![Cool :cool:](./images/smilies/icon_cool.gif)
![Image](https://i.imgur.com/zRgKCy2.png)
Spoiler
![Image](https://i.imgur.com/BC78uMu.png)
![Image](https://i.imgur.com/R9Jftv8.png)
Arcade Archives: Raimais out tomorrow. Really cool game, worth a look even if you don't normally dig the subgenre. Great writeup by zerochan @ gaming.moe
Glad you were able to find the enjoyment in it! It's definitely not as well designed as Spartan X for sure, but I think I still like Vigilante a bit better just because of the theme and aesthetic features (great graphics, especially with proper gamma, and great music).Stevens wrote:Still not as good as Spartan, but definitely a tier up in my eyes now.
That does make sense. I was wondering if some of the "lag" I was feeling had to do with the original games. If you're saying you can feel lag on a real cart of Double Dragon 1, on a famicom running on CRT, then I'm going to assume Double Dragon is hella laggy by default. DD was the first game in this collection where I noticed lag, too.BIL wrote:FC DD1 has always felt like it's got a degree of innate lag to me, particularly on Billy's movement (real cart + Famicom on my old-ass CRT). Not enough to interfere with gameplay, but I could imagine it getting really annoying with subpar emulation piling on more frames.
It's not just you, I far prefer Kunio Kun to Renegade. Although I miss the latter's "Good Luck Kid" I think Kunio plays a bit better. It feels like a little more than just a graphical overhaul for the west. I think it is perhaps a bit easier. Renegade feels more difficult, but not for the right reasons.Sima Tuna wrote:
One positive of translating the japanese games into english is now there's no reason to play River City Ransom vs Downtown Super Kunio World, unless you just like the localization changes for whatever reason. I think the localization is pretty good for NES-era work, but I prefer the banchos in their school uniforms.
Some call it a curse. I call it a gift.Udderdude wrote:You should get that seen by a doctor.
Udderdude wrote:You should get that seen by a doctor.
Nothing a quick sabbatical can't fixRastan78 wrote:Some call it a curse. I call it a gift.
God damn, that perks me boner right upSumez wrote:Zangetsu's sword is easy to underestimate due to its short range, but its speed and precision is as satisfying to control as in the first game, and I can't really think of any other game that replicates the feeling of the Ninja Gaiden sword this well.
Coming to Nintendo Switch and PS4 on November 30th in Europe and on December 14th in North America.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Not even outtakes but just an arrangement of that soundtrack entirely. I don't think there are any new songs at all, even. Of course, the new arrangement is very good, but it's still just that...BIL wrote:isn't its whole OST outtakes from Air Duel?
Loved this last bit:On the music: The composer was brought in midway through development and didn’t have the time to make a brand new soundtrack. He saw the game and interpreted it as “the ground front of Air Duel”, and asked if he could just rearrange the tunes from that game, which the director accepted. [Incidentally, Air Duel would also find some of its themes rearranged in the Metal Slug series]
On the name: Some think the “Gunforce II” name was the doing of the US distributor, because the game is named “GeoStorm” in Japan and it doesn’t resemble the original Gunforce much, but that’s not the case at all. The game was always intended to be a sequel to Gunforce because that game was a success in the US (see the sale numbers above) and Irem wanted to make a game to help the ailing USA division.
So why the “GeoStorm” name? Well, late in development, the director (Meeher) came in and announced the name of the game was now GeoStorm. He was close friend with the main composer (HIYA!), and as it turns out, Hiya’s car was a Geo Storm 8. Really.
No reason it couldn't. But I have a feeling you're not getting the ROMs anyway. It's probably a complete remake from the ground up, which is why it took so long, aside from the missing art and music assets.WelshMegalodon wrote:Politics aside, the System 18 hardware is reasonably well emulated in MAME, so wouldn't it be able to run the mostly complete version of Clockwork that was supposedly used for location testing in 1993?