Rayforce
Dead Connection
Ninja Warriors and Again

Some of them even reference other Taito games like Raimais, which itself has some bizarre endings, including one that is impossible to access normally.SuperDeadite wrote:Syvalion has something like 256 different endings, some are really bizzare and wild.
Bittersweet maybe fits better, gonna update the thread then!xxx1993 wrote:Was Dead Connection's ending really that depressing, though?
If you don't know ahead of time about the whole bit with Con-Human, it really is just quite confusing, especially since none of that is shown in the attract sequence.xxx1993 wrote:I remember being confused the first time I saw the ending of RayForce. "Why did we just blow up the Earth?"
I get the feeling they were a deliberate diversion, helping you sneak into Earth relatively unimpeded (once you take out the orbital watchdog serving as st2's boss, ofc). Though I don't know if they counted on getting obliterated quite so one-sidedly, the poor devils.null1024 wrote:One bit that confused me for ages was that whole big fleet that gets just completely annihilated right before you descend to the planet because I was dumb and didn't think about the fact that they'd be your allies.
Kinda makes the end even grimmer, absolutely no one survived this mission.
Yes, we have to play RayCrisis first to truly understand what's going on...null1024 wrote:It still feels weird, the Rayforce ending. Wondered for ages if there was a 1CC ending, nope lol.
It is a striking, fitting end though, and you absolutely weren't outrunning the planet exploding right behind you.![]()
but boy, it certainly hits you right in the heart
If you don't know ahead of time about the whole bit with Con-Human, it really is just quite confusing, especially since none of that is shown in the attract sequence.
One bit that confused me for ages was that whole big fleet that gets just completely annihilated right before you descend to the planet because I was dumb and didn't think about the fact that they'd be your allies.
Kinda makes the end even grimmer, absolutely no one survived this mission.
Maybe it's aspiring machine god ORN from the Thunder Force series, escaping his supposed destruction in TFIII via cross-IP slipgate? He just wants humans to think about what they have done - no seriously, for real this time, have a think willya! Brought a slideshow and everything, after TFIII's epilogue text didn't quite prompt the introspection he'd hoped for.Lander wrote:The alien force may in fact be God (or your regional equivalent), soon hitting you with existential crisis as it demonstrates total knowledge of humanity's origins.
Shit's bad, and making it dead isn't necessarily going to fix that.
Bellylaugh / 10, with distinctionBIL wrote:I do. It's all right here, in my definitive video essay.
Cor, a treat of a thread! I like the synergy between the ideas of greek hubris Nemesis and cosmic body Nemesis, and the usurper angle has the planetcrack and subsequent hopeful note make a lot more sense.BIL wrote:BTW, not sure if you've seen Skyknight's thread - pretty interesting imo. While MB is willfully elliptic, as good cosmic fiction tends to be, it's got the requisite anchoring as well, via that refreshingly blunt intro text. The Earth died. Oof.
A tale of "Nemesis" / "Doppelganger" on cosmic scale, if I had to sum up its theme in a word. Or what I think it's getting at anyway.After SK's thread, I've come to think of it as less alien invasion, more some twisted reunion. Maybe one with some semblance of a happy ending, with the wistful ending scenes of azure skies and the ocean so brutally denied by st1's baking seabed-turned-desert.
Also, read on for first-rate Engrish as per Zuntata's typical good form.
Are you sure Xi route ending (Accordion Hazard) not the most strange one? But yeah no matter what ending you get the pilots will never come back to their home planet.Lander wrote:While about half of G-Darius' endings leave a sense of unease in the pit of your stomach, And Then John Was A Planet stands out as particularly strange.
Hey, Ernesto and Fidel are right chuffed standing on that dock at the newly-vacated Presidential Palace. And so am I, game's fuckin brutal.xxx1993 wrote:Well, in the arcade version of Guerrilla War, the villain escapes, yes.
Personally I find the fusion ender a little less weird; Xi leaves the pilots' fate unclear, so there's some chance they could still be alive and well inside the newborn bird. Alternately, it could be a gribbly biomechafusion soup under the shiny silver hull, or perhaps a more elegant "mind subsumed into machine" kind of deal. The horror is only as bad as your imagination allowscopy-paster wrote:Are you sure Xi route ending (Accordion Hazard) not the most strange one? But yeah no matter what ending you get the pilots will never come back to their home planet.
Excuse the narrator while he plays the solar system's tiniest violincopy-paster wrote:HOW SAD.
I saw that New Zealand one and yeah it's still an bad ending, your fellows faced an unknown fate.Randorama wrote:Honestly, when I first saw the endings of Liquid Kids and The New Zealand Story, I was deeply perplexed ("What? We win? With Taito?!").