Sounds good.


Sounds good.
Nah, the katakana on the original poster indicates that you gotta lead your shots to get an angle on these goons, capiche?
Reminds me of the confusion in Mega Man 2 where the weapon Bubble Lead's pronunciation is ambiguous in-game. The color Mega Man uses and the weapon's shots are grey, like the liquid metal element, so I always assumed it was that as a kid, but apparently the katakana makes it clear it's lead as in to lead the pack or to lead a group, probably based on the fact the bubbles will travel ahead along the ground and downwards until they hit a vertical wall.Daytime Waitress wrote: ↑Wed Sep 04, 2024 7:30 pmNah, the katakana on the original poster indicates that you gotta lead your shots to get an angle on these goons, capiche?
Oh now I get it, it's a fishing game. Thanks!Daytime Waitress wrote: ↑Wed Sep 04, 2024 7:30 pm you gotta lead your shots to get an angle on these goons, capiche?
I remember EGM had a big spread for Dead Angle on the Master System.SavagePencil wrote: ↑Wed Sep 04, 2024 5:53 pm I guess the overseas version was DEAD Angle (vs. LEAD Angle). I only ever played this on the Master System. Might be fun!
The story goes that Seibu invested heavily in Duke, expecting it to be a hit. It wasn't, and they pushed out a Toaplan clone in Raiden to raise some quick cash to save the company - which of course turned out to be a worldwide smash. Personally at the time I thought Duke's over the top nature was hilarious and awesome and always sunk a couple of quarters into it when I went the arcade near my school at lunch. Meanwhile I like Raiden fine, but I've never understood what it was that caused the masses to pick that one out amongst a sea of other shooters. The original only had two weapons and didn't even have the signature toothpaste laser. Between the two I understand why Seibu expected more out of Duke than Raiden.TransatlanticFoe wrote: ↑Wed Sep 04, 2024 11:06 pm Floating torso simulator!
While Dynamite Duke more sensibly sticks to a single plane, what he lacks in levitation he more than makes up for in transparency. I guess most developers opted for straight light gun shooters after the success of Operation Wolf, rather than going for the Cabal-style approach. It doesn't feel like there are many games like this - and Seibu came out with 3 of them - funny how some things just don't catch on. Never saw any of them in arcades. Might seek out the SMS version, it looks solid (if a little choppy, standard) but the screenshots (literally all a gamer had to go on back then) were too weird for an impulse buy back in the day.
You aren't alone.Sengoku Strider wrote: ↑Thu Sep 05, 2024 4:17 amMeanwhile I like Raiden fine, but I've never understood what it was that caused the masses to pick that one out amongst a sea of other shooters.
A wiseguy, ey? Keep that up and you'll be sleeping with the fishes!Jeneki wrote: ↑Thu Sep 05, 2024 12:42 amOh now I get it, it's a fishing game. Thanks!Daytime Waitress wrote: ↑Wed Sep 04, 2024 7:30 pm you gotta lead your shots to get an angle on these goons, capiche?![]()
10 ACANG titles come to nearly 9000 yen, but this is just shy of 6000, so you've got value for money at the expense of a choice?
It seems so random, the fact that they started with KOF94 and then 95 does that mean there will be more? With KoF96 etc.?hamfighterx wrote: ↑Thu Sep 05, 2024 3:25 am Huh, SNK is jumping on the Taito Milestones bandwagon and releasing ACA NEOGEO Selection Vol.1 and Vol.2 in Japan on December 12, for ¥5940. 10 Arcade Archives games per volume (probably minus the Caravan mode, like the Taito compilations), and a somewhat puzzling selection of games. https://www.snk-corp.co.jp/official/acaneogeoselection/
ACA NEOGEO Selection Vol. 1
Alpha Mission II
Garou: Mark of the Wolves
Metal Slug X
Riding Hero
Samurai Shodown V
Savage Reign
Shock Troopers
The King of Fighters ’94
Top Hunter: Roddy & Cathy
Top Player’s Golf
ACA NEOGEO Selection Vol. 2
Baseball Stars Professional
Fatal Fury 2
Ghost Pilots
Metal Slug 4
Mutation Nation
Neo Turf Masters
Samurai Shodown
Shock Troopers: 2nd Squad
Stakes Winner 2
The King of Fighters ’95
Volume 1 looked like the winner to me from initial scan, with Garou and Metal Slug X as marquee names... but then you realize awwww it's Samsho V instead of Special, and Top Player's Golf instead of Neo Turf Masters (easily the highlight of volume 2). And it's so hard to remember which games are on which volumes when they just vomit them out randomly like this. I don't understand these releases lol.
Note some incorrect reporting from Gematsu, who accidentally swapped the game lists in each volume (and were promptly repeated by other sites). The above list is what is shown on the official SNK site.
Technically four weapons--vulcan/incendiary, vulcan/homing, laser/incendiary, laser/homing. >>;;;Sengoku Strider wrote: ↑Thu Sep 05, 2024 4:17 am Meanwhile I like Raiden fine, but I've never understood what it was that caused the masses to pick that one out amongst a sea of other shooters. The original only had two weapons and didn't even have the signature toothpaste laser.
LOL
Not sure I'm on board with it having such innovative stage design in a (multiple years) post Life Force, post R-Type world, but even if I accept that It still doesn't explain it to me. I don't think the bowling alley crowd had design sensitivities that refined, but Raiden was everywhere.
I don't even think the graphics were that impressive at a time when Final Fight, Golden Axe and Ninja Turtles were the marquee games. If the hardware was just cheap enough as a conversion kit to turn a consistent profit that would make more sense, but still.
I like this term, can we add it to the glossary?
The attention to detail is very high for a 1990 game, but compared to Out Zone it looks bad even in that (every game before 90 looks bad compared to Out Zone, and even some that came out after).Sengoku Strider wrote: ↑Thu Sep 05, 2024 2:42 pm I don't even think the graphics were that impressive at a time when Final Fight, Golden Axe and Ninja Turtles were the marquee games. If the hardware was just cheap enough as a conversion kit to turn a consistent profit that would make more sense, but still.
This only can come from somebody who entirely missed what Capcom (or even Irem) was putting out already by the late 80s, but anyway, Raiden predates Out Zone by 4 months. Still, Raiden is younger than 1941, which beats Raiden in basically every regard (by far, if you ask me) yet it didn't sell so well, so it had to be something else beyond quality and distribution which evades us.(every game before 90 looks bad compared to Out Zone, and even some that came out after).
And don't forget the obligatory Red Leader I Can't See Shit Out Here What The Fuck ~ Yellow Bullet On White Floor ! It's a good job Stage 7 is so far in the back.Lethe wrote: ↑Thu Sep 05, 2024 2:40 pm Irrespective of Stevenisms, Raiden 1's design is simplistic and IMO pretty easy, up until the advent of Crab Hell ~ Indiscernible Barrage in stage 7. (If I ever make an STG, I swear to God I'll make sure the hardest part revolves around crabs hanging on pipes. Truly a timeless motif.)
I recovered (almost) everything from Irem, not from Capcom (unless it's in C.A.S. 1/2..).Bassa-Bassa wrote: ↑Thu Sep 05, 2024 4:30 pmThis only can come from somebody who entirely missed what Capcom (or even Irem) was putting out already by the late 80s, but anyway, Raiden predates Out Zone by 4 months. Still, Raiden is younger than 1941, which beats Raiden in basically every regard (by far, if you ask me) yet it didn't sell so well, so it had to be something else beyond quality and distribution which evades us.(every game before 90 looks bad compared to Out Zone, and even some that came out after).
I played it a few months ago, and i liked it more than Raiden, there's something magical in those graphics that are clearly a poor clone (same for NMK/UPL/etc.)Bassa-Bassa wrote: ↑Thu Sep 05, 2024 5:09 pm I wonder if the flying game catchphrase is forced over the Japanese shooting game, which would have come off too hard for Americans, maybe?
Truth be told, to this day there's no proof that Mad Shak was ever distributed officially out of Japan, so it surprises me that some people here even in this forum "remember" it. Even there in Japan it wasn't exactly widespread. But yeah, 1941 has some singularities against the spartan Raiden, though being the prequel to 1942 and 1943 you'd never say it'd lose the fight.
I dunno. This line of conversation sent me down a rabbit hole of a handful of retro dad YouTubers saying "I love this game! I'm so hardcore!" and then getting wiped out by the 2nd wave of enemies. Shmup Junkie was the only reviewer who seemed to know how to actually play it and reach stage 3. I can't imagine your average arcade goer got more than 30 seconds of entertainment out of it. The argument's academic because obviously it did do well, but I don't ever recall crowds around the machine, or even consistent traffic for that matter compared to like Smash TV or something. It was just so ubiquitous that everybody remembers seeing it.
Looking at their wiki page:And yeah, Fabtek were the bomb.
Probably Baseball Stars Professional 2.
Out Zone's pixel art is stellar, wisely building up from Tatsujin's unique doing, it got easily the most elaborated bosses one could find then, though admittedly the design of the players' sprites could be easily improved and terrain textures are a bit lacking. Capcom got established its well-loved style with that astonishing usage of colors and finely-designed sprites already with Strider (though Daimakaimura was its own thing even a bit before, and some Lost Worlds scenes had just no precedent as well). Their bigger sprites may not be as intrincately detailed as Out Zone's, but their backgrounds, character design and sprite shading had no rival already in 1988 save for some very few instances. A friend of mine says that just Willow's graphics were way more influential in European artists than Shadow of the Beast's. Stuff like Altered Beast, Golden Axe, Dragon Breed o R-Type II from before 1990 caused quite an impact as well. 1990 brought us many gorgeous pieces to name here.Lemnear wrote:
I recovered (almost) everything from Irem, not from Capcom (unless it's in C.A.S. 1/2..).
I don't know, Out Zone seems full of minutiae and pixel art details practically everywhere, it's certainly less technologically advanced than the others, but it seems much "richer" to look at, everything is full, there's practically no surface without a drawn detail.
I don't know what is considered "jawbreaker" for 1989/1990 as a year.
Image Fight was certainly well above the average of 1988 though, but Air Carrier Wing also gave me a good impression (1990), especially the first stage, then it seems to go down a lot.