PS4 Mutant Night updated to those (v1.01) when I launched it just now. It's one of Gotch's - several of theirs have quietly added those snazzy new display options (Thunder Cross, Salamander), and I think input latency reduction too (A-JAX; it's worded a bit unintuitively, "Reduce Time To Display Screen"). Also, they fixed that annoying ACA Gradius bug where it wouldn't save your control/display config.DenimDemon wrote:Holy shit ! there’s new display options in this Mutant Night ACA release. You can use scanlines and disable the blur filter. Well not totally disable but you can choose if you want the usual ACA blur or a sharper filter.That’s new since Xexex from last week didn’t have it yet. You can also select scanline thicknesse.
EDIT: Yep! Mutant Night has the latency reduce option, too. It's in "Preference Settings," titled "Improve Game Operation." On by default, much like M2's ShotTriggers equivalent. As there, I think it's meant for laggier displays. Gotch's stuff has always seemed sharp as all hell to me, perhaps a placebo with ACA in general feeling much the same.
I wish someone would hook up The Lord Of King with one. >_> Damn thing seems to have native 5f lag. Far from game-ruining, but dints an otherwise remarkably easygoing coinop hack/slash.
This regarding the PS4, but AFAIK it's exactly the same on Switch. There's the occasional addition of Hi Score and Caravan modes to older stuff, too (Super Dodge Ball got such an update, recently).
I wonder what the staff crossover is like (if any) between Gotch and Hamster. I get the feeling the recent Namco stuff is being handled by the former, having their characteristic just-slightly-more plush options. All good to see, at any rate.
Mutant Night is a cool game. Deeply eccentric, but quite agreeable once adjusted to... UPL tended to do well at those. Mutron-kun is a little star, at any rate. Surprised he never got even Ninja-kun's level of minor stardom, he's a really timeless design.