new game for fun
Re: new game for fun
Added more guns to the first boss
And a new state after the first boss being defeated,
triggers from a certain rank, i dont know what rank yet,
maybe low rank and add 2 shield parts for 100% rank.
Not happy with the gameplay yet, just added it.
And a new state after the first boss being defeated,
triggers from a certain rank, i dont know what rank yet,
maybe low rank and add 2 shield parts for 100% rank.
Not happy with the gameplay yet, just added it.
Re: new game for fun
Fixed the asteroid-list problem, can add multiple textures and unlimited enemy types now.
Re: new game for fun
Added laser ammo indicator.
Adding second loop, the asteroids fire bullets when destroyed, totally impossible on 100% difficulty.
I dont know how it will trigger yet.
The final boss can only be found with no ships lost.
Maybe i loop and give the final boss after the second loop, or give the final boss twice.
All not sure yet, just added the second loop, see later what it gonna be.
Second loop just adds more bullets.
Adding second loop, the asteroids fire bullets when destroyed, totally impossible on 100% difficulty.
I dont know how it will trigger yet.
The final boss can only be found with no ships lost.
Maybe i loop and give the final boss after the second loop, or give the final boss twice.
All not sure yet, just added the second loop, see later what it gonna be.
Second loop just adds more bullets.
Re: new game for fun
The spaceship turns gold in the second loop
Re: new game for fun
Adding a minefield for the 4th level.
Re: new game for fun
Hey, you've been making impressive progress. I haven't posted here in a while, but I am still working to get the spider boss done. I think it should be done soon.
Re: new game for fun
Thanks, it looking nice, how about the ship ?
I want to finish this game fast without nice background,
then when it is done i can add background while testing,
also making sure i dont want to add nothing more.
I dont know if i want to spend any time on a spider boss for this game,
i did not even finish the arms of the second boss, kinematics are a bit unlogical for me.
All my own art is very low poly and your spider is to nice.
If you keep working i make your game with your ship and your enemys.
If this game works i like to work on more games at the same time.
I am doing single player games first :
1 : gradius/r-type clone without crash-collision, needs nice backgrounds that i also add in this game, might be doing this vertical also.
2 : shooter with megaman style boss weapons weakness and stage-select, 6 bosses as in megaman 1, fire ice bla bla.
3 : your game ?, give meshes and i throw them in, can add 1 enemy per work-day.
Later multiplayer :
4 : 4 player family/friends asteroids versus battle ( needs 8 spaceships to select from )
5 : 2 player shooter with many weapons and ships
6 : 4 player shooter with many weapons and ships, might do yoko screen mode?
7 : car shooter, with cars, my friend want to make cars for this game.
All games need enemys ( exept the car game ) so anything made to much can be used for another game.
Then i see what works game works best.
I added music and try to keep working on the game for 1 or 2 weeks so i can give a new version.
To make it more complicated i want the stages for each level different :
1A 1B ( boss ) 1C ( boss extra stage )
2A 2B 2C ( boss )
3A 3B 3C 3D( boss )
4A 4B 4C ( boss )
5A 5B ( boss )
I want to finish this game fast without nice background,
then when it is done i can add background while testing,
also making sure i dont want to add nothing more.
I dont know if i want to spend any time on a spider boss for this game,
i did not even finish the arms of the second boss, kinematics are a bit unlogical for me.
All my own art is very low poly and your spider is to nice.
If you keep working i make your game with your ship and your enemys.
If this game works i like to work on more games at the same time.
I am doing single player games first :
1 : gradius/r-type clone without crash-collision, needs nice backgrounds that i also add in this game, might be doing this vertical also.
2 : shooter with megaman style boss weapons weakness and stage-select, 6 bosses as in megaman 1, fire ice bla bla.
3 : your game ?, give meshes and i throw them in, can add 1 enemy per work-day.
Later multiplayer :
4 : 4 player family/friends asteroids versus battle ( needs 8 spaceships to select from )
5 : 2 player shooter with many weapons and ships
6 : 4 player shooter with many weapons and ships, might do yoko screen mode?
7 : car shooter, with cars, my friend want to make cars for this game.
All games need enemys ( exept the car game ) so anything made to much can be used for another game.
Then i see what works game works best.
I added music and try to keep working on the game for 1 or 2 weeks so i can give a new version.
To make it more complicated i want the stages for each level different :
1A 1B ( boss ) 1C ( boss extra stage )
2A 2B 2C ( boss )
3A 3B 3C 3D( boss )
4A 4B 4C ( boss )
5A 5B ( boss )
Re: new game for fun
This is how the spider turned out btw. I sent .objs and the blender file; I'm not too familiar with .x and blender cannot re-import exported .x files to verify the export. The ship design uses the general shape of your ship.
Re: new game for fun
Hey thanks for your mail, i go download the files now and add them to the game thank you.
Spider looking great, i go take a look now i already made the spider boss class.
Spider looking great, i go take a look now i already made the spider boss class.
Re: new game for fun
Looking perfect for the spider-boss.
Ship i need to scale a bit bigger.
The problem is with the materials, can you please make for the ship each material a seperate disattatched object ?
For the spider boss i need also each part seperate, else i cant make it move.
And can you make the gun on the spider bigger please ?, thank you.
The gun need to be also seperate so i can make it aim.
btw : the circle for the gun is good size, only the 2 guns need to be bigger and wider, not longer just more massive, else make it 1 big gun you decide.
Re: new game for fun
Oh i notice a bit late there is also a small gun at the front.
Can you please remove that gun in front and just make a hole where the gun is attatched, that will be a laser cannon,
dont even have to make a hole maybe just shoot from there.
Please send the seperate files quickly i have two weeks left before i upload demo.
Can you please remove that gun in front and just make a hole where the gun is attatched, that will be a laser cannon,
dont even have to make a hole maybe just shoot from there.
Please send the seperate files quickly i have two weeks left before i upload demo.
Re: new game for fun
By the way i used the low-poly version, i dont need hi poly.
Re: new game for fun
yo I sent you an E-mail with new files and some details. The legs are all separate objects now. Their origins get reset in the .obj export though, so you'll need to set their transformation origin manually before rotating them with code. This is unfortunately a limitation of the .obj format. I do have the .x exporter addon for blender that I could try if you'd like, but unfortunately with that there is not a .x importer for Blender, so I can't verify if my exports are any good.
btw, How much have you messed with the lighting in your engine? In the interest of appealing graphics, you'd probably want all surfaces of your models to be receiving at least a little bit of shading. You'll want to avoid having those complete black spots of shadows in the shading if you can. Adding a bit of illumination to all 3d surfaces globally is a common quick & easy fix for this.
If you're feeling confident, see if you can add an additional, light in your engine coming from behind the stage for a solid rim lighting effect. I've commonly seen this done with simple GLSL shading.
btw, How much have you messed with the lighting in your engine? In the interest of appealing graphics, you'd probably want all surfaces of your models to be receiving at least a little bit of shading. You'll want to avoid having those complete black spots of shadows in the shading if you can. Adding a bit of illumination to all 3d surfaces globally is a common quick & easy fix for this.
If you're feeling confident, see if you can add an additional, light in your engine coming from behind the stage for a solid rim lighting effect. I've commonly seen this done with simple GLSL shading.
Re: new game for fun
Ok i see if i can use it today, downloading now.
Yes the matrices i have to do in code, i also save each object to a seperate file.
For the lighting i already used the ambience light,
now i use only 2 lights, you want the light from the back, ok nice plan, i can make the light different for each level.
I dont have nothing with shaders and stuff i dont know to complicated, i mean the examples are to complicated.
I like to have a lightweight game that people can play on older systems, not to advanced graphics,
it doubles the rendering for shadows i dont need it to make a game.
With the lights i have 6 left and like to do something special, only with low poly impossible i found out.
Havent spend time on the lights, normally i use 3, havent looked to it.
Yes the matrices i have to do in code, i also save each object to a seperate file.
For the lighting i already used the ambience light,
now i use only 2 lights, you want the light from the back, ok nice plan, i can make the light different for each level.
I dont have nothing with shaders and stuff i dont know to complicated, i mean the examples are to complicated.
I like to have a lightweight game that people can play on older systems, not to advanced graphics,
it doubles the rendering for shadows i dont need it to make a game.
With the lights i have 6 left and like to do something special, only with low poly impossible i found out.
Havent spend time on the lights, normally i use 3, havent looked to it.
Re: new game for fun
Ok, i have checked the files and there are some problems.
The legs from the spider are not in neutral rotation, all parts need to be straight.
take a look at cyberpunk 2077 movies, they all stand in a T-pose, that is not for nothing,
that is so the rotation in code matches the rotation on screen.
The big problem with your art is there are hundreds of invisible polygons.
Take by example the spider front piece, if i move that it has a backside, that wont be visible ever.
See it like this : each polygon less is a extra bullet, item or explosion in screen.
Also there are polygons inside that front thing from the jaws,
the jaws need to be seperate pieces also to make them move.
Those unused polygons that are inside another object need to be removed for sure.
Also in the guns you have many polygons, you wont ever look straight into the barrel, all can be removed just go a bit inside, how do i say.
Also those guns look not good, the smaller barrels looked better, you have to make a badass gun not just some barrels.
Then i take a look at the spaceship.
I move the exhaust, and i see many many unused polygons, so i start removing all and place it back in, then it wont match, holes inside.
Those vertices have to be the same position so it has no holes and those hundred+ polygons can be removes.
Besides it is only a few pixels in screen, per exhaust you should really have the minimal polygons, 8 ?, maybe 6, 12 absolute max is high poly for me, yes a circle per exhaust ( you have 4 ) should have no more then 12 sides, less is better.
Also dont use any smoothing, that adds also many polygons.
Third try will be good.
I make some scary music now for the spider boss stage, will continue tomorrow.
The legs from the spider are not in neutral rotation, all parts need to be straight.
take a look at cyberpunk 2077 movies, they all stand in a T-pose, that is not for nothing,
that is so the rotation in code matches the rotation on screen.
The big problem with your art is there are hundreds of invisible polygons.
Take by example the spider front piece, if i move that it has a backside, that wont be visible ever.
See it like this : each polygon less is a extra bullet, item or explosion in screen.
Also there are polygons inside that front thing from the jaws,
the jaws need to be seperate pieces also to make them move.
Those unused polygons that are inside another object need to be removed for sure.
Also in the guns you have many polygons, you wont ever look straight into the barrel, all can be removed just go a bit inside, how do i say.
Also those guns look not good, the smaller barrels looked better, you have to make a badass gun not just some barrels.
Then i take a look at the spaceship.
I move the exhaust, and i see many many unused polygons, so i start removing all and place it back in, then it wont match, holes inside.
Those vertices have to be the same position so it has no holes and those hundred+ polygons can be removes.
Besides it is only a few pixels in screen, per exhaust you should really have the minimal polygons, 8 ?, maybe 6, 12 absolute max is high poly for me, yes a circle per exhaust ( you have 4 ) should have no more then 12 sides, less is better.
Also dont use any smoothing, that adds also many polygons.
Third try will be good.
I make some scary music now for the spider boss stage, will continue tomorrow.
Re: new game for fun
I dont get it why my application contacts msn.com and another ip adress in GB.
https://www.virustotal.com/gui/file/124 ... /relations
And why it have process injected and mess with explorer.exe ??? :
https://www.virustotal.com/gui/file/124 ... c/behavior
https://www.virustotal.com/gui/file/124 ... /relations
And why it have process injected and mess with explorer.exe ??? :
https://www.virustotal.com/gui/file/124 ... c/behavior
Re: new game for fun
The bottom side i remove later on depends on how much rotation the mesh gets.
I can delete the inside of the barrels myself, no problem, the problem is the invisible polygons that are not visible at any time.
When the object is nice then the work starts to make it good, yes work is not nice, i also wanto make a new thing every day.
Sometimes the whole object needs to be re-done once you have the idea and example the challenge start to build efficient.
I can delete the inside of the barrels myself, no problem, the problem is the invisible polygons that are not visible at any time.
When the object is nice then the work starts to make it good, yes work is not nice, i also wanto make a new thing every day.
Sometimes the whole object needs to be re-done once you have the idea and example the challenge start to build efficient.
Re: new game for fun
Sent new revised files. The legs on the spider model are now positioned flat. If you ever need to do that with the spider in the Blender file I sent you the first time, you can switch the armature (the skeleton) from "Pose Position" to "Rest Position."
I also removed some polygons that were inside the model and would not be seen in any viewing angle. I removed a little over 1k verts from this and other optimizations. You may want to remove more based on your discretion and how you plan to use the model in the game. If you only plan to show, say, the top of the model to the camera, you may want to delete faces on the backside of the model, or have the game cull all faces in the model whose surface normals are facing a certain angle what will never be seen.
On the ship, I reduced the polycount on the rear thrusters and removed some polygons. I removed about 400 verts total from the ship model.
I also removed some polygons that were inside the model and would not be seen in any viewing angle. I removed a little over 1k verts from this and other optimizations. You may want to remove more based on your discretion and how you plan to use the model in the game. If you only plan to show, say, the top of the model to the camera, you may want to delete faces on the backside of the model, or have the game cull all faces in the model whose surface normals are facing a certain angle what will never be seen.
On the ship, I reduced the polycount on the rear thrusters and removed some polygons. I removed about 400 verts total from the ship model.
Re: new game for fun
Hey thank you, downloading now, lets see if its good now.
I am recording some sounds today and make some things better,
tomorrow i make the gameplay possible, the stages have to many bullets.
Also the first boss extra stage needs some gameplay also, maybe i wont fix before saturday, cant do everything.
I also have unfinished music in the game for the spider boss, need to continue maybe tonight.
Saturday i upload the game how it is at that moment, it is what it is.
Hoping people will give feedback if they download.
In this demo your spider is just a static object.
And the second boss arms are still spastic.
I am recording some sounds today and make some things better,
tomorrow i make the gameplay possible, the stages have to many bullets.
Also the first boss extra stage needs some gameplay also, maybe i wont fix before saturday, cant do everything.
I also have unfinished music in the game for the spider boss, need to continue maybe tonight.
Saturday i upload the game how it is at that moment, it is what it is.
Hoping people will give feedback if they download.
In this demo your spider is just a static object.
And the second boss arms are still spastic.
Re: new game for fun
Added a radar for closeby asteroid, visibility can be low.
Working on the levels for a bit enemy variation building up attack waves.
@Verticen : i wanted to add your spaceship to the demo only it is not in seperate parts this time.
Working on the levels for a bit enemy variation building up attack waves.
@Verticen : i wanted to add your spaceship to the demo only it is not in seperate parts this time.
Re: new game for fun
The levels are not finished yet, totally sick of programming now.
And the boss music is not there, level music is, please give feedback.
https://www.mediafire.com/file/6gy3qc8l ... e.zip/file
Totally not finished and unplayable from A to Z
Gives idea of the progression.
Try at own risk crashtester.
Report bugs please.
And the boss music is not there, level music is, please give feedback.
https://www.mediafire.com/file/6gy3qc8l ... e.zip/file
Totally not finished and unplayable from A to Z
Gives idea of the progression.
Try at own risk crashtester.
Report bugs please.
Re: new game for fun
I guess no one tried it, zero reactions.
Re: new game for fun
When I start the game the window gets created and then it immediately crashes.
OS: Windows 11 21H2
OS: Windows 11 21H2
Re: new game for fun
Please remove all USB devices that are not joystick keyboard or mouse.
If i have a USB-Programmer connected the game wont load and gives error message.
Dont you get any error message ?
Thanks for your support
I am gonna try on windows 11 now.
If i have a USB-Programmer connected the game wont load and gives error message.
Dont you get any error message ?
Thanks for your support
I am gonna try on windows 11 now.
Re: new game for fun
Works perfect on windows 11 here, exept for norton using reputation technology.
Re: new game for fun
I made the gun-rocks charge the gun as warning, makes the game lot more playable without sudden shots.
Re: new game for fun
I fixed a memory leak.
Game kept exitting after running for many hours.
It slowly made my 4GB RAM full when changing level i saw in alt+ctrl+del.
Now it is good.
Game kept exitting after running for many hours.
It slowly made my 4GB RAM full when changing level i saw in alt+ctrl+del.
Now it is good.
Re: new game for fun
https://www.mediafire.com/file/tl0q5lpe ... e.zip/file
If you wanto test you can have the bug free version.
Nothing added just improvements, still boring.
If you wanto test you can have the bug free version.
Nothing added just improvements, still boring.
Re: new game for fun
I could add a puzzle thing to this game with this laser asteroid,
i just want to blast not think, what i dont like about gradius V is to much thinking about collisions in the later stages.
I could add a puzzle mode to this game, people do like puzzle thingies, maybe later.
i just want to blast not think, what i dont like about gradius V is to much thinking about collisions in the later stages.
I could add a puzzle mode to this game, people do like puzzle thingies, maybe later.