maxtherabbit wrote:More features? What the fuck mike I thought this was plug and play I hate features
/s
Its like having too much money. Mo money mo problems!
maxtherabbit wrote:More features? What the fuck mike I thought this was plug and play I hate features
/s
That's funny because I'm excited about the 25% scanline option since 50% and 90% seemed way too dark to me.fernan1234 wrote:Awesome updates! I'm curious about the new 80% scanline setting which seems to be replacing the old 90% one (which felt perfect to me).
Haha, maybe Mike can just give us 5% increments . 90% was the most sharp-CRT-like (while 100% integer was most emulator-filter-like), but yes also quite dark, though that can be compensated for with gamma, contrast, and/or brightness adjustments.Tempest_2084 wrote:That's funny because I'm excited about the 25% scanline option since 50% and 90% seemed way too dark to me.
IMO 90% polyphase and 100% integer were similar in darkness but quite different in appearance besides that. Like I said earlier, 100% integer was straight venetian blinds black lines, whereas the polyphase lines tapered off and varied in thickness, looking much more like real scanlines on a CRT.Josh128 wrote:I believe this is why the 90% option was removed. It was too similar to full scanlines IMO, and in many cases, even darker than full. Ill bet 80% will be just the right distance / balance from 100% to make it worth having it vs a 90% that was very close to the same. Dont knock it till you've tried it!
Does this happen even with triple buffering enabled?TooBeaucoup wrote:So last night, I finally decided to use my Saturn with the 5x. I hadn't tried it since getting my unit. I have a MODE installed and whenever I use the MODE's in game reset to go back to the menu, I lose picture. The only way I can get it back is by blindly scroll through the 5X's resolutions or turn off the 5X and reboot it. My 5X only does this with the Saturn. It does this no matter what resolution I'm using. The funny thing is, not only does the Saturn picture disappear, but even the 5X disappears like my TV isn't recognizing it anymore. I can't even see the 5X menu and thus just have to click the resolution button or reboot the unit. I just updated to the newest firmware and had not tried my Saturn on the old firmware. Very odd to me that even the 5X menu disappears like my TV isn't recognizing it even though none of my other consoles do this, just the Saturn. I thought maybe the MODE in game reset was doing something goofy, but hadn't remembered seeing if anyone had talked about this or not.
I'm not sure if this has been a known issue in that's already been talked about in the dozens and dozens of pages. I just wanted to check before I messaged or asked Mike.
Ah! You're right. I just tried triple buffering and it's fine now. Odd that all my other consoles work fine when using in game resets with frame lock, but not the Saturn.Kez wrote:Does this happen even with triple buffering enabled?TooBeaucoup wrote:So last night, I finally decided to use my Saturn with the 5x. I hadn't tried it since getting my unit. I have a MODE installed and whenever I use the MODE's in game reset to go back to the menu, I lose picture. The only way I can get it back is by blindly scroll through the 5X's resolutions or turn off the 5X and reboot it. My 5X only does this with the Saturn. It does this no matter what resolution I'm using. The funny thing is, not only does the Saturn picture disappear, but even the 5X disappears like my TV isn't recognizing it anymore. I can't even see the 5X menu and thus just have to click the resolution button or reboot the unit. I just updated to the newest firmware and had not tried my Saturn on the old firmware. Very odd to me that even the 5X menu disappears like my TV isn't recognizing it even though none of my other consoles do this, just the Saturn. I thought maybe the MODE in game reset was doing something goofy, but hadn't remembered seeing if anyone had talked about this or not.
I'm not sure if this has been a known issue in that's already been talked about in the dozens and dozens of pages. I just wanted to check before I messaged or asked Mike.
Yeah, I get that. Just weird that my Saturn will work in frame lock just fine from a fresh system boot in every resolution mode and doesn't muck up until an in game MODE reset. I just thought it was odd. I enjoy frame lock since technically speaking the lag is lower, but it's obviously not a deal breaker. I just have to get up off my fat azz and reboot the console by hand if I really want frame lock for a Saturn game.Guspaz wrote:There's a reason why triple buffer is the default setting. It's the most compatible mode: there are things that will work buffered but not locked, but there is nothing that will work locked but not buffered.
Do most people keep TB and switch to FL as needed or the other way around? I have mine on FL normally, but I really need to try a timing sensitive game like one of the Punch Outs and see if TB makes a difference or not. Then again my reflexes aren't what they used to be so maybe I can't blame the TB mode anyway.Guspaz wrote:There's a reason why triple buffer is the default setting. It's the most compatible mode: there are things that will work buffered but not locked, but there is nothing that will work locked but not buffered.
Your suggestion of trying a second TV was a good one. It hadn't even occurred to me for some reason, so after a ton of messing around here is what I figured out. And this is going to be a fun one for Mike to look into if he ever decides he has the time or care. LOL!Kez wrote:It is quite strange that it would be completely knocked out from just resetting though, I assume it is briefly putting out a weird signal that the 5x or maybe the TV can't handle. If you're in framelock you could always toggle triple buffering on the tink before doing a reset I guess! I wonder if anyone else with a MODE can replicate this behaviour, or you are able to reproduce it on a different display?
Cool!parodius wrote:Looks like Mike is precisely working on this
https://twitter.com/retrotink2/status/1 ... 2886469635
I use mine through official component cables. I wonder how good it will look?Guspaz wrote:Of note: Mike's 360p captures are from a PAL cube with the RGB scart cables. No gcvideo required.
This is awesome, but as I raced to the page I was also hoping he sneaked the 1080i / 540p output in there. I'll just have to keep fingers crossed for inclusion the future.June 15th, 2021
Version 1.28
Download Here
Added 360p support for the GBI. Possible output resolutions:
1080p (FILL): 6x integer scale with optimal sampling/autophase
1080p (OVER): 6.75 interpolated scaling to use the full vertical height of the display
1200p: 7x integer scale with optimal timing/autophase
1440p: 8x integer scale with optimal sampling/autophase
Grumpy disclaimer time! It's up to you to get GBI and 360p output from your Gamecube setup! We cannot provide support for the use of 3rd party equipment and there are simply too many variations for us to be able to keep up with.
We can confirm that a PAL GCN with a *NTSC SNES* RGB SCART cable works as well as the official OEM component cables and the Insurrection Industries Carby with an external HDMI -> YPbPr converter box. The RGB approach seems to have some image quality issues, though, so we'd recommend a solution that uses the GC's digital AV port.
Unfortunately the Carby Component Cable does not work. The HD Retrovision on a PAL GCN also does not work. We do not know if a modded GCN works, but are told that it should.
Tempest_2084 wrote:I thought the 240p ones looked squished, but the pixelation was so much better.
Here are three more pictures that I didn't scale so they're huge. In the first one you can the weird artifacts around the Konami logo and same with the text on the file select screen. The third one is of the game in action and honestly it doesn't look bad, but I wonder if it's correct. It's so hard to tell because GBA games really shouldn't be blown up to 40"
http://atariprotos.com/temp/konami.jpg
http://atariprotos.com/temp/360p_3.jpg
http://atariprotos.com/temp/360p_4.jpg
If it is some sort of sampling issue, I can't fix it on my end. I tried all the modes and it's all the same.