
I'm talking about Cave here, since they made some amazing shmups in the 2000s, but people just didn't take the hint back then.
Even now I'm still seeing developers make great shmups even though the unbeatable standards have been set, with games like the Crimzon Clover remasters, Zeroranger or Vastynex. They're not just good, but great. I'm sure I'll rub some the wrong way here, but people still haven't given up. Especially notable with today's standards being this low.
Back in the old days, it seems like way more people weren't aware of the shmup niche. It really makes you appreciate the art of making a really special shmup. Anyone can make one, a lot of people can make a decent one, but to make a really kick ass one...well, that's hard.
Sometimes, I can tell what hold some of those games back from being better. Clover for instance needed a better interface and more balancing on bombs. This is why I'm glad the developers noticed and took action.
But so many other people are making good shmups nowadays. R-Type Final 2 is coming to mind.
I guess the easy answer is that lots of these young developers had a real passion for shmups, so they had a better idea on what to do to make them awesome.
It's nice.
Do you guys think that what I said is the case, or is it something else like companies starting to realize that the genre actually has a dedicated audience, and all that jazz?