The game will be rather short (Just 5 levels), but the levels will be rather long (No Psikyo stuff... but not long as in Compile shmups either

The first level is hard, and then the game gets harder and harder. Obviously, the 1st level is not hard like Hibachi or something, but the game just don't have much of a "make my 1st credit worhty of something" 1st level.
I always felt that arcade games have easy 1st levels because you have to make the player feels he acomplished something with his first coin, so he won't feel cheated. If he loses his credit too quickly, he won't insert another coin on the game.
Now, playing at home, I think you don't need that (Even more in a short game). If you lose in 1st level, you will just try again (I guess). Again, it's not like your 3 lives will be lost in a quick sucession and leaving you with a WTF? look at your face.
To be quite honest, I don't find the 1st level THAT hard, but at least 2 guys who tested the game (Who have some experience with shmups) claimed they had a hard time with it (I also think none of them played it for more than 2 times before turning on invicibility just to check the whole level out). Of course, the fact I already played through that level like a hundred of times to fine tune the enemy placement makes me a very experienced player on it (I think I can get past the level with my eyes closed now

IMO, the level is at a very average level of difficulty if you are just trying to survive (IMO at least, there is just one tricky pattern there and that's all), but if you are trying maximize your score THEN you may have a real hard time.
So.. erm.. any opinions on that?