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Ghegs
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Post by Ghegs »

Thanks DEL, sounds very cool.

The possible lack of tate or the fact that it's on a CD isn't going to deter me either. They're more annoyances than serious faults. Though it would be severely odd (and hopefully will not happen ever again) if tate is left out for whatever reason.
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chtimi-CLA
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Post by chtimi-CLA »

i'll buy it if and only if it has tate, simple as that.
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Kron
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Post by Kron »

Famitsu Magazine:

Giga Wing Generations (Taito): 7, 6, 6, 6 - (25/40)

Ouch
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Cugel
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Post by Cugel »

Kron wrote:Famitsu Magazine:

Giga Wing Generations (Taito): 7, 6, 6, 6 - (25/40)

Ouch
Looks like I'll stick with my Psikyo 3: Dragon Blaze pre-order.

Do you know what the main criticisms were, according to Famitsu?
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TVG
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Post by TVG »

thats a pretty decent review by famitsu's standarts, as you see it, its roughly a 6 or 7 out of 10, wich isnt bad considering famitsu isnt a shoot'em ups fansite :roll:

you shouldnt base your purchases solely on one japanese magasine anyway.
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Post by icepick »

The vagrant wrote:thats a pretty decent review by famitsu's standarts, as you see it, its roughly a 6 or 7 out of 10, wich isnt bad considering famitsu isnt a shoot'em ups fansite :roll:
It's also roughly "slightly above average" though, given that an overall 20 would be average, right?

Not like it matters, but this seems to be about the same score as GigaWing 2 for DC--Something like 7, 7, 6, 7 (27/40), based off of a quick Web search.
The vagrant wrote:you shouldnt base your purchases solely on one japanese magasine anyway.
Indeed. Review places usually ruin games for me in one of three ways: Making me think that it's better than it is, that it's bad when it's not, or spoiling something that I would've wanted to discover for myself. :oops:
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DEL
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Post by DEL »

GWG won't score high in any magazine review. The graphics are substandard (last time I played it) and the gameplay presents nothing new (except perhaps the Point-Blanking). So in review terms, it simply can't score high.
But this is where reviews miss the point - Its a scoring game, pure and simple.
All I can say is that I enjoyed it and I will buy it.
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Post by Dave_K. »

Cugel wrote: Looks like I'll stick with my Psikyo 3: Dragon Blaze pre-order.
So you don't want to waste your hard earned $60 on GWG if its bad, but would rather spend $55 on a game(s) that already perfectly emulate in mame? [Please lets not get into a Mame v.s. PS2 or PCB discussion here.] I just want to understand your logic.
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Post by system11 »

Maybe he doesn't like playing games on PCs. I like to avoid it myself, and would go for a PCB or the console port any day of the week. My PC can run even the heavy F2 based games at full frame rate, 3 of them at the same time in seperate windows - and I /still/ hate playing games at the PC.
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Kron
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Post by Kron »

If Psikyo volume 3 is of a similar quality to the previous 2 releases in the series then it isn't worth $10 let alone $50+.
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Post by system11 »

Umm.. The Sengoku packs are fine.
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Post by TVG »

i tought sengoku pack was pretty good.
or so ive heard from a lot of people.
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Post by jiji »

Famitsu scores generally aren't worth paying attention to at all unless they're extremely low (sub-20) or extremely high (39-40). Mostly the scoring seems to depend on how big a game's budget is and how well the Famitsu score was, uh, financed. Sub-20 scores usually indicate something REALLY wrong with the game, and 39-40 games are often indeed very good in addition to being expensive and well-advertised.

So essentially, most Famitsu shooter review scores are entirely irrelevant.

And seriously, Taito, guys, where are those videos? I probably shouldn't expect too much from them, given their usual promotional efforts, but maybe playstation.jp's promo video section will have something as GWG's release approaches.
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system11
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Post by system11 »

Mine's on order with a copy of the third Psikyo pack, and a Saturn controller for the laptop.
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Post by Cugel »

Dave_K. wrote:
Cugel wrote: Looks like I'll stick with my Psikyo 3: Dragon Blaze pre-order.
So you don't want to waste your hard earned $60 on GWG if its bad, but would rather spend $55 on a game(s) that already perfectly emulate in mame? [Please lets not get into a Mame v.s. PS2 or PCB discussion here.] I just want to understand your logic.
It's a moot point now since I pre-ordered GWG :D
It's because of all the peer pressure from you guys :shock:

I'm not sure if logic has anything to do with my shmups hobby. The reason I pre-ordered the Psikyo 3: Dragon Blaze was because I enjoyed Dragon Blaze in MAME. I'm trying to collect good PS2 shmups. I just ordered PSYVARIAR 2: ULTIMATE FINAL today. I already own a Dreamcast copy of PSYVARIAR 2. Go figure :roll:
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Post by Dave_K. »

I'll admit logic does take a back seat in purchasing decisions for most shump fanatics. Some guys on the board here have Mushi at home! :D
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Post by Ghegs »

http://www.ncsx.com/2005/ncs032105/yokushin.htm

Judging by the wording used "Two video settings are available - an original mode where the screen is spread out wider or arcade mode which mimics the vertical aspect ratio of the coin-op more faithfully." I'm guessing there is no tate, but if somebody needs confirmation they could e-mail them and ask.

Damn that's a big load of pink 'n blue bullets.

Wonder what Yokushin means...
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Post by PsikyoPshumpPshooterP »

Ghegs wrote:http://www.ncsx.com/2005/ncs032105/yokushin.htm

Judging by the wording used "Two video settings are available - an original mode where the screen is spread out wider or arcade mode which mimics the vertical aspect ratio of the coin-op more faithfully." I'm guessing there is no tate, but if somebody needs confirmation they could e-mail them and ask.

Damn that's a big load of pink 'n blue bullets.

Wonder what Yokushin means...
pink n blue bullets isnt gonna swindle my 60 bucks..hehe..
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Post by system11 »

Just have patience ;)

I've got a preorder although it won't ship until Dragon Blaze does too. I'll post here if someone else doesn't before that.

Oh by the way, do please buy games based on whether or not they are good. Not buying one just because it doesn't support tate, is petty. Maybe they had a good reason, maybe not.

Not buying it doesn't send a "we like turning our TVs on their side, please support this" message, it says "we don't like shooting games". Maybe that's not the intention, but it's how it will look.
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Post by Ord »

Oh crap! I really wanted a tate mode. :(
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Post by gameoverDude »

Ord wrote:Oh crap! I really wanted a tate mode. :(
Well, I do see a Tate shot here. NCSX doesn't say Tate is gone.

http://www.ncsx.com/2005/ncs032105/ncs0321w.htm
"arcade mode which mimics the vertical aspect ratio of the coin-op more faithfully."

D-Day for GWG is here, so I'll probably be able to answer the question myself by the weekend.

As for Psikyo 3- I tried out Dragon Blaze in MAME and that did fuel my decision to preorder it. I just wish Taito would've chosen a different game than Sol Divide to put with it, but DB justifies the whole cost alone.
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Post by system11 »

Yeah, Sol Divide really isn't a strong title. Then again - have they actually run out of Psikyo games now? I can only really think of Gunbarich as a missing one, or that crappy 1944.
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Post by Ganelon »

gameoverDude wrote: Well, I do see a Tate shot here. NCSX doesn't say Tate is gone.

http://www.ncsx.com/2005/ncs032105/ncs0321w.htm
"arcade mode which mimics the vertical aspect ratio of the coin-op more faithfully."
Eh, not exactly. It could just be an "arcade mode" shot with the sides cropped as on the official page. NCSX unfortunately didn't reveal anything new about the game with that announouncement since we already knew there was an arcade mode from the official page. There, the shots are of a more narrow yoko mode. Oh well, it's just a couple more days, eh?
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Post by Ganelon »

bloodflowers wrote:Then again - have they actually run out of Psikyo games now? I can only really think of Gunbarich as a missing one, or that crappy 1944.
Hmm, looks like besides those 2, there's just Strikers 1945 III/1999, Zero Gunner 2, and the 2 weird cutesy titles, Pilot Kids and Space Bomber, left.
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Post by PsikyoPshumpPshooterP »

give me strikers 1999 and ill pay homage to psikyo every day of my life
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Post by subcons »

Looks like bad news on TATE mode for this one. NCS says there are two modes, doesn't mention anything about TATE. WHY? I'm a huge fan of the GigaWing series, but I simply can't stand playing a TATE shooter windowed.

I actually won't buy this if this is the case. I'll be keeping my eye on this thread.

EDIT: Oh, and I concur on Strikers 1999. Please port this damn game Psikyo. I'll cream myself if you do.
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Post by TVG »

i think the whole "no tate" thing is ridiculous. its obviously in, bt i guess i wont be right until a few days.
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Post by subcons »

The vagrant wrote:i think the whole "no tate" thing is ridiculous. its obviously in, bt i guess i wont be right until a few days.
I hope you're right. It really doesn't make sense not to have it.
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Post by Kron »

A friend of mine in Japan has picked this up and given me a few impressions...

First of all there is NO TATE mode at all :( , The two display modes are Arcade (a bordered shrunk screen mode were the vert screen is scaled so that it fills the screen from top to bottom but isn't fixed, ie there is movement left and right for the background) and Original mode where the screen is zoomed in so there is no horizontal movement and no borders.

The options are:

-Arcade
-Score Attack
-Option
-Ranking
-Tutorial
-Save-Load

The game is 100% english through the menus but there are no cinematics or interludes unlike in the previous Gigawings, The only typical characteristic Gigawing speech sample is the "OK" from the recharge of your reflect force (neither of us have played the Type-X version though so can't make a comparison there as to how faithful the conversion is).

Graphically the game is "messy", Neither screen mode does the game any favours but the design and art direction isn't anywhere near the quality of Gigawing 2 either so you have a very alised looking game with uninteresting overly garish design.

The frame rate isn't great and when you first play it you get the impression thats its missing animation frames as it has a similar look and feel to a game thats being somewhat badly emulated, At no point does it have that smooth quality that the previous games had (particularly Gigawing 2 at 60fps) this one is running at 30fps and alot of the time its struggling.

Sonically its very safe and non offensive but noticably repititive, Compared to the orchestral score in G2 and the energy induced tracks of the first game the music in this one is very forgettable and not up to the same standard.

To sum it up the game feels unfinished and is very hard to recommend even if you are a HUGE fan of the series.
Last edited by Kron on Thu Mar 24, 2005 8:15 am, edited 1 time in total.
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Post by Tychom »

Ok, picked it up this afternoon along with some of the new PS2 saturn pads.

First the bad news:

It has two screen modes, both of which are traditional horizontal (yoko) modes. One is called 'original' and it matches the arcade - it is narrow, the screen scrolls a bit left and right. The second is named 'arcade', this screen mode is wider showing the whole width of each level.
There is rotated screen mode in site within the display settings menu and the manual makes no mention of it either - perhaps it's hidden elsewhere deep under but that hardly seems likely.

Soooooo, other things to talk about - load times kinda suck, particularly the boot up. I'd say it's endemic to the PS2 but these are quite noticable. The actual gameplay I'd say is actually smoother than the arcade version, where that one tends to get jerky when you'd expect slowdown what you get here is mere slowdown (roughly GW1 levels, much better than GW2).

The music and intro vid arent a patch on GW2 unfortunately but there is some variety in there. One offputting thing is that many of the sound effects in the menus and the actual barrier sound effect appear to be ripped directly from GW1.

I guess I'll have more impressions later but for now that's it (and the saturn pad is ofcourse: ace).
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