Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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ASDR
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Sima Tuna wrote: Sun Sep 15, 2024 7:10 am I guess I'd have to play-compare a game at locked 60fps versus a locked 120fps to see if it really does improve the experience.
The biggest issue with 60FPS is the persistence blur on modern displays. Everything turns into a blurry mess as soon as you turn the camera or start scrolling. 120, 240, 480Hz etc. does a lot to close the gap with CRTs.


btw, something I didn't even think directly about until later regarding the PS5 Pro presentation was how much they showed really old games. Like The Last of Us 2. I would've really liked to see some new game build with PS5 Pro in mind, but yet again we seen souped up PS4 ports...
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Rastan78
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

Post by Rastan78 »

Seeing such an expensive iterative console upgrade makes me glad to have witnessed the era when true generational leaps were possible. I'm all for higher res and better frame rates, but the first time you saw the jump to 16 bit and played Super CV4 or the jump to 32 bit and saw FF7 or Mario 64 it was transformative. Performance was not the first thing that came to mind.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Rastan78 wrote: Wed Sep 18, 2024 2:56 pm Seeing such an expensive iterative console upgrade makes me glad to have witnessed the era when true generational leaps were possible. I'm all for higher res and better frame rates, but the first time you saw the jump to 16 bit and played Super CV4 or the jump to 32 bit and saw FF7 or Mario 64 it was transformative. Performance was not the first thing that came to mind.

Indeed. Coming from Starfox on SNES to Starfox 64 on N64 was incredible. Starfox 64 to Rogue Leader on the GCN was even more incredible. There has been a lot of progress since then, but the days of those 50x - 100x performance leaps were done once that 6th gen was launched, never to return again.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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True, holodeck-style VR could get there eventually. That would be an impressive jump up. Imagine an entire room that's VR instead of just a small space around your head.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Josh128 wrote: Wed Sep 18, 2024 4:23 pm Indeed. Coming from Starfox on SNES to Starfox 64 on N64 was incredible. Starfox 64 to Rogue Leader on the GCN was even more incredible. There has been a lot of progress since then, but the days of those 50x - 100x performance leaps were done once that 6th gen was launched, never to return again.
In the 90s in ~9 years id Software went from Commander Keen under MS DOS to Quake 3 on a GeForce card on Windows over the internet. Nine years ago was 2015. That year games like MGS:V, Bloodborne and Witcher 3 came out. Those don't feel all that different from current games.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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ASDR wrote: Wed Sep 18, 2024 6:54 pm
Josh128 wrote: Wed Sep 18, 2024 4:23 pm Indeed. Coming from Starfox on SNES to Starfox 64 on N64 was incredible. Starfox 64 to Rogue Leader on the GCN was even more incredible. There has been a lot of progress since then, but the days of those 50x - 100x performance leaps were done once that 6th gen was launched, never to return again.
In the 90s in ~9 years id Software went from Commander Keen under MS DOS to Quake 3 on a GeForce card on Windows over the internet. Nine years ago was 2015. That year games like MGS:V, Bloodborne and Witcher 3 came out. Those don't feel all that different from current games.
Actually, an overclocked Voodoo 3 was the card of choice if you wanted to dominate at Q3. If I remember correctly, the nvidia cards used 32 bit internally and there was no way to close the performance gap.

Voodoo 5 decided to follow nvidia's lead and emphasize image quality. We all know the rest. Frames are king. Too bad V5 wasn't fast. I'd have gone another generation at 16 bit if it meant a lot more frames. 3dfx spent too much time listening to the press.

I'm astounded how many people used those first 32 bit color cards. I recall a friend had one paired with a new LCD monitor. Looked like a blurry nasty GameBoy to me. He laughed at the big heavy expensive PC CRT I got afterwards. It was bulky and it "flickered". Who's laughing now? New and good aren't the same thing. :lol: 32 bit color on a blurry LCD was a great way to lose.
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ASDR
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Your memory is a bit wrong. By the time the GeForce arrived 3Dfx was basically dead in the water. In terms of image quality and rendering features they were like 2+ generations behind and even in performance they had not much to offer. The 'Ge' in GeForce stood for Geometry, the first consumer GPU that moved the T&L pipeline onto hardware. Quake 3 took advantage of that. 3Dfx went out of business before they even got to release a product in that space. You can see the same pattern today where things like AI upscaling or raytracing hardware arrives a gen or two earlier on NV hardware. Even during The TNT1/TNT2 days 3Dfx was already severely behind in terms of rendering tech. Performance was still sometimes better simply due to superior legacy software support (glide) and lower image quality and brute force multi-chip architectures, but the writing was on the wall. NVIDIA cards of course also supported 16bit if you wanted that. 3Dfx's last gens had a '22bit' mode that offered a performance/quality tradeoff. They also invested in an accumulation buffer like feature, but those were just grasping at straws since their tech was hopelessly behind, there was no meaningful image quality or rendering feature focus/advantage. None of that was particularly relevant and adopted by game developers. I don't understand 'I'm astounded how many people used those first 32 bit color cards' - It's weird to me to even call those TNT/TNT2/GeForce256 generations '32 bit color cards' as that was far form their only defining feature and they of course also supported 16bit color depth. 3Dfx did not go out of business because they listened to the press, they were simply out-researched and out-executed by NVIDIA. Didn't stand a chance, the gap just got larger with every generation, which came fast back then. Might as well have been Nokia vs Apple. They also did many poor business decisions like the STB acquisitions, not the right time to ditch their OEM partners.

(Also a bit confused why you even brought up NV vs 3Dfx, has nothing to do with anything I said. Was just trying to show how much game tech advanced in the 90s while we move very slowly today)
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Nah. My overclocked 3500 smashed every card in Quake 3--including the TNT card it replaced. I remember just fine. Depending on your geography, might have fragged you in the process.

I mentioned it because you brought up Q3 with a card that the most serious players did not use. I remember just fine.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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orange808 wrote: Thu Sep 19, 2024 1:45 am Nah. My overclocked 3500 smashed every card in Quake 3--including the TNT card it replaced. I remember just fine. Depending on your geography, might have fragged you in the process.

I mentioned it because you brought up Q3 with a card that the most serious players did not use. I remember just fine.
You need to actually take your meds, just repeating "I remember just fine" doesn't help :D

Image

Boy was that a fun time, nearly double the perf from the previous gen...

Edit: Oh god, now I remember that orange guy, he says retarded things all the time, why did I even bother :D
Edit2: Just learned this forum has an ignore feature, never need to accidentally read the ramblings of this strangely aggressive and overconfident moron again. We live in the future.
Last edited by ASDR on Thu Sep 19, 2024 4:23 pm, edited 1 time in total.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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We all had fans on our 3500's and over clocked Athlons, kiddo. I didn't mod the card because I came up with the idea myself. The TNT couldn't scale or OC like a Voodoo card. All the V3 3500 needed was better cooling to push frames. We had a community and you weren't included.

Go eat a pop tart and do another Google search. Then, you can play Fornite.

If memory serves, I could almost double the 3500 frequencies. Funny how you know the details when you were actually there. I hosted servers for multiple games over the years as well...

Wbat serious PC gamer at that time didn't build and overclock their rig? I didn't know anyone that used a Gateway. What kind of sucker just socketed a card in a pre built? Not a real gamer.

Yeah. Retarded. Are you one of the fucks that said the RT4K couldn't deliver faster (total lag) tate than the MiSTer scaler to a 240Hz screen? Mea culpa is the words you're looking for. Everyone that argued was and is wrong..Not hard to understand, but only if you can picture it in your head. Ha.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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I was one of those tards that bought a Creative Blaster Voodoo2 and socketed it in my first PC, a Gateway P2 350MHz machine. :mrgreen: Unbelievable upgrade BTW. Motorcross Madness was so smooth, lol. I then went the frankenstein route and replaced the cartridge style 350MHz with a 450 MHz (or was it 400??), which was I think the first, or one of the first items I ever bought on Ebay. I distinctly remember it giving better frame rates than the 350 in MCM 2. That was it, I caught the bug and went full retard and bought a second Creative Blaster Voodoo2 for SLI. Was never into online gaming at that time though, had to deal with 56K dial up for about a year before 500K DSL became available. What a difference that was too. How time flies...
Last edited by Josh128 on Thu Sep 19, 2024 2:03 pm, edited 1 time in total.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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I will buy any console if it has the wares.

I am not buying ps5 or pro. It's a waste of money for me. I'm comfortable buying ps3 ps4 games and getting my money back after I'm done.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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This looks very cool if real.

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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Josh128 wrote: Thu Sep 19, 2024 4:59 pm This looks very cool if real. PS5 and PS5 Pro will have limited editions of this.

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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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They're going for our nostalgia again after they did it with the PS4 20th edition.

Almost makes me want to dump money on this garbage with no games, but I probably won't.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Given Sony's track record for build quality - on controllers in particular - I wouldn't touch that with a barge pole. More money for something that's just as likely to break before its time, and no propely nostalgic games to go with it.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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It has plenty of nostalgic games if you count the several dozen PS5 games that are ports of PS4 games that are ports of PS3 games that are also on PC and better there than on consoles. Like seriously how many Skyrims and Persona 5s and Witcher 3s do we really need? At least one separate version for every PortStation, apparently.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Lander wrote: Fri Sep 20, 2024 3:26 am Given Sony's track record for build quality - on controllers in particular - I wouldn't touch that with a barge pole. More money for something that's just as likely to break before its time, and no propely nostalgic games to go with it.
The main use case is to not use it and dump in on ebay after x months or years
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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You mean to dump it on ebay on launch day with a 300% increase over the retail price.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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#JustModernGamingThings
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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I think the main thing i'm interested in is the USB cables, i just don't really understand if they are even sold separately or only as part of a console pack?
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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spmbx wrote: Fri Sep 20, 2024 7:07 pm I think the main thing i'm interested in is the USB cables, i just don't really understand if they are even sold separately or only as part of a console pack?

That retro classic PSX themed usb cable is only included with the 30th Anniversary PS5 Pro console, not to mention that Sony is making/selling 12,300 of them worldwide as they are individually serial numbered to begin with (it does include a pair of the retro themed Dual Sense game controllers from the get-go). There are also the 30th Anniversary editions of the PS5 Slim Digital console, the PS Portal and PS5 Dual Sense controllers as well. All this is pre-orderable through PlayStation Direct on 9/26/2024. I suspect the bots will get them before anyone else does and the initial pre-order batch sells out in a matter of seconds/minutes (unless Sony limits one purchase per buyer type of deal/situation).

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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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The pro anniversary bundle was 1100 euros here, wtf. Not in 1100 years Sony.
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

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Didn't stop them from breaking the Direct Site and selling out immediately...
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Re: Bloomberg mentions about Sony's PS5 Pro console, price & release date.....

Post by PC Engine Fan X! »

bobrocks95 wrote: Thu Sep 26, 2024 3:20 pm Didn't stop them from breaking the Direct Site and selling out immediately...
The initial pre-order price for a 30th Anniversary PS5 Pro is a whopping $1,000 usd & is all sold out on the USA region Playstation Direct site, however, the regular "plain Jane" white colored PS5 Pro for $699.99 usd (is still available up for grabs as of 1:47pm PST, 9/26/2024). The 30th Anniversary digital slim PS5 is priced at $499.99 usd, the 30th Anniversary & 30th Anniversary Edge variant Dual Sense controllers are $79.99 usd each and the 30th Anniversary Portal handheld variant is $219.99 usd -- all available on PlayStation Direct as well.

Scalpers have already listed the 30th Anniversary PS5 Pro consoles ranging from $3,000 to $10,000+ on eBay as of today, 9/26/2024.

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