PixelFX's Retro GEM (N64) Clock Mod

The place for all discussion on gaming hardware
Post Reply
User avatar
COO-589
Posts: 6
Joined: Sat May 28, 2022 12:24 am
Location: Brisbane, Australia

PixelFX's Retro GEM (N64) Clock Mod

Post by COO-589 »

Still a relatively new product on the market - has anyone come across any issues with PixelFX's Retro GEM's optional Clock Mod yet, like the N64Digital apparently had often enough? Just wondering if it's worth spending the money to also install an UltraPIF with a Retro GEM Shiny (whether it's swapping between NTSC & PAL games or using an ED64X7).

From the PixlFX installation guide page:
"The Retro GEM N64 can either run from the original console clock or use a generated clock that is identical to the consoles. Using the generated clock allows the console to run both PAL and NTSC frequencies. There are some restrictions with the clock mod. Composite and S-video will be out of phase with the generted clock and jailbars can be present these outputs. Some N64s also do not work well with the clock mod (Sync drops), particulary PAL consoles. A resistor is needed for these consoles that do not work well. With these caveats its not recommened to do the clock mod unless you need the DFO." [DFO = Dual-Frequency Oscillator; meaning the NTSC / PAL Clocks]



Thanks in advance
Post Reply