can rapidly drain your resources or wipe you out. They tend to have relatively few friendly NPCs, and don't have a lot of dialogue in their stories. Kind of like the Souls or Kings Field experience but with JRPG combat. Demon King Chronicles's combat is pretty straightforward, but the stuff that happens outside of combat is not. After initiating combat, you have a few seconds before the battle starts, and during that time other enemies will try to mob you. The AI patterns enemies use to approach, avoid, and gang up on you are varied and interesting, the game gets a ton of mileage out of the concept. I think the story and setting are unique and interesting too.
I wrote a longer review of it on the shmups farm some years back:
viewtopic.php?f=3&t=23939&start=11940

The English of DKC version is no longer officially available, but you can get it here: https://archive.org/details/demon-king-chronicle
Backup download link: https://files.catbox.moe/l02ghi.zip


Enchant Farm - Another nephehist, like Demon King Chronicle. This one leans hard into the Kings Field inspiration and the author even recommends Kings Field in the end credits. You play as one of 8 elemental spirits and must break a curse of immortality on an inescapable island. It has a very good and unique combat system that steals pokemon's elemental system and drops it into the context of party based JRPG combat. After completing the game once, you unlock tactical difficulty, where both your party and enemies hit harder, and your ability to out-level the enemy is restricted. It arguably should be the default option, it's really good.
Spoiler
Click for the download link:

Image


That's a number 1 in the url, not a letter l

Helen's Mysterious Castle - Has a great and unique combat system where all fights are 1 on 1 duels. Every action takes time to perform, and you can always see what the enemy is doing and vice versa, and you want to manipulate the action order so that you hit them when they're vulnerable but you don't let them do it to you. The defend command is usually a waste of time in JRPGs, but here blocking with your shield is really useful and you do it all the time. Its character building system is based entirely around equipment and gives the game plenty of replay value. It's only about 5 hours long, but it's great the whole way through, and it's kind of nice to have a JRPG where once you know what you're doing you can get through the whole game in one sitting. It's also got a lot of charm. You can buy it on steam for $2. I uploaded a playthrough on youtube here: https://www.youtube.com/watch?v=jNDrte4GfwQ
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by guigui »

Coming back here for recommendations from shmups forum community : Romancing SaGa

Feel like trying one game in the series for the 2025-2026 period. Of course only have time for one, which one would you recommend among 2, 3, Minstrel Song ? Or maybe other games in the series available on the Switch that I am not aware of ?
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
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Sima Tuna
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sima Tuna »

guigui wrote: Tue Jul 15, 2025 6:40 pm Coming back here for recommendations from shmups forum community : Romancing SaGa

Feel like trying one game in the series for the 2025-2026 period. Of course only have time for one, which one would you recommend among 2, 3, Minstrel Song ? Or maybe other games in the series available on the Switch that I am not aware of ?
I can only summarize the ones that I think are notable. Which SaGa game one prefers is a matter of taste. The games all are similar but also have some major differences.

The gameboy SaGa games are fun but limited somewhat by the architecture of that original game boy. These were the first SaGa games and they were known in the USA as Final Fantasy Legend. Because something something brand recognition. And lying about your product is cool. I think SaGa 2 is the best of the gameboy ones, although some will argue for the simplicity of SaGa 1.

Romancing SaGa 3 is the third game in the romancing saga series (no shit,) and was originally a SNES game. It uses some similar sprites (even some of the same sprites iirc) as Final Fantasy 6. Romancing Saga 3 is one of the easier SaGa games, which makes it a pretty good starting entry. It retains the classic open SaGa structure of the Romancing and later games, where finding quests can be as difficult as completing them. It's like a big SNES-era open world rpg playground, where you can build all your characters how you want. There's a stock market minigame and some other weird ideas/characters that you wouldn't typically see in a normal jarpig. Boston remains one of the best sprites in the history of sprite art characters. His death sprite is just the best. Romancing Saga 3 gets a strong recommend from me if you like golden-era jarpigs at all, and aren't afraid to learn the SaGa mechanics with an older game. The port on switch/ps4 is fine. It's not quite mobile slop levels of bad porting but it's not an M2 shottriggers masterful showcase either. Better than the Romancing Saga 2 port.

Romancing Saga: Revenge of the Seven is a full remake, not remaster, of romancing saga 2. I haven't played it, but a lot of Saga veterans actually kinda dislike this game for making SaGa TOO approachable. Many new players have found their way into the series from this remake, which apparently explains all of the unique SaGa mechanics and the other elements of Romancing Saga 2 that make it one of the most obscure and difficult entries in its original form. I think most people who are asked would tell you to start here, because it's new and people like it. It has mainstream appeal with normies, which no other saga game can boast.

Romancing Saga: Minstrel Song Remastered is my favorite SaGa game of all time. In my opinion, it strikes a good balance between remaining SaGa as fuck (and obscure,) while not overly punishing the player for not understanding its systems. Yes, you will probably have a few dead runs before you get the hang of things, especially if you want to go for all/most quests. But you probably shouldn't try to do that on a first playthrough, considering how hard optional quests can be. This is a remaster of the ps2 REMAKE of the original Romancing Saga 1. This version adds the Event Rank clock on the HUD, so you don't have to check with tutorial kid every 5 seconds to know where you are on the timeline (be THANKFUL you don't know what this means!) The remaster does a great job giving you speed up options and other features which dramatically reduce the tedium of the original experience. While still preserving everything that's wonderful about this game. Which is the completely open structure, beautiful art and some of the best video game music of all time. Seriously, go listen to Passionate Rhythm. It's even better when you experience it in the Scorn boss fight. Minstrel Song is one of my favorite jarpigs ever made. My recommendation would be to start here, but only IF you are willing to get absolutely bodied by the game while learning. This is still a hard game. Even if you know where to go and what to do (which the game mostly won't tell you,) the difficulty of bosses can be extreme.

Saga: Scarlet Grace Ambitions is a solid entry which simplifies a number of the other elements so that the combat can shine. It's a lot harder to become stuck or lost in the game due to the way quests are tracked and the overall small size of the storybook world. The star of this game is the combat. It's some of the deepest in the series. HOWEVER... I personally think the combat in Minstrel Song is just as good, and that game has more actual jarpig stuff in it, like exploration and questing. So I probably wouldn't start here.

SaGa Frontier could be the best place to start, if you hate yourself. It's an extremely difficult and obscure game, but also a full-featured and rich one. Combat and character building are incredibly deep and take a page from the old-school SaGa racial system, where different races have their own unique abilities and leveling progression. Fans of original SaGa 1 and 2 on the gameboy will love Frontier. Or already do, since the game is old as balls. The new remaster of it is good. They gave every part of the game an HD facelift and the art looks a lot less "smudgy blur" than on the ps1 version. Game loads faster and you can turn on 2x+ speed for battles or traversal. Really, the remastering job is excellent. Last I heard, the remaster was THE version that speedrunners use now. When the speedrunners switch, you know the port job is good. As far as the game goes.... It's Saga Frontier. It has no pity or remorse for you. If you fuck up, the game will kill you. If you don't fuck up, the game will still kill you in a couple of areas (like the end of Red's story.) This is the epitome of a SaGa experience. T-260G is probably the best starting scenario if you are new, because robots are too OP and the story gives you some direction. If you start with Lute then you're gonna have the most SaGa experience ever and also probably hate your life. (I say this as someone who always starts with Barbara in Minstrel Song, who also gives you zero direction if you are new.) I guess I recommend SaGa Frontier to a veteran player, but not so much if you are new.

The best SaGa games for someone completely new to the series are probably Final Fantasy 2 or Revenge of the Seven. FF2 because bro, if you can't get past the SaGa combat engine in a linear jarpig then you ain't doin' shit when you pop saga frontier into the ol' switch machine. :lol:
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by 1000Eyes »

Sima Tuna wrote: Tue Jul 15, 2025 8:30 pm
Romancing Saga: Revenge of the Seven

Romancing Saga: Minstrel Song Remastered
Interesting opinions on 2 remake here. I mean, Battle Garegga got better for me when it was demystified, so surely it cannot be that severe? Tbf, I've only played SaGa 1 (FF Legend) and a bit of Romancing Saga 1. The former was enjoyable but a little too simplistic, the other I had no idea what was going on :) Maybe the obscurity is better for SaGa games? When 2 remake was announced I was a little excited because it looked like the first time Kawazu's team was given a budget for audiovisuals (nobody plays SaGa for anything outside of the gameplay, but still...)

Your rec is making me want to play Minstrel song. I think I dismissed it initially because of the chibi artstyle.
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Sumez
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sumez »

There's a "remaster" of Romancing SaGa 2 available on modern platforms as well, which came out some years before the remake. As far as I'm aware it's very close to the SNES original, but with altered graphics, a portable interface (obviously designed to be compatible with phones as well, but its not as egregious as those can be) and of course an official English translation.

I can't really speak for the new remake, but this only slightly older port of RS2 is one of my most memorable computer RPG experiences ever. It's truly a unique game with ambitions that far surpass that actual scope of what they were able to put into it. Completely open-ended and very organic feeling.
It has a lot of tiresome mechanics and jank as well, so it's definitely an acquired taste, and it's not hard to imagine the remake being a lot more approachable. But to me, the obscure design and its sense of discovery is a part of it.
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guigui
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by guigui »

Thanks for the inputs on SaGa games fellows.

Well, I was hesitating between Romancing Saga 2 and Romancing Saga 3, the ones available on Switch under those exact names. Liked the sprites in the screenshots and open ended possibilities mentionned. I am not that afraid of an hard and obscure game, as long as it is not too obscure to become unfair.

Now you have me hesitating between Minstrel Song and Saga 2 remaster Revenge of the Seven, both of which the art style appeals less to me.

What to do, what to do ?
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by KAI »

Saga Frontier 1 looks so charming, prerenders are best jrpg aesthetics imo.

Went back to play Xenogears the last weeks cause some friends on a meeting convinced me to finish it asap so i can start playing the other Monolith games on the same universe. But every time i come back to this game i remember why i've been dropping it for months now, all mech boss fight feel like im super underleveled, but then I see yt videos with people cheesing their way out of all those parts and apparently that the correct way to do it.
I seriously want to like this game, I really do, but its so full of bs at times.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sima Tuna »

guigui wrote: Wed Jul 16, 2025 12:42 pm Thanks for the inputs on SaGa games fellows.

Well, I was hesitating between Romancing Saga 2 and Romancing Saga 3, the ones available on Switch under those exact names. Liked the sprites in the screenshots and open ended possibilities mentioned. I am not that afraid of an hard and obscure game, as long as it is not too obscure to become unfair.

Now you have me hesitating between Minstrel Song and Saga 2 remaster Revenge of the Seven, both of which the art style appeals less to me.

What to do, what to do ?
Pick something at random, with the expectation you probably won't like it until you get deep enough into the systems to understand what's happening. :lol:
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guigui
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by guigui »

Sima Tuna wrote: Fri Jul 18, 2025 11:59 pm
guigui wrote: Wed Jul 16, 2025 12:42 pm Thanks for the inputs on SaGa games fellows.

Well, I was hesitating between Romancing Saga 2 and Romancing Saga 3, the ones available on Switch under those exact names. Liked the sprites in the screenshots and open ended possibilities mentioned. I am not that afraid of an hard and obscure game, as long as it is not too obscure to become unfair.

Now you have me hesitating between Minstrel Song and Saga 2 remaster Revenge of the Seven, both of which the art style appeals less to me.

What to do, what to do ?
Pick something at random, with the expectation you probably won't like it until you get deep enough into the systems to understand what's happening. :lol:
Ahah, guess I'll end up doing that, between RS2, RS3, Minstrel, and R2 remake if its price goes down significantly. Will let you guys know f/when I take the plunge.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Steamflogger Boss »

Been getting caught up on Trails games.

Has Black Souls been discussed in here yet? :lol:
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Vanguard »

Yeah, back on page 2
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Steamflogger Boss »

For some reason it's become in vogue again. Random youtubers covering it etc I don't really go for those kind of games but I did get a chuckle out of it and the art is pretty cool.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Vanguard »

It's genuinely very good in exploration and choices and consequences. I'd like to see the author try making a non-H game.
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Re: Jarpig pride worldwide (Let's talk about JRPGs)

Post by Sima Tuna »

The Alliance Alive

I recently repurchased this game. I already own the limited edition physical for 3ds, including the keyfob which, I must say, it was quite a temptation to put on my keychain. But that would mean giving up my Kunio Kun keychain and that isn't happening.
Spoiler
Anyway, Alliance Alive is a good game, but a strange one. It's strange in ways that appeal to me personally. I like to think of the game as a classic era Final Fantasy story (think FF2 or FF5,) but with SaGa combat mechanics. The game mechanics are exactly SaGa. No more and no less. There are a couple different schools of magic, which I suppose work differently than in a SaGa game. Your characters are set but they do come in different races. The primary racial difference is that only beasts and demons can use Sorcery. Humans can use Signimancy. You can think of Sorcery as elemental dark magic, and Signimacy as light-aligned rune magic.

The game is still very fun, in my opinion. It's definitely held back by some of the 3ds development limitations, such as the complete lack of speaking audio. There aren't even any combat barks or audio during cutscenes. I don't complain about this in classic jarpigs, but even those jarpigs typically have some kind of "talking" sound effect that plays when text is scrolling on the screen. The CGI cutscenes in Alliance Alive are absolutely silent (aside from music.) Speaking of the music, it all sounds a bit strange to me. Not bad, but unusual. Most of the tunes lean heavily into atmospheric background rather than melodic-driven beats... The latter being the more typical fare for classic era jarpigs. Switching over to some FF5 and Breath of Fire, I couldn't help but notice how much the consistently epic tunes helped the mood of the game.

One of the posters here complained that the Alliance Alive seemed like a depressing game, or had a depressing story. I think that really only is true for the beginning portion. Once you meet Tiggy, even those downer moments get tempered with much more enthusiasm. I'd say the tutorial doesn't really end for Alliance Alive until you get your boat and the disparate character stories are united. It's kind of weird how the game drops like 8 different playable characters on you all at the same time (after hours of only 2-4 character parties) but hey. It also opens up the world at the same time... And really, when you think about it, you get your open world boat moment astonishingly early in this jarpig. I think I was level 20 and only a few hours in.

I have heard a lot of people complain about the difficulty of this game, but I didn't find it a problem in my first playthrough, years ago, and I'm not finding it a problem now. Just use the resources the game gives you. Keep multiples of weapons and don't be afraid to break some during boss fights. You can fix them later. Use a shield skill party member in your team to protect the others from taking big damage. If you know how Scarlet Grace Ambitions works or Minstrel Song, or hell even Romancing Saga 3 then you can figure this out easily. Formations are in this game just like other SaGa titles and you can get some nice buffs from that too.
Final Fantasy V

I regularly replay classic FF games. Most notably FF2 and FF5. I have a soft spot for the class system games, such as FFV and Tactics. FF2 isn't a full class system but it was kinda heading in that direction too. Just more freeform. But back to FFV, what can I say? It's the classic for a reason.
Spoiler
Okay, I will say this: The game is wordier than I remember. There are more cutscenes where I was furiously mashing the button and waiting for when I'd be given control back than what I would prefer in a classic FF game. Most of the story beats are pretty bland or uninteresting. Honestly, I think the storyline for this FF is one of the weaker ones and pales in comparison to FF2. FFV does a lot of the same gimmicks, like "oh here is a new npc... And now they're dead! Gotcha!" But FF2 did it better. The threat from the Empire was established early in FF2 and was consistent. It also wasn't an abstract hippie kinda threat either. "Evil Empire is killing people and blowing shit up" has more immediacy than "this guy broke the wind crystal and now the wind stopped blowing... So the birds are fucked I guess?"

I'm just nitpicking because there's nothing to fault in the gameplay. Except that I dislike ATB when compared to true turn-based. I like having my moment to think about the best option. FF1, FF2 and FF3 are true turn-based games and better for it. The greatness of the FFV class system compensates for my personal dislike of ATB, though.

I'm doing some different stuff in this run. Still purely going for a casual run, but trying to use classes I don't normally. I usually skip Blue Mage because learning spells is a pain in the ass. But I am going to try to learn and use most of them this time through.
Breath of Fire 1

I never played this as a child, and I'm excited to dive into it. I am now up to the part right after you obtain Bo. I have to say that the early game has been excellent.
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Signposting was good without being too obvious or too obscure. I know there are some obscure triggers later in the game. The difficulty balance was solid. I think the early game difficulty is just right for new players. It's very easy if you use the resources you are given and do the smart thing at the obvious time. When the game gives you a free healing fountain, it's reasonable to stop a grind for a couple minutes. You don't need to buy gear because the game will give you a full set of starting gear spread through treasure chests in the first two dungeons. The E Key (Earth Key) is a free-use battle item that deals 30 damage to all enemies, which makes it a very powerful get early on and evens up the numbers discrepancy between your party and the enemies. You also keep your inventory when switching perspectives to Nina, so Nina can use the E-Key to make her stretch of the game less frustrating too.

In general, it seems to me like Capcom thought very seriously about how to make their own version of Dragon Quest that was both old-school and extremely fair to the player. The art in the game is spectacular but even more than the art is the music. The music is... I can say without hyperbole, that Breath of Fire 1 has some of the best music I have ever heard on the SNES. And I have heard all of the SNES greats. BoF1 has a great dark, brooding atmosphere as well, thanks to the dark color palette. The story progression in the beginning has been very enjoyable too, and makes sense. Hero gets turned into stone so he won't die. Then he unfreezes later. Useless villagers try to figure out how to rebuild, and the hero is told he needs to depart to save the land from evil. Which is exactly what you do. You go to the next town over and they have a monster problem, so you kill the monsters. Then you move along to the next place to kill the next evil thing. Sometimes a story doesn't need to be complicated.

Oh yeah, and speaking of convenience to the player... Marble3. Imagine if Super Repels were just... A thing you could buy in any other jarpig, they cost very little and you could hold a ton of them. It turns the random encounter system into opt-in. Don't feel like dealing with random encounters for the next hour? You don't have to. This shit is native to the game too, it's not like a pixel remaster with the enable/disable encounter rate button. This is a game mechanic within the game.

Overall, super impressed with BoF1. I have played BoF3 and BoF4, but neither one to completion. I do plan to play BoF2 after this game, but I know BoF2 has some issues. The translation is hilarious and many of the convenience features from BoF1 were removed, like Marble3.
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