Blue Wish Desire

A forum for saving and showing off all your hi scores
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Despatche
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Blue Wish Desire

Post by Despatche »

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Get the game here or here. Current version is v1.02.
__________
Post in this format:

Code: Select all

DIFFICULTY - SHIP
NAME - SCORE - STAGE - AUTO GUARD [VERSION]
__________
Heaven difficulty
Blue Desire Blue Twinkle Blue Viper

Code: Select all

 1. Despatche -  96,953,350 - ALL - On  [v1.02]
Blue Despair Eve Original difficulty
Blue Desire Blue Twinkle Blue Viper Blue Despair Eve

Code: Select all

 1. Lethe     - 120,667,300 - ALL - On  [v1.00]
Hell difficulty
Blue Desire Blue Twinkle Blue Viper Blue Despair Eve Accel difficulty
Blue Desire Blue Twinkle Blue Viper Blue Despair Eve
Last edited by Despatche on Tue Nov 30, 2021 8:48 pm, edited 3 times in total.
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Despatche
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Re: Blue Wish Desire

Post by Despatche »

Yeah, I know. Please don't hurt me.

I'm probably forgetting something, and I don't actually have the game yet.
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third_strike
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Re: Blue Wish Desire

Post by third_strike »

How about update your already existing score topics?
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copy-paster
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Re: Blue Wish Desire

Post by copy-paster »

third_strike wrote:How about update your already existing score topics?
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Kino
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Re: Blue Wish Desire

Post by Kino »

third_strike wrote:How about update your already existing score topics?
this tbh
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Despatche
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Re: Blue Wish Desire

Post by Despatche »

Done. Please let me know if I missed anything.

please play blue wish desire
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third_strike
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Re: Blue Wish Desire

Post by third_strike »

❤️
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Despatche
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Re: Blue Wish Desire

Post by Despatche »

Heaven - Viper
Despatche - 96,953,350 - ALL - On [v1.02]

Really shouldn't be submitting this, but whatever. The life bonus is gigantic like Mushi and Esp and so on. Kinda afraid to find out if it's even bigger with auto guard off.

Viper is hyper silly and can trivialize a lot.
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Lethe
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Re: Blue Wish Desire

Post by Lethe »

Original - Eve
Lethe - 120,667,300 - ALL - On [v1.00]

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Random shitclear to remind you that there's a fifth ship.

Edit: Not that I posted a replay but just to note, it desyncs on stage 4 on v1.02, so this should be prioritized under other scores.
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Despatche
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Re: Blue Wish Desire

Post by Despatche »

Oh, see, I thought Viper was the Eve ship, like in Resurrection. Tables added.
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Lethe
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Re: Blue Wish Desire

Post by Lethe »

Unless the life bonus is different between difficulties I think I've confirmed guard on/off makes no difference. (Played Heaven guard off, 1 miss to final boss opener in the dumbest way possible, 10mil per life)
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Despatche
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Re: Blue Wish Desire

Post by Despatche »

Thanks for looking into that. I know that it's always 10M per life for Heaven/Original/Hell, and I'm sure it's 10M for Accel too, so I guess... there really is no difference. While I appreciate being able to have way more lives than I actually do, that's obviously pretty overpowered. Even something small like +2M (if you have all five life icons you'd get another 10M, it's a good number) for a no auto guard would be great. Resurrection made the right choice.
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CyberAngel
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Re: Blue Wish Desire

Post by CyberAngel »

Heaven - Desire
CyberAngel - 39,897,200 - ALL - On [v1.01]

Heaven - Twinkle
CyberAngel - 74,836,100 - ALL - On [v1.01]

Heaven - Viper
CyberAngel - 96,708,850 - ALL - On [v1.01]

Heaven - Despair
CyberAngel - 65,947,450 - ALL - On [v1.01]

Original - Desire
CyberAngel - 24,650,850 - ALL - On [v1.01]

Original - Twinkle
CyberAngel - 28,099,350 - 5 - On [v1.01]

Original - Viper
CyberAngel - 69,540,900 - ALL - On [v1.01]

Original - Despair
CyberAngel - 36,527,600 - ALL - On [v1.01]



Very fun game, way more than I expected. The hyper is very useful and satisfying, but not OP to the point of boredom like in Crimzon Clover.

A bit weird difficulty balancing. Heaven feels a bit tough and closer to Original than usual. Original mode is on the easier side though, definitely easier than in Eden's Aegis or non-plus BWR.

Scoring relies heavily on survival, not just because of the endgame life bonus, but because stage bonus for items can be huge, 10+ mil, and dying late in a stage can kill that bonus completely. You can look at my Heaven scores to compare, I think you can tell which ones of those are no-miss, 1-miss, 2-miss and 3-miss-without-hidden-1up. So even a bigger extra life bonus wouldn't make Autoguard Off play viable.

Gotta mention the hidden extra life - you have to destroy all "options" of stage 3 midboss and you'll find it in a chest later. That can be tricky to do because there are EIGHT of them, with two cheekily hidding above it, behind the healthbar.

And another curious thing - the number of treasure chests in a cluster right after stage 2 midboss seems to vary depending on how quickly you beat it. At most I got 9 and at least ZERO, after it just fled when I was taking too long.

Lastly, you can also unlock gold variations of the ships that play very differently - constant burst but no bombs. The conditions are very annoying (1cc with every ship on every mode, and no secret file trick like in previous games AFAIK) so most likely nobody will play with them anyway, so while they would deserve their own boards, no point to make them unless someone actually asks for them.
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Faith
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Re: Blue Wish Desire

Post by Faith »

Oh wow Blue Wish Desire!! I can join in!~

Hell - Twinkle
Faith - 68,401,150 - ALL - On [1.02]

Hell - Desire
Faith - 64,618,850 - ALL - On [1.02]

Hell - Eve
Faith - 59,981,900 - ALL - On [1.02]

Hell - Despair
Faith - 53,187,500 - ALL - On [1.02]

Hell - Viper
Faith - 52,364,200 - ALL - On [1.02]

Image

Replying mostly to CyberAngel: Yes! This is a very good game!~ I think though, the difficulty, is quite ok. Original is fair, and Hell and Accel are crazy fun. Especially Accel. If you use the Gold Ship with Accel, that is like Boost in Crimzon Clover. Crazy amount of speed and fun, lol, even if it is hard to 1CC (because Gold Ship disables bomba). Accel follows bullet pattern of Original, but at double speed.

The scoring in this game is definitely very punishing, especially on Hell. That is why my score is lower, because to No-Miss Hell is very difficult. And even if you do, you will trigger TLB and that will start to eat extends like crazy. TLB criteria is No-Miss Hell through Last Boss, then TLB will spawn. So, because of that, for scoring, if you are on track for TLB, it is better to Self-Destruct at start of Stage 5 to prevent it from appearing unless you are super confident. As you said, the end-of-game scorecard is a very big bonus for each spare extend (10,000,000 per extend). So, if you No-Miss, you can almost double final score.

But overall, super great game, super happy with my time spent with it. The Stage 1 soundtrack is super too, always gets me racing!~
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Faith
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Re: Blue Wish Desire

Post by Faith »

CyberAngel wrote: Wed May 21, 2025 2:29 amThe hyper is very useful and satisfying, but not OP to the point of boredom like in Crimzon Clover.
Oh wow will have to disagree with that Crimzon Clover comment. Break (Hyper) in Crimzon Clover is one of my favorite implemented in any STG. So first, I like how the Break Gauge also work as Bomba Gauge with a single button to Break or Bomba. If gauge is past Bomba Line but not full, then you trigger Bomba. If gauge is full, then you trigger Break. Also, because there is Single and Double Break, there is a bit of strategy in terms of risk and reward. Double Break gives mega bonus to stars and score (Break Rate), but disables Bomba. Whereas, while in Single Break, it is still possible to cancel Break and Bomba (unless of course Double Break gauge is full). So yes, a good amount of trategy involved.

I think for me, I never ever felt bored with Break in CC, at least with the main modes (Arcade Boost, Arcade Original, and Arcade Unlimited). Even in Arcade Boost, sure, you can choose to keep Break on the whole time, but that results in super crazy rank increase and the enemy bullet speed becomes so fast (plus super increase in revenge bullets), it is definitely not boring, lol!!!

But of course disclaimer: I play on Arcade, and have multiple 1CC for every mode in the game, including Arcade Unlimited.
CyberAngel wrote: Wed May 21, 2025 2:29 amLastly, you can also unlock gold variations of the ships that play very differently - constant burst but no bombs.
Just to add on to this, you get a medal for each ship and mode you unlock, and this is what Gold Ship looks like!

The five medals are (I do not have last one yet):

1CC Heaven
1CC Original
1CC Hell
1CC Accel

I am actually not sure what the last medal criteria is? I have seen a screenshot of it before, so I know there is one more. Maybe TLB 1CC?

These medals are unlocked per ship! So I had to clear each mode with each character to get all Gold Ships @_@"...

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Faith
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Re: Blue Wish Desire

Post by Faith »

Lethe wrote: Tue Nov 30, 2021 7:21 pmEdit: Not that I posted a replay but just to note, it desyncs on stage 4 on v1.02, so this should be prioritized under other scores.
Has anyone managed to save a replay without Stage 4 desync?

I also have this problem o_o!~

Super late reply, I know, but congrats on that score!! I assume it was No-Miss? Because lives left bonus in this game is super crazy (10,000,000 per extend)!

Doing No-Miss Original is definitely a very good run still!~

I haven't touched Original for long, because always just play Accel because it is just Original 2x speed crazy lol.
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CyberAngel
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Re: Blue Wish Desire

Post by CyberAngel »

Faith wrote: Mon May 26, 2025 2:25 am Oh wow will have to disagree with that Crimzon Clover comment.
As a casual player, hyper in CC for me is just "charge up to a Double Break and then you can sit still for 10 seconds straight". It's interesting that it's used as bombs too, and I heard it's tricky to use for scoring, but I meant specifically the Double Break's feel. DDP DFK hyper feels that way to me too, but there's at least balancing it with counter-lasering.
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Faith
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Re: Blue Wish Desire

Post by Faith »

CyberAngel wrote: Mon May 26, 2025 5:44 amAs a casual player, hyper in CC for me is just "charge up to a Double Break and then you can sit still for 10 seconds straight". It's interesting that it's used as bombs too, and I heard it's tricky to use for scoring, but I meant specifically the Double Break's feel. DDP DFK hyper feels that way to me too, but there's at least balancing it with counter-lasering.
Hello! I guess I think it depends how casual. I will admit, that from all my time with CC, it appears the game is balanced for Arcade Unlimited first, Arcade Original second, and then everything else. If playing Novice, then yes, Double Break will feel overpowered. But I think, even in Arrange, the Break is still well balanced because at least in Arrange you have to babysit the upgrade bar to get Break, and depending on options, sometimes you need to make a sacrifice on whether to Break, or upgrade ship, etc.

For Boost, there is also no Double Break (even in Novice Boost).

The way Boost works is, once your gauge is filled, Break is triggered automatically, and stays on until you bomba or get hit. But there is no Double Break, and the longer you stay in Break, the more the game will rank up which means faster bullets and more revenge bullets (but I honestly cannot remember how aggressive the rank up is in Novice Boost; in Arcade Boost it is very aggressive). It is interesting because, once your gauge fills up again (while in Break), if it maxes, then the rank will go up a lot as well (and this is also tied to Break Rate for scoring).

Of course, ultimately, some argue that STG's are meant to be played more for score than distance. So sometimes, some mechanics, while they make survival easier, they make scoring harder.
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Lethe
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Re: Blue Wish Desire

Post by Lethe »

Faith wrote: Mon May 26, 2025 2:40 amSuper late reply, I know, but congrats on that score!! I assume it was No-Miss? Because lives left bonus in this game is super crazy (10,000,000 per extend)!
I don't remember, it's very likely it autoguarded a few times. I recall a main part of scoring was using your unfocused shot constantly to build hyper, pretty much never pressing the laser button, and milking hyper cancels on bosses by refusing to damage them while your hyper was active. There's a 146.8mil Original run on Restart Syndrome with a video if you're interested (I've not watched it).
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Re: Blue Wish Desire

Post by CStarFlare »

I'm a big fan of this game so I'll add something.

Original - Blue Desire
CStarFlare - 146,897,300 - ALL - On [v1.00]

Video here.

EDIT: Does anyone have a save file with the Gold ships unlocked? I'm certainly not going to do it but it would be interesting to play with them.
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Faith
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Re: Blue Wish Desire

Post by Faith »

Lethe wrote: Tue Jun 03, 2025 8:40 pmThere's a 146.8mil Original run on Restart Syndrome with a video if you're interested (I've not watched it).
Always forget about that site @_@"... thank you for reminding me, will have to see it!~
CStarFlare wrote: Wed Jun 04, 2025 6:06 pmVideo here.
Unfortunate that replay is desync, that is a very good score!

But interesting that it desync so late. For me on Hell difficulty all my replay desync by Stage 4. Very annoying @_@"...
CStarFlare wrote: Wed Jun 04, 2025 6:06 pmEDIT: Does anyone have a save file with the Gold ships unlocked? I'm certainly not going to do it but it would be interesting to play with them.
I can check in a few days. Should still have my data on another system. I have Gold Ship unlocked for all 5 characters. But, with how good you score in Original, I don't think it should be a big problem for you to get it. Accel is easier than Hell. And Hell while hard, the routing is similar to Original, just with tighter bullet patterns. So in that sense, still quite a familiar experience.
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Re: Blue Wish Desire

Post by CStarFlare »

Faith wrote: Thu Jun 05, 2025 1:40 am
Lethe wrote: Tue Jun 03, 2025 8:40 pmThere's a 146.8mil Original run on Restart Syndrome with a video if you're interested (I've not watched it).
Always forget about that site @_@"... thank you for reminding me, will have to see it!~
At this point, T.N's replay is the gold standard to watch!

https://www.youtube.com/watch?v=1lqJnD_UA2c

I forgot my replay desyncs - I guess that's why I have it unlisted. Sigh.
I can check in a few days. Should still have my data on another system. I have Gold Ship unlocked for all 5 characters. But, with how good you score in Original, I don't think it should be a big problem for you to get it. Accel is easier than Hell. And Hell while hard, the routing is similar to Original, just with tighter bullet patterns. So in that sense, still quite a familiar experience.
It's more about trying to avoid playing the game 20 times just to grind unlocks haha. I appreciate you checking when you have a chance :)
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CyberAngel
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Re: Blue Wish Desire

Post by CyberAngel »

Managed to do the final run needed to unlock Eve, but it scored slightly less so whatever.

Heaven - Eve
CyberAngel - 99,245,750 - ALL - On [v1.01]

Original - Eve
CyberAngel - 48,443,550 - ALL - On [v1.01]
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Faith
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Re: Blue Wish Desire

Post by Faith »

CyberAngel wrote: Mon Jun 09, 2025 11:34 pm Managed to do the final run needed to unlock Eve, but it scored slightly less so whatever.

Heaven - Eve
CyberAngel - 99,245,750 - ALL - On [v1.01]

Original - Eve
CyberAngel - 48,443,550 - ALL - On [v1.01]
Congrats!! Eve is an... interesting character.

Here is a small tip: Eve does not have a traditional bomba like the other characters, instead, bomba just makes your main shot go super-brrr and very powerful.

And I noticed this has an interesting mechanic; because Eve's bomba is counted as main shot, it causes the hyper gauge to refill mega fast.

So I found it actually a viable strategy to bomba-hyper-bomba-hyper spam bosses (especially last boss) when using Eve.

But my main problem with Eve is the wide shot can be very weak and hard to predict the aim.
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CyberAngel
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Re: Blue Wish Desire

Post by CyberAngel »

Got curious and timed how quickly you get burst at the start of the final boss. Here are the results, format is - seconds:frames (total frames):

Desire wide - 9:56 (596)
Desire focus - 24:52 (1492)
Twinkle wide - 12:31 (751)
Twinkle focus - 33:35 (2015)
Viper wide - 16:44 (1004)
Viper focus - 20:07 (1207)
Despair wide - 20:01 (1201)
Despair focus - 9:55 (595)
Eve wide - 12:31 (751)
Eve focus - 14:18 (858)

Unfocused shot does tend to be better for that, significantly so for some ships, and it's understandably reversed for Despair. The wide spreads are clear leaders thanks to all shots pretty much always hitting the boss in this case, they can be slower on others.

Then I decided to time how quickly you get burst with using one bomb:

Desire wide - 8:22 (502, 84.23%)
Desire focus - 20:47 (1247, 83.58%)
Twinkle wide - 10:24 (624, 83.09%)
Twinkle focus - 28:10 (1690, 83.87%)
Viper wide - 14:02 (842, 83.86%)
Viper focus - 16:51 (1011, 83.76%)
Despair wide - 16:46 (1006, 83.76%)
Despair focus - 8:17 (497, 83.53%)
Eve wide - 7:10 (430, 57.26%)
Eve focus - 7:35 (455, 53.03%)

For most ships bombing doesn't interrupt the shot firing so it's actually a flat extra gain to the gauge (about 16%). Eve's does help significantly but it replaces the shot. And curiously the wide spreads end up not that far behind. Definitely an interesting thing to take into account.
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Faith
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Re: Blue Wish Desire

Post by Faith »

Wow thank you for looking into this much deeper than I have!!

By the way, how did you measure everything with the exact seconds and frame count too? Did you just video record everything and count?

Also... does Blue Wish Desire charge the hyper faster if you are in closer proximity of the enemy? I forgot. Crimzon Clover does that (break gauge charges much faster when point-blanking enemies).

I've been wanting to get back on Blue Wish Desire, but I've actually been playing more Eden's Aegis lately (by same developer) and it is also super a lot of fun, even if sometimes I think there are too many bullets haha. Hell difficulty on Eden's Aegis I feel is a bit harder than Blue Wish Desire because of the copious amount of revenge bullets.
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Re: Blue Wish Desire

Post by CyberAngel »

Faith wrote: Sun Jun 15, 2025 11:35 am By the way, how did you measure everything with the exact seconds and frame count too? Did you just video record everything and count?
Yes, I'm decent at using video editing software.
Faith wrote: Sun Jun 15, 2025 11:35 am Also... does Blue Wish Desire charge the hyper faster if you are in closer proximity of the enemy? I forgot. Crimzon Clover does that (break gauge charges much faster when point-blanking enemies).
Nope, but it's slower if any shots miss. For example, Desire wide takes about 14 seconds at the edge of the screen. Guess there's a certain growth rate per shot hit, and that's why spreads and Eve's bomb are so good and Twinkle's laser takes forever.
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Faith
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Re: Blue Wish Desire

Post by Faith »

CyberAngel wrote: Sun Jun 15, 2025 5:42 pmNope, but it's slower if any shots miss. For example, Desire wide takes about 14 seconds at the edge of the screen. Guess there's a certain growth rate per shot hit, and that's why spreads and Eve's bomb are so good and Twinkle's laser takes forever.
Ah yes that would explain it! Could have sworn with some ships hyper charged slower when further away especially when there's just one big enemy but shots can still miss and go out of screen. Definitely things to keep into account with routing once I get back into the game and try to reach TLB criteria. Again, thank you for the contributions in this thread! Hope all of it is useful for anyone else who discovers this game. Really can't wait for Eden's Eclipse to release as well! Don't think we will see another Blue Wish anytime soon @_@"...
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