Something I've found really interesting aesthetically, is the defeated enemies' explosions. On one hand, they exude apt violence - red/orange outbursts, evoking fire and blood - but on the other, they have a charming painterly aspect; like watercolour flowers blooming out of a dark core, disintegrating into denatured flecks. It feels less like simply blowing something up, more an elemental sense of reducing evil critters to the ink they were spawned from.Lander wrote:Exactly where I am at the moment- developing a knit-one-perl-one strategy for the boulder pile, and battling against the finely designed push-pull wind sequence that almost feels like a wilful inversion of the Kamitaichi setup with its constant challenges from the rear.BIL wrote:It just occurred to me - is GNGR's turtle village redux the series' first daylight setting? (have only played OG/Dai/Chou). It looks daaamn good, in any case - my favourite scene since the gorgeously overgrown Kamaitachi forest, whose trees are visibly on the brink of tearing free in the wicked gale.
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Somehow never twigged that the antlion's nest was meant to reflect the desolation further downslope. Turning the entire place into a desert is a legit aesthetic upgrade, imo.
And I don't remember any day sequences in Goku. Speaking of, the persistent weapon setup in this is prompting some nostalgia for that game; cases where you'll hit a specific challenge and consider traveling to a previous stage to fetch a different weapon from a known drop, just without the easy fast-travel-to-banner setup.
DEVILS WIND.wav ~or~ A Birb Crossing The Desert.mp3
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Or in the Arremer's and Magician's case, like you've blasted the vital essence right out of the bastards, as they fade off this mortal page.
Shuffle off, POUSYBOI (`w´メ)
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The ink-on-paper aesthetic isn't as overt as something like Okami, but I find it very nearly as enjoyable - especially with the bubblewrap-satisfying SFX and airlock-tight collision!
PRECISIONNERZ.ape (■`w´■)
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It's also just a nice consistent visual ethos; reminds me of oldschool Dracula's uniform "enemy out" flames; particularly the swirling blue fire that wreaths Vampire Killer's destroyed fiends, like the animating evil burning away as its puppet collapses.
FRENZY NIGHT.ogg
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Wasn't at all expecting this degree of aesthetic TLC, though I definitely started suspecting it when Sumez mentioned Whoopee Camp's name had been dusted off for this outing. I only dabbled in the Tombis, but they always felt every bit as carefully hand-made as Fujiwara's legendary 80s output, despite the fundamentally different venue.
I will meditate and then destroy u (`w´メ)