It's important to recognize that the difficulty of all these varies quite significantly compared to a 1CC (of the first loop if it's a 2 loop game). Unless you're really into a game to the extent where you want to play it and improve obsessively, it might be better to take a break and try something that's similar in difficulty or a bit harder, working your way up to more gradually difficult games, lest you potentially frustrate yourself.wiNteR wrote:The next logical step might usually be going for (1) better score and/or (2) completing the game with less resources. Of course (1) entails (2) necessarily sometimes.
The specific answer to this kind of question can always vary (i) depending on the person and also because (ii) there could be lot of good choices. Nevertheless here are few suggestion (from survival viewpoint):
--- progear (get conditions for second loop)
--- dodonpachi (get conditions for second loop with survival)
--- dangun feveron (no-miss)
--- ketsui (get condition for second loop)
I haven't done last two myself but I think these are fairly logical steps (after 1CC) in the above games if you are not going for score (and actually, even if you are).
For instance:
• Progear and Dodonpachi are both fairly easy to get into the second loop, relative to DaiOuJou, Daifukkatsu, or Ketsui. Progear has a bullet cancelling mechanic built into the game you can take advantage of and allows you to get a massive number of lives from scoring (the life counter maxes at 9) especially for a CAVE game. Dodonpachi's requirements literally just require getting a high enough hit chain, the easiest of all the requirements which can be done midway in Stage 5 or later in Stage 2 without too much difficulty, relative to the other requirements (memorizing all the bee locations in 4 stages). Note that getting into loop 2 in these is considered FAR easier than actually getting a 2-ALL as the second loop in each is brutally hard, with Progear adding a checkpoint system and Dodonpachi having a brutal TLB fight.
• Dangun Feveron is just an insanely hard game. Even if you can 1CC it, getting a no-miss (which I think triggers TLB) is way harder still. Ditto for Ketsui. The requirements for the easier Omote loop are already very strict given the difficulty, and then there's the Ura loop which requires perfect play of loop 1. Even if you get to the point where you can reliably 1CC Ketsui's first loop, you can be a long way off from the loop requirements.