CYGNI: AGB | Steam, PS5 and Xbox Series 2023

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
beer gas canister
Posts: 92
Joined: Mon Aug 15, 2022 9:42 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by beer gas canister »

The demo is pretty intriguing. Due to the insane ship speed it's kind of unplayable right now, but here are a few thoughts from several attempts:

1) Graphics are super gorgeous. The bullets are similar in color to enemy zakos, so it's not always clear what's what. The shadows look really amazing. It's sort of cool that the darkness can conceal enemies! There is a TON of potential in this advanced visual style.

2)The ground element is neat. There are some nice touches, like being able to damage the midboss way early (managed to knock him down to 95%). Again it's hard to tell with the controls in such a state but I like it so far. I wish homing was permanently enabled

3) It's very difficult to remember to shift energy to shields under fire. Not thrilled to be counting hits all the time at the moment, but it could become fun. Also, some hits don't seem to knock off a shield pip, maybe? Overall it's hard to understand the condition of my ship. There's a slow burn Gradius effect at work, where taking damage gradually forces you to drain from weapons to support shields, thereby extending fights. Might end up dramatic and interesting, or potentially a drag on pacing, hard to say at the moment.

4) Hitbox appears to be the entire body of the ship. It feels very large to me

5) Bullet patterns spawn very fast and dense sometimes. It's like Fire Shark hell world sometimes, but with less space to misdirect aimed shots. Will be easier to evaluate when movement is fixed.

6) Firing mode toggle and homing toggle fun ideas. Wish the firing modes (X button) had a bit more diversity and spread, or possibly I haven't been using them properly

One big takeaway is that because enemy visibility is so heavily obscured by bullets, shadows, and other enemies, I can hardly tell what's spawning and when it's going to shoot at me. Maybe the game is balanced to compensate for this, but in the classic bullet hell style, enemies generally give you a hint that they'll attack by a) not firing right away or b) firing slow bullets.

Also, I'm very bothered that you only get 1 life and have to restart the level every time. I hope very much that this a demo thing, because there's no way I'll play through a whole game like this. It's not checkpoints either, as far as I can tell - I died after beating the midboss and went all the way back. Barring the crazy move speed, this is the biggest barrier to entry for me.

Performance is pretty good! Running on a Radeon 580 and a decade-old i5 processor, settings on "HIGH" and it keeps at or just below 30fps. This is clearly not a "frame perfect play" kind of game so it feels fine.

Feel-wise, Cygni reminds me most of Astebreed, but there are shades of Dariusburst too, with the massive outpourings of zakos. It's also similar to Grand Cross, in terms of both the beam-ish 2nd stick control, and a generalized "what the holy fuck is going on rn" vibe. This is NOT like an arcade shmup at all, and I hope people give it a fair shake regardless. There's some super creative stuff going on but it's too hard to control, and too hard to know when I'm playing well vs failing. Lots of potential for fun here but it's pretty screwy right now
AntiramDSR
Posts: 7
Joined: Wed Nov 29, 2023 1:54 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

Lemnear wrote: Mon Dec 04, 2023 4:16 pm
AntiramDSR wrote: Wed Nov 29, 2023 2:02 pm yay... the next Sine Mora. Reinventing the genre.
Why spit on the works of others? :?
because: "Cinematic Shmup" my ass 🙄

yet another euroshmup full of design choices which failed long ago and a thousand times, ennobled by a publisher known for some ot the most iconic shmups out there...

a dev, coming up here, and can't stand getting honest rections? yeah... this will fail big time
User avatar
To Far Away Times
Posts: 1742
Joined: Tue Sep 11, 2012 12:42 am

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by To Far Away Times »

AntiramDSR wrote: Wed May 15, 2024 2:09 pm
Lemnear wrote: Mon Dec 04, 2023 4:16 pm
AntiramDSR wrote: Wed Nov 29, 2023 2:02 pm yay... the next Sine Mora. Reinventing the genre.
Why spit on the works of others? :?
because: "Cinematic Shmup" my ass 🙄

yet another euroshmup full of design choices which failed long ago and a thousand times, ennobled by a publisher known for some ot the most iconic shmups out there...

a dev, coming up here, and can't stand getting honest rections? yeah... this will fail big time
Image

I do think this game will find it's audience, it just won't be one that knows what the hell a DoDonPachi is.
AntiramDSR
Posts: 7
Joined: Wed Nov 29, 2023 1:54 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

To Far Away Times wrote: Wed May 15, 2024 5:29 pm
AntiramDSR wrote: Wed May 15, 2024 2:09 pm
Lemnear wrote: Mon Dec 04, 2023 4:16 pm

Why spit on the works of others? :?
because: "Cinematic Shmup" my ass 🙄

yet another euroshmup full of design choices which failed long ago and a thousand times, ennobled by a publisher known for some ot the most iconic shmups out there...

a dev, coming up here, and can't stand getting honest rections? yeah... this will fail big time
Image

I do think this game will find it's audience, it just won't be one that knows what the hell a DoDonPachi is.
and to be honest... i don't even know what made me so salty about this game 🤷

maybe the ongoing "nooo, believe us... it will be great with all our design choices. we know better"-attitude in threads like this.

sorry @ dev for the negative vibing... funny enough: going to buy it as soon as it's relased. hope it fixes some Nex Machine itches on my XBox. 😊
User avatar
soupbones
Posts: 398
Joined: Tue May 24, 2011 9:02 pm
Location: New Jersey, U.S.

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by soupbones »

Any word on a release date yet? PS Wish List still has that "Announced" placeholder; taunting me.
User avatar
Lemnear
Posts: 626
Joined: Wed May 31, 2023 9:49 am
Contact:

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Lemnear »

To Far Away Times wrote: Wed May 15, 2024 5:29 pm
AntiramDSR wrote: Wed May 15, 2024 2:09 pm
Lemnear wrote: Mon Dec 04, 2023 4:16 pm

Why spit on the works of others? :?
because: "Cinematic Shmup" my ass 🙄

yet another euroshmup full of design choices which failed long ago and a thousand times, ennobled by a publisher known for some ot the most iconic shmups out there...

a dev, coming up here, and can't stand getting honest rections? yeah... this will fail big time
Image

I do think this game will find it's audience, it just won't be one that knows what the hell a DoDonPachi is.
Eventually...yes, and maybe a part will lead right towards DoDonPachi °^° why not, sometimes works in this way.
Nautilus
Posts: 21
Joined: Sat Aug 27, 2022 5:31 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

AntiramDSR wrote: Wed May 15, 2024 2:09 pm
sorry @ dev for the negative vibing... funny enough: going to buy it as soon as it's relased. hope it fixes some Nex Machine itches on my XBox. 😊
No worries, all understandable, the internet can be a reactionary place :) . Just to be clear, never our intention to come across as "know it better" attitude quite the contrary.

For Shmups, like all games there are many camps, many impressions and expectations online, no one can ever please everyone. We do our best and work on the things we are passionate about, right or wrong. In the end it's up to players to enjoy it or not. But we do take their feedback into consideration as we did after the Demo was released, any self respecting dev should to that to one degree or another without comproimising the base product.

Whenever I have time I have tried to engage with the community here and in other places. I understand that more enthusiasts in this genre expect the next next-gen DonDonpachi to be out the door and that kind of backfires on us in a strange way when we are in the spotlight but that's internet.

I certainly do hope one day you guys will get the DonDonpachi you are looking for and if Cygni can help that in some strange butterfly effect sort of way then all the better for it.

Meanwhile Cygni details will be announced soon, We have mentioned on Discord why such delays happen, in short the game has been done for a while now the process of paperwork, marketing, printing, certifications, events and physical releases take much much longer than even we expected. So there is always that annoying waiting time and unexpected back and forth, something which is more harmful to us as a small team than anyone else, but there's little we can do but wait.

Thanks to everyone who tried the demo, in case you missed it, we took much of your feedback, There was also a video released on some of the improvements after the Demo that you can check out here: 
https://www.youtube.com/watch?v=0rbOGsm ... =KeelWorks
User avatar
jehu
Posts: 431
Joined: Tue Oct 05, 2021 3:15 am
Location: NYC

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by jehu »

Nautilus wrote: Fri May 17, 2024 12:20 am Whenever I have time I have tried to engage with the community here and in other places. I understand that more enthusiasts in this genre expect the next next-gen DonDonpachi to be out the door and that kind of backfires on us in a strange way when we are in the spotlight but that's internet.

I certainly do hope one day you guys will get the DonDonpachi you are looking for
Some would argue that the critiques here were about nuanced but materially significant failings in the details and about a lack of genre knowledge betrayed by those little mistakes.

But I’m convinced the fans just wanted their dang next-gen DonDonpachi.

There’s no pleasing these guys! But think: if there were no innovations, we’d all still be stuck with Space Intruders and Galactica!
FunktionJCB
Posts: 362
Joined: Sun Feb 28, 2016 11:51 am

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by FunktionJCB »

The game is launching on August 6, both in physical and digital formats, for the PC/Steam, Playstation 5, and Xbox Series.
Pre-orders are now open.

Here's a link to the Steam store page:

https://store.steampowered.com/app/1248 ... s_Blazing/
User avatar
jehu
Posts: 431
Joined: Tue Oct 05, 2021 3:15 am
Location: NYC

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by jehu »

hey, what the heck, this looks nothing like my next-gen Dondochipachi…
Spoiler
All jokes aside, hope the launch goes well. I do not think this will ultimately be a game for this community, but I do hope it finds its audience. Visuals are spectacular, the concept is neat, and clearly a colossal amount of work when into the game’s production - can’t take any of that away from it.

Here’s to hoping the game does well enough to warrant an All Balls Blazing pachinko spinoff ~
Nautilus
Posts: 21
Joined: Sat Aug 27, 2022 5:31 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

jehu wrote: Sat Jun 08, 2024 11:35 pm hey, what the heck, this looks nothing like my next-gen Dondochipachi…
Spoiler
All jokes aside, hope the launch goes well. I do not think this will ultimately be a game for this community, but I do hope it finds its audience. Visuals are spectacular, the concept is neat, and clearly a colossal amount of work when into the game’s production - can’t take any of that away from it.

Here’s to hoping the game does well enough to warrant an All Balls Blazing pachinko spinoff ~
Thank you Jehu :) , well said. Maybe one day we can talk about it all and discuss the pros and cons of a production of making Shmups like this, the nature of the industry, lessons learnt and so on.

There are many questions out there asked by Shmuppers and other devs (more related to why some things are done a certain way vs another, 2D vs 3D, game design and their respective challenges).

On a personal level I am happy to see a lot more support coming from the more enthusiast crowd for the game compared to where we were a year or two back.

Meanwhile to whoever is interested hope you will get to enjoy Cygni for what it is.

Edit: some more gameplay discussed here https://youtu.be/yY3NQmGDIXQ?si=tNbSpRJwRX-XYFSq
PC Engine Fan X!
Posts: 8617
Joined: Wed Jan 26, 2005 10:32 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by PC Engine Fan X! »

Nautilus wrote: Mon Jun 10, 2024 10:53 pm
jehu wrote: Sat Jun 08, 2024 11:35 pm hey, what the heck, this looks nothing like my next-gen Dondochipachi…
Spoiler
All jokes aside, hope the launch goes well. I do not think this will ultimately be a game for this community, but I do hope it finds its audience. Visuals are spectacular, the concept is neat, and clearly a colossal amount of work when into the game’s production - can’t take any of that away from it.

Here’s to hoping the game does well enough to warrant an All Balls Blazing pachinko spinoff ~
Thank you Jehu :) , well said. Maybe one day we can talk about it all and discuss the pros and cons of a production of making Shmups like this, the nature of the industry, lessons learnt and so on.

There are many questions out there asked by Shmuppers and other devs (more related to why some things are done a certain way vs another, 2D vs 3D, game design and their respective challenges).

On a personal level I am happy to see a lot more support coming from the more enthusiast crowd for the game compared to where we were a year or two back.

Meanwhile to whoever is interested hope you will get to enjoy Cygni for what it is.

Edit: some more gameplay discussed here https://youtu.be/yY3NQmGDIXQ?si=tNbSpRJwRX-XYFSq

For Nautilus,

Is it possible to make your Cygni demo available again? And is there Steam Deck compatibility with Cygni as well?

Pre-ordered Cygni and can't wait for it's upcoming 8-06-2024 release date.

Yes, it'd be nice to hear you and your development team's insights into the pros and cons of 2D vs 3D design with Cygni. Please feel free to elaborate your thoughts & opinions on it.

Are there plans to release Cygni for the current major gaming consoles: Switch and PS4? The dev team whom did the Switch port of Pawarumi released it, initially, with a 30fps framerate cap and said that it took an entire year to get it run at a better & consistant 60fps framerate (it paid off in spades with that welcoming & eye-opening performance upgrade, indeed). It'd sure be nice if dev team, LastBoss88, could do a 60fps framerate upgrade with it's current 30fps framerate capped limitation with it's Switch port of Shinorubi (I seriously doubt if it will ever be implemented/done though). The dev team that did both iOS and Exa-Arcadia ports of "Aka to Blue" said it wasn't technically feasible to get it to run on the Switch hardware as it is.

PC Engine Fan X! ^_~
Nautilus
Posts: 21
Joined: Sat Aug 27, 2022 5:31 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

PC Engine Fan X! wrote: Tue Jun 11, 2024 2:10 am
Nautilus wrote: Mon Jun 10, 2024 10:53 pm
jehu wrote: Sat Jun 08, 2024 11:35 pm hey, what the heck, this looks nothing like my next-gen Dondochipachi…
Spoiler
All jokes aside, hope the launch goes well. I do not think this will ultimately be a game for this community, but I do hope it finds its audience. Visuals are spectacular, the concept is neat, and clearly a colossal amount of work when into the game’s production - can’t take any of that away from it.

Here’s to hoping the game does well enough to warrant an All Balls Blazing pachinko spinoff ~
Thank you Jehu :) , well said. Maybe one day we can talk about it all and discuss the pros and cons of a production of making Shmups like this, the nature of the industry, lessons learnt and so on.

There are many questions out there asked by Shmuppers and other devs (more related to why some things are done a certain way vs another, 2D vs 3D, game design and their respective challenges).

On a personal level I am happy to see a lot more support coming from the more enthusiast crowd for the game compared to where we were a year or two back.

Meanwhile to whoever is interested hope you will get to enjoy Cygni for what it is.

Edit: some more gameplay discussed here https://youtu.be/yY3NQmGDIXQ?si=tNbSpRJwRX-XYFSq

For Nautilus,

Is it possible to make your Cygni demo available again? And is there Steam Deck compatibility with Cygni as well?

Pre-ordered Cygni and can't wait for it's upcoming 8-06-2024 release date.

Yes, it'd be nice to hear you and your development team's insights into the pros and cons of 2D vs 3D design with Cygni. Please feel free to elaborate your thoughts & opinions on it.

Are there plans to release Cygni for the current major gaming consoles: Switch and PS4? The dev team whom did the Switch port of Pawarumi released it, initially, with a 30fps framerate cap and said that it took an entire year to get it run at a better & consistant 60fps framerate (it paid off in spades with that welcoming & eye-opening performance upgrade, indeed). It'd sure be nice if dev team, LastBoss88, could do a 60fps framerate upgrade with it's current 30fps framerate capped limitation with it's Switch port of Shinorubi (I seriously doubt if it will ever be implemented/done though). The dev team that did both iOS and Exa-Arcadia ports of "Aka to Blue" said it wasn't technically feasible to get it to run on the Switch hardware as it is.

PC Engine Fan X! ^_~
Hi There and thanks! Sadly no Demo planned before release but Steam Deck yes, we have it working on Steam Deck and will be available. We will provide more info and some showcase in the coming days/weeks check out our Discord for updates.
No plans for PS4 but we have some interest in Switch unofficially. It has always been a hard platform to develop on given its specs, notably for anything this gen and 3d running on it :). But there are ways and we would like to see it happen in a not too distant future.
User avatar
soupbones
Posts: 398
Joined: Tue May 24, 2011 9:02 pm
Location: New Jersey, U.S.

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by soupbones »

@Nautilus - any plans for legacy PS4 arcade sticks on PS5?

Looking forward to picking this up!
Nautilus
Posts: 21
Joined: Sat Aug 27, 2022 5:31 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

soupbones wrote: Wed Jun 12, 2024 11:29 am @Nautilus - any plans for legacy PS4 arcade sticks on PS5?

Looking forward to picking this up!
Hello and thank you, Sorry we haven't tried an arcade stick with the PS5, so I can't say anything how it might go. For a full single stick Arcade support, we do have something in mind but it all depends on the launch first, it could be more of an optional patch update/support that changes some game controls under the hood to make up for the second analog stick. I think it's very much doable but will need a bit of time and testing from our side. We already had started with a few tests on the side and it was looking very promising and intuitive.
User avatar
ExitPlanetDust
Posts: 304
Joined: Sun Aug 30, 2009 3:08 am
Location: Seattle

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by ExitPlanetDust »

Nautilus wrote: Fri May 17, 2024 12:20 am Thanks to everyone who tried the demo, in case you missed it, we took much of your feedback, There was also a video released on some of the improvements after the Demo that you can check out here: 
https://www.youtube.com/watch?v=0rbOGsm ... =KeelWorks
Thanks for posting this. I was really concerned about the movement speed when I watched demo videos. It’s nice to see that it was addressed. I was wondering, are the PS5 and Series versions targeting at least 60fps?
Nautilus
Posts: 21
Joined: Sat Aug 27, 2022 5:31 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

ExitPlanetDust wrote: Sat Jun 15, 2024 6:02 pm
Nautilus wrote: Fri May 17, 2024 12:20 am Thanks to everyone who tried the demo, in case you missed it, we took much of your feedback, There was also a video released on some of the improvements after the Demo that you can check out here: 
https://www.youtube.com/watch?v=0rbOGsm ... =KeelWorks
Thanks for posting this. I was really concerned about the movement speed when I watched demo videos. It’s nice to see that it was addressed. I was wondering, are the PS5 and Series versions targeting at least 60fps?
Hello, yes PS5 and Xbox X are at 60 fps. Xbox S is at 30 fps.
User avatar
ExitPlanetDust
Posts: 304
Joined: Sun Aug 30, 2009 3:08 am
Location: Seattle

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by ExitPlanetDust »

Excellent news. Thanks for the quick reply and good luck with the launch.
User avatar
soupbones
Posts: 398
Joined: Tue May 24, 2011 9:02 pm
Location: New Jersey, U.S.

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by soupbones »

Nautilus wrote: Wed Jun 12, 2024 4:18 pm
soupbones wrote: Wed Jun 12, 2024 11:29 am @Nautilus - any plans for legacy PS4 arcade sticks on PS5?

Looking forward to picking this up!
Hello and thank you, Sorry we haven't tried an arcade stick with the PS5, so I can't say anything how it might go. For a full single stick Arcade support, we do have something in mind but it all depends on the launch first, it could be more of an optional patch update/support that changes some game controls under the hood to make up for the second analog stick. I think it's very much doable but will need a bit of time and testing from our side. We already had started with a few tests on the side and it was looking very promising and intuitive.
Ah - dont know why I didn't realize this was a dual stick shooter... i would have never asked such a dumb question :lol:

That said, cool to hear you were even thinking about it! Looking forward to the launch!
PC Engine Fan X!
Posts: 8617
Joined: Wed Jan 26, 2005 10:32 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by PC Engine Fan X! »

I like the cool recruitment poster with the slogan, "You give us the gear, We'll give 'em hell!" (strongly reminds me of the recruitment propaganda used in the classic Starship Troopers films/anime) and the CG scene shot with the female pilot's classic OG white colored PC Engine gaming console with Gradius running in the background on an old-school CRT-based monitor setup as a subtle tribute/nod towards it (considering that Konami Digital Holdings owns the PCE IP outright).

Are there plans to have plastic model kits of the featured stylized black & yellow colored fightercraft or offered as a fully assembled and professionally painted Cygni fightercraft model/diorama set? McFarlane Toys (along with Neca as well) are world-renown for their detailed & meticulously painted deluxe boxed sets of various movie, video game & action figures IPs + diorama sets. The physical promotional tie-in swag associated with the upcoming Cygni game is endless and full of possibilities if you stop to think about it in hindsight. Perhaps offer the main character female pilot as an action figure or a static statue display would be ace.

I see a possible MOC (My Own Creation) Cygni fightercraft as a Lego build (in non-scale form) but it'd be quite a challenge to depict the entire thing with specialized lego bits 'n' pieces -- it'd have to be improvised with pieces available on hand (or with brand new custom designed lego parts to the make the build easier) or perhaps built as like a Lego Star Wars Microfighter type of build to simplify it/reduce it to it's purest basic form with the least amount of parts used and still have it instantly recognizable -- a Microfighter sized Cygni fightercraft fleet would awesome (and cheaper on the wallet/purse indeed). I'm sure Lego corporate based out of Denmark would gladly do a proper Lego retail Cygni fightercraft set -- it'd just be a matter of getting in contact with them and see what materializes. They are always looking for new video game IPs to sell as Lego sets -- it's business as usual.

PC Engine Fan X! ^_~
User avatar
BareKnuckleRoo
Posts: 6311
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by BareKnuckleRoo »

Nautilus wrote: Wed Jun 12, 2024 4:18 pmI think [arcade stick support is]very much doable but will need a bit of time and testing from our side. We already had started with a few tests on the side and it was looking very promising and intuitive.
Yeah, I do suspect most people will not be thrown off by it being a twin stick vertical game though as it's not unheard of. Score Rush / Score Rush Extended and Under Defeat's newer console releases have modes like this, Monolith or whatever it's now called is a twin stick game that plays very much like a traditional vertical shmup during many bosses. Twin stick games aren't just for 360 degree arena shmups like Geometry Wars anymore! But some kind of arcade stick support will likely/hopefully attract the more hardcore crowd to the game.

Solutions consist of simpler options like how Rolling Gunner and Firepower 2000's Jeep handles where shot direction locks when firing, let go of shot and move to re-aim (you need the aiming to change direction extremely fast, like within a couple frames for this to feel fluid). Or of more complex options like 3 buttons where middle button shoots vertical, left and right shoot horizontal, and holding left + mid or right + mid gets a diagonal shot. You'll have small gaps to deal with where you'll have to move to aim, but that's not a big deal usually.
Nautilus
Posts: 21
Joined: Sat Aug 27, 2022 5:31 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

@PC Engine Fan X!
yes, many have been asking for this and we would be very happy to do all this at some point, at the moment things will clear up better after launch.

Before Konami we couldn't use PC Engine in the intro so we had a certain "other" console there instead with a certain "Missile command" playing at the back, thankfully we were finally able to use PC Engine when Konami came on board and provided those rights.

Fun fact: Cygni's Tutorial level will briefly show the load up of PC Engine console before start. So watch out for that if you are a PC Engine Fan 8)


@BareKnuckleRoo

We are hoping for simpler straight forward approach since homing projectiles is already an upgrade in the game. We had to do a lot of tricks to get that alone working, tracing and projectile numbers + all the rest of it in 3d Shmups are never straight forward in modern 3d engines, for 2d shmups things are "simpler" and the approach to solving problems is often night and day in difference, 3d comes with many problems to solve and unexpected performance issues, we had to pull out many rabbits from multiple hats for Cygni, especially when we were on a tight budget and schedule throughout, with little overhead RnD time.

For the single stick approach one method is to have the muzzle rotate incrementally in the direction the ship is moving, the sensitivity and amount of rotation speed can be fine tuned by the player as optional. I believe i have seen a few 2d shmups do this well but can't remember which ones at the moment. This could work well for Cygni since the player can already design custom patterns giving them that spread option as a plus. (Will be happy to hear thoughts and examples provided for this from more enthusiast players here, that kind of info and references can always be helpful).
User avatar
ExitPlanetDust
Posts: 304
Joined: Sun Aug 30, 2009 3:08 am
Location: Seattle

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by ExitPlanetDust »

Nautilus wrote: Fri Jul 05, 2024 11:34 pm Fun fact: Cygni's Tutorial level will briefly show the load up of PC Engine console before start. So watch out for that if you are a PC Engine Fan 8)
This is amazing
User avatar
ExitPlanetDust
Posts: 304
Joined: Sun Aug 30, 2009 3:08 am
Location: Seattle

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by ExitPlanetDust »

Nautilus wrote: Sat Jun 15, 2024 8:13 pm Hello, yes PS5 and Xbox X are at 60 fps. Xbox S is at 30 fps.
I was also wondering if you knew which build will be on the discs. Will it be the version that includes the demo feedback adjustments, or will we be looking for a sizable patch?
Nautilus
Posts: 21
Joined: Sat Aug 27, 2022 5:31 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

ExitPlanetDust wrote: Tue Jul 09, 2024 2:29 am
Nautilus wrote: Sat Jun 15, 2024 8:13 pm Hello, yes PS5 and Xbox X are at 60 fps. Xbox S is at 30 fps.
I was also wondering if you knew which build will be on the discs. Will it be the version that includes the demo feedback adjustments, or will we be looking for a sizable patch?
I think the feedback changes made it into the pohysical, but there will be a first day patch be sure to download it if you can, it has some important performance fixes and other polished areas, the patch should be around 2 gb if i'm not mistaken, the entire game file size is about 21 gb.
dmk1198
Posts: 396
Joined: Thu Jul 09, 2020 11:38 pm

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by dmk1198 »

Trailer looks great
FunktionJCB
Posts: 362
Joined: Sun Feb 28, 2016 11:51 am

Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by FunktionJCB »

For those that play on PC, GreenManGaming has a great deal, using the code SIZZLE15.
With the existing discount + the discount code, it's 39% off!

I pre-ordered the Deluxe Edition (game + OST) for around 21€ (21,41€, to be exact).
Post Reply