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 Post subject: new game for fun
PostPosted: Tue Jun 08, 2021 3:22 pm 


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Joined: 13 Sep 2019
Posts: 417
I am working on a proof of concept that shows i can program a complete game from A to Z.

The game has vertical scrolling with tate mode available.
It will run on DirectX 9.

My goal is to make a game as simple as possible, still fun to play :

1 player only.
1 ship type, no ship select.
1 weapon type.
1 bomb type.
Just bosses, maybe some small enemys, no long stages.
No credits, just lives.

Any graphic artists that would like to help and can handle blender ?
Before someone asks : i dont need any music or audio.


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 Post subject: Re: new game for fun
PostPosted: Thu Jun 10, 2021 6:27 pm 


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Posts: 141
Hi,

a hint from the sideline: it may be beneficial to state what kind of style you're after. "Blender" encompasses a lot, you may be looking for Under Defeat, and they may be doing Psyvariar Delta :wink:

Other than that: Good luck with your project and looking forward to see the progress.
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 Post subject: Re: new game for fun
PostPosted: Fri Jun 11, 2021 3:44 pm 


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Posts: 417
If you can do blender its ok enough.
Low-poly is needed.

I just made a enemy out of a box with 9 segments,
pulled out the center plane,
rotated the mesh 45 degrees,
adjusted the side vertices to inside so its not a square anymore.
added guns.

Nothing special and it looks good.

Now i want 2 arms on the side with more guns, maybe tomorrow, wanted to do that yesterday.
Just to much work combined with programming.

No worrys, i will finish the game anyhow, it just goes faster with more people.
People here are into shooters already, so i dont have to explain.

Basicly it has to be very simple, simple as possible, low poly, it just needs to be perfect geometry, no useless polys/vertices.


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 Post subject: Re: new game for fun
PostPosted: Fri Jun 11, 2021 4:04 pm 


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Joined: 13 Sep 2019
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schleichfahrt wrote:
you may be looking for Under Defeat, and they may be doing Psyvariar Delta


Under defeat is to much, also welcome, as long as everything fits together,
i dont mind making more games in the future, with more peoples or teams.
As long as you do it for the hobby in your spare time anyways and dont know what to do with it,
then it would be nice if someone contributed some meshes.

schleichfahrt wrote:
Other than that: Good luck with your project and looking forward to see the progress.


Thank you
First impressions matter, i dont want to put out a demo with everything still broken,
i can make a movie if i have 1 stage ready, then you can decide if you join.

Thanks for your support.


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 Post subject: Re: new game for fun
PostPosted: Sat Jun 12, 2021 3:47 pm 


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Joined: 13 Sep 2019
Posts: 417
How do i attatch a picture ?
thanks


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 Post subject: Re: new game for fun
PostPosted: Sat Jun 12, 2021 10:30 pm 



Joined: 23 Apr 2020
Posts: 7
heli wrote:
How do i attatch a picture ?
thanks


You upload an image on an external host like imgur and then link to it with an image tag.


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 Post subject: Re: new game for fun
PostPosted: Sun Jun 13, 2021 1:09 pm 


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Image

As you can see my spaceship sucks, the boss looks ok enough if i made some arms.
See the maximum score is 18446744073709551616
i want to make it possible to score all digits.
My goal : With a perfect run the score should flip the first digit from zero to one.
This huge score is inspired by gigawing.

Scoring is difficult with only bosses so i added a chain system battle garegga style.
Each shot hit gives a item, each 17th item it will give a chain item.
Losing a chain increases difficulty, the bigger the chain item falling off screen, the higher the difficulty increase will be.
Each shot also increases difficulty.
Dieing decreases overall difficulty.

The bosses only is inspired on chaos field.
Chaos field uses a time bonus, maybe i should implement that also,
only i dont want a timer in screen all the time.

Adding score possibilities is what i need.
I worked a whole week, and taking a break now.


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 Post subject: Re: new game for fun
PostPosted: Mon Jun 14, 2021 2:23 pm 


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Progression for today : added demo play.
Still need to add level background.
Need to work on some menus for configuration.


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 Post subject: Re: new game for fun
PostPosted: Thu Jun 17, 2021 1:19 pm 


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Posts: 417
Today is to hot for programming.
Menu is done, all in 1 screen.


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 Post subject: Re: new game for fun
PostPosted: Mon Jun 21, 2021 2:59 pm 


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Posts: 417
Progression : i made item magnet, just like chaos field,
it magnetized gold blocks only, no chain items.


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 Post subject: Re: new game for fun
PostPosted: Wed Jun 23, 2021 3:46 pm 



Joined: 27 Mar 2020
Posts: 64
Location: Campinas, Brazil
heli wrote:
Image

As you can see my spaceship sucks, the boss looks ok enough if i made some arms.
See the maximum score is 18446744073709551616
i want to make it possible to score all digits.
My goal : With a perfect run the score should flip the first digit from zero to one.
This huge score is inspired by gigawing.

Scoring is difficult with only bosses so i added a chain system battle garegga style.
Each shot hit gives a item, each 17th item it will give a chain item.
Losing a chain increases difficulty, the bigger the chain item falling off screen, the higher the difficulty increase will be.
Each shot also increases difficulty.
Dieing decreases overall difficulty.

The bosses only is inspired on chaos field.
Chaos field uses a time bonus, maybe i should implement that also,
only i dont want a timer in screen all the time.

Adding score possibilities is what i need.
I worked a whole week, and taking a break now.

Makkigan's scoring with large increases to the counter, with some additions thrown in?
Also that's a lot of digits. Might need a 192-bit unsigned integer to be able to cap the score to 99999999999999999999.
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 Post subject: Re: new game for fun
PostPosted: Wed Jun 23, 2021 4:00 pm 


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Scoring still is a problem, yes large increases.
Dieing gives 1 point.
Hitting a shot is 10 points.
Those digits act as counters for now.

When the game is done i have to calculate how many points everything is worth.
I also have life bonus, bomb bonus, time bonus, and destruction rate bonus.
Still all very linear.


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 Post subject: Re: new game for fun
PostPosted: Wed Jun 23, 2021 5:07 pm 



Joined: 27 Mar 2020
Posts: 64
Location: Campinas, Brazil
heli wrote:
Scoring still is a problem, yes large increases.
Dieing gives 1 point.
Hitting a shot is 10 points.
Those digits act as counters for now.

When the game is done i have to calculate how many points everything is worth.
I also have life bonus, bomb bonus, time bonus, and destruction rate bonus.
Still all very linear.

Anyways, maybe you can give the sprites for the score counter just in case I want to use them.
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 Post subject: Re: new game for fun
PostPosted: Thu Jun 24, 2021 3:51 pm 


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It is a font not sprites and it sucks.
That is the problem, i have to make a nice font, will take a week for 128 characters.
For this font i just placed text in 3D program and rendered it 128 times, no custom font really.
It is normal white text, that is colored with vertex color in the game engine.


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 Post subject: Re: new game for fun
PostPosted: Fri Jun 25, 2021 2:54 pm 


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Posts: 417
Cant add a warning after a boss, so i needed something.
Now i know why chaos field has cautions.

Instead of improving the engine i added asteroids to have fun.
I like games with astroid fields, asteroids is one of the first games i can remember.
Trizeal has nice hidden enemys in the field so i made that also.
Borderdown and asteroids for PS1 have a big rock that splits in 4 pieces, have to add that this evening.
The best asteroid action is in Gradius V, only no hidden enemys and no big rocks, just very much asteroids.
Gonna have to play that game again to see.
I still have to add rotations, dont want to simulate to much, i might fake it and make just something.
Ball physics, i did not make any biljart game yet.


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 Post subject: Re: new game for fun
PostPosted: Sat Jun 26, 2021 2:40 pm 


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I added rotations by linking the movement to the rotations, costs almost nothing.
After 3 weeks i am tired of programming, maybe i can push out 1 more week to get the movie done.
I keep playing/testing, it is fun, tomorow more testing.


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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 1:17 pm 


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Asteroid action :
Image

Boss action :
Image


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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 1:46 pm 



Joined: 27 Mar 2020
Posts: 64
Location: Campinas, Brazil
heli wrote:
Asteroid action :
Image

Boss action :
Image

Great, now to add a chain-reaction cancel that increases your counter based on the counter inside a cube, which increases by grazing and decreases by waiting. Say, 12 per graze and -3 for waiting 0.05 seconds.
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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 2:10 pm 


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christianbelchior wrote:
Great, now to add a chain-reaction cancel that increases your counter based on the counter inside a cube, which increases by grazing and decreases by waiting. Say, 12 per graze and -3 for waiting 0.05 seconds.


Please explain, any movie example ?


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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 2:12 pm 



Joined: 27 Mar 2020
Posts: 64
Location: Campinas, Brazil
heli wrote:
christianbelchior wrote:
Great, now to add a chain-reaction cancel that increases your counter based on the counter inside a cube, which increases by grazing and decreases by waiting. Say, 12 per graze and -3 for waiting 0.05 seconds.


Please explain, any movie example ?

Watch sakabaxxxx's 2nd video on YouTube.Video contains footage of a NSFW game, by the way.
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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 3:02 pm 


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Posts: 417
You want to absorb bullets like mars matrix ?
Maybe next game, it adds nothing to the engine.


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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 3:05 pm 



Joined: 27 Mar 2020
Posts: 64
Location: Campinas, Brazil
heli wrote:
You want to absorb bullets like mars matrix ?
Maybe next game, it adds nothing to the engine.

A cancel mechanic similar to TH 12.8, but the origin of the cancel is killed things.
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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 3:15 pm 


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This game has variable framerate, so it has not the authentic feel to it.
The demo player dies all the time in the asteroid stage,
because of the randomness variable framerate gives,
the rock collisions have different timings,
it all adds up, then it is totally random.


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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 3:19 pm 


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heli wrote:
Boss action :
Image


And i notice now the enemy bullets are surrounded by harts, oops.


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 Post subject: Re: new game for fun
PostPosted: Sun Jun 27, 2021 3:32 pm 



Joined: 27 Mar 2020
Posts: 64
Location: Campinas, Brazil
heli wrote:
heli wrote:
Boss action :
Image


And i notice now the enemy bullets are surrounded by harts, oops.

Pain
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 Post subject: Re: new game for fun
PostPosted: Mon Jun 28, 2021 12:40 pm 


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I,m not feeling like programming anymore, forget about the movie for now.


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 Post subject: Re: new game for fun
PostPosted: Tue Jun 29, 2021 1:34 pm 


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Posts: 417
Norton has found a virus in my game or something.
20 attacks found.

Maybe something is not right.


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 Post subject: Re: new game for fun
PostPosted: Wed Jun 30, 2021 12:49 pm 


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Problem solved with going back to smallscreen after fullscreen when exit.
All errors are gone, any crash-testers ?


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 Post subject: Re: new game for fun
PostPosted: Wed Jun 30, 2021 12:59 pm 


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I have chosen not to write any data then people get no administrator windows-10 warning to make changes to your system.
So no highscore saving in this game, maybe more people will play.


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 Post subject: Re: new game for fun
PostPosted: Wed Jun 30, 2021 2:53 pm 


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Posts: 417
Norton is still messing it up.

First i copy the .exe 2 times.
1 get placed in quarantine after closing the application while fullscreen.
Then i try the other one, it gives no problems, so the problem is there only 1 time for norton.
ITS NOT A VIRUS !

I try to mail them only they dont have email adress.


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