To me, one of the best uses of the second screen was Resident Evil 1! Having the map displayed permanently was the best thing ever.tacoguy64 wrote: ↑Sun Jul 28, 2024 5:21 amI wont go into a thorough review of both ZX games but I thought both games were again great in fundamental run/jump/shoot/slash gameplay, excellent in music, a step back in story, and mixed in the more metroid-vania approach they took this time around. ZXA improved upon its predecessors metroidvania design since you did get more transformation/abilities to explore with and a much better map layout than in ZX. They do repeat some of the same blunders they did in the Zero series when it came to the story like not being able to skip cut scenes. Though I dont remember if you can skip them after a first play through. Like it or not, ever since the X series, the story in these games have become more prominent, but that should not excuse them not being able to skip cut scenes and dialog. Overall I do recommend that fans of both X series and Zero series to give them a try, if any of what i said sounds appealing. The Zero/ZX legacy collection did a good job implementing the 2nd screen but it will never be as intuitive as playing it on the DS.
Mega Man Miscellanies
Re: Mega Man Miscellanies
Kacho...ON!
Re: Mega Man Miscellanies
I remember when I learned Cubit Foxtar is a boy. That one threw me for a loop. But it's in line with kitsune lore so I'm about it.
Re: Mega Man Miscellanies
Some games the feature was gimmicky, but for some i thought it was great. Zelda remakes on 3DS also made great use of that 2nd screen as well.Arino wrote: ↑Sun Jul 28, 2024 4:24 pmTo me, one of the best uses of the second screen was Resident Evil 1! Having the map displayed permanently was the best thing ever.tacoguy64 wrote: ↑Sun Jul 28, 2024 5:21 amI wont go into a thorough review of both ZX games but I thought both games were again great in fundamental run/jump/shoot/slash gameplay, excellent in music, a step back in story, and mixed in the more metroid-vania approach they took this time around. ZXA improved upon its predecessors metroidvania design since you did get more transformation/abilities to explore with and a much better map layout than in ZX. They do repeat some of the same blunders they did in the Zero series when it came to the story like not being able to skip cut scenes. Though I dont remember if you can skip them after a first play through. Like it or not, ever since the X series, the story in these games have become more prominent, but that should not excuse them not being able to skip cut scenes and dialog. Overall I do recommend that fans of both X series and Zero series to give them a try, if any of what i said sounds appealing. The Zero/ZX legacy collection did a good job implementing the 2nd screen but it will never be as intuitive as playing it on the DS.
Re: Mega Man Miscellanies
I just learned of Beastroid.
Just... why...
Just... why...
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
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Mortificator
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Re: Mega Man Miscellanies
An older post, but I haven't clicked on the thread in a while and this is where it brought me, so...
Zero is DEAD at the end of X5.
Zero gets brought back in X6, and in his ending to that game, seals himself away.
And Zero 1 starts with Ciel finding Zero sealed away.
It's true that Inafune didn't think of funding another X game after 5, but when the Platinum guy did, and then it got made and released, Zero 1's plot was adjusted to make it a direct pick up from X6.
(Which then got overcomplicated by later X games and later MMZ games inserting more stuff Zero did in between, but still, it's Zero doing stuff. Not being dead.)
RegalSin wrote:You can't even drive across the country Naked anymore
Re: Mega Man Miscellanies
I think there are laws against caring about Mega Man lore
Re: Mega Man Miscellanies
I wonder if Capcom just wanted to keep the X series going regardless of whatever was going on with Zero, like an alternate timeline or something. But then ZX Advent happened, and now I'm not sure what to believe.
I rescind my previous comment about X3. I submit the excuse that I was being influenced by internet hate for it, despite my claim otherwise. Speedrunners have sold me on that game. This is the same trap that destroyed Birth by Sleep, yes, but I cannot deny that X3 is a very cool speedgame.
I made the mistake of skiming this thread. I'm getting very tired of Inti hate. Inti hate in general, but especially for Mega Man 10. Although there are some very good games in this series (4, 8, 11, etc), 10 is the absolute peak of classic Mega Man design, whether you consider fangames or not. At this point, anyone trying to claim otherwise is suspicious. In particular, anyone trying to put the "fangame" label on anything Inti makes (I have seen way too much of this) should really just stop talking about video games forever.
I rescind my previous comment about X3. I submit the excuse that I was being influenced by internet hate for it, despite my claim otherwise. Speedrunners have sold me on that game. This is the same trap that destroyed Birth by Sleep, yes, but I cannot deny that X3 is a very cool speedgame.
I made the mistake of skiming this thread. I'm getting very tired of Inti hate. Inti hate in general, but especially for Mega Man 10. Although there are some very good games in this series (4, 8, 11, etc), 10 is the absolute peak of classic Mega Man design, whether you consider fangames or not. At this point, anyone trying to claim otherwise is suspicious. In particular, anyone trying to put the "fangame" label on anything Inti makes (I have seen way too much of this) should really just stop talking about video games forever.
Rage Pro, Rage Fury, Rage MAXX!
Re: Mega Man Miscellanies
I never got why people always said X 3 was bad. That was the first one I played when I finally got a hold of emulators. Loved it. I think it's my most played Mega Man after 9.
It's definitely got it's issues. Certain collection requirements are obtuse and Zero's playable debut was less than favorable. It's also a bit janky with some of the more cheesable bosses in at least among the SNES trilogy for a series where cheesing bosses is already the point. But being able to do it with the buster is kind of over the top. But it was only 2 or 3 bosses anyway. At the same time, I used to hear that it's *too* difficult which I also don't get. Was definitely easier than 2.
I similarly think Mega Man & Bass gets dunked on too hard. I thought that game was sick.
(People hate Mega Man 10???)
It's definitely got it's issues. Certain collection requirements are obtuse and Zero's playable debut was less than favorable. It's also a bit janky with some of the more cheesable bosses in at least among the SNES trilogy for a series where cheesing bosses is already the point. But being able to do it with the buster is kind of over the top. But it was only 2 or 3 bosses anyway. At the same time, I used to hear that it's *too* difficult which I also don't get. Was definitely easier than 2.
I similarly think Mega Man & Bass gets dunked on too hard. I thought that game was sick.
(People hate Mega Man 10???)
Re: Mega Man Miscellanies
MM&B is really good at filtering people.
10 has a long and sad history of being seen as a "lesser" 9, when it's really the other way around. There are some nasty posts in this thread which go further, treating 10 like it's the bane of all that is good.
10 has a long and sad history of being seen as a "lesser" 9, when it's really the other way around. There are some nasty posts in this thread which go further, treating 10 like it's the bane of all that is good.
Rage Pro, Rage Fury, Rage MAXX!
Re: Mega Man Miscellanies
I think I said in the past that MM6 and MM10 are two of my favorite classic mega mans, along with mega man V gb. MM10 has always been a really fun one for me. The different level gimmicks were enjoyable and I like the three playable characters. Regardless what kind of classic MM gameplay you enjoy, there is a character for you. Protoman is there for the post-MM3 crowd, with charge shot and slide. Mega has your back if you think MM2 was the peak and you don't want to slide or hold the charge button. Bass is closer to a MMX character.
The perception of MM10 as lesser may be a result of adding an "easy" difficulty. Or it could be fatigue with classic MM game design setting in. Or just a taste thing, I dunno. I personally like MM10 more than MM9 but I'm not going to argue taste.
The perception of MM10 as lesser may be a result of adding an "easy" difficulty. Or it could be fatigue with classic MM game design setting in. Or just a taste thing, I dunno. I personally like MM10 more than MM9 but I'm not going to argue taste.
Re: Mega Man Miscellanies
6 was my favorite until 9 came out. But honestly, I just like every classic Mega Man. I was surprised how much fun 11 was. Only thing I didn't like about it was the audio. The music and sfx just don't do anything for me. But the game was delightful.
2 I think is a bit overrated. I prefer to play 3-11. But I still like all of them. When it comes to the "main" 2D Mega Man games the only stuff I really don't like are the latter half of the X games.
I actually can't really be surprised people dunk on 10. I've heard for so many years people saying Mega Man is bad after 2 and that's the most ridiculous shit I've ever heard about the series. 8 especially got a lot of flak.
I remember watching AntDude talk about how bad Mega Man and Bass was as he shows himself being absolutely garbage at the points he claimed were bad level design.
2 I think is a bit overrated. I prefer to play 3-11. But I still like all of them. When it comes to the "main" 2D Mega Man games the only stuff I really don't like are the latter half of the X games.
I actually can't really be surprised people dunk on 10. I've heard for so many years people saying Mega Man is bad after 2 and that's the most ridiculous shit I've ever heard about the series. 8 especially got a lot of flak.
I remember watching AntDude talk about how bad Mega Man and Bass was as he shows himself being absolutely garbage at the points he claimed were bad level design.
Re: Mega Man Miscellanies
To be fair to him, I'd absolutely hate Mega Man and Bass too because I'm a scrub. I didn't enjoy MM8 with the jump jump, slide slide and constant stage gimmicks that would show up once and then never again.
Re: Mega Man Miscellanies
MM&B was neat for making Bass playable, I'll give it that much. Probably ought to take another look considering that I last played it on GBA, which I can't imagine is the best version - mostly remember it for some nasty platforming.
* Initial teenage THE FEEEEEELS playthrough notwithstanding. Franchise might as well end at 2 now I'm emotionally dead!
Seems like a safe Occam's Razor bet to me. Always had the impression that the fanbase cared much, much more about the lore than any writer or producer at Capcom.
Wait, what? I thought Osaka Team did a fine job of that all by themselves*Despatche wrote: ↑Fri Nov 15, 2024 4:21 pm I rescind my previous comment about X3. I submit the excuse that I was being influenced by internet hate for it, despite my claim otherwise. Speedrunners have sold me on that game. This is the same trap that destroyed Birth by Sleep, yes, but I cannot deny that X3 is a very cool speedgame.
* Initial teenage THE FEEEEEELS playthrough notwithstanding. Franchise might as well end at 2 now I'm emotionally dead!
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To Far Away Times
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Re: Mega Man Miscellanies
Rockman and Forte is one of my favorite Mega man games. I love that game. There's only a few Mega man games I'd put above it.
The visuals and animation in that game are fucking wild for an Super Famicom game. I have no idea why Capcom was making Super Famicom games all the way into 1998 but I'll take it.
The visuals and animation in that game are fucking wild for an Super Famicom game. I have no idea why Capcom was making Super Famicom games all the way into 1998 but I'll take it.
Re: Mega Man Miscellanies
I think they just made it for fun, like with the SFC port of Street Fighter Zero 2. Inafune said something along the lines of wanting to make something for Rockman fans who only had a SFC, but there was no money in that. I doubt we'll ever see real sales data for either game at this point... it's got to be dire numbers.
Rage Pro, Rage Fury, Rage MAXX!
let there be dr right man
Yeah. And then free faith sets in, a deep revering for the robotic bomber who fights for everlasting peace. Let the redundant background details be told from junk mountains!
10 is probably the number I mostly come back to. I dare not claim arguments for a supposed superiority. There are scarcely three peeps to find who would agree what's best in life, from the posting of this topic alone.
THE ETERNAL QUESTION: HOW MANY BOY ROBOTS CAN SIT ON AN E-TANK, AND WHAT IN WILY CONSTITUTES A 'G00D' MM GAME? BE THOROUGH, PLEASE!!
I don't need best, I need engagement. And just today I cleared 10's Challenge of Weapons Archive N (for Normaaal) with only Buster and No DMG, and gots the gold crown for busting the 3 rooms with 3 tagging bosses. Slash Man sucks so bad, on every level. How Napalm first drops bombs, then jumps is a fave. I just feel that game has much to give. 3 player characters, and the Hard Mode, for which I find myself still inept in playing proper. Bosses gain a special attack, and I get messed up. Pump it, Man! Eventually I will tackle that, to unlock more Challenges, even have to play Easy to gets all. I'll do it! Definitely not a heckler on this one.
Whateven mean, though?!