I jumped on the hype train again, for Valheim this teim.
I've been trying to understand why this game is so popular in a world saturated by early-access open world crafting/survival games.
I think it's because it is.. actually fun to play with friends.
The Loop - Hunt/Gather > Gear up > Find Altar > Summon & Kill Boss > New Materials/tech > Can survive in New Area > repeat
Rust/7Days to Die etc are quite obtuse, the latter is just a constant headache of inventory from the looks of things - in which it takes forever to make any kind of progress.
Valheim's combat is serviceable, and the crafting & building are streamlined to the extent where you can actually just get on and play. If you get a new material like Deer Hide, the game will then tell you what new stuff you can make. Repairing your gear doesn't cost anything, just need a workbench - It just means you're tied somewhat to your base, unless you can build a temporary one out in the wild.
It's also nice to look at, it can run on low end machines like mine due to its low-res textures and low poly everything, yet has optional modern lighting, smoke and particle effects for the PC master race.

[We finally make our way north on the open ocean, looking for a new land and the second boss.]

[Our main base on the first continent. I dug a moat to keep enemies out, and because it looks cool, friend is building the tower, we hadn't figured out how to make a chimney yet]
Something that continually impresses me about Valheim is the meaningful choices. We've mostly only spent time in two biomes, but we're kept there by necessity, not a hard progression blocker like "beat boss to go next level."
One example is when we found a snowy mountain, I excitedly ran up a slope and immediately retreated, yelling " I'm taking damage!" At this point we don't have any materials or the knowledge to make cold-weather gear. So there's something for us to look forward to in the future.
We mostly stayed in meadows/forest because the resources we needed are there. We have real incentive to do so. I'm impressed by that balance I guess, in another game we'd have probably run all over the map and found everything within a couple of days.
Now we've made the step to sail north and fought hard to secure a beachhead.. going back for whatever reason is a choice we'd have to agonise over. Having to travel the distance back, the time it would take vs making whatever gains we can on the new continent first.
.. so yeah it's alright I guess.
Edit: oh yeah I fought a massive Troll in the woods alone (you're about as tall as its knee) and asked my budz to STAY OUT OF THIS >:((
all so I could solo the foe myself and demand to be known as " Blinge Trollsbane "