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 Post subject: Re: Play Out Zone, Today if Possible (feat. You Really Need
PostPosted: Sat Sep 25, 2021 3:26 am 


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Joined: 28 Nov 2014
Posts: 401
Location: SoCal
UD2 wrote:
Redfox wrote:
I played both of these games today for the first time. I don't get the love for Outzone against Fixeight.

Fixeight looks better (better colors, more animation, faster, smoother than outzone).

Fixeight doesn't have that goddam checkpoint system (instant respawn on death will always be preferable to me).

Fixeight has 8 different characters each with multiple weapon types, lots of variety.

Given everything I would pick Fixeight every time, I just don't get the love for Outzone unless you're a massochist who likes crappier everything :P

Full disclosure: I historically have always preferred Shock Troopers 2nd Squad over the original if that means anything :D


There's a few major issues that really keep me from enjoying FixEight.

The music is terrible, probably the worst in Toaplan's entire library. Out Zone, on the other hand, is among their best.

Stage design is okay, but nothing close to Out Zone's brilliant layouts. FixEight feels slow and plodding, while Out Zone is for the most part a fast-paced, shoot-like-crazy experience that almost plays like a traditional shmup since you really don't stop moving very often.

FixEight's design doesn't really seem to be geared for instant respawns. In Out Zone, each checkpoint is a fun little puzzle (except the recovery on the stage 6 boss, that can go right to hell). FixEight feels a lot sloppier. Instant respawns can work as shown by countless games, but FixEight doesn't do them well.

Sure, the hardware used for FixEight is a lot newer, but I still think Out Zone is a better looking game (artistically).

Anyway, I'd highly encourage giving Out Zone another go.


I originally played FixEight before Outzone, but I'd pick the latter any day of the week. Outzone's game flow is pretty tight once you get the hang of the stage layouts, where to bomb, etc, and is a lot of fun for marathon play with autofire. Can't say the same for its sequel (motorbike sections with horrible hit detection, the question mark system, platforms that can softlock, and a 5 min+ milk on the stage 5 walkers for each loop?!)

Outzone's stage 6 boss recovery isn't too bad in the first loop if you can misdirect his attacks to get some damage in his eye & bomb when he gets too close to you. It's a lot tricker on subsequent loops, especially if you don't have autofire.
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 Post subject: Re: Play Out Zone, Today if Possible (feat. You Really Need
PostPosted: Tue Sep 28, 2021 4:17 am 


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Joined: 29 Jul 2020
Posts: 8
Location: crypto space
strange that every outzone mame rom that i play wont die when it comes to second stage and later stages . it makes the game easy and turned me off from playing it . anyone knows if theres a possible fix for this . im using retoarch , mame core (without years ) if im not mistaken


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 Post subject: Re: Play Out Zone, Today if Possible (feat. You Really Need
PostPosted: Tue Sep 28, 2021 9:17 am 



Joined: 25 Sep 2019
Posts: 197
Check the dip switches.


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 Post subject: Re: Play Out Zone, Today if Possible (feat. You Really Need
PostPosted: Tue Sep 28, 2021 10:25 am 


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Joined: 29 Jul 2020
Posts: 8
Location: crypto space
Licorice wrote:
Check the dip switches.


are you replying to my post ? so after checking . what should i change


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 Post subject: Re: Play Out Zone, Today if Possible (feat. You Really Need
PostPosted: Tue Sep 28, 2021 12:59 pm 



Joined: 25 Sep 2019
Posts: 197
There's an invulnerability switch. Turn it off.


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 Post subject: Re: Play Out Zone, Today if Possible (feat. You Really Need
PostPosted: Tue Sep 28, 2021 3:11 pm 


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Joined: 14 Apr 2013
Posts: 620
Location: Brooklyn, NY
bitcoinboi wrote:
Licorice wrote:
Check the dip switches.


are you replying to my post ? so after checking . what should i change

Usually this is switch #7.


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 Post subject: Re: Play Out Zone, Today if Possible (feat. You Really Need
PostPosted: Fri Oct 01, 2021 5:42 am 


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Joined: 29 Jul 2020
Posts: 8
Location: crypto space
ATTRACTS wrote:
bitcoinboi wrote:
Licorice wrote:
Check the dip switches.


are you replying to my post ? so after checking . what should i change

Usually this is switch #7.


thanks i try


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