Hi,
I've myself a official Nintendo GCN RGB SCART cable which plastic connector housings look pretty beat up. I know it's me who mangled them up many years ago trying to get the damn thing open, but I can't for the life of me remember if I've tampered with the actual pins of the cable. The cable seems to work fine with a PAL GameCube as well as a Super Famicom despite the picture being overly bright on the latter. I know there's the old eviltim pinout of a cable floating around the net which constantly gets referenced, but it does not match with an official GCN cable and I've read other folks saying so too.
So I don't suppose anyone here too would have an unmolested official cable who might be kind enough to pop theirs open and take some pictures of the pins on both the SCART and multi AV ends so I might compare is mine modified?
Surely there's another weirdo who plays Ikaruga on a PAL GCN other than me...
Thanks.
GameCube RGB Cable pinout?
Re: GameCube RGB Cable pinout?
A word of warning, be *VERY* careful about mixing PAL/NTSC Nintendo cables, because the PAL SNES and Gamecube put 12 volts on the pin that NTSC consoles use for csync, so using the wrong NTSC cable on a PAL console will almost immediately fry whatever you plug it into. In your case, you were going the opposite direction (using a PAL cable on an NTSC console) and it wasn't a csync cable to begin with, so it's not a big deal, but it's territory you definitely don't want to mess with.
Re: GameCube RGB Cable pinout?
I have a GC Scart cable. Let me find it and take some pics of it.
Re: GameCube RGB Cable pinout?
You are correct! Thankfully I already knew of this differance so I've been very careful of mixing cables up and have labeled all my PAL and NTSC Nintendo cables so that hopefully I'll never make that mistake. Funny thing Nintendo decided to change the PAL and NTSC Multi AV port pinouts for their consoles across 3 whole generations.Guspaz wrote: ↑Mon Sep 30, 2024 4:09 am A word of warning, be *VERY* careful about mixing PAL/NTSC Nintendo cables, because the PAL SNES and Gamecube put 12 volts on the pin that NTSC consoles use for csync, so using the wrong NTSC cable on a PAL console will almost immediately fry whatever you plug it into. In your case, you were going the opposite direction (using a PAL cable on an NTSC console) and it wasn't a csync cable to begin with, so it's not a big deal, but it's territory you definitely don't want to mess with.
Thank you! Looking forward to it!
Re: GameCube RGB Cable pinout?
It's not just the pinout either, different components are required in the cables (like on the RGB lines) on different consoles depending on how much they cheaped out on that model. Even when the pinouts are similar, the signals are not equivalent.