FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Anything from run & guns to modern RPGs, what else do you play?
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by BIL »

Image

BOOM! A bracing shot of Fighter's History Dynamite, from the ever-faithful purveyors of FTG love @ Fighter's Generation. :cool: (that's totally not The Old Mills thumping the cab after a 200th-loop Truxton miss :shock: :wink:)

Image

Final Fight (SFC)'s manful contribution to the august art of glass-punching.

Image

So that's where Jaleco stole their ingenious Soldam attract title from! :shock: Taito, ever-undersung innovators!

Image

Taito starting as they meant to go on with superbly characterful single-screen platformers. I can just imagine how irresistible this must've looked in person ca 1983! Surely a Namco influence at work with those lovable attract/intermission sequences.

Image

Ghost Babel (GBC) - masterly use of negative space and contrast! The whole intro is superbly-done, as is its wider presentation, but it's this particular image that always jumps out at me. Speaking of the red and black attack...

Image

Sweet Jesus! :shock: Tank Force's warfare tends towards the chibi-cute n' cuddly, but that Continue? sequence is stone-cold brutal. Image
xxx1993

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by xxx1993 »

I watch Project X Zone 2's opening every morning to start the day off. I even go the extra mile and sing the theme song that plays in the opening, "All the World's a Stage".

https://www.youtube.com/watch?v=W2t_edHk9PE
Last edited by xxx1993 on Sun Jan 22, 2023 3:08 am, edited 1 time in total.
Steven
Posts: 3997
Joined: Tue May 11, 2021 5:24 am
Location: Tokyo

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by Steven »

I think I just found the most terrifying character select screen in the history of video games: the international version of Snow Bros 2.

Thanks, Toaplan.
Spoiler
Image
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by BIL »

I've never quite understood whether that was in-house Toaplan, or some odd post-bankruptcy revenant, ala the Takumi-developed Kyuukyoku Tiger 2.

Either way: holy fuck. :shock: :lol: "With New Elves," more like "With Bath Salts."

EDIT: Oh, International. That usually explains it!
xxx1993

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by xxx1993 »

Speaking of Project X Zone, I also love the first game's opening, with its theme song sung by Yoko Takahashi of Neon Genesis Evangelion fame, not to mention it uses the freaking Dirty Harry gunshot sound for Mii Koryuji's Dragon Jewel rifle. Plus, that sound often makes me think of Lethal Enforcers.

https://www.youtube.com/watch?v=ohf8bZsTSSo
Steven
Posts: 3997
Joined: Tue May 11, 2021 5:24 am
Location: Tokyo

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by Steven »

BIL wrote:I've never quite understood whether that was in-house Toaplan, or some odd post-bankruptcy revenant, ala the Takumi-developed Kyuukyoku Tiger 2.

Either way: holy fuck. :shock: :lol: "With New Elves," more like "With Bath Salts."

EDIT: Oh, International. That usually explains it!
lol yeah, this was really quite something to see for the first time.

I honestly don't know much about the 90s Toaplan games other than Out Zone, Dogyuun!!, and V-V. and Snow Bros. 2 is in an especially weird place since it somehow released after Toaplan went bankrupt, so there is very little information on this game, at least that I can find. I'm also not sure what this Hanafram thing that is usually seen in conjunction with Snow Bros. 2 is, as this seems to be the only game that I can find related to whatever Hanafram is supposed to be, although at this point I'm pretty sure Hanafram is actually just Toaplan. I am going to try to find out who was responsible for this character select screen and demand an apology on behalf of humanity! Or something.
User avatar
Kino
Posts: 323
Joined: Thu Mar 06, 2014 3:36 pm
Location: PNW

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by Kino »

Steven wrote:I am going to try to find out who was responsible for this character select screen and demand an apology on behalf of humanity! Or something.
Might possibly be Nanpei Kaneko? He was the lead graphic artist on Fixeight and Knuckle Bash, had a very distinct "American pulp" inspired artstyle. Perusing some of his more recent works, I'd believe him to be the only Toaplanner with a mind twisted enough to produce that Snow Bros select screen. :lol:
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by BIL »

Haha, Knuckle Bash and Fixeight were exactly the games I thought of. :mrgreen: MAKE MAH DAY!

Such a charmingly off-model reading... Clint's original, icy-cool "Go ahead... make my day" versus a yelp of unbridled run/gun bloodlust! Image

EDIT1: Ohshi, those pieces are killer :o Some choice avatar materials there, ta Kino. :cool:

EDIT2: Aww shit -
xxx1993 wrote:Speaking of Project X Zone, I also love the first game's opening, with its theme song sung by Yoko Takahashi of Neon Genesis Evangelion fame, not to mention it uses the freaking Dirty Harry gunshot sound for Mii Koryuji's Dragon Jewel rifle. Plus, that sound often makes me think of Lethal Enforcers.

https://www.youtube.com/watch?v=ohf8bZsTSSo
Reflexive DIRTEH HARRY super teampost! Image Nicely done kid Image
xxx1993

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by xxx1993 »

BIL wrote:Haha, Knuckle Bash and Fixeight were exactly the games I thought of. :mrgreen: MAKE MAH DAY!

Such a charmingly off-model reading... Clint's original, icy-cool "Go ahead... make my day" versus a yelp of unbridled run/gun bloodlust! Image

EDIT1: Ohshi, those pieces are killer :o Some choice avatar materials there, ta Kino. :cool:

EDIT2: Aww shit -
xxx1993 wrote:Speaking of Project X Zone, I also love the first game's opening, with its theme song sung by Yoko Takahashi of Neon Genesis Evangelion fame, not to mention it uses the freaking Dirty Harry gunshot sound for Mii Koryuji's Dragon Jewel rifle. Plus, that sound often makes me think of Lethal Enforcers.

https://www.youtube.com/watch?v=ohf8bZsTSSo
Reflexive DIRTEH HARRY super teampost! Image Nicely done kid Image
You heard it, though, right? Makes the opening even more kickass.
Steven
Posts: 3997
Joined: Tue May 11, 2021 5:24 am
Location: Tokyo

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by Steven »

BIL, I have a present for you. This one is auditory and not visual, but it's definitely special.

https://youtu.be/c7Ppx-M4IoA
Spoiler
OUT RUUUUUUUUUuuuuuuuuuuUUUUHHHHHhHHHHHHhHHHHNNNNNNNnNNNNnnnnnnnnnnnnnnnNNNNNNNNNNN


WTF?!?
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by BIL »

That was so god-awful, it actually made me recommit to maintaining this thread. :lol:

Goddamn, though... just how profoundly born-lame does a man have to be, to even think of putting that disgusting garbage anywhere near beautiful breezy OutRun? Oof, Christ. Cheers for the archaeology, I occasionally dabble in the Euro PC stuff but I hit my limits pretty fast. :mrgreen:

I noticed Dead Connection's intro BGM syncs up pretty nicely with Metal Black's opening. :cool: I wonder if YACK and his fellow Zuntatas shared notes.

THEY FIGHT ON, KEEPING NEWALONE IN THEIR HEARTS Image Image

Image
User avatar
Sumez
Posts: 8740
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by Sumez »

Steven wrote: I honestly don't know much about the 90s Toaplan games other than Out Zone, Dogyuun!!, and V-V. and Snow Bros. 2 is in an especially weird place since it somehow released after Toaplan went bankrupt, so there is very little information on this game, at least that I can find. I'm also not sure what this Hanafram thing that is usually seen in conjunction with Snow Bros. 2 is, as this seems to be the only game that I can find related to whatever Hanafram is supposed to be, although at this point I'm pretty sure Hanafram is actually just Toaplan. I am going to try to find out who was responsible for this character select screen and demand an apology on behalf of humanity! Or something.
Snow Bros. 2 is weird to me in how beloved the first game is, to the point where outside of STG circles, it's arguably the most popular Toaplan game overall, and its sequel borderline unknown.
SB1 was an extremely widespread game, internationally, and I come across sales of both original PCBs and contemporary bootlegs all the time. Ports for the NES and MegaDrive are extremely coveted, and now there's even that recent port with "hi-res" graphics which again includes only the first game. More notably even, I'd say Snow Bros is also one of the most specifically "cloned" games out there, given how basically every single other arcade game that could be perceived as a Bubble Bobble-like, generally tend to derive much more directly from Snow Bros in terms of mechanics, scoring tricks and stage design. Be it Saboten Bombers, Zupapa, Nightmare in the Dark, the Tumble Pop trilogy and so on.

But I never see Snow Bros 2 anywhere, and I never see anyone talking about it. In fact, every time I see it brought up, it's for the meme qualities of that above character select screen.
I expect that it's a rare game, but it also doesn't seem to have been digged up by emulation enthusiasts either. Is it just a really bad sequel? Or is it just lacking the "We grew up playing this game aspect" from the original? From what I can tell, I always thought it looked like "more of the same", which should make for a decent enough game already.
Steven
Posts: 3997
Joined: Tue May 11, 2021 5:24 am
Location: Tokyo

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEO

Post by Steven »

BIL wrote:That was so god-awful, it actually made me recommit to maintaining this thread. :lol:

Goddamn, though... just how profoundly born-lame does a man have to be, to even think of putting that disgusting garbage anywhere near beautiful breezy OutRun? Oof, Christ. Cheers for the archaeology, I occasionally dabble in the Euro PC stuff but I hit my limits pretty fast. :mrgreen:
Yeah, U.S. Gold's Out Run attract mode is really weird. I do wonder what the fuck they were thinking when they made it. A giant cacophony of random orchestral noise followed by a demonic OUT RUUUHHHHHHHHHHNNNNNNNNN~! is not exactly what I think of when I think of this game. At least, it wasn't until I found this monstrosity a few years ago. I am surprised that I only remembered it now, but it's still terrifying in its own strange way.
Sumez wrote:
Steven wrote: I honestly don't know much about the 90s Toaplan games other than Out Zone, Dogyuun!!, and V-V. and Snow Bros. 2 is in an especially weird place since it somehow released after Toaplan went bankrupt, so there is very little information on this game, at least that I can find. I'm also not sure what this Hanafram thing that is usually seen in conjunction with Snow Bros. 2 is, as this seems to be the only game that I can find related to whatever Hanafram is supposed to be, although at this point I'm pretty sure Hanafram is actually just Toaplan. I am going to try to find out who was responsible for this character select screen and demand an apology on behalf of humanity! Or something.
Snow Bros. 2 is weird to me in how beloved the first game is, to the point where outside of STG circles, it's arguably the most popular Toaplan game overall, and its sequel borderline unknown.
SB1 was an extremely widespread game, internationally, and I come across sales of both original PCBs and contemporary bootlegs all the time. Ports for the NES and MegaDrive are extremely coveted, and now there's even that recent port with "hi-res" graphics which again includes only the first game. More notably even, I'd say Snow Bros is also one of the most specifically "cloned" games out there, given how basically every single other arcade game that could be perceived as a Bubble Bobble-like, generally tend to derive much more directly from Snow Bros in terms of mechanics, scoring tricks and stage design. Be it Saboten Bombers, Zupapa, Nightmare in the Dark, the Tumble Pop trilogy and so on.

But I never see Snow Bros 2 anywhere, and I never see anyone talking about it. In fact, every time I see it brought up, it's for the meme qualities of that above character select screen.
I expect that it's a rare game, but it also doesn't seem to have been digged up by emulation enthusiasts either. Is it just a really bad sequel? Or is it just lacking the "We grew up playing this game aspect" from the original? From what I can tell, I always thought it looked like "more of the same", which should make for a decent enough game already.
Interesting that you'd bring up Snow Bros now, as I have been playing that new Snow Bros Special on the Switch for the past few days. I kind of... like it now. Yeah, never thought I'd say that. I still think the graphics in this remake are hideous, but the gameplay is fine and can actually be kind of fun if you play with autofire... until you get to the new levels that are exclusive to the remake. Those are kind of not so great.

Snow Bros 2 is pretty much a straight upgrade over the original Snow Bros, mostly because you can go down through some platforms. Other than that, it's like you said: mostly more of the same, but that one upgrade completely changes how you play the game and I think it makes it better.

The Snow Bros 2 PCB is actually relatively cheap and easy to find here, and I actually see way more Snow Bros 2 PCBs than Snow Bros PCBs, but I think it is likely that the overseas Snow Bros 2 PCBs are comparatively rare. Toaplan's bankruptcy and the Japanese release of Snow Bros 2 happened more or less simultaneously, so it's possible that they got the Japanese PCBs out just fine but were only able to get a small number of them shipped overseas due to the bankruptcy.
User avatar
null1024
Posts: 3823
Joined: Sat Dec 15, 2007 8:52 pm
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Contact:

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by null1024 »

I've been thinking an awful lot about Alien Storm's intro.
It's a pretty normal, fairly okay attract sequence... but then you just see the logos from Shinobi, Altered Beast, and Golden Axe fly in before ALIEN STORM shows up and... really, it's like when a movie trailer is like "from the studio that brought you $POPULAR_MOVIE", except actually cool, and Sega is able to drop some mega-famous names there. :lol:
Just absolutely makes you want to play the game.

Also, I was going to post about Dead Connection but it definitely got mentioned already.
Taito was way too good at cool-ass openings. BIL's edit of the Metal Black opening there was way too cool. 8)
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Steven
Posts: 3997
Joined: Tue May 11, 2021 5:24 am
Location: Tokyo

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by Steven »

I've been thinking about name entry music recently. I think most people don't even bother listening to the name entry music, but all of the Kyuukyoku Tiger game overs this year resulted in me listening to Affection quite frequently and I noticed something: Affection is really really damn good. It's my favourite game over/name entry music in anything ever as of right now, and I always let it play in full whenever I game over.
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by BIL »

Image

Upon close examination, 1988 was a notably bad year to be a scrolling action waifu (`w´メ)

Image

Brass Balls Front And Center! Like Flipull and Soldam, Finest Hour lets you know exactly what time it is. :cool: Most definitely amongst their all-time coolest. Image

Image

Battle-frenzied Baraduke II ~ BAKUTOTSU KIJUTEI, starting as it means to proceed: harrowing. :shock: Image

Image

STUPID SEXY SHINOBI-KUN (`w´メ) Prompted by recent discussion in the ACA thread, I never noticed the XTREEM SHINOBI CONTENT of Ninja Gaiden's title logo! Definitely noticed dat butt doe! :o God damn, the attract sequence - and the entire game - absolutely bristles with fine-brush detailing. "HOTELL" lmao!
null1024 wrote: Tue Aug 01, 2023 5:53 amAlso, I was going to post about Dead Connection but it definitely got mentioned already.
Taito was way too good at cool-ass openings. BIL's edit of the Metal Black opening there was way too cool. 8)
Sankyuu! ^o^ They sync up so uncannily well - I almost wonder if YACK & co had some formula worked out? Both attracts are absolute classics, with iconic Engrish on top!
Steven wrote: Mon Oct 23, 2023 4:15 pm I've been thinking about name entry music recently. I think most people don't even bother listening to the name entry music, but all of the Kyuukyoku Tiger game overs this year resulted in me listening to Affection quite frequently and I noticed something: Affection is really really damn good. It's my favourite game over/name entry music in anything ever as of right now, and I always let it play in full whenever I game over.
Hell yeah, Name Entry / Continue / Game Over BGMs are my jam. :O A rich seam of concisely evocative BGM. Just off the top of my head, sticking to Namings only for now:
XTREEM QUALITY AHOY
"Greatest Knights" from Wolf Fang (AC) Gorgeous sendoff for bitterly hard-fought mecha warfare. The shimmering lead guitar, the brooding organ, the soldiering martial beat... like a lot of good HS tunes, it can sound either triumphal or elegiac, depending on how your run went. Image

"Sasurai no Samurai no Tomurai" from Saigo no Nindou (AC). "Wandering Samurai's Funeral," I believe? Darkly turbulent; always makes me visualise a lonely room by candlelight, and the haunted nightscape of stage 3. Since the PCE port lacks a score table, it lends an elegant foreboding to the start menu. Masahiko Ishida's IREM BGM is unfailingly first-rate.

Untitled from Argus no Senshi (AC) Lovely little harp concerto. Image A real marathon action/platformer, not especially long at ~30mins, but wickedly treacherous; this is a perfect cooldown. IIRC, you need either a high enough rank, or an ALL to hear it; there's at least one other BGM in less celebratory tone, though with the same pristine tone.

"Into The H.I." (Part 1) from Metal Black (AC) Elegiac closer from a famously eccentric post-apocalyptic OST. I'm especially fond of the subtle organ sound YACK coaxed from the hardware. The second part is IIRC reserved for ALLs; not bad, but crash and burn for the better tune. Image :lol:

"Name" from Darius Gaiden (AC) Sublimely chilled riff on the Visionnerz motif, from OGR's inimitable weirdpop masterwork. Bittersweet right down to its title, in the series' context of unending exile war.

"We Love The E.A.R.T.H." from Cho Ren Sha 68k (X68k) Amazingly soulful reedy warble! Loser Kashiwagi never disappoints.

"Bluescape" from Battle Garegga (AC) 90% on Namiki lifting this from somewhere else, but as always with his Garegga OST, it works too well to ever object. :mrgreen:

"Remember The Knights Of Legend" from Thunder Force IV (MD) Exceptionally cool and breezy TFII reprise; I love the crisp contrast of the clanking bass and those crystal-clear leads.

"Congratulation!" from Hyper Duel (AC) Like Gradius II's Naming BGM, this is just pure feelgood. I prefer the AC's ruggeder sound over the Saturn arrangement, but both are good. Hyakutaro Tsukumo had a legendary win streak with Tecno Soft's mid/late 90s works.

Untitled from Gradius II (AC) Unfettered joy; epitomises the good cheer of Gradius II & III's shared sound image. Motoaki Furukawa Image

Untitled from Super Contra (AC) Unlike most of this stomping OST, it's nothing too special - until near the end, busting out a slick arpeggio, an avalanching drum roll, and a siiick bass slap breakdown :O The crunchy tone is so good; I feel like sampling that bit for ringtones/alerts etc.

Untitled from Psyvariar 2 (AC) While I'm more fond of MU/Revision's soundtracks overall, Psyvariar 2 still has some great tunes, this being an exceptionally smooth send-off.
User avatar
orange808
Posts: 3645
Joined: Sat Aug 20, 2016 5:43 am

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by orange808 »

DJ Boy is in a category all by itself.
We apologise for the inconvenience
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

SASUKE, DEFEND BURGER TOWN (`w´メ)

Post by BIL »

Image

Surprise Attack by name, Surprise Attack by nature. Image

Image Image

The kind of imperious poise more commonly associated with final bosses. Fittingly, as when MAN CALLED RED COMET hops the crate and hits de BOOST, none may withstand!
orange808 wrote: Wed Jun 19, 2024 2:08 pm DJ Boy is in a category all by itself.
Absolute bubble-era madness, getting Wolfman in. Image I didn't even know they'd used the SeikimaTsu guy in Japan until recently.

Speaking of devil music!

Image

Aww sheeeit, NWOBHM ain't done just yet Image Master's gi says karateka, but his heart says SHINOBI Image

Image

I can believe the overseas versions dropped the puppet theme - just too classy for the XTREEM early 90s. But I'm quite amazed they did so without toning down all the dismemberments, beheadings, and all-around gashings. :shock: Goes from a whimsical puppetshow to an ultraviolent cartoon; ironically nearer the TMNT comics than the Konami games it's modeled on. That's arguably more Satan than the Japanese original!

NA does drop THE SATAN, though - bowdlerising him to "The Chaos." Booo! INT ver retains the Bible Belt n' Tipper-enraging goodness. The puppetshow-as-surrogate is an interesting conceit for ultra-rude gaming. I could've gone for something more themed after W.A.S.P. than their Sanctuary Music comrades Maiden. I PUP LIKE A BEAST Image
User avatar
Sima Tuna
Posts: 2075
Joined: Tue Sep 21, 2021 8:26 pm

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by Sima Tuna »

Metal Slug's attract screen is one of my favorites. SNK really knew what they were doing. In any arcade with a Metal Slug cab, all you can hear for many meters in all directions is, "AHHHGHHGH! AIEEEEE! BOOM BLAM BOOM AGHHHH! RATATATATAT! BOOM! AIIIIEEEEE!" The game is bright, colorful and beautiful. Really a sterling example of how to use a game's visuals and sound to advertise your product. Out of a dozen different cabs, the Metal Slug cab always stands out no matter where it's located.

https://www.youtube.com/watch?v=NzMraNfBAIA
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

THE KILLING GAME SHOW: SHIN SATSUJIN RETSUDEN

Post by BIL »

Sima Tuna wrote: Thu Aug 29, 2024 2:14 am Metal Slug's attract screen is one of my favorites. SNK really knew what they were doing. In any arcade with a Metal Slug cab, all you can hear for many meters in all directions is, "AHHHGHHGH! AIEEEEE! BOOM BLAM BOOM AGHHHH! RATATATATAT! BOOM! AIIIIEEEEE!" The game is bright, colorful and beautiful. Really a sterling example of how to use a game's visuals and sound to advertise your product. Out of a dozen different cabs, the Metal Slug cab always stands out no matter where it's located.

https://www.youtube.com/watch?v=NzMraNfBAIA
Will always remember my first winter in England, the cold itself not being too bad - more a damp clingy annoyance, compared to the burning dry grip of Chicago and Toronto - stumbling into a random chippy for directions to the station, and seeing Metal Slug running on a random cab in the corner. I'd never actually seen the game in motion before, just magazine stills accompanied by raves on its animation quality. Absolutely stunning, a real "Holy fuck, so that's what that's like!" moment. Didn't have time to play it, but I made a point to stop back the next day. In hindsight, this was a huge pull back to arcade/console gaming, my having drifted away to FPSs in the mid-90s.

As CPS noted earlier ITT, it helps that the playing is really damn good! I like it when an Attract Mode shows competent, useful play; not only is it helpful for beginners, it's also just a nice bit of polish from the designers. MS1 neutralises stage 5's gunwalls with fundamental zoning. Metal Slug X shows how to assail Shielders, piling in to beat their reach. Even Metal Slug 3's st2 mishaps have a point, demoing the devastating power and debilitating handicap of the new ZOMBI mode.
ATTACK FROM THEIR BLIND SPOTS (`w´メ)
Image
CONTACT IS ESSENTIAL (■`w´■)
Image
EXCUSE ME WTF RU DOIN (◎w◎;) Oh ok (`w´メ)
Image
Image

^ Nazca Slug: red in tooth, black in humour, tragic farce rampaging on Image

Now - whoa! :shock: It's the Image SHUMP FARM x TRVE CRIME Image crossover nobody expected - or wanted! It seems newly-convicted SUITCASE MURDERER Sarah Boone once appeared on "Nick Arcade." In a verdict to surprise only artless chumps, El Viento's attract mode looks a million buckaroonies to this day! :o

Image Image

So rad. Image WOLFTEAM's cutscenes always pop off the screen. Game's not bad either, honest! >;3 Good job dodging SANDA SUPIRITSU, Sarah! Tecno Soft's honour - AND Sega's - was preserved! Imagine the crowd's dismay at the barbaric porting of MD to SFC resolution. 3; Admittedly, its gallant new Cerberus BGM is fuckin bangin. Would take a while to get there though!

YAMI NO SHIGOTONIN KAGE OF THE NINJA: XTRA-chunky sprites, deep-dish parallax, barrelling momentum... ATTRACTO MODO fit for a cab. Image

Image

It's so good having these guys back. ;w;7 Image

Image
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: SASUKE, DEFEND BURGER TOWN (`w´メ)

Post by BrianC »

BIL wrote: Thu Aug 29, 2024 12:50 am I can believe the overseas versions dropped the puppet theme - just too classy for the XTREEM early 90s. But I'm quite amazed they did so without toning down all the dismemberments, beheadings, and all-around gashings. :shock: Goes from a whimsical puppetshow to an ultraviolent cartoon; ironically nearer the TMNT comics than the Konami games it's modeled on. That's arguably more Satan than the Japanese original!

NA does drop THE SATAN, though - bowdlerising him to "The Chaos." Booo! INT ver retains the Bible Belt n' Tipper-enraging goodness. The puppetshow-as-surrogate is an interesting conceit for ultra-rude gaming. I could've gone for something more themed after W.A.S.P. than their Sanctuary Music comrades Maiden. I PUP LIKE A BEAST Image
Interesting, maybe I was confused by the Taito collection using the international version, or the place where I played it actually imported the UK version (doesn't happen often, but I have seen a Twilight Zone with a UK coin slot (still set up to take quarters, though). I only remember "The Satan" rather than "The Evil One" or "The Chaos", but I definitely remember the violence when I first played the game and that's definitely in the US version.
jpd66
Posts: 21
Joined: Tue Jul 11, 2023 5:54 pm

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by jpd66 »

Perhaps a bit too obvious amongst STG aficionados, but how about the attract sequence for Armed Police Batrider? This thing oozes coolness and badassery in so many ways, I wouldn’t even know where to begin. Honestly surprised it hasn’t been mentioned yet.

https://m.youtube.com/watch?v=lODJklZ9_ ... dHJhY3Q%3D
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: ZERO COP: The Art & Spirit Of CLIMINAL TEAM

Post by BIL »

All of Raizing's STG canon belongs here, tbh. Lots to GIF. ;3 Started strong with Mahou and Souky, achieved mastery with Garegga, Daimahou, and especially Batwider.

Image Image Image

I love APB's continuity with Garegga and Bakraid - glorious parallax stacking - and its use of KOF-style blitz lineups. Also that ♫ ZERO COP header! Instant SYBER PUNK mystique. Image Image Not sure if 1944's was theirs or Capcom's side, but that one's a mahfuckin galvanizer too! Especially paired with those chest-thumping war drums and smouldering Hammond. Already mentioned, easily worth an encore.

Image
Spoiler
Image
User avatar
Stevens
Posts: 3867
Joined: Thu May 01, 2014 11:44 pm
Location: Brooklyn NY

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by Stevens »

I know we have a dick stock thread, but the blasts from that gun look like they are tit stock.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: FATAL ATTRACTOR: The Art & Spirit Of ATTRACT/TITLE/GAMEOVER

Post by BIL »

Stevens wrote: Thu Nov 21, 2024 2:14 pm I know we have a dick stock thread, but the blasts from that gun look like they are tit stock.
Perfect layup for BEGA'S BATTLE Image aka BEGA NO BOOBSLAZOR :shock:

Image
BEGA will not be contained by your puny MECHA D'S!
Image
TFW hit by GYNO BEAM 3;
Image
Young man, escape GYNO RADIATION at all costs! OwO
Image
Don't be jealous of tragic BEGA, toots! I'm sure yours are nice too! (■`w´■)
Image
Image Good job DECO! Image
Remember, agent: DICK STOCK STRIKES IN ANY CONDITION (■`w´■)
Image
Interesting bit of licensing, and DECO's early 80s Laserdisc days. Which featured none other than Beltscroll Godfather himself, Yoshihisa Kishimoto! You can see the Road Avenger car, and Thunder Storm heli, in the intros of Double Dragons I & II, respectively.
Spoiler
Image

Image
BEGA appears to be a conventional early 80s gallery STG, as opposed to those games' Dragon's Lair model. You are BEGA, a cyberdude with boob lazors! I dig the CYBER EYEPATCH he uses for the highest-scoring shots! :o

Quite a bit of curio here. Based on Shigeyuki Hayashi's TECKNOPOCALYPTIC anime film Genma Taisen. Localised in the West as Harmageddon. I'd very vaguely heard that last name, somewhere. Pretty happenin' death disco BGM, in the Attract; wish I could find a clean copy. Apparently Keith Emerson worked on its OST; not sure if that was just the localisation, though.
Post Reply