RQ: Mushihimesama arc patterns

For posting and requesting strategic gameplay tips on shmups!
Post Reply
Greg1000
Posts: 8
Joined: Sat Jan 25, 2025 4:52 pm

RQ: Mushihimesama arc patterns

Post by Greg1000 »

I am having a lot of trouble dealing with whole screen arc bullet patterns in original mode, particularly stage 3, but also overall. I can deal with most things in this game except these, they fill the whole screen with fast single row 10-25ish degree angle bullets. I can't visually tell where to place myself, because these are too fast. In maniac these patterns often become rows of bullets which is actually easier to evaluate their trajectory.

Any tips for this? I am thinking the only way to deal with this is placing yourself based on the previous bullet pattern, but that's not exactly reliable especially with the choppiness.
User avatar
The_Fix
Posts: 52
Joined: Thu Sep 07, 2023 6:33 pm
Location: Alberta, Canada
Contact:

Re: RQ: Mushihimesama arc patterns

Post by The_Fix »

Isn't this also you? viewtopic.php?t=75410

Do you think it's wise to try to beat BR and Mushi at the same time? The goal is total playtime, and applied training and focus! Jumping around from game to game will not get you the results you are looking for. Nothing you read will cover time in the hot seat!

I wrote this a while back, but it fits:

I’m seeing buying being used a lot as an excuse, you need to finish your vegetables, you can’t run off every time a new shinny game is released. If nothing else the 1cc journey teaches you discipline, and it’s all about discipline. We need more discipline! It’s good for you! If you’re new here, try it. Honestly, sit down and really TRY to beat Assault Shell. You can do it, and it’ll feel so good. You need to show your love by finishing what you started. Just because there’s more games than ever everyday, doesn’t give you a pass on playing poorly, you owe yourself better than that. Finish your vegetables.

But know when those vegetables are rotten! I see way too many new players, new people on the path. They are playing games they don’t like, sometimes in a effort to please people, sometimes because they don’t know any better, they don’t know what is out there and what they want. Can’t blame them, and I’m going to try to help you. Don’t play games you don’t feel good playing. You need no reason, you owe no game your time. If stage one is over and you’re not having fun, don’t play this game. How are you going to clear if playing just the first level is like eating glass? If you’re not getting hyped after beating each boss for the first time, don’t play this game. Try not to get really hung up on what is established “good” in the genre. I like Garegga too, but I don’t recommend it to many. Ketsui is a fine game, but not for your first one. “Best of” and “Top 10” lists can get you into a lot of trouble. I think it’s best you try to follow a curator or user that writes reviews that you agree with. They’ll be a better guide than most for you. Watch out for people than only have good things to say, you can’t trust that. Leaving a negative review doesn’t always feel great, but sometimes its necessary.


Good luck man, and remember, focus!
The Tao of Danmaku! The Blue Revolver DA Guide! Danmaku Unlimited 2, my first work Steam Profile!
"...it's good to memorialise one's exploits for the communitah." - BIL I will, BIL, I will.
User avatar
Lethe
Posts: 443
Joined: Tue Mar 03, 2020 9:49 am

Re: RQ: Mushihimesama arc patterns

Post by Lethe »

You should be looking at the origin point of the bullets first to get as much advance warning as you can, and using your shot/option lasers to judge how much you need to move. Most of the gaps in Original are intentionally wide enough to make this viable. The principle is taking note of any relevant bullets ASAP - generalizations of trajectory, speed, firing interval. The more rapidly you can do this for everything that appears on the screen, the more quickly you can make a mental list of what's going to need your close attention and when; unlike in Maniac, that attention should only be for a moment. Waiting for the bullets to arrive - unless you know it's a safespot and nothing else will interfere - is almost always a bad idea.

Also due to Mushi's (DOGSHIT) controls, I would recommend being deliberate and consistent about when to switch to slow movement. Most of Original can be played just fine in fast mode, even with S-Power.
Greg1000
Posts: 8
Joined: Sat Jan 25, 2025 4:52 pm

Re: RQ: Mushihimesama arc patterns

Post by Greg1000 »

What's so bad about the controls? I play S-Power because I find the other types movement too slow, I also prefer to kill enemies asap, focus shot I use for bosses and dangerous enemies like the big bettles in stage 5.
The_Fix wrote: Fri Feb 28, 2025 2:19 am Isn't this also you? viewtopic.php?t=75410
Yeah I switched after completing my Hyper 1CC because I put a good amount of hours to get it and didn't want to get fed up with the game which I like very much. I'll have to learn completely new routes for parallel mode anyways.
User avatar
The_Fix
Posts: 52
Joined: Thu Sep 07, 2023 6:33 pm
Location: Alberta, Canada
Contact:

Re: RQ: Mushihimesama arc patterns

Post by The_Fix »

Greg1000 wrote: Sat Mar 01, 2025 3:26 pm Yeah I switched after completing my Hyper 1CC
Awesome, never mind me then. Nice to see someone clearing and not just running off.
Greg1000 wrote: Sat Mar 01, 2025 3:26 pm I'll have to learn completely new routes for parallel mode anyways.
Ah yes, the grand problem of BR. Nice to find someone that agrees.

Good luck man, I mean that. o7
The Tao of Danmaku! The Blue Revolver DA Guide! Danmaku Unlimited 2, my first work Steam Profile!
"...it's good to memorialise one's exploits for the communitah." - BIL I will, BIL, I will.
User avatar
brokenhalo
Posts: 1404
Joined: Wed Mar 26, 2008 4:11 am
Location: philly suburbs

Re: RQ: Mushihimesama arc patterns

Post by brokenhalo »

Link is to a high scoring 1cc and starts on stage 3. Can you give timestamps for parts you're having trouble with?

https://www.youtube.com/watch?v=aUcv4G4g9T4&t=338s
Greg1000
Posts: 8
Joined: Sat Jan 25, 2025 4:52 pm

Re: RQ: Mushihimesama arc patterns

Post by Greg1000 »

brokenhalo wrote: Sat Mar 01, 2025 8:55 pm Link is to a high scoring 1cc and starts on stage 3. Can you give timestamps for parts you're having trouble with?
Hard to compare because the run is good and bullets are cancelled early but for example the 4 bullet arcs at 7:36
https://youtu.be/aUcv4G4g9T4?si=Q1kpjIXCOyAU0ZmR&t=456

Or those at 10:00
https://youtu.be/aUcv4G4g9T4?si=HlSNB6KomracMe4M&t=600

Or the scorpion mini-boss in stage 2
https://youtu.be/aUcv4G4g9T4?si=6R9tl6vJQqH793Fd&t=196

My eyes get confused with these, I can get out unscathed sometimes by pure intuition, but it's kind of a crapshoot. By the way I notice there's not a lot of slowdowns in that run, is it because it's a replay?
User avatar
brokenhalo
Posts: 1404
Joined: Wed Mar 26, 2008 4:11 am
Location: philly suburbs

Re: RQ: Mushihimesama arc patterns

Post by brokenhalo »

Greg1000 wrote: Sun Mar 02, 2025 5:44 pm
brokenhalo wrote: Sat Mar 01, 2025 8:55 pm Link is to a high scoring 1cc and starts on stage 3. Can you give timestamps for parts you're having trouble with?
Hard to compare because the run is good and bullets are cancelled early but for example the 4 bullet arcs at 7:36
https://youtu.be/aUcv4G4g9T4?si=Q1kpjIXCOyAU0ZmR&t=456

Or those at 10:00
https://youtu.be/aUcv4G4g9T4?si=HlSNB6KomracMe4M&t=600

Or the scorpion mini-boss in stage 2
https://youtu.be/aUcv4G4g9T4?si=6R9tl6vJQqH793Fd&t=196

My eyes get confused with these, I can get out unscathed sometimes by pure intuition, but it's kind of a crapshoot. By the way I notice there's not a lot of slowdowns in that run, is it because it's a replay?
Been awhile since I played, but 2 pieces of advice. A lot of those "bullet arc patterns" are set-up so that each wave is centered on you and one shot from the pattern is aimed directly at your hitbox, so it can be as easy as "microtap, wait for arc 1 to pass, microtap, wait for arc 2 to pass, etc". The other piece of advice is just to practice- save stating a section and replaying it for 10-15 minutes each day for a week can really help rewire your brain to a particular pattern and make it easier to read on the fly. The stage 2 miniboss is definitely one of those "practice it and the twitch dodging will become second nature" patterns- and the bomb for the quick kill is highly recommended.

Also, the slowdown in that video is consistant with the pcb and console ports. Are you playing on MAME?
Greg1000
Posts: 8
Joined: Sat Jan 25, 2025 4:52 pm

Re: RQ: Mushihimesama arc patterns

Post by Greg1000 »

Playing on steam, I understand the slowdown is intentional, but it's not smooth it's jerky. Kind of made me cool down on the game really, can't stand playing anything less than stable 60fps, I've been gaming since the NES I've paid my dues with bad performance.

Even just starting the game takes like 5minutes, something's wrong with the port.
Post Reply