Mega Man Miscellanies

Anything from run & guns to modern RPGs, what else do you play?
User avatar
Arino
Banned User
Posts: 523
Joined: Sun Sep 21, 2014 2:30 am
Location: GameCenter CX

Re: Mega Man Miscellanies

Post by Arino »

tacoguy64 wrote: Sun Jul 28, 2024 5:21 am
Arino wrote: Thu Jul 25, 2024 7:09 am Oh right I still haven't played the two DS games yet either.

All I remember from Zero 1 & 2 (I guess it was Zero 1) is that I was ridiculously OP near the end. More OP than in any other Rockman game.
I wont go into a thorough review of both ZX games but I thought both games were again great in fundamental run/jump/shoot/slash gameplay, excellent in music, a step back in story, and mixed in the more metroid-vania approach they took this time around. ZXA improved upon its predecessors metroidvania design since you did get more transformation/abilities to explore with and a much better map layout than in ZX. They do repeat some of the same blunders they did in the Zero series when it came to the story like not being able to skip cut scenes. Though I dont remember if you can skip them after a first play through. Like it or not, ever since the X series, the story in these games have become more prominent, but that should not excuse them not being able to skip cut scenes and dialog. Overall I do recommend that fans of both X series and Zero series to give them a try, if any of what i said sounds appealing. The Zero/ZX legacy collection did a good job implementing the 2nd screen but it will never be as intuitive as playing it on the DS.
To me, one of the best uses of the second screen was Resident Evil 1! Having the map displayed permanently was the best thing ever.
Kacho...ON!
User avatar
XoPachi
Posts: 1555
Joined: Thu May 03, 2012 8:01 pm

Re: Mega Man Miscellanies

Post by XoPachi »

I remember when I learned Cubit Foxtar is a boy. That one threw me for a loop. But it's in line with kitsune lore so I'm about it.
tacoguy64
Posts: 554
Joined: Tue Dec 30, 2014 12:42 am

Re: Mega Man Miscellanies

Post by tacoguy64 »

Arino wrote: Sun Jul 28, 2024 4:24 pm
tacoguy64 wrote: Sun Jul 28, 2024 5:21 am
Arino wrote: Thu Jul 25, 2024 7:09 am Oh right I still haven't played the two DS games yet either.

All I remember from Zero 1 & 2 (I guess it was Zero 1) is that I was ridiculously OP near the end. More OP than in any other Rockman game.
I wont go into a thorough review of both ZX games but I thought both games were again great in fundamental run/jump/shoot/slash gameplay, excellent in music, a step back in story, and mixed in the more metroid-vania approach they took this time around. ZXA improved upon its predecessors metroidvania design since you did get more transformation/abilities to explore with and a much better map layout than in ZX. They do repeat some of the same blunders they did in the Zero series when it came to the story like not being able to skip cut scenes. Though I dont remember if you can skip them after a first play through. Like it or not, ever since the X series, the story in these games have become more prominent, but that should not excuse them not being able to skip cut scenes and dialog. Overall I do recommend that fans of both X series and Zero series to give them a try, if any of what i said sounds appealing. The Zero/ZX legacy collection did a good job implementing the 2nd screen but it will never be as intuitive as playing it on the DS.
To me, one of the best uses of the second screen was Resident Evil 1! Having the map displayed permanently was the best thing ever.
Some games the feature was gimmicky, but for some i thought it was great. Zelda remakes on 3DS also made great use of that 2nd screen as well.
User avatar
ryu
Posts: 2074
Joined: Mon May 31, 2010 6:43 pm
Contact:

Re: Mega Man Miscellanies

Post by ryu »

I just learned of Beastroid.

Just... why...
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
User avatar
Mortificator
Posts: 2843
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Re: Mega Man Miscellanies

Post by Mortificator »

Sima Tuna wrote: Thu Jul 04, 2024 8:47 am It makes sense when you consider that X5 was supposed to be the end of the series. Which is why Mega Man Zero 1 took off from the ending of X5 and not X6.
An older post, but I haven't clicked on the thread in a while and this is where it brought me, so...

Zero is DEAD at the end of X5.

Zero gets brought back in X6, and in his ending to that game, seals himself away.

And Zero 1 starts with Ciel finding Zero sealed away.

It's true that Inafune didn't think of funding another X game after 5, but when the Platinum guy did, and then it got made and released, Zero 1's plot was adjusted to make it a direct pick up from X6.

(Which then got overcomplicated by later X games and later MMZ games inserting more stuff Zero did in between, but still, it's Zero doing stuff. Not being dead.)
RegalSin wrote:You can't even drive across the country Naked anymore
User avatar
Sumez
Posts: 8478
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Mega Man Miscellanies

Post by Sumez »

I think there are laws against caring about Mega Man lore
User avatar
Despatche
Posts: 4238
Joined: Thu Dec 02, 2010 11:05 pm

Re: Mega Man Miscellanies

Post by Despatche »

I wonder if Capcom just wanted to keep the X series going regardless of whatever was going on with Zero, like an alternate timeline or something. But then ZX Advent happened, and now I'm not sure what to believe.

I rescind my previous comment about X3. I submit the excuse that I was being influenced by internet hate for it, despite my claim otherwise. Speedrunners have sold me on that game. This is the same trap that destroyed Birth by Sleep, yes, but I cannot deny that X3 is a very cool speedgame.

I made the mistake of skiming this thread. I'm getting very tired of Inti hate. Inti hate in general, but especially for Mega Man 10. Although there are some very good games in this series (4, 8, 11, etc), 10 is the absolute peak of classic Mega Man design, whether you consider fangames or not. At this point, anyone trying to claim otherwise is suspicious. In particular, anyone trying to put the "fangame" label on anything Inti makes (I have seen way too much of this) should really just stop talking about video games forever.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
XoPachi
Posts: 1555
Joined: Thu May 03, 2012 8:01 pm

Re: Mega Man Miscellanies

Post by XoPachi »

I never got why people always said X 3 was bad. That was the first one I played when I finally got a hold of emulators. Loved it. I think it's my most played Mega Man after 9.

It's definitely got it's issues. Certain collection requirements are obtuse and Zero's playable debut was less than favorable. It's also a bit janky with some of the more cheesable bosses in at least among the SNES trilogy for a series where cheesing bosses is already the point. But being able to do it with the buster is kind of over the top. But it was only 2 or 3 bosses anyway. At the same time, I used to hear that it's *too* difficult which I also don't get. Was definitely easier than 2.

I similarly think Mega Man & Bass gets dunked on too hard. I thought that game was sick.
(People hate Mega Man 10???)
User avatar
Despatche
Posts: 4238
Joined: Thu Dec 02, 2010 11:05 pm

Re: Mega Man Miscellanies

Post by Despatche »

MM&B is really good at filtering people.

10 has a long and sad history of being seen as a "lesser" 9, when it's really the other way around. There are some nasty posts in this thread which go further, treating 10 like it's the bane of all that is good.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
Sima Tuna
Posts: 1904
Joined: Tue Sep 21, 2021 8:26 pm

Re: Mega Man Miscellanies

Post by Sima Tuna »

I think I said in the past that MM6 and MM10 are two of my favorite classic mega mans, along with mega man V gb. MM10 has always been a really fun one for me. The different level gimmicks were enjoyable and I like the three playable characters. Regardless what kind of classic MM gameplay you enjoy, there is a character for you. Protoman is there for the post-MM3 crowd, with charge shot and slide. Mega has your back if you think MM2 was the peak and you don't want to slide or hold the charge button. Bass is closer to a MMX character.

The perception of MM10 as lesser may be a result of adding an "easy" difficulty. Or it could be fatigue with classic MM game design setting in. Or just a taste thing, I dunno. I personally like MM10 more than MM9 but I'm not going to argue taste.
User avatar
XoPachi
Posts: 1555
Joined: Thu May 03, 2012 8:01 pm

Re: Mega Man Miscellanies

Post by XoPachi »

6 was my favorite until 9 came out. But honestly, I just like every classic Mega Man. I was surprised how much fun 11 was. Only thing I didn't like about it was the audio. The music and sfx just don't do anything for me. But the game was delightful.
2 I think is a bit overrated. I prefer to play 3-11. But I still like all of them. When it comes to the "main" 2D Mega Man games the only stuff I really don't like are the latter half of the X games.

I actually can't really be surprised people dunk on 10. I've heard for so many years people saying Mega Man is bad after 2 and that's the most ridiculous shit I've ever heard about the series. 8 especially got a lot of flak.
Despatche wrote: Fri Nov 15, 2024 5:40 pm MM&B is really good at filtering people.


I remember watching AntDude talk about how bad Mega Man and Bass was as he shows himself being absolutely garbage at the points he claimed were bad level design.
User avatar
Sima Tuna
Posts: 1904
Joined: Tue Sep 21, 2021 8:26 pm

Re: Mega Man Miscellanies

Post by Sima Tuna »

To be fair to him, I'd absolutely hate Mega Man and Bass too because I'm a scrub. I didn't enjoy MM8 with the jump jump, slide slide and constant stage gimmicks that would show up once and then never again.
User avatar
Lander
Posts: 1276
Joined: Tue Oct 18, 2022 11:15 pm
Location: Area 1 Mostly

Re: Mega Man Miscellanies

Post by Lander »

MM&B was neat for making Bass playable, I'll give it that much. Probably ought to take another look considering that I last played it on GBA, which I can't imagine is the best version - mostly remember it for some nasty platforming.

Despatche wrote: Fri Nov 15, 2024 4:21 pm I wonder if Capcom just wanted to keep [LAST SERIES] going regardless of whatever was going on with [NEXT SERIES], like an alternate timeline or something. But then [NEXT-ER SERIES] happened, and now I'm not sure what to believe.
Seems like a safe Occam's Razor bet to me. Always had the impression that the fanbase cared much, much more about the lore than any writer or producer at Capcom.
Despatche wrote: Fri Nov 15, 2024 4:21 pm I rescind my previous comment about X3. I submit the excuse that I was being influenced by internet hate for it, despite my claim otherwise. Speedrunners have sold me on that game. This is the same trap that destroyed Birth by Sleep, yes, but I cannot deny that X3 is a very cool speedgame.
Wait, what? I thought Osaka Team did a fine job of that all by themselves* :mrgreen:
* Initial teenage THE FEEEEEELS playthrough notwithstanding. Franchise might as well end at 2 now I'm emotionally dead!
User avatar
To Far Away Times
Posts: 1933
Joined: Tue Sep 11, 2012 12:42 am

Re: Mega Man Miscellanies

Post by To Far Away Times »

Rockman and Forte is one of my favorite Mega man games. I love that game. There's only a few Mega man games I'd put above it.

The visuals and animation in that game are fucking wild for an Super Famicom game. I have no idea why Capcom was making Super Famicom games all the way into 1998 but I'll take it.
User avatar
Despatche
Posts: 4238
Joined: Thu Dec 02, 2010 11:05 pm

Re: Mega Man Miscellanies

Post by Despatche »

I think they just made it for fun, like with the SFC port of Street Fighter Zero 2. Inafune said something along the lines of wanting to make something for Rockman fans who only had a SFC, but there was no money in that. I doubt we'll ever see real sales data for either game at this point... it's got to be dire numbers.
Rage Pro, Rage Fury, Rage MAXX!
User avatar
NYN
Posts: 608
Joined: Sun Apr 06, 2014 8:33 am
Location: Akedò

let there be dr right man

Post by NYN »

Sumez wrote: Thu Nov 14, 2024 9:25 am I think there are laws against caring about Mega Man lore
Yeah. And then free faith sets in, a deep revering for the robotic bomber who fights for everlasting peace. Let the redundant background details be told from junk mountains!

10 is probably the number I mostly come back to. I dare not claim arguments for a supposed superiority. There are scarcely three peeps to find who would agree what's best in life, from the posting of this topic alone.

THE ETERNAL QUESTION: HOW MANY BOY ROBOTS CAN SIT ON AN E-TANK, AND WHAT IN WILY CONSTITUTES A 'G00D' MM GAME? BE THOROUGH, PLEASE!!

I don't need best, I need engagement. And just today I cleared 10's Challenge of Weapons Archive N (for Normaaal) with only Buster and No DMG, and gots the gold crown for busting the 3 rooms with 3 tagging bosses. Slash Man sucks so bad, on every level. How Napalm first drops bombs, then jumps is a fave. I just feel that game has much to give. 3 player characters, and the Hard Mode, for which I find myself still inept in playing proper. Bosses gain a special attack, and I get messed up. Pump it, Man! Eventually I will tackle that, to unlock more Challenges, even have to play Easy to gets all. I'll do it! Definitely not a heckler on this one.
WhatImageeven mean, though?!
Post Reply