new game for fun
new game for fun
I am working on a proof of concept that shows i can program a complete game from A to Z.
The game has vertical scrolling with tate mode available.
It will run on DirectX 9.
My goal is to make a game as simple as possible, still fun to play :
1 player only.
1 ship type, no ship select.
1 weapon type.
1 bomb type.
Just bosses, maybe some small enemys, no long stages.
No credits, just lives.
Any graphic artists that would like to help and can handle blender ?
Before someone asks : i dont need any music or audio.
The game has vertical scrolling with tate mode available.
It will run on DirectX 9.
My goal is to make a game as simple as possible, still fun to play :
1 player only.
1 ship type, no ship select.
1 weapon type.
1 bomb type.
Just bosses, maybe some small enemys, no long stages.
No credits, just lives.
Any graphic artists that would like to help and can handle blender ?
Before someone asks : i dont need any music or audio.
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schleichfahrt
- Posts: 141
- Joined: Sun Jun 12, 2016 12:50 pm
Re: new game for fun
Hi,
a hint from the sideline: it may be beneficial to state what kind of style you're after. "Blender" encompasses a lot, you may be looking for Under Defeat, and they may be doing Psyvariar Delta
Other than that: Good luck with your project and looking forward to see the progress.
a hint from the sideline: it may be beneficial to state what kind of style you're after. "Blender" encompasses a lot, you may be looking for Under Defeat, and they may be doing Psyvariar Delta
Other than that: Good luck with your project and looking forward to see the progress.
When you ruin some enemy, add to score points.
Re: new game for fun
If you can do blender its ok enough.
Low-poly is needed.
I just made a enemy out of a box with 9 segments,
pulled out the center plane,
rotated the mesh 45 degrees,
adjusted the side vertices to inside so its not a square anymore.
added guns.
Nothing special and it looks good.
Now i want 2 arms on the side with more guns, maybe tomorrow, wanted to do that yesterday.
Just to much work combined with programming.
No worrys, i will finish the game anyhow, it just goes faster with more people.
People here are into shooters already, so i dont have to explain.
Basicly it has to be very simple, simple as possible, low poly, it just needs to be perfect geometry, no useless polys/vertices.
Low-poly is needed.
I just made a enemy out of a box with 9 segments,
pulled out the center plane,
rotated the mesh 45 degrees,
adjusted the side vertices to inside so its not a square anymore.
added guns.
Nothing special and it looks good.
Now i want 2 arms on the side with more guns, maybe tomorrow, wanted to do that yesterday.
Just to much work combined with programming.
No worrys, i will finish the game anyhow, it just goes faster with more people.
People here are into shooters already, so i dont have to explain.
Basicly it has to be very simple, simple as possible, low poly, it just needs to be perfect geometry, no useless polys/vertices.
Re: new game for fun
Under defeat is to much, also welcome, as long as everything fits together,schleichfahrt wrote:you may be looking for Under Defeat, and they may be doing Psyvariar Delta
i dont mind making more games in the future, with more peoples or teams.
As long as you do it for the hobby in your spare time anyways and dont know what to do with it,
then it would be nice if someone contributed some meshes.
Thank youschleichfahrt wrote:Other than that: Good luck with your project and looking forward to see the progress.
First impressions matter, i dont want to put out a demo with everything still broken,
i can make a movie if i have 1 stage ready, then you can decide if you join.
Thanks for your support.
Re: new game for fun
How do i attatch a picture ?
thanks
thanks
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- Posts: 8
- Joined: Thu Apr 23, 2020 7:27 pm
Re: new game for fun
You upload an image on an external host like imgur and then link to it with an image tag.heli wrote:How do i attatch a picture ?
thanks
Re: new game for fun
As you can see my spaceship sucks, the boss looks ok enough if i made some arms.
See the maximum score is 18446744073709551616
i want to make it possible to score all digits.
My goal : With a perfect run the score should flip the first digit from zero to one.
This huge score is inspired by gigawing.
Scoring is difficult with only bosses so i added a chain system battle garegga style.
Each shot hit gives a item, each 17th item it will give a chain item.
Losing a chain increases difficulty, the bigger the chain item falling off screen, the higher the difficulty increase will be.
Each shot also increases difficulty.
Dieing decreases overall difficulty.
The bosses only is inspired on chaos field.
Chaos field uses a time bonus, maybe i should implement that also,
only i dont want a timer in screen all the time.
Adding score possibilities is what i need.
I worked a whole week, and taking a break now.
Re: new game for fun
Progression for today : added demo play.
Still need to add level background.
Need to work on some menus for configuration.
Still need to add level background.
Need to work on some menus for configuration.
Re: new game for fun
Today is to hot for programming.
Menu is done, all in 1 screen.
Menu is done, all in 1 screen.
Re: new game for fun
Progression : i made item magnet, just like chaos field,
it magnetized gold blocks only, no chain items.
it magnetized gold blocks only, no chain items.
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- Posts: 64
- Joined: Fri Mar 27, 2020 7:28 pm
- Location: Campinas, Brazil
Re: new game for fun
Makkigan's scoring with large increases to the counter, with some additions thrown in?heli wrote:
As you can see my spaceship sucks, the boss looks ok enough if i made some arms.
See the maximum score is 18446744073709551616
i want to make it possible to score all digits.
My goal : With a perfect run the score should flip the first digit from zero to one.
This huge score is inspired by gigawing.
Scoring is difficult with only bosses so i added a chain system battle garegga style.
Each shot hit gives a item, each 17th item it will give a chain item.
Losing a chain increases difficulty, the bigger the chain item falling off screen, the higher the difficulty increase will be.
Each shot also increases difficulty.
Dieing decreases overall difficulty.
The bosses only is inspired on chaos field.
Chaos field uses a time bonus, maybe i should implement that also,
only i dont want a timer in screen all the time.
Adding score possibilities is what i need.
I worked a whole week, and taking a break now.
Also that's a lot of digits. Might need a 192-bit unsigned integer to be able to cap the score to 99999999999999999999.
7V'WGوv–7†G–wvو–ِF”ض¶6WfV†GG†w
Re: new game for fun
Scoring still is a problem, yes large increases.
Dieing gives 1 point.
Hitting a shot is 10 points.
Those digits act as counters for now.
When the game is done i have to calculate how many points everything is worth.
I also have life bonus, bomb bonus, time bonus, and destruction rate bonus.
Still all very linear.
Dieing gives 1 point.
Hitting a shot is 10 points.
Those digits act as counters for now.
When the game is done i have to calculate how many points everything is worth.
I also have life bonus, bomb bonus, time bonus, and destruction rate bonus.
Still all very linear.
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- Posts: 64
- Joined: Fri Mar 27, 2020 7:28 pm
- Location: Campinas, Brazil
Re: new game for fun
Anyways, maybe you can give the sprites for the score counter just in case I want to use them.heli wrote:Scoring still is a problem, yes large increases.
Dieing gives 1 point.
Hitting a shot is 10 points.
Those digits act as counters for now.
When the game is done i have to calculate how many points everything is worth.
I also have life bonus, bomb bonus, time bonus, and destruction rate bonus.
Still all very linear.
7V'WGوv–7†G–wvو–ِF”ض¶6WfV†GG†w
Re: new game for fun
It is a font not sprites and it sucks.
That is the problem, i have to make a nice font, will take a week for 128 characters.
For this font i just placed text in 3D program and rendered it 128 times, no custom font really.
It is normal white text, that is colored with vertex color in the game engine.
That is the problem, i have to make a nice font, will take a week for 128 characters.
For this font i just placed text in 3D program and rendered it 128 times, no custom font really.
It is normal white text, that is colored with vertex color in the game engine.
Re: new game for fun
Cant add a warning after a boss, so i needed something.
Now i know why chaos field has cautions.
Instead of improving the engine i added asteroids to have fun.
I like games with astroid fields, asteroids is one of the first games i can remember.
Trizeal has nice hidden enemys in the field so i made that also.
Borderdown and asteroids for PS1 have a big rock that splits in 4 pieces, have to add that this evening.
The best asteroid action is in Gradius V, only no hidden enemys and no big rocks, just very much asteroids.
Gonna have to play that game again to see.
I still have to add rotations, dont want to simulate to much, i might fake it and make just something.
Ball physics, i did not make any biljart game yet.
Now i know why chaos field has cautions.
Instead of improving the engine i added asteroids to have fun.
I like games with astroid fields, asteroids is one of the first games i can remember.
Trizeal has nice hidden enemys in the field so i made that also.
Borderdown and asteroids for PS1 have a big rock that splits in 4 pieces, have to add that this evening.
The best asteroid action is in Gradius V, only no hidden enemys and no big rocks, just very much asteroids.
Gonna have to play that game again to see.
I still have to add rotations, dont want to simulate to much, i might fake it and make just something.
Ball physics, i did not make any biljart game yet.
Re: new game for fun
I added rotations by linking the movement to the rotations, costs almost nothing.
After 3 weeks i am tired of programming, maybe i can push out 1 more week to get the movie done.
I keep playing/testing, it is fun, tomorow more testing.
After 3 weeks i am tired of programming, maybe i can push out 1 more week to get the movie done.
I keep playing/testing, it is fun, tomorow more testing.
Re: new game for fun
Asteroid action :
Boss action :
Boss action :
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- Posts: 64
- Joined: Fri Mar 27, 2020 7:28 pm
- Location: Campinas, Brazil
Re: new game for fun
Great, now to add a chain-reaction cancel that increases your counter based on the counter inside a cube, which increases by grazing and decreases by waiting. Say, 12 per graze and -3 for waiting 0.05 seconds.heli wrote:Asteroid action :
Boss action :
7V'WGوv–7†G–wvو–ِF”ض¶6WfV†GG†w
Re: new game for fun
Please explain, any movie example ?christianbelchior wrote: Great, now to add a chain-reaction cancel that increases your counter based on the counter inside a cube, which increases by grazing and decreases by waiting. Say, 12 per graze and -3 for waiting 0.05 seconds.
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- Posts: 64
- Joined: Fri Mar 27, 2020 7:28 pm
- Location: Campinas, Brazil
Re: new game for fun
Watch sakabaxxxx's 2nd video on YouTube.Video contains footage of a NSFW game, by the way.heli wrote:Please explain, any movie example ?christianbelchior wrote: Great, now to add a chain-reaction cancel that increases your counter based on the counter inside a cube, which increases by grazing and decreases by waiting. Say, 12 per graze and -3 for waiting 0.05 seconds.
7V'WGوv–7†G–wvو–ِF”ض¶6WfV†GG†w
Re: new game for fun
You want to absorb bullets like mars matrix ?
Maybe next game, it adds nothing to the engine.
Maybe next game, it adds nothing to the engine.
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- Posts: 64
- Joined: Fri Mar 27, 2020 7:28 pm
- Location: Campinas, Brazil
Re: new game for fun
A cancel mechanic similar to TH 12.8, but the origin of the cancel is killed things.heli wrote:You want to absorb bullets like mars matrix ?
Maybe next game, it adds nothing to the engine.
7V'WGوv–7†G–wvو–ِF”ض¶6WfV†GG†w
Re: new game for fun
This game has variable framerate, so it has not the authentic feel to it.
The demo player dies all the time in the asteroid stage,
because of the randomness variable framerate gives,
the rock collisions have different timings,
it all adds up, then it is totally random.
The demo player dies all the time in the asteroid stage,
because of the randomness variable framerate gives,
the rock collisions have different timings,
it all adds up, then it is totally random.
Re: new game for fun
And i notice now the enemy bullets are surrounded by harts, oops.heli wrote: Boss action :
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- Posts: 64
- Joined: Fri Mar 27, 2020 7:28 pm
- Location: Campinas, Brazil
Re: new game for fun
Painheli wrote:And i notice now the enemy bullets are surrounded by harts, oops.heli wrote: Boss action :
7V'WGوv–7†G–wvو–ِF”ض¶6WfV†GG†w
Re: new game for fun
I,m not feeling like programming anymore, forget about the movie for now.
Re: new game for fun
Norton has found a virus in my game or something.
20 attacks found.
Maybe something is not right.
20 attacks found.
Maybe something is not right.
Re: new game for fun
Problem solved with going back to smallscreen after fullscreen when exit.
All errors are gone, any crash-testers ?
All errors are gone, any crash-testers ?
Re: new game for fun
I have chosen not to write any data then people get no administrator windows-10 warning to make changes to your system.
So no highscore saving in this game, maybe more people will play.
So no highscore saving in this game, maybe more people will play.
Re: new game for fun
Norton is still messing it up.
First i copy the .exe 2 times.
1 get placed in quarantine after closing the application while fullscreen.
Then i try the other one, it gives no problems, so the problem is there only 1 time for norton.
ITS NOT A VIRUS !
I try to mail them only they dont have email adress.
First i copy the .exe 2 times.
1 get placed in quarantine after closing the application while fullscreen.
Then i try the other one, it gives no problems, so the problem is there only 1 time for norton.
ITS NOT A VIRUS !
I try to mail them only they dont have email adress.