I'm so glad that Hamster's Arcade Archives are a thing.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Firehawke
Posts: 128
Joined: Thu Apr 21, 2005 6:37 pm
Location: Western USA

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Firehawke »

Here's a quick question for anyone with the Salamander/Life Force ACA package-- does it include all three versions of the game or only the Salamander and Life Force Japanese versions?

I have the Arcade Anniversary pack already so there's probably not much point to picking up the Salamander single-entry if it only has the two.
User avatar
BIL
Posts: 19044
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Here's the Japanese PS4 version's title screen, AFAIK it's got Salamander (JP), Life Force (US) and Life Force (JP).
Firehawke
Posts: 128
Joined: Thu Apr 21, 2005 6:37 pm
Location: Western USA

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Firehawke »

Thanks. I knew the Gradius one had multiple revisions (including the hidden one) because I have the PS4 original release of that, but the description for Life Force made it sound like it only had the two versions. I'll have to add that to my Switch wishlist right away so I remember to grab that.
User avatar
Marc
Posts: 3413
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

Firehawke wrote:Thanks. I knew the Gradius one had multiple revisions (including the hidden one) because I have the PS4 original release of that, but the description for Life Force made it sound like it only had the two versions. I'll have to add that to my Switch wishlist right away so I remember to grab that.
Hidden one? What did I miss?
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Rastan78
Posts: 1969
Joined: Wed Jan 26, 2005 2:08 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Rastan78 »

Bubble system version:
BrianC wrote:I know it's not the Konami code, at least. I looked up the code and couldn't find much, but did find a post that said unlocking the bubble system in the western PS4 versions had to do with loading the games a certain number of times. If I remember correctly, one game is 5 times, another game is 7 times, and the third one is three times.

edit: I remembered correctly. JP version 5 times, US version 7 times, EU version 3 times. Honestly, it's not worth it. Not to mention the pain of waiting to play it with non skippable loading screens at start up.

I think there is actually a toggle somewhere in the menus to enable skipping the countdown. Not really any big reason I'm aware of to actually play the Bubble system one over the standard ROM.
StrzxgvNuvWvfld
Posts: 86
Joined: Fri Aug 25, 2017 12:26 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by StrzxgvNuvWvfld »

BIL wrote:Here's the Japanese PS4 version's title screen, AFAIK it's got Salamander (JP), Life Force (US) and Life Force (JP).
I have it and can confirm it definitely does have all three.
StrzxgvNuvWvfld
Posts: 86
Joined: Fri Aug 25, 2017 12:26 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by StrzxgvNuvWvfld »

Rastan78 wrote:The difficulty jump starting at stage 3 is almost comical. Its like there was a glitch that warps you right to the 2nd loop version of the stage lol. Gradius III might secretly be the first real danmaku game.

You basically have no choice but to equip the force field. Grab enough powerups so that you are sitting at your next force field and pop it as soon as you lose the active one. Sometimes it's hard to tell when the shield will take that last hit and you get clipped by 2 bullets real quick before you can even hit the power up button. Thereby dying with a shield sitting in reserve.

Its almost tempting to have an autofire button assigned to power up so that you can hold it down and cause another forcefield to trigger immediately on losing it. Hmmm
I'm not an expert by any means, but after a little practice I don't think this section is too difficult. I'm actually more consistent on this stage than the previous level where I keep making stupid errors! The whole part plays in slow motion which makes dodging the bullets fairly manageable (I've no idea how those people who completed the PS2 version with no slowdown managed it!) Just try to stay at a fairly stable vertical position while the enemies are coming out of the hatches, then you can usually swoop behind them and take them out. Obviously if you can destroy the hatches before the enemies appear that's a big help!

This is the first time I've put more serious time into Gradius III and I'm really enjoying it.

Edit: I just had a look how people managed it on the PS2 with no slowdown. The right strategy makes it a lot less frantic!
User avatar
Rastan78
Posts: 1969
Joined: Wed Jan 26, 2005 2:08 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Rastan78 »

Yeah you're right. Good option positioning especially makes it a lot more doable. Those first few plays on level 3 when you let the bullets get a little out of control though. Holy shit. I mean you gotta keep in perspective that yeah it's not super crazy difficult with practice, but it's only level 3. After a long session of Gradius 3 go back and fire up Gradius II or Salamander and you really feel like a champ just coasting on by the first levels with ease. What really surprised me about this game is how much the first level kicked my ass early on. Now I'm totally consistent but you wanna be on point with getting your power ups. I do 2 speed ups then option then missile, which can be completed as you reach the first part of the sand dunes.

Overall I have been loving it. Such a classic.

One thing that is a little tedious is how much this game wants you to graze the ceiling or floor in order to pick off enemies. With the egregious and inconsistent slowdown I'm always a little uneasy. Once you get fully powered up and have a ripple laser or some form of wider shot pattern it takes the edge off.
User avatar
bcass
Posts: 2647
Joined: Wed Mar 30, 2005 11:10 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by bcass »

Are there any options to make Gradius III significantly easier (more enjoyable) in the Hamster release? I used to play it in the arcades back in the 90s and always thought it was one of the weaker Gradius games due to the obnoxious difficulty spikes.
Sly Cherry Chunks wrote:PS2 vers. had an actual easy mode with altered enemy patterns (most memorably you would get those homing zaku dropping powerups before the boss rush instead of the star shaped bullet spewing things you get normally).
Do you have to do anything to get that easy mode with altered patterns unlocked on the PS2 version, or is it there from the start?
User avatar
Rastan78
Posts: 1969
Joined: Wed Jan 26, 2005 2:08 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Rastan78 »

On the ACA version besides just messing with the standard arcade dip settings, you could go in custom mode which has a tiny hit box option. Also you can assign a button to instant power up with all options, missile and laser so you can restart easily after death. Hit boxes can be turned on so you can see what will kill you more clearly. Level select is there on a per checkpoint basis making practice much easier.

Also I think I heard the Asia ROM thats included in this one is an easier revision? Maybe someone who has played both can clarify this more, but it might be worth a shot if the standard Japan version is too much.
User avatar
bcass
Posts: 2647
Joined: Wed Mar 30, 2005 11:10 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by bcass »

You can do all that in the Hamster release?
User avatar
Sly Cherry Chunks
Posts: 1969
Joined: Mon Feb 28, 2005 8:40 pm
Location: Colin's Bargain Basement. Everything must go.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sly Cherry Chunks »

bcass wrote:Do you have to do anything to get that easy mode with altered patterns unlocked on the PS2 version, or is it there from the start?
Its right there in the options menu.

Hamster vers. has the built in cheats but no real easy mode. Compare to the video i linked, theres just so much less bullets on the screen and the rocks on the fire stage dont fragment as much.
The biggest unanswered question is where is the money? [1CCS]
User avatar
Rastan78
Posts: 1969
Joined: Wed Jan 26, 2005 2:08 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Rastan78 »

bcass wrote:You can do all that in the Hamster release?
Yeah they made it a special release to coincide with the landmark of having a game drop every week for 200 consecutive weeks. There are also a bunch of major bug fixes and little tweaks like fixed translation errors on the weapon select screen etc. that can all be toggled on and off individually. A lot of them are over my head as I'm not familiar with the original PCB. IIRC you can reduce slowdown. Again some of the extra options are custom mode only.

It would cool to see more games have the option to see hitboxes. I think this game benefits from it a lot. Like on the bubble stage the bubbles have a square hitbox that doesn't exactly line up perfectly to the round bubble. Also the shape of the player ship hitbox might not be exactly what you were expecting. Its very long and narrow and not squarish at all. You can also toggle on and off seeing the hitobxes of your own shots.

Apparently they also had a bunch of top Gradius III superplayers involved in playtesting.

On top of that it's still only 7.99. Hopefully they can pull this off in some of their upcoming release again. Raiden with these options would be epic.
User avatar
bcass
Posts: 2647
Joined: Wed Mar 30, 2005 11:10 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by bcass »

Thanks for all the info guys. One last question ~ is there any different between the NTSC-U and NTSC-J releases of Gradius III & IV (PS2)?
Wilsoncqb1911
Posts: 74
Joined: Fri Sep 11, 2020 2:19 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Wilsoncqb1911 »

I was so excited for this release but the game is hateful. I just dont enjoy playing it. I cant even get through the 3 stages on easy mode. Not for me.
User avatar
Zach Keene
Posts: 1054
Joined: Tue Jan 25, 2005 10:38 pm
Location: Flenceburg
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Zach Keene »

Well I for one was happy to see Quarth (or Block Hole if you must) today... I burned through at least two of the GB cartridges as a kid, lol.
User avatar
BIL
Posts: 19044
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

^ Was just coming to post about the surprise ACA release of perennial "shooting puzzle" orphan Quarth! Love it. I'm mostly familiar with the workmanlike FC port, the AC one understandably gets going a lot quicker.

Image

THE DELICATE BALANCE OF GRAVITY HAS DISINTEGRATED

I even gained a moderate appreciation for the "Block Hole" title, which is right there in the JP attract mode ("Black Hole," geddit?!), even if its standard-issue 80s STG title screen can't compare with Quarth's Victorian whimsy. Time to bump my ATTRACT MODO thread, methinks.
Last edited by BIL on Fri Jan 22, 2021 10:10 pm, edited 1 time in total.
User avatar
Rastan78
Posts: 1969
Joined: Wed Jan 26, 2005 2:08 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Rastan78 »

Wilsoncqb1911 wrote:I was so excited for this release but the game is hateful. I just dont enjoy playing it. I cant even get through the 3 stages on easy mode. Not for me.
This game will slap you around and call you Susan.
User avatar
BrianC
Posts: 8874
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

Block Hole seems to be another of those localizations that has the single player in 2p mode. Was happy to see Quarth on the eShop. I grew up playing the GB version.
User avatar
SPM
Posts: 452
Joined: Sun Dec 20, 2020 7:04 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by SPM »

Quarth!!! Oh my I'm gonna get it right away!! Thank guys for the post, otherwise... :shock:

I haven't seen it on any TOP25 list... how come??? That game is gold, and we could consider it a shmup (a bizarre one, but one). I need to give it at least my last spot, but it has to be there! it has to!! :D

It's so addictive, tell my people I'm good if I don't pick up the phone the next days :lol:
"There are three possible endings: the good one, the bad one and death" - Locomalito, Super Hydorah
User avatar
Sumez
Posts: 8029
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sumez »

Top 25 of what, though? :P

I know Block Hole from the arcades, and it's a terribly addicting game. Never played the GB one, but the Famicom port takes ages to get anywhere, and is generally far too easy until it finally gets so fast it's nearly impossible instead. :\
I feel like the arcade one requires you to assess and react in a much more balanced but still challenging manner. But maybe it was the result of playing with a somewhat bad joystick that made it difficult to reliably tap in any direction consecutively. :P
User avatar
bcass
Posts: 2647
Joined: Wed Mar 30, 2005 11:10 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by bcass »

User avatar
Sumez
Posts: 8029
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sumez »

I love the top answer's explanation:

Addictive is an adjective meaning something is addictive.
User avatar
EmperorIng
Posts: 5065
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by EmperorIng »

It's been a pleasure to discover Quarth thanks to this release. It's really fun! I've only made it into the second "set" of blocks so far but it has a really addictive quality to it with a really unique take on the puzzle genre. :wink:

It is really tempting to want to get as big of a square as possible, and it's so easy to muck that up and be left with a huge upside-down U shape that is crashing into your little Victorian rocket.
User avatar
BrianC
Posts: 8874
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

GB version is a bit different. Similar gameplay, but adds a quota for clearing levels and power up items.
User avatar
BIL
Posts: 19044
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Oh wow, Halley's Comet outta nowhere. :o Always liked what I heard of this one on here.
User avatar
Jeneki
Posts: 2506
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jeneki »

Quarth wrecks my hand from all the rapid stick tapping :oops: . Reminds me of playing Magical Drop that way. I feel like, instead of having multiple buttons for fire, I want multiple buttons for left/right just so I can rapid-move in very specific amounts. No idea how that would work though.
Typos caused by cat on keyboard.
User avatar
To Far Away Times
Posts: 1685
Joined: Tue Sep 11, 2012 12:42 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by To Far Away Times »

BIL wrote:^ Was just coming to post about the surprise ACA release of perennial "shooting puzzle" orphan Quarth! Love it. I'm mostly familiar with the workmanlike FC port, the AC one understandably gets going a lot quicker.

Image

THE DELICATE BALANCE OF GRAVITY HAS DISINTEGRATED

I even gained a moderate appreciation for the "Block Hole" title, which is right there in the JP attract mode ("Black Hole," geddit?!), even if its standard-issue 80s STG title screen can't compare with Quarth's Victorian whimsy. Time to bump my ATTRACT MODO thread, methinks.
Hey this Quarth thing looks pretty cool. I'd definitely give that a spin.

Nice of you to highlight that one. I just discovered a new game I want to play.
User avatar
BIL
Posts: 19044
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

I always stand for The Hard Gaming Image :wink:

Halley's Comet is cool! I see why emphatic likes it. Earliest example (1986) I've seen of the largesse associated with Batsugun, where an agile ship with cascading firepower is the norm rather than a hard-fought exception. Considerable aesthetic too, there's an air of panic and doom as the comet falls and its minions swarm, chunks of planet-wrecking ice sizzling past. I seriously didn't know WTF was about to happen after the first encounter, victory or death by timeout, Recca-esque sensory overload. Minor spoiler, honestly it's worth seeing it yourself first.

I'd heard the BGM was offputting and was expecting either Xevious's inanity or outright discordance, all I can say is motherfuckers need Q-tips, this is great. Image By turns chirpily plaintive and doomy, exemplary apocalyptic sound.
User avatar
Jeneki
Posts: 2506
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jeneki »

Halley's Comet is one of those games where enemy bullet spreads shoot out in a "square" pattern. That always throws me off. Oh the days before games used proper trigonometry :P . But yes a very stylish game otherwise.

Put about 20 hours into learning Quarth over the last week. Got to the 5th stage a few times. Wow Hi Score mode has some crazy good players.
Typos caused by cat on keyboard.
Post Reply