raiden wrote:Any more R-Type style shmups?
If you own an Amiga, Z-Out is an excellent R-Type clone.
People usually just have a quick glance at it and dismiss it as another uninspired rip-off, but believe me, it's not. Once you start playing it seriously you'll notice that the level design is truly excellent and, like in original R-Type, it is indeed possible to restart from every single checkpoint with minimum weaponry. The graphics in the first four stages have a slightly amateurish look to them, but the ones in the last two stages are nothing short of stunning. The music is nice and humm-able. And Z-Out features some of the most original boss fights I've ever experienced (just thinking of the swimming heart midboss from stage 5 makes me want to play it again). Plus it's the only R-Type style game I know of that has 2P simultanous gameplay.
A very underrated and too often overlooked gem of a game, IMO. Every R-Type fan should love it.
The Katakis games on both Amiga and C64 are somewhat nice R-Type ripoffs, too. The C64 game has some great music, nice gfx and fun gameplay, but very boring bosses.
The Amiga game (which is totally different except in name) is quite nice and definitely has better bosses (though none are too exciting either), but the gfx have aged terribly and there are some cheap situations in the game I dislike. Still quite a bit of fun. You can download the emu file of the Amiga version freely from Factor Five's webpage.
On the C64 there's also Crush by Smash Designs, which is technically impressive, but suffers from severe issues with leveldesign and hit detection.
Then there's Boom, which probably is the rarest C64 shmup in existence. Only 10 copies of it were ever sold. I own one of them. But it's not really worth hunting for, because it's a terrible game. (Cool music, though.)
Katakis II, which most certainly will be an R-Type style game, is in development by Denaris Software (Mannfred Trenz) and Smash Designs, but is in it's very early stages. The homepage states that 5% of the PC version, 4% of the C64 version and nothing of the GBA and DS versions is done yet.
Those are all I can think of at the moment.