Thank you for the answers, the really helps. I guess my TV was never good enough to notice the shadowing before.thebigcheese wrote:Scanlines will always darken the picture. That's what happens when you remove half the image The 480p stretch is expected as it's a very wide resolution really only intended for use with capturing. Mike said somewhere (earlier here, I think) that he doesn't really expect anyone to be using that with their TVs. And finally, the "shadows" are there not just on SMW but on SNES in general. That is the main reason people go for the later "1-chip" consoles as that is really the only way to get rid of that.Tempest_2084 wrote:I just got mine today and I only had time to do a VERY quick test to see if it even worked with my TV (it does!), but I have a few questions:
1. Is it my imagination or does adding scanlines really dim the picture? Is there a way to avoid this? I wish there was an option for 25% scanlines instead of 50/90.
2. If I select 480p it stretches the screen into 16:9 wide mode for some reason. Is that something to do with my TV? Actual 480p content from game systems doesn't do this.
3. When I fired up Super Mario World I noticed some odd shadowing behind the letters on the map screen. Turning on the scanlines hides this, but if you look it's still there. Is this something to do with my TV, cables, or is that just how SMW is and I just never noticed it before?
One more question, What's generally the best output resolution to use or does it all depend on the TV? They all seem to have their pros and cons, but on my TV 720p and 1080p Under seem to look the best as other modes seem to chop off some of the picture. Some of the other modes like 768p, 1200p, and 1400p have odd muted colors that don't loo quite right. I'm not sure what could be causing that.