shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Apr 13, 2021 10:19 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Gem/medal/shiny spawning
PostPosted: Wed Apr 07, 2021 4:26 pm 



Joined: 07 Jun 2020
Posts: 49
Any tips on how to make shiny shit look cool when it pops out of an enemy and gets collected? I'm having some trouble - look at crimzon clover, ketsui, games with lots and lots of shinies - this shit is happening so fast that i'm struggling to follow exactly what is being spawned where and when and with what movement speed and direction. Any suggestions/general ideas?


Top
 Offline Profile  
 
 Post subject: Re: Gem/medal/shiny spawning
PostPosted: Wed Apr 07, 2021 5:38 pm 


User avatar

Joined: 04 May 2019
Posts: 57
Location: Hyperspace
Look up "particle effects". Lots of random spawns. You'll probably find a library for whatever tools you're using.
_________________
Free indie/doujin STGs: Download | List (incomplete)


Top
 Offline Profile  
 
 Post subject: Re: Gem/medal/shiny spawning
PostPosted: Thu Apr 08, 2021 7:26 am 



Joined: 19 Jan 2009
Posts: 716
Location: stuck at the continue prompt
The cited examples all "look cool": you can capture video on your PC and then study them in slow motion, measuring pixels to figure out animation timing.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group