Good idea.
Seems identical in ShmupMAME 4 and WolfMAME 0.99 (2005).
However, it might just be the way the game animates. Tried out Ninja Kazan (same driver, megasys1.c), and while the character visibly ducks/turns at 2F, he doesn't start running until 5F. So maybe it's at least partially artistic. Kazan controls just fine in ACA, in my experience.
Quite looking forward to trying out King via ACA. Just noticed the shield can indeed deflect the first boss's projectiles, but will shatter eventually. Feels kinda Trojan/Tatakai no Banka-influenced.
EDIT: Oh nice,
up now on Japan PSN. Gonna give this a going over tonight.
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Aww hell yeah, likey likey.
This is PCE Legendary Axe in glorious hulking JAMMAvision. I was about to say that it's, by far, the most appealing Jaleco scrolling action I've seen. Then I remembered
it's Aicom's.
Input response still feels just a tad slow on PS4. With no latency options apparent, I'm guessing this an innately heavier-handling sidescroller. I'm currently going for nomisses in VS. Castlevania and Rygar, both deadly-precise games with hair-trigger controls - so Lordy's handling all but smacked me in the face.
I wouldn't be against some manner of latency reduction for it, on principle, as seen in a few ACA titles to date. In practice, however, at least on my modest gaming monitor, it works fine. Your attack rate is rapid, and its hitbox is massive. Experimenting with the jump attack, seems tantalisingly stompy? Might be wrong. Death From Aboved some fuckers good with it.
Love the standing attack's powerful anti-air. Crouch seems deliberately weenie, though it does guard against sweeps, with Shield equipped. Seems like this might be a really interesting, finessed game. The edge ride is surprisingly easy to forget about, happily. Ninja-kun II is a very similar case... first-rate scrolling action with an exasperating schoolboy camera error, narrowly neutralised by its handling characteristics.
A BRAWL THAT IS LIKE HELL (■`W´■)
Jump feels aight (`ω´メ)
HIT EM DEEP N MAKE EM BUST (■`W´■)
As with its PCE/FC relatives, there's a simple yet compelling tension to combat, between zako-warding flurries, and the big charged hits needed to put down heavies. The first boss's pestering barrage illustrates neatly - flurries will keep him at bay, yet eat into your power. The shield is an interesting wrinkle here, letting you defend without resetting meter. Very cool touch, how it visibly splinters over use.
The beefier hardware really benefits this simple ethos, throwing much livelier crowds and barrages from the get-go, sans any hint of slowdown/breakup.
Top marks for the Continue? sequence - dunno WTF this guy's saying ("Don't you regret playing this game?"), but I do know it's cool as fuck, and would've totally prompted revenge credits BITD.
Clown on they dead ass, then do the murder face - god
damn that's cold
Vludi wrote:What do you think of arcade Astyanax? i find it a better spiritual sequel to Legendary Axe than the NES version, the last level is damn weir thoguh.
I finally got around to it Vludi
Been curious about this one ever since your recommendation!