M2 ShotTriggers DDP Daioujou Rinne Tensei
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I have a limited Edition for sale. New and sealed. Ordered the standard and limited Edition. If anybody is interested please contact me.
My PCB Collection (2): Cyvern, R-Type Leo
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I recently downloaded one (on Switch) and I could watch it just fine.DestroyTheCore wrote: ↑Tue Dec 12, 2023 2:47 pm Am I the only one unable to watch replays from the online leaderboard?
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
You have to download and save them to to the replay viewer in order to watchDestroyTheCore wrote: ↑Tue Dec 12, 2023 2:47 pm Am I the only one unable to watch replays from the online leaderboard?
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
A damn shame that the Black Label Extra OST was not included...
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Starfighter
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

My copy made it to the Netherlands today, final stop before arriving!

Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Thank you for sharing this nice artwork. I was wondering if you have the main ship image (green, in water) in hi-res also ?
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Warp_Rattler
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I didn't realize that the standard edition cover was reversible with the original DOJ artwork on the back side. I really like the new standard cover art (and still do), but I sort of want to show off the original artwork just for nostalgia's sake.
It's been some years since I've seriously put any amount of time into DOJ or DDP before it, but sitting back down to this I'm reminded of a constant question/complaint I've had about these two titles: how the fuck do you keep your chain from dumping after you kill a larger enemy with the laser? I'm going through a section, killing a bunch of zako enemies with shot, the GP meter is near to the top, but then a larger enemy comes along. I switch to laser and the GP meter drops to just a shade above empty. The larger enemy dies, and the combo ends. I've tried switching back to shot immediately to take out smaller enemies that have appeared, but it's too late. I've watched a few superplays but still can't figure out what I'm doing wrong, other than in many cases the expert player is able to take out smaller enemies that appeared behind the now-deceased larger one with the laser and keep their combo going.
Obviously I'm missing something with the game's mechanics. Why does lasering a larger enemy cause my GP meter to take a nosedive? How do you recover from this or keep your chain from breaking?
It's been some years since I've seriously put any amount of time into DOJ or DDP before it, but sitting back down to this I'm reminded of a constant question/complaint I've had about these two titles: how the fuck do you keep your chain from dumping after you kill a larger enemy with the laser? I'm going through a section, killing a bunch of zako enemies with shot, the GP meter is near to the top, but then a larger enemy comes along. I switch to laser and the GP meter drops to just a shade above empty. The larger enemy dies, and the combo ends. I've tried switching back to shot immediately to take out smaller enemies that have appeared, but it's too late. I've watched a few superplays but still can't figure out what I'm doing wrong, other than in many cases the expert player is able to take out smaller enemies that appeared behind the now-deceased larger one with the laser and keep their combo going.
Obviously I'm missing something with the game's mechanics. Why does lasering a larger enemy cause my GP meter to take a nosedive? How do you recover from this or keep your chain from breaking?
The shipping status graphic used by this carrier is absolutely adorable!Starfighter wrote: ↑Thu Dec 14, 2023 9:51 pmMy copy made it to the Netherlands today, final stop before arriving!Spoiler
The "customs and processing" part will surely push the delivery in to 2024 but with a bit of luck and a christmas miracle it'll be early January! I can hear faint hints of the soundtrack if I close my eyes and listen carefully... On, Comet! On, Cupid! On, Donner and Blitzen!
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
The Famitsu sales top 30 are out and amazingly the game charted within the top 30 with both versions. 4,480 units for the Switch version and 3,648 for PS4. So a total of 8,128 (physical) games sold. That's pretty damn impressive for such a niche game. None of M2's Toaplan collections even made the top 30 (so they were below around 2000 sales for each version). It's not completely unexpected since the Super Deluxe versions of both Daifukkatsu and Espgaluda II managed to chart. So I guess the Cave brand is still worth something.
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TransatlanticFoe
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Arrived! Not had much time with it but not seeing any weirdness with the menus being unresponsive, though I've left it unpatched (which also means the leaderboards are unavailable, not that my ageing reflexes would be troubling them anyway - hope it doesn't get as bad as my Dad, who on last attempt at Mario struggled to not run directly into the first goomba).
There are a lot of modes! Are the differences described somewhere? Inclined to just play the localised Dodonpachi III for now, unless that's somehow a stupid idea?
Along with the question above about the chain dropping rapidly after using the laser.
There are a lot of modes! Are the differences described somewhere? Inclined to just play the localised Dodonpachi III for now, unless that's somehow a stupid idea?
Yeah I was wondering this too! I can't remember if DFK does something similar too.Steven wrote: ↑Sun Dec 10, 2023 5:51 am Time for a stupid question.
I recently discovered that Exy does not seem to make the game harder. After Saidaioujou, where expert mode makes the game harder, this is super strange to me, but then it also leaves me with a question: what is the point of Shotia and Leinyan (BTW there is some artwork included in the gallery here where it's spelled Laynyan, so now I'm not even sure what to call her anymore)? They get more bombs than Exy does, but using bombs is bad because lol CAVE, so I see literally no point in using either of them unless you just want to bomb your way through a 1-ALL.
Along with the question above about the chain dropping rapidly after using the laser.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
All in the timing folks. DOJ has route plotting for chaining. The chain can drop after destroying larger enemies because the beam is concentrated on a single enemy, meaning it hovers near the bottom of the chain gauge (IIRC). You need to know where your next popcorn or even offscreen enemies will appear and be ready to be on them when the larger one detonates. Practice makes perfect.
For me it’s the most glorious thing M2 have ever put out. Every new mode is stellar, incredible fun. I’ve gotten Shotia and Leinyan 1CCs and was a whisker away from EXY 2ALL today. EXY’s arrange is the best no doubt, and one of the best things I’ve ever played in my life. Don’t worry about dropping bombs and impacting your score unless you’re wanting to be a super player going for WRs. Otherwise just enjoy playing as well as you can and have a blast.
One question (apologies if it was asked), how do you set up the new artwork to display? I can’t find the option.
For me it’s the most glorious thing M2 have ever put out. Every new mode is stellar, incredible fun. I’ve gotten Shotia and Leinyan 1CCs and was a whisker away from EXY 2ALL today. EXY’s arrange is the best no doubt, and one of the best things I’ve ever played in my life. Don’t worry about dropping bombs and impacting your score unless you’re wanting to be a super player going for WRs. Otherwise just enjoy playing as well as you can and have a blast.
One question (apologies if it was asked), how do you set up the new artwork to display? I can’t find the option.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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ThundergunExpress
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Under game settings click on "Other Setting", it's the fourth option down. 2002 or 2023, but you can only see 2002 original in-game visuals for Black Label and DDPIII no matter what you set it to.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Oh, so those new images don’t work in arrange modes? That’s weird.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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ThundergunExpress
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I only tested Arrange Shotia, but it looks like the three doll-specific arrange modes do support the new in-game visuals.
It is odd that you can't get them in Black Label or DDPIII, but I'm not familiar with them myself so I don't know if the visuals would be totally different on the originals and therefore mean they would have had to do separate new visuals for those versions, or simply they are treated as unimportant. Both perhaps?
It is odd that you can't get them in Black Label or DDPIII, but I'm not familiar with them myself so I don't know if the visuals would be totally different on the originals and therefore mean they would have had to do separate new visuals for those versions, or simply they are treated as unimportant. Both perhaps?
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
The preorder bonus players' guide addresses this issue directly. There are two pages after the Hibachi section that detail chaining. If Google translated verbiage is to be trusted, laser chaining off of medium/large enemies is the most critical chaining technique. It states that the solution is to keep lasering after the medium/large enemy dies, and bank off to the side while still lasering to catch a nearby zako. The shot and laser both have travel time, unless the laser is already firing, in which case it will extend to the edge of the screen near-instantly, catching distant enemies in the process. Look closely at zako spawns near mid/large enemies. Test this at the start of level 1 to keep your chain after highway full of tanks.Warp_Rattler wrote: ↑Fri Dec 15, 2023 7:07 pm Obviously I'm missing something with the game's mechanics. Why does lasering a larger enemy cause my GP meter to take a nosedive? How do you recover from this or keep your chain from breaking?
In fact the guide repeatedly stresses the importance of medium enemy management, suggesting to pre-fire at them to deal damage before they're allowed to shoot. Google translate called it the "invincibility period," which I took mean the period when the player cannot yet be fired upon by an emerging enemy. Included throughout the guide are full-scroll maps of each level, covered with icons for every mid/large enemy encounter, which suggest that they are particularly important.
The authors also remark that the best chain strats are the ones that don't get you killed. To that end, destroying big enemies immediately ought to be top priority. Chains should be built on that principle in order to maintain a reasonable degree of survivability.
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silvergunner
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
There is an option to set visible hitbox on,
can you give a hint please?
can you give a hint please?
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Other settings, 8th one down default to "off"
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silvergunner
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Warp_Rattler
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Thanks for confirming this--I figured it must be something along these lines from the superplays I've watched. I guess I just need to practice it a bit more.beer gas canister wrote: ↑Sun Dec 17, 2023 4:14 am The preorder bonus players' guide addresses this issue directly. There are two pages after the Hibachi section that detail chaining. If Google translated verbiage is to be trusted, laser chaining off of medium/large enemies is the most critical chaining technique. It states that the solution is to keep lasering after the medium/large enemy dies, and bank off to the side while still lasering to catch a nearby zako.
I took a look at the "Daijoubu" players' guide when my package arrived, thought "holy moly that's a lot of text to parse!" and set it aside. I suppose it would behoove me to spend some quality time with it.
Having seen some later stages thanks to Super Easy, Luna Tour, and the Shotia arrange mode, I'm starting to appreciate what others have said about chaining not just being about score, but being mandatory for survival in that it helps keep onscreen, bullet-spewing enemies to a minimum.The authors also remark that the best chain strats are the ones that don't get you killed. To that end, destroying big enemies immediately ought to be top priority. Chains should be built on that principle in order to maintain a reasonable degree of survivability.
I also guess I should spend some more time exploring the menus--the Daijoubu guide mentioned the setting that puts crosshairs on each bee location, but I must have overlooked the visible hitbox option. The more of these ShotTriggers collections I play, the more I love these little features that M2 has put into place to make the main game versions less opaque to players who aren't remotely at a high level.
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ZPScissors
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Spoiler

Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Some hack reviewed this for Nintendo Life and gave it a real crummy score.
https://www.nintendolife.com/reviews/sw ... ncarnation
https://www.nintendolife.com/reviews/sw ... ncarnation
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Did it change? It says 10/10 Outstanding at the bottom of the review.Skykid wrote: ↑Mon Dec 18, 2023 4:00 pm Some hack reviewed this for Nintendo Life and gave it a real crummy score.
https://www.nintendolife.com/reviews/sw ... ncarnation

Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
(Skykid wrote that review)
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BareKnuckleRoo
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Skykid wrote: ↑Mon Dec 18, 2023 4:00 pmSome hack reviewed this for Nintendo Life and gave it a real crummy score.
https://www.nintendolife.com/reviews/sw ... ncarnation
Is there an overview of what the S, L and EX arranges change? I can see that the Shot's lack of a laser/focus movement is... interesting, but I can't tell what the Rinne / Tensei meter at the bottom represents when it fills. EX seems to be 2nd loop difficulty, but otherwise they feel like mildly tweaked versions of the base game, in contrast to previous arranges we've seen that have some radical gameplay changes.Crammed with new modes, each a unique, clever and highly idiosyncratic reworking
The Luna Tour mode is interesting, the way the difficulty works reminds me a bit of the difficulty system in DFK Arrange B.
I was a bit disappointed with the lack of soundtrack options; most M2 rereleases have arranged audio options, but the "2023 Stereo" option isn't that different from the original soundtrack. Shame we didn't get the PS2 arrangement as an option I think.
If you're really into DOJ, the gadgets make it a great release, but overall I've been more impressed with the extra goodies found in other M2 releases, such as Ketsui. 9/10 tops from me I think, though it's possible because of the language barrier that I've missed some stuff.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Yeah, Gosokkyu has a good summary on cohost: https://cohost.org/gosokkyu/post/362488 ... -dai-ou-joBareKnuckleRoo wrote: ↑Mon Dec 18, 2023 6:50 pmSkykid wrote: ↑Mon Dec 18, 2023 4:00 pmSome hack reviewed this for Nintendo Life and gave it a real crummy score.
https://www.nintendolife.com/reviews/sw ... ncarnationIs there an overview of what the S, L and EX arranges change? I can see that the Shot's lack of a laser/focus movement is... interesting, but I can't tell what the Rinne / Tensei meter at the bottom represents when it fills. EX seems to be 2nd loop difficulty, but otherwise they feel like mildly tweaked versions of the base game, in contrast to previous arranges we've seen that have some radical gameplay changes.Crammed with new modes, each a unique, clever and highly idiosyncratic reworking
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BareKnuckleRoo
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
That's really handy, thanks!
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Lots of good stuff in the (hour long) Electric Underground review: https://www.youtube.com/watch?v=rA6TAt1NbwY&t=2775s
TLDR:
PS4 - 2 frames
Switch - 3 frames
TLDR:
PS4 - 2 frames
Switch - 3 frames
Formerly known as 8 1/2. I return on my second credit!
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I could be wrong but I thought the Rinne/Tensei gauge was about bullet cancelling the big guys into stars. Luna is interesting, although I haven't dipped too hard into it as the breaking up of flow is a bit jarring.BareKnuckleRoo wrote: ↑Mon Dec 18, 2023 6:50 pm
Is there an overview of what the S, L and EX arranges change? I can see that the Shot's lack of a laser/focus movement is... interesting, but I can't tell what the Rinne / Tensei meter at the bottom represents when it fills. EX seems to be 2nd loop difficulty, but otherwise they feel like mildly tweaked versions of the base game, in contrast to previous arranges we've seen that have some radical gameplay changes.
The Luna Tour mode is interesting, the way the difficulty works reminds me a bit of the difficulty system in DFK Arrange B.
I was a bit disappointed with the lack of soundtrack options; most M2 rereleases have arranged audio options, but the "2023 Stereo" option isn't that different from the original soundtrack. Shame we didn't get the PS2 arrangement as an option I think.
If you're really into DOJ, the gadgets make it a great release, but overall I've been more impressed with the extra goodies found in other M2 releases, such as Ketsui. 9/10 tops from me I think, though it's possible because of the language barrier that I've missed some stuff.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I realize now that I honestly don't know if that game actually has an expert mode; I know even less about that game than I do about this one.TransatlanticFoe wrote: ↑Sat Dec 16, 2023 8:33 amYeah I was wondering this too! I can't remember if DFK does something similar too.Steven wrote: ↑Sun Dec 10, 2023 5:51 am Time for a stupid question.
I recently discovered that Exy does not seem to make the game harder. After Saidaioujou, where expert mode makes the game harder, this is super strange to me, but then it also leaves me with a question: what is the point of Shotia and Leinyan (BTW there is some artwork included in the gallery here where it's spelled Laynyan, so now I'm not even sure what to call her anymore)? They get more bombs than Exy does, but using bombs is bad because lol CAVE, so I see literally no point in using either of them unless you just want to bomb your way through a 1-ALL.
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CStarFlare
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Daifukkatsu Black Label did the same as SDOJ, but it was the first one to tie difficulty to using the strong ship. (Strong Type gave DFK loop 2 patterns in Black Label, and SDOJ's Expert is basically the same concept)
Exy doesn't make the game harder in the same way that those two do, but you have to have more confidence in your ability to survive on dodging vs resources than the other two. If you're going for a 2 ALL the extra firepower is going to be worth it, but if you're playing more casually it's easy to see why one of the others would be more appealing. Apparently this port's Arrange EX gives Loop 2 patterns, so it borrows that from DFK BL and SDOJ.
Exy doesn't make the game harder in the same way that those two do, but you have to have more confidence in your ability to survive on dodging vs resources than the other two. If you're going for a 2 ALL the extra firepower is going to be worth it, but if you're playing more casually it's easy to see why one of the others would be more appealing. Apparently this port's Arrange EX gives Loop 2 patterns, so it borrows that from DFK BL and SDOJ.