Castlevania Miscellanies

Anything from run & guns to modern RPGs, what else do you play?
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NYN
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Post by NYN »

Mortificator wrote: Tue Aug 27, 2024 5:50 pm But... one huge issue all but ruins the game: it has NO CHALLENGE WHATSOEVER. The absolute easiest classicvania. So easy that's there's no damage scaling and you can facetank through everything. So easy that if you die to Dracula's final form, you'll start at his final form. So easy that if you fall in a pit you'll respawn on a platform! You will almost certainly 1cc it your very first run, and unless there's something hidden, Revisited has no second loop or higher difficulty. No reason to ever touch it again. Hugely disappointing.
NYAAAARRRRGGHHHH!! (the sound of the mortally wounded)
Klatrymadon wrote: Tue Aug 27, 2024 10:55 pm but there's a Hard mode available from the start that offers a well-judged difficulty hike with lots of meaningful changes to the stage layouts and enemy types used, etc.
Aaaah. INSTANT INVIGORATION! The ReBirth Hard Mode made some changes, too! Grateful to hear this confirmed!

Klatrymadon wrote: Tue Aug 27, 2024 10:55 pm I'm a bit stunned it exists. Not only is it a new Castlevania thing done in earnest, but it's done in the old style and (in terms of remake material) plumbs the more interesting depths of the series. And it's just tacked onto the end of this collection of other stuff with no fanfare!
I'll take it regardless. As I said, THIS is the reason I will get the collection. Funny? Freaky? Yeah. Yet, with the main games being 3 action-hybrids, I get the feel that "we Vania platform ballers" are not forgotten.

Bah, Limited Run are at it again with the physical...
WhatImageeven mean, though?!
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Re: Castlevania Miscellanies

Post by Sanguis »

Steven wrote: Thu Aug 29, 2024 4:02 am
Sanguis wrote: Wed Aug 28, 2024 5:39 am I wonder if Manabu Namiki is still the composer.
He left M2 in 2017. chibi-tech did the music for the remake.
Oh, any idea what he's become ? Anyway, I hope the loops are a little bit longer in Revisited than in Rebirth :D .


I find it weird they made Revisited so easy, while it's the game of the bunch that might sell the collection to hardcore audiences.
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Re: Castlevania Miscellanies

Post by Steven »

Sanguis wrote: Thu Aug 29, 2024 9:34 am
Steven wrote: Thu Aug 29, 2024 4:02 am
Sanguis wrote: Wed Aug 28, 2024 5:39 am I wonder if Manabu Namiki is still the composer.
He left M2 in 2017. chibi-tech did the music for the remake.
Oh, any idea what he's become ?
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Re: Castlevania Miscellanies

Post by Klatrymadon »

Mortificator wrote: Wed Aug 28, 2024 10:09 pm
Klatrymadon wrote: Tue Aug 27, 2024 10:55 pm Haunted Castle Revisited is the main event for me. A really beautifully produced piece concerned with nothing but celebrating a beloved game rather than 'fixing' a bad one (although it improves on lots). Even the visual style, while technically far more accomplished, is in thrall to the ruggedness and ungainliness of the original work (crucially, everything is huge - we have a new Simon sprite in 2024 and it's fucking massive). It's a bit easy on the Normal mode - a lot of the platforms and stage hazards are just there to give the impression of danger - but there's a Hard mode available from the start that offers a well-judged difficulty hike with lots of meaningful changes to the stage layouts and enemy types used, etc.
Thanks for the heads up on hard mode. Turns out you need to load Revisited, pause, and select "other options" in the menu to find the difficulty toggle. I really don't think much changes about stage layouts, though, and while I appreciate the higher enemy count and later baddies showing up sooner, they're still very pedestrian. A Revisited flea man is never going to hit you no matter how they're placed. Mummies are so much toilet paper without their projectile. Bosses still telegraph their attacks with a flash and sound effect and do little damage. I 1CC'd Revisited hard my second attempt, while I can't confidently clear Adventure Rebirth hard+classic even with continues.
Yeah, I was a little disappointed to 1CC Hard as soon as I had the time for a full run. The OG HC port in the same collection lets you toggle difficulty up to 'Brutal' and alter the damage values (corresponding to dip switch changes) - a similar system would do wonders for the remake's longevity. You could even include the option for fixed jump arcs, as in ReBirth, and for pit deaths.

I have a lot of fun with it regardless, though - it's something faithful to the original Haunted Castle's messy clunkiness rather than an attempt to drag it into the 'classic' Castlevania stable. At the mechanical level it's still a lot closer to the arcade game than the console games, and I'm just glad there are sickos out there who'd want to do that.
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Re: Castlevania Miscellanies

Post by BIL »

Mein gott in himmel, now this is MAXING und RELAXING. Image M2 outdid themselves. Surely the gold standard for ports of great games formerly confined to annoying portables. The control remapping options are superlative. I was briefly overcome by bestial rage at the presence of a Rewind function, but like all studios who don't choke balls, M2 let you ixnay the blasphemous trifle off the controller entirely. :cool:

I never appreciated how SOTNesque Ecclesia's goofy 3D background elements are. Image Hello again Mr Boat! Sup Mr Giant Boney-kun! Imma take out your kneecap with my fuckoff massive hammer! I actually think the former's polys have aged gracefully into the PS1 aesthetic, having found them a mortifying eyesore back at release. Now OOE is SOTN-comfy too. Image

(For new players, I might suggest putting one arm on a shoulder button, the other on your face button of choice; much comfier to execute Left/Right combos while jumping, imo. Then again, I always play SOTN with the off-hand on shoulder button, too. ;3)

Didn't have time for the other two but I'm sure they play amazingly too. I just wish it was on PS4 too, so I could knock off the entire portable Nintendo canon on my favourite suitcase port machine. PS5 is annoyingly shaped. Would happily pick it up again if they port it over down the road.
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Re: Castlevania Miscellanies

Post by Koa Zo »

Sanguis wrote: Thu Aug 29, 2024 9:34 am
Steven wrote: Thu Aug 29, 2024 4:02 am
Sanguis wrote: Wed Aug 28, 2024 5:39 am I wonder if Manabu Namiki is still the composer.
He left M2 in 2017. chibi-tech did the music for the remake.
Oh, any idea what he's become ?
Working as special guest director for Aleste Branch.
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Re: Castlevania Miscellanies

Post by beer gas canister »

BIL wrote: Fri Aug 30, 2024 8:43 pm Mein gott in himmel, now this is MAXING und RELAXING. Image M2 outdid themselves. Surely the gold standard for ports of great games formerly confined to annoying portables. The control remapping options are superlative. I was briefly overcome by bestial rage at the presence of a Rewind function, but like all studios who don't choke balls, M2 let you ixnay the blasphemous trifle off the controller entirely. :cool:

I never appreciated how SOTNesque Ecclesia's goofy 3D background elements are. Image Hello again Mr Boat! Sup Mr Giant Boney-kun! Imma take out your kneecap with my fuckoff massive hammer! I actually think the former's polys have aged gracefully into the PS1 aesthetic, having found them a mortifying eyesore back at release. Now OOE is SOTN-comfy too. Image

(For new players, I might suggest putting one arm on a shoulder button, the other on your face button of choice; much comfier to execute Left/Right combos while jumping, imo. Then again, I always play SOTN with the off-hand on shoulder button, too. ;3)

Didn't have time for the other two but I'm sure they play amazingly too. I just wish it was on PS4 too, so I could knock off the entire portable Nintendo canon on my favourite suitcase port machine. PS5 is annoyingly shaped. Would happily pick it up again if they port it over down the road.
Do note, M2 has applied some excellent upscaling to at least the 3D layer to smooth them out a bit. Overall the games look stunning up on a TV: https://x.com/VinciusMedeiro6/status/18 ... 6267378098

I bought the collection on sight and have been enjoying it immensely. Back in the day I sold my copy of PoR after one run through and I'm so excited to take my time messing with the alternate characters.
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Re: Castlevania Miscellanies

Post by Steven »

Honestly I was considering revisiting Order of Ecclesia recently, but instead of playing the US copy that I have I wanted to get the Japanese version... until I found that it's 25,000 yen (also discovered that Rondo is in the 30,000 yen range now. That's like triple what I paid for it only 3 or 4 years ago...). Yeah no. They probably didn't make many copies of it. It's a weird game, and I'm still not sure how I feel about it, but it's nice to play it without having to pay that much or deal with annoying emulators (setting aside that here in the collection it's almost 100% guaranteed to be emulated)... although I suppose I could have played it on my hacked 3DS, now that I think about it... too late now that I bought the collection, but I like having a bigger screen on newer, less fragile hardware anyway.

Has anyone played the ROM hack that makes Shanoa's sprites' hair black on real hardware, provided that that hack works on real hardware? The color of her armour was adjusted to match the art more closely as well. I wonder how much of an impact her sprites having black hair would have on visibility on a DS screen. Never used an original DS, though, just the Lite and DSi LL.
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DYE EM BLACK (■`w´■)

Post by BIL »

beer gas canister wrote: Sat Aug 31, 2024 5:09 amDo note, M2 has applied some excellent upscaling to at least the 3D layer to smooth them out a bit. Overall the games look stunning up on a TV: https://x.com/VinciusMedeiro6/status/18 ... 6267378098
Ha, I did wonder. :smile: Conspicuously seamless viewing.

Image

<3 Boaty-kun. It's like an alternate timeline where these were revenant PS1 titles, released for the PS2 BC market. :mrgreen: As with Umezaki's Circle of the Moon, it's also nice just being to appreciate the SOTN-tight collison on a decently visible screen.

Image

^ always dug this dude's Taker gimmick. Big boot! Image
Steven wrote: Sat Aug 31, 2024 5:41 amHas anyone played the ROM hack that makes Shanoa's sprites' hair black on real hardware, provided that that hack works on real hardware? The color of her armour was adjusted to match the art more closely as well. I wonder how much of an impact her sprites having black hair would have on visibility on a DS screen. Never used an original DS, though, just the Lite and DSi LL.
I'd never thought about this, but now I can't unsee it. :lol:

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Re: DYE EM BLACK (■`w´■)

Post by Steven »

BIL wrote: Sat Aug 31, 2024 8:14 am I'd never thought about this, but now I can't unsee it. :lol:

You can't go out cuz your roots are showiiin! ♫ Image
Yeah her sprites have brown hair. I never pay attention to these types of things, so it wasn't until after I already beat the game that I went online and noticed people complaining about her hair not matching her official art. I really mean it when I said I don't pay attention to these things, as up until then I'd never been consciously aware that

1. Shanoa has black hair
2. Shanoa's sprite has brown hair

Yeah, I somehow never realized either of these things until it was pointed out to me. I'm fine with it the way it is, though I'd still like to try the black hair ROM hack. If anything brown hair might make her look hotter than she already was, but...

First time playing Gallery of Labyrinth and I really like this game aside from the pretty ugly character design. I think. Apparently people say that Charlotte is worthless... I don't agree with that at all for the first 2/3 of the game. After you power up the Vampire Killer there's pretty much no point in using her, but prior to that her magic wrecks everything hilariously quickly. Don't even need to get close sometimes because she has magic with homing properties or that covers the whole screen in front of her.
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Re: Castlevania Miscellanies

Post by Marc »

Is it me, or is Harmony of Dissonance kind of crappy?
Lots of dead space, not much focus.... not digging this. Some of the visuals look like upscale C64 sprites as well.
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Re: Castlevania Miscellanies

Post by BIL »

Troubled game. Has some likeable things buried under a lot of unfortunate amateurism.

The combat has some nice violent crunch, via Spell Fusions. Ice + Axe's murderous crashing slab is a winner, I could land that weighty beast on charging Armour Lords and somersaulting Blade Masters all day. Image Imperiously sledging death from above. Speaking of, large enemy explosions are bonerizing. Ability to forward and backdash a nice twist too. But the air control chokes balls. Attacking at any point in the air will hijack the height+movement control, absolutely godawful feeling. I think it was some misguided attempt to bridge traditional and modern CV, bad idea. Stick to the ground and you're mostly ok.

Map, on a macro level, has a
game progression spoiler
dual-layered concept
that's not explicitly communicated until some ways in. Nothing too original, but memorably revealed. I absolutely love this, being a huge fan of Legacy Of The Wizard and other Oh Shit I'm Lost sidescrolling affairs. It's the one SOTNesque I've played where simply figuring out how to progress can be tricky, moreso than scanning the map for telltale open white borders. When it's been a few years, I always enjoy reassembling the scant breadcrumb trail. Aesthetically, it's portrayed quite creepily, too.

On micro level, it's blatantly padded-out for "biggest map yet" cred, something the mags trumpeted at the time. Countless corridors and shafts 3x as long as they needed to be, with scant enemy resistance. Also lots of huge rooms containing useless trinkets at the very end. Where the other SOTNesques are a pleasure to clear out as a matter of course, I'll consistently have ugly blotches of unexplored space where I know it's pointless to go, here.

Graphically, yeah, a lot of it is shockingly poor. The dayglo palette and VFX have their reasons, with the GBA's dim screen; that's not what I mean. It's the pixel art itself. Juicy is alright standing still, in his Alucard discovers A Flock Of Seagulls way. He runs like he's trying not to piss, he jumps like he's got a Moon Rod up his ass, and he walks like he's literally shat his pants. Full-on followed through parp, touching fine cloth, clenching and robo-strutting and praying he can make it to the toilets - before screaming internally at the realisation he's wearing his best New Romantic white trousers. :shock: Rough night at Club Akumajou!

Soundtrack is largely awful. Again, the low-fi sound isn't the problem; I really dig it, actually. Nice grainy MSX tone, reminds me of Gradius 2. Once again, it's the composition. "Luminous Cavern" is an irritating drone, "Clocktower Casualty" a shrill annoyance, "Castle Center" pure wallpaper. Exception is the remarkably good Offense And Defense, its warring halves locked in an escalating call/response over a thumping pulse, building to a tangibly violent breakdown and reset. Entryway BGM "Successor of Fate" is a decent attempt too, with its uneasily building tension and defiant clarions. Two rare glimpses of the baroque intensity and passion abundant in the prior and later games.

Bosses are largely inert shite; no real qualifications to be made there, except that the worst are truly perplexing. PEEPING BIG and MAX SLIMER will make you suspect you're on candid camera, IGA and an NHK film crew waiting to pop out from behind your couch to explain you've been PWNed.

A small but undeniable silver lining for longtime Konami fans in Takeshi Takeda, who per the staff roll worked on enemy designs. Perhaps why the Cyclops looks as rad as anything from Vampire Killer+Hard Corps, and those large explosions pop so furiously MD-good. ty for your service Takeda-san, I always thought that was pretty baller naming the badass transforming robot after yourself, burning ambition any young man should note ;w;7

I do like HOD, as evinced by my typing a wall of text every time it's brought up. >_> So conditionally nice I bought it thrice! (NTSCU at release, JP Super GR8 Value much later, JP original run because neurotic - and I suppose the M2 collection makes four) Perhaps understandably troubled, being IGA's first directorial outing. Play AOS instead, imo. It's by far the most recommendable of the GBA trio, with a pacey map and a beefy endgame gauntlet, SOTN-good controls, and some nice aggressive enemy designs, which I wish Bloodstained had carried over to its weak roster. (like Valkyries and Cagnazzos, superb air-to-ground strikers it's always fun to outfox, and the Killer Mantle, an all-too-rare backstep punisher) I wish HOD and AOS had been one strong game, with weirdness and straightforward quality in equal measure, rather than a deeply flawed oddity and a straitlaced conventional.

I like a lot about Circle of the Moon, too, namely the super-tight collison and fiendishly tricky lategame enemies, plus the archly challenging Battle Arena. But it's not without fairly stern caveats. (very linear map progression, middling presentation, and over-reliance on doubletap running, straight outta SOTN Richter - as there, use about-face inputs instead to relieve some monotony)

---

Had a great time with Ecclesia's Normal loop, as expected; got a few things to write up for R2R. Only complaint, I was stunned at how blatant the villagers' Skinnerbox drop quests were.

Reminded me of why I made this. :lol: (contrary to popular image, SOTN is effectively Skinnerbox-free; don't burn your brain farming for the Crissaegrim, the Combat Knife is readily available and much cooler :cool:)

OBMAR the knife-obsessed EdgyBoi says GUNS ARE FOR PUSSIES Image
Spoiler
Image


But then Bloodstained is exactly like this, too; lifting the village concept wholesale. Bizarrely familiar, giving I played Bloodstained far more recently. I'd saved Ecclesia's Nightmare/Hard or whatever its second mode is for just such a big-screen occasion; looking forward to trying that out this weekend. :cool:
Last edited by BIL on Wed Sep 04, 2024 7:25 pm, edited 3 times in total.
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Re: Castlevania Miscellanies

Post by To Far Away Times »

For the GBA and DS Castlevanias, the first ones and the last ones on each system are fantastic. It's the middle ones you have to watch out for. Harmony of Dissonance is a step backwards from Circle of the Moon. Portrait of Ruin kinda sucks too. I'm also one of those weird people who really loves Circle of the Moon. The atmosphere is just top notch, and it was so novel to have a GBA launch game like that back in 2001 and when Metroidvania's were a super rare genre. And that OST too, my god. The two row card system, with any one card from one row having an effect on all other cards in the opposite row, was super fucking cool too.

I would rank them like this, with the first four being can't miss games and the last two kinda sucking.

1. Circle of the Moon
2. Order of Eclessia
3. Dawn of Sorrow
4. Aria of Sorrow
5. Portrait of Ruin
6. Harmony of Dissonance
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Re: Castlevania Miscellanies

Post by sky-13 »

Harmony is definitely IGA’s “answers” to CotM complaints such as slow movement, hard to see/dark sprites and backgrounds, and esoteric powers.

It’s like Harmony was buying time to fully develop Aria. Hell, didn’t Yamane only compose 4 tracks for Harmony?

I’d rank em:
Symphony
Aria
Dawn
Ritual
Order
Portrait
Harmony




Circle
WARNING: no refuge
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Re: Castlevania Miscellanies

Post by To Far Away Times »

I definitely agree Harmony tried to “answer” some of the issues with Circle, but the dark backgrounds were a non-issue once the backlit GBA SP came out, and Harmony goes way too far in the opposite direction. The whole game looks blown out, overly bright, and honestly kinda ugly to look at.

I never liked any of the power systems as much as Circle’s.

You can even make a case for Circle looking better than Aria too, due to the very unneeded Saturday morning cartoon style that was adopted in the later.

About the only gripes I have with Circle is the goofy walk cycle and slower movement, but gameplay wise that game is all chops with a great art style, surprisingly challenging, and has a legendary soundtrack.
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Re: Castlevania Miscellanies

Post by sky-13 »

I agree Harmony looks a little off, maybe it’s because a lot of it is heavily based on Symphony.

I recently replayed Harmony and before that replayed Circle and there’s definitely things Circle nails aesthetically.

I think for me it boils down to Circle and Harmony having week “metroidvania” if that’s makes any sense haha.
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Re: Castlevania Miscellanies

Post by Air Master Burst »

Circle
Portrait
Dawn
Symphony
Aria

The rest I guess

You can swap Portrait and Dawn if you're using the patch that disables the stupid touch screen boss sigil things.

ETA: I do adore Harmony's insane dayglo neon palette, and furnishing your room was one of the better sidequests. Everything else was pretty bad tho.
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Re: Castlevania Miscellanies

Post by copy-paster »

I've been replaying Dawn for the third time, where I should have playing KAGE remake right now but the DS collection won over me, sneaky bastard releasing it like a ninja. :mrgreen:

BUT I'm playing on Retroarch melonDS core with Definitive Edition+ patch (beaten it first with vanilla ROM, 2nd with original DE), it said they changed some things in DE+ on Julius mode. Man it's so good playing with the patch that fix things like nonexistent drop rates, no magic seals and restoring back Ayami Kojima portrait with the new characters have one guy recreate them matching with her artstyle.

Drop rates in Dawn won't do jack shit even with 9 ghost dancers, soul eater ring or any luck boosting gear you have. Apparently someone looked at the game's code and confirmed it was indeed buggy and good luck trying to get everything and oh if you wanna go for 100% everything you need to beat the game twice or thrice because some of the weapon crafts need bosses soul that appears only once!.

I need to go but I want to write more about the BS that is vanilla version of DoS so I'm leaving this for now.
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Re: Castlevania Miscellanies

Post by Sima Tuna »

Aria is my favorite of the metroidvania/search action CVs by far. Dawn's touch screen gimmick is terrible and Circle's movement feels quite clunky.
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Re: Castlevania Miscellanies

Post by Sumez »

Aria is cool, but the boss fights are bad. Like, really really bad. For the majority of them, end boss included, you can just stand still and hit them for a few seconds and they are over.
Harmony has the same problem. Thinking it's a bad game is definitely not an uncommon take. At the time though I really reveled in the open-ended design of the castle. Metroidvanias weren't as common then as they are now (like, not even close), and Circle of the Moon didn't fully scratch that itch either, so that alone was still a bit of a novelty.

For my money, the Igavanias (starting with Harmony) started out nice, but improved steadily with each iteration, mostly shifting focus to tighter gameplays and enemy and boss design as they went along, culminating in Order of Ecclesia which IMO takes all the best part of all the ones that came before it.
Circle of the Moon meanwhile, stands out as its own thing and has some qualities the other ones don't touch much on. It's more of a hybrid with classicvanias than any of the others.
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Re: Castlevania Miscellanies

Post by Steven »

I played Circle of the Moon for the first time a few days ago. I was only able to tolerate the movement long enough to find the first save room, at which point I wasn't able to continue. Fuck this game.

BTW it seems that the Dominus Collection might only be partially emulated, with some stuff running natively (!!!!!!). That is most unexpected. I'm always saying to stop calling emulated shit ports, because things aren't ports if they're emulated and not recoded to run natively on the new target hardware, but in this case, for once, calling them ports would not necessarily be entirely inaccurate.

Good job, M2. Now holy fuck please figure out how to add interpolation to games that don't use square pixels so that we can finally have ShotTriggers at proper aspect ratios without completely mangled graphics. Also add some scaling options for Haunted Castle Revisited, which doesn't have any at all and ends up with bad scaling at 1080 vertical resolution. Guessing it's probably running at (something)x240.
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Re: Castlevania Miscellanies

Post by SuperDeadite »

Steven wrote: Thu Sep 05, 2024 5:57 am I played Circle of the Moon for the first time a few days ago. I was only able to tolerate the movement long enough to find the first save room, at which point I wasn't able to continue. Fuck this game.

BTW it seems that the Dominus Collection might only be partially emulated, with some stuff running natively (!!!!!!). That is most unexpected. I'm always saying to stop calling emulated shit ports, because things aren't ports if they're emulated and not recoded to run natively on the new target hardware, but in this case, for once, calling them ports would not necessarily be entirely inaccurate.

Good job, M2. Now holy fuck please figure out how to add interpolation to games that don't use square pixels so that we can finally have ShotTriggers at proper aspect ratios without completely mangled graphics. Also add some scaling options for Haunted Castle Revisited, which doesn't have any at all and ends up with bad scaling at 1080 vertical resolution. Guessing it's probably running at (something)x240.
Curios, what was wrong with Circle's movement? You don't have to double tap to run. You can push back then foreward to run as well. I enjoyed Circle, but has some issues with enemies that attack you from off screen, or annoyingly rare card drops.
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Re: Castlevania Miscellanies

Post by Steven »

There's... a run ability?

Yeah I hate everything about the movement. The slowness, the weird jump arc... everything.
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Re: Castlevania Miscellanies

Post by SuperDeadite »

Steven wrote: Thu Sep 05, 2024 2:28 pm There's... a run ability?

Yeah I hate everything about the movement. The slowness, the weird jump arc... everything.
Yes, you can run lol. Either double tap foreward, or push back then foreward.
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Re: Castlevania Miscellanies

Post by orange808 »

Steven wrote: Thu Sep 05, 2024 2:28 pm There's... a run ability?

Yeah I hate everything about the movement. The slowness, the weird jump arc... everything.
That describes multiple entries in the series. :lol:

I assume you hate the NES Castlevanias, the X68000 game, and Dracula X as well.
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Re: Castlevania Miscellanies

Post by Steven »

SuperDeadite wrote: Thu Sep 05, 2024 10:41 pm
Steven wrote: Thu Sep 05, 2024 2:28 pm There's... a run ability?

Yeah I hate everything about the movement. The slowness, the weird jump arc... everything.
Yes, you can run lol. Either double tap foreward, or push back then foreward.
I must not have that ability yet.
orange808 wrote: Fri Sep 06, 2024 4:31 am
Steven wrote: Thu Sep 05, 2024 2:28 pm There's... a run ability?

Yeah I hate everything about the movement. The slowness, the weird jump arc... everything.
That describes multiple entries in the series. :lol:

I assume you hate the NES Castlevanias, the X68000 game, and Dracula X as well.
I have said the the X68000 game is by far the best one in the series countless times. The only one that I actually hate is Symphony of the Night. It's a worthless, boring piece of shit. I'd rather play Haunted Castle.
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Re: Castlevania Miscellanies

Post by SuperDeadite »

Steven wrote: Fri Sep 06, 2024 4:38 am
SuperDeadite wrote: Thu Sep 05, 2024 10:41 pm
Steven wrote: Thu Sep 05, 2024 2:28 pm There's... a run ability?

Yeah I hate everything about the movement. The slowness, the weird jump arc... everything.
Yes, you can run lol. Either double tap foreward, or push back then foreward.
I must not have that ability yet.
orange808 wrote: Fri Sep 06, 2024 4:31 am
Steven wrote: Thu Sep 05, 2024 2:28 pm There's... a run ability?

Yeah I hate everything about the movement. The slowness, the weird jump arc... everything.
That describes multiple entries in the series. :lol:

I assume you hate the NES Castlevanias, the X68000 game, and Dracula X as well.
How many times have I said the the X68000 game is the best one in the series? The only one that I actually hate is Symphony of the Night. It's a worthless, boring piece of shit. I'd rather play Haunted Castle.
Yeah, now that I remember, its a special item. You find it like 10 mins into the game though. Id rate Circle as the best GBA game. I quite like Harmony, but its got issues for sure. Aria is the worst imo. Easy, slow, and it revolves around soul collecting which just wastes your time. XD.
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Re: Castlevania Miscellanies

Post by Steven »

I haven't played any of the other GBA games, but that doesn't sound great. This series was way better before it turned into D-tier bootleg Super Metroid. The final 2 DS games are much better, at least. Haven't played anything between Circle of the Moon and Gallery of Labyrinth (which I kind of seem to mostly really like for some reason, aside from the super low difficulty) yet, but I'll get there eventually.
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Re: Castlevania Miscellanies

Post by Marc »

I've warmed to HoD a little. It's still guilty of everything BiL stated above, but it's also a proper old-school, what I would have called 'arcade adventure' back in the 8-bit micro days. It can get annoying, but there is fun to be had wondering a out the map looking for the next point of interest, rather than being funnelled directly toward it, if you're that way inclined.
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Re: Castlevania Miscellanies

Post by it290 »

Steven wrote: Fri Sep 06, 2024 5:58 am I haven't played any of the other GBA games, but that doesn't sound great. This series was way better before it turned into D-tier bootleg Super Metroid. The final 2 DS games are much better, at least. Haven't played anything between Circle of the Moon and Gallery of Labyrinth (which I kind of seem to mostly really like for some reason, aside from the super low difficulty) yet, but I'll get there eventually.
The bonus dungeon in PoR is a nice challenge. Two or three of the bosses, as well. It and Ecclesia are the only two of the Igavanias that can't be mostly slept through.
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