shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Fri Jun 25, 2021 3:47 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: new game for fun
PostPosted: Tue Jun 08, 2021 3:22 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
I am working on a proof of concept that shows i can program a complete game from A to Z.

The game has vertical scrolling with tate mode available.
It will run on DirectX 9.

My goal is to make a game as simple as possible, still fun to play :

1 player only.
1 ship type, no ship select.
1 weapon type.
1 bomb type.
Just bosses, maybe some small enemys, no long stages.
No credits, just lives.

Any graphic artists that would like to help and can handle blender ?
Before someone asks : i dont need any music or audio.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Thu Jun 10, 2021 6:27 pm 


User avatar

Joined: 12 Jun 2016
Posts: 132
Hi,

a hint from the sideline: it may be beneficial to state what kind of style you're after. "Blender" encompasses a lot, you may be looking for Under Defeat, and they may be doing Psyvariar Delta :wink:

Other than that: Good luck with your project and looking forward to see the progress.
_________________
Quote:
When you ruin some enemy, add to score points.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Fri Jun 11, 2021 3:44 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
If you can do blender its ok enough.
Low-poly is needed.

I just made a enemy out of a box with 9 segments,
pulled out the center plane,
rotated the mesh 45 degrees,
adjusted the side vertices to inside so its not a square anymore.
added guns.

Nothing special and it looks good.

Now i want 2 arms on the side with more guns, maybe tomorrow, wanted to do that yesterday.
Just to much work combined with programming.

No worrys, i will finish the game anyhow, it just goes faster with more people.
People here are into shooters already, so i dont have to explain.

Basicly it has to be very simple, simple as possible, low poly, it just needs to be perfect geometry, no useless polys/vertices.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Fri Jun 11, 2021 4:04 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
schleichfahrt wrote:
you may be looking for Under Defeat, and they may be doing Psyvariar Delta


Under defeat is to much, also welcome, as long as everything fits together,
i dont mind making more games in the future, with more peoples or teams.
As long as you do it for the hobby in your spare time anyways and dont know what to do with it,
then it would be nice if someone contributed some meshes.

schleichfahrt wrote:
Other than that: Good luck with your project and looking forward to see the progress.


Thank you
First impressions matter, i dont want to put out a demo with everything still broken,
i can make a movie if i have 1 stage ready, then you can decide if you join.

Thanks for your support.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Sat Jun 12, 2021 3:47 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
How do i attatch a picture ?
thanks


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Sat Jun 12, 2021 10:30 pm 



Joined: 23 Apr 2020
Posts: 7
heli wrote:
How do i attatch a picture ?
thanks


You upload an image on an external host like imgur and then link to it with an image tag.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Sun Jun 13, 2021 1:09 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
Image

As you can see my spaceship sucks, the boss looks ok enough if i made some arms.
See the maximum score is 18446744073709551616
i want to make it possible to score all digits.
My goal : With a perfect run the score should flip the first digit from zero to one.
This huge score is inspired by gigawing.

Scoring is difficult with only bosses so i added a chain system battle garegga style.
Each shot hit gives a item, each 17th item it will give a chain item.
Losing a chain increases difficulty, the bigger the chain item falling off screen, the higher the difficulty increase will be.
Each shot also increases difficulty.
Dieing decreases overall difficulty.

The bosses only is inspired on chaos field.
Chaos field uses a time bonus, maybe i should implement that also,
only i dont want a timer in screen all the time.

Adding score possibilities is what i need.
I worked a whole week, and taking a break now.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Mon Jun 14, 2021 2:23 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
Progression for today : added demo play.
Still need to add level background.
Need to work on some menus for configuration.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Thu Jun 17, 2021 1:19 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
Today is to hot for programming.
Menu is done, all in 1 screen.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Mon Jun 21, 2021 2:59 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
Progression : i made item magnet, just like chaos field,
it magnetized gold blocks only, no chain items.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Wed Jun 23, 2021 3:46 pm 



Joined: 27 Mar 2020
Posts: 30
Location: Campinas, Brazil
heli wrote:
Image

As you can see my spaceship sucks, the boss looks ok enough if i made some arms.
See the maximum score is 18446744073709551616
i want to make it possible to score all digits.
My goal : With a perfect run the score should flip the first digit from zero to one.
This huge score is inspired by gigawing.

Scoring is difficult with only bosses so i added a chain system battle garegga style.
Each shot hit gives a item, each 17th item it will give a chain item.
Losing a chain increases difficulty, the bigger the chain item falling off screen, the higher the difficulty increase will be.
Each shot also increases difficulty.
Dieing decreases overall difficulty.

The bosses only is inspired on chaos field.
Chaos field uses a time bonus, maybe i should implement that also,
only i dont want a timer in screen all the time.

Adding score possibilities is what i need.
I worked a whole week, and taking a break now.

Makkigan's scoring with large increases to the counter, with some additions thrown in?
Also that's a lot of digits. Might need a 192-bit unsigned integer to be able to cap the score to 99999999999999999999.
_________________
Every squad got the:
Rich kid
Gangsta
h
2 0 0 1 H o n d a C i v i c


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Wed Jun 23, 2021 4:00 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
Scoring still is a problem, yes large increases.
Dieing gives 1 point.
Hitting a shot is 10 points.
Those digits act as counters for now.

When the game is done i have to calculate how many points everything is worth.
I also have life bonus, bomb bonus, time bonus, and destruction rate bonus.
Still all very linear.


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Wed Jun 23, 2021 5:07 pm 



Joined: 27 Mar 2020
Posts: 30
Location: Campinas, Brazil
heli wrote:
Scoring still is a problem, yes large increases.
Dieing gives 1 point.
Hitting a shot is 10 points.
Those digits act as counters for now.

When the game is done i have to calculate how many points everything is worth.
I also have life bonus, bomb bonus, time bonus, and destruction rate bonus.
Still all very linear.

Anyways, maybe you can give the sprites for the score counter just in case I want to use them.
_________________
Every squad got the:
Rich kid
Gangsta
h
2 0 0 1 H o n d a C i v i c


Top
 Offline Profile  
 
 Post subject: Re: new game for fun
PostPosted: Thu Jun 24, 2021 3:51 pm 


User avatar

Joined: 13 Sep 2019
Posts: 318
It is a font not sprites and it sucks.
That is the problem, i have to make a nice font, will take a week for 128 characters.
For this font i just placed text in 3D program and rendered it 128 times, no custom font really.
It is normal white text, that is colored with vertex color in the game engine.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group