BIL wrote: Makes me wonder about X-ING's other discs, like the further Arcade Gears (ImageFight & X-Multiply, PuLiRuLa), and Wolf Fang. I loved seeing the first two get ACA releases, and I hope the latter will follow (M2 and Hamster are both publishing DECO games, and G-Mode has the rights to Wolf Fang, so I'm fairly optimistic... also WTB THUNDER ZONE). There will always be a handmade charm to those SS/PS1-era conversions (Wolf Fang includes the PCB's secret, code-unlocked "Professional" mode, where you play all its branching routes in one herculean credit - unlocked via code on PS/SS, too!), but for console-loving fans of arcade stuff, it's great to have the option of straight emulations nowadays.
Can't speak about WF, but Pulirula's console versions have different behavior compared to the arcade game as well, specially noticeable with the bosses. Arcade Gears Wonder 3 is also far from accurate, any of the three games.
It's a bit silly buying the PCB but not looking for a good player who can assist in your labor when the game's so popular, to be honest. Do Tsujino's original arcade games feature adaptive rank?
Tried Google without success - where's that quote from?Rastan78 wrote:Here's some more info on the port:
The main programmer for the ported version is Toshiaki Fujino, who is currently the president and programmer of Triangle Service. When asked about this in an interview with INH's "Twelve Stag & Trizeal" strategy DVD attached booklet, Mr. Fujino said, "The cause was that I was impatient to get a job when my career and know-how were suspicious. I am very sorry to the fans, but my reflection and experience are alive. "
"Since Taito provided only graphic data, I had to buy a board on my own, record the play, and transplant by eye," he said. Since there is a similar story in the ported version of "Night Striker" released at the same time, it may not have been possible to completely port it under the Taito environment at that time.