I was only about young adulthood and i started working on the 'very first' indie game project for contribution work Crayware's Shmups DEV Studios, My project title unofficial Gradius fangame title 'Gunner Blade' is the named from my good idea meant Action-Shooting Helicopter Game, Side-scrolling horizonal shooting game, I've been using with the game engine classic Game Maker 8.0 Pro Engine creating the customized Gradius GM engine, With the basic game design and beginner skills experiment of the indie game.
The game features with the first appearance debuted character Fahsai and her partner (Miku and Teto Mesmerizer), Who were hearing and listening Mesmerizer catchy song from previous a few months ago, Graphics made with the retro aspect pixel art, black line unique details, art style ChannelCastStation (The animator creation from Vocaloid fandom), Main-player can choose with the three type of helicopter scenario go through Set Course 3 only via 10 scenes, Power-up items supplies, Weapons selection, Many enemies and bosses, Stage design will go difficult and tricky challenging, Fast-paced action pack and much more.
In-game development of prototype Gunner Blade, Work in progressing owner only for private, I've been working on the Gunner Blade stage design, Some faces with the adjustment graphics doesn't fit in the effects and functional, The alpha version will be public there at the Thanksgiving 2024.
If you wanna to see the Prototype Version footage here with the Gunner Blade Private Testing Game, I'll be posting with the new details and updates, Post the replying chat let you know about feeling with the new game design.
https://www.youtube.com/watch?v=4V5V5w5Elok
https://www.youtube.com/watch?v=PUxUC4ExjZ0
https://www.youtube.com/watch?v=x9kwzgrIb1s
WIP - Gunner Blade (Action-Shooting Helicopter Game)
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- Joined: Tue Sep 03, 2024 2:50 pm
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Sturmvogel Prime
- Posts: 925
- Joined: Sat Oct 11, 2008 4:23 am
- Location: Autobot City, Sugiura Base
Re: WIP - Gunner Blade (Action-Shooting Helicopter Game)
In terms of sprite design you got the idea, but judging by the size of the screen, it looks a little big making it an easy target.
Fan of Transformers, Shmups and Anime-styled Girls. You're teamed up with the right pilot!
Bringing you shmup and video game reviews with humorous criticism.
STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki
Bringing you shmup and video game reviews with humorous criticism.
STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki
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- Posts: 11
- Joined: Tue Sep 03, 2024 2:50 pm
Re: WIP - Gunner Blade (Action-Shooting Helicopter Game)
The enemy plane ship sprites is too big, It's easily target to enemy plane ship, I think the sprites size require to reducing plane smaller one, Art sketches and concept art design for enemy plane ship.Sturmvogel Prime wrote: ↑Mon Sep 09, 2024 8:52 pm In terms of sprite design you got the idea, but judging by the size of the screen, it looks a little big making it an easy target.
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Re: WIP - Gunner Blade (Action-Shooting Helicopter Game)
I reduced the enemy ship sprites of 'enemyship_mark1' forms of the prototype, The size one of the small than large, Admitted i take painting digital art on the production design stage.
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Re: WIP - Gunner Blade (Action-Shooting Helicopter Game)
Second enemy ship appears in the prototype, After the testing with the object functional can move floating down, Shoot the projectiles come out from the front on it, And then it flew away like booster.
Main-player doesn't have hitbox and it only hit the entire of helicopter instead and not yet been fully works object.
Took me about hours and minutes working on this project.
Here's another preview.
https://www.youtube.com/watch?v=K14XKcjFzWw
Main-player doesn't have hitbox and it only hit the entire of helicopter instead and not yet been fully works object.
Took me about hours and minutes working on this project.
Here's another preview.
https://www.youtube.com/watch?v=K14XKcjFzWw
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- Posts: 11
- Joined: Tue Sep 03, 2024 2:50 pm
Re: WIP - Gunner Blade (Action-Shooting Helicopter Game)
It's been about a short days spend few hours and minutes after the build size of enemy ship sprites, Many object have basic functional movement with firing projectiles, Does a large amount of enemy ship can make easily target sight, I think the enemy ship have a health system with damage range from the player-ship must be strong firepower, Many enemies been added and small red one booster can go faster, If the enemy ship loaded booster before goes away, Designed with the enemy ship path move and bullet firing part.
This weekdays worked on the game development period, Until i'll might have shorter break weekend about 2-days, Before i resuming back on tracks.
Here is the rest of the prototype testing footage here.
https://www.youtube.com/watch?v=A98w-ec95KM
https://www.youtube.com/watch?v=KFQ1_91j4jQ
https://www.youtube.com/watch?v=_yi3g6z4kM8
https://www.youtube.com/watch?v=i1zoCvP06IU
This weekdays worked on the game development period, Until i'll might have shorter break weekend about 2-days, Before i resuming back on tracks.
Here is the rest of the prototype testing footage here.
https://www.youtube.com/watch?v=A98w-ec95KM
https://www.youtube.com/watch?v=KFQ1_91j4jQ
https://www.youtube.com/watch?v=_yi3g6z4kM8
https://www.youtube.com/watch?v=i1zoCvP06IU
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- Posts: 11
- Joined: Tue Sep 03, 2024 2:50 pm
Re: WIP - Gunner Blade (Action-Shooting Helicopter Game)
It's been about few days and recently weeks, Since i attempting with the object functional does player get hit by a enemy bullet and respawning shield, Power-up meter system, Gameplay mechanism, But one of things that found out it was bugs and doesn't fit works for the object functional controller and power-up meter, A few minor bugs of game design, Doesn't work for the basic variants object, Until i'll tries to switching object movement and shifting code into the power-up meter or possibly given try that programming render gameplay mechanism.
It felt hard-time working here with the prototype build during the each weekdays and off from the quarters days, Here is the prototype footage and you will find that bugs and not working objects.
Let me know about suggestions how to do make work with object functional.
https://www.youtube.com/watch?v=QOv27EbmlXE
https://www.youtube.com/watch?v=Z4k3y53I30w
https://www.youtube.com/watch?v=NKWkI6MT8ZY
It felt hard-time working here with the prototype build during the each weekdays and off from the quarters days, Here is the prototype footage and you will find that bugs and not working objects.
Let me know about suggestions how to do make work with object functional.
https://www.youtube.com/watch?v=QOv27EbmlXE
https://www.youtube.com/watch?v=Z4k3y53I30w
https://www.youtube.com/watch?v=NKWkI6MT8ZY
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- Posts: 11
- Joined: Tue Sep 03, 2024 2:50 pm
Re: WIP - Gunner Blade (Action-Shooting Helicopter Game)
Short weekdays break update, Admitted away from the computer, Long tripping cycling day, And then this happened about last Friday that the internet connection went cut and off the signal was bitten by the squirrels, At least the internet is now recovery and backing up online, I've been resuming on the game-development today, Also there is still progressing with the scene, enemies ship design, adjustment reducing sprites, object functional, Debug mode contribution (Via owner and small team only) and much more.
Also i added the prototype music taken from the Deep Blue game for rest of the video here.
https://www.youtube.com/watch?v=XbPrgLSYM6g
Also i added the prototype music taken from the Deep Blue game for rest of the video here.
https://www.youtube.com/watch?v=XbPrgLSYM6g