Thanks for this!MachineAres 1CC wrote:Easiest way is usually shoot it a few times before the battle so it starts swinging back and forth, then when it swings mostly to the left, go all the way to the bottom and shoot your force to the right side of the screen, then move back to the top of the screen and recall your force and it'll just jam into the weak spot so no matter whether you or your force is hitting it, you'll do a lot of damage, even if it turns around the weak spot. Works way better with a force that homes in on enemies, but still works with any force, really.qmish wrote:I still try out thing with starter 3 ships, and i timed out with them thereLeader Bee wrote:Its crazy, the core is only exposed for a fraction of a second even on practice.
While I have mostly played on practice so far, just to get the feel on the stages, I did try the R-typer to see Dobkeratops in it's full glory, and I wasn't disappointed, looks great. Even managed to beat him. I've been enjoying this just as much as Final, if not more, since stages have less fluff. I'm used to Stage 3.0 by now, only thing I care is if the gameplay works, and it does.
I can imagine that R-type's gameplay is just too old school for modern gamers, it's so unforgiving, even the easiest level can slam your ass. You are totally expected to memorize the levels and the attacks and it won't cut you any slack. So I'd imagine some reviewers would roast it. But to call these features as faults within the game is just to ignore what R-type should be.