
Never played, great post though


Hahaha. Did you try to platinum the game? I just gave up on completing the archives, it's a waste of time.
Their Quake II port is superb, too. ^__^ Came outta nowhere this time last year. I'm not as read up on their DOOM trilogy, dunno how the XTREEM h4rdcor3 regard it, but it played a damn fine game of Nightmare. Which I'm normally not that big on, preferring UV+Fast, but it was just such a wild trip playing PC-quality DOOM on my arcade box.Sumez wrote: ↑Wed Sep 04, 2024 9:38 amAnd MAN... Not only is Quake every bit as engrossing as I remember it, this port is the best it has ever felt. The controls are perfectly tuned to playing with a controller, and everything is super fast and smooth at 60fps as you'd expect. But in general there's just a special feel to it that feels unlike most other FPS games, ever. I just wanted to check out the first two stages, but I couldn't stop playing. It's so god damn addictive. Great game, great port.
Not to totally derail things, but now that I'm away from music for an evening, I can actually speak about musicAnd I bet most people could identify The Police's radio hits with nothing but the drums. Try doing that with any other band.
It'll never happen, not in a million years. It sounds like what you want is a remake that changes Q2's feel, not a port. But Q2 was designed to feel very different from Q1; it's no surprise that not all Q1 vets got on with Q2 for that reason.
Wait, is the PCE version actually worth playing? The PS1 port didn't really feel that close to Panzer Bandit.
I like it a fair bit; spirited example of the vanishingly rare sidescrolling brawler. There's the Stalker collective, TNWA/OA, and that's about it, AFAIK? I wouldn't count Capcom's Mutant Apocalypse and War Of The Gems; cool games, but nearer to action/platformers with beater traits, imo. I've never played the earlier X68000 / FMT versions, and only put a few hours on the PS1 game, which AFAIK is more of an expanded remake than a port. Rainy day pickup, I just dig Fill-In's style.Air Master Burst wrote: ↑Wed Sep 04, 2024 3:35 pmWait, is the PCE version actually worth playing? The PS1 port didn't really feel that close to Panzer Bandit.
I thought the tower was fine and enjoyed its challenge. The game had me hooked until the end and I had to force myself to quit because I didn't have time to grind for the remaining trophies.
There's stuff like Comix Zone, Viewtiful Joe, Vanillaware's Muramasa (super underrated title), the aforementioned Spyro Eternal Night GBA, and probably a bunch more I'm forgetting off top. Maybe Slave Zero X?BIL wrote: ↑Wed Sep 04, 2024 4:13 pm I like it a fair bit; spirited example of the vanishingly rare sidescrolling brawler. There's the Stalker collective, TNWA/OA, and that's about it, AFAIK? I wouldn't count Capcom's Mutant Apocalypse and War Of The Gems; cool games, but nearer to action/platformers with beater traits, imo.
Comix Zone actually handles shockingly well for a western title, and it's easily one of the best-looking games on the Genesis. That console actually had a surprising amount of competent western support with shit like Ecco, Shadowrun, and Earthworm Jim; although very little of it was hardcore action. Mostly just Comix Zone and Batman & Robin, though I'm probably forgetting something.BIL wrote: ↑Thu Sep 05, 2024 12:29 am I always forget Comix Zone lmao 3; Must be my lifelong... NIHO-CHAUVINISM (■`w´■)
Grappling is the critical element in this microsubgenre, imo. Which is a little suspect, admittedly, as some archetypal beltscrollers don't have grapples, like Datsugoku. Stalker, TNWO/A and CZ all have nice scruffs, bapbapbap. Guarding a close second, but ofc plenty of conventional sidescrollers have shields, etc.
Ah yes, Slave Zero X! I thought that looked fuckin rad, and decidedly Stalkeresque. Loved the brutally sleek player mech design.
Legit classic survival horror.
Sub-Terrania is badass. I rank that one with Toyota-sama's Ex-Ranza in my Inertia Done Rite file.although very little of it was hardcore action. Mostly just Comix Zone and Batman & Robin, though I'm probably forgetting something.
That's why you give the enemies guard-breaking grapples to punish turtlers.Blocking is certainly not, mostly because I have no patience for such cowardice.
Every time, around 45 min inside the tower, I got tired/bored and lost all attention. I wish it was made of 30 min subsections.ryu wrote: ↑Wed Sep 04, 2024 6:50 pm
I thought the tower was fine and enjoyed its challenge. The game had me hooked until the end and I had to force myself to quit because I didn't have time to grind for the remaining trophies.It does get repetitious eventually though, unless you start imposing challenges on yourself. Something I might do with Returnal sometime in the future.
What ruined the game for you 30hours in?
As long as the attacks have enough variety in mobility and i-frames you shouldn't strictly need either, but grapples are always welcome, and I do love a good sidestep. My only real gripe with requiring grapples is that it would disqualify obvious choices like Comix Zone (which does let you block) and Viewtiful Joe (truly amazing dodge).
There's a first person mode in Silent Hill? I never knew that! And I beat the game like at least 5 times.BareKnuckleRoo wrote: ↑Thu Sep 05, 2024 3:46 pm I replayed Silent Hill again because I was chatting with a friend who was never aware of the first person view you can unlock
With a few tweaks I think a first person mode would work. Or a close to the character third person closer to RE4 perhaps, zooms out when you need to break from grabs, use the right stick to adjust the camera up to down to look around as needed at details. This was one thing I liked about SH Homecoming despite its many shortcomings, especially in the plot. Its closer perspective to the character made it easier to see small details on objects.BIL wrote:Dunno how practical it'd have been as the default mode... it's fun to think about actually.