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 Post subject: Vulcano - A Turrican shmup *WIP*
PostPosted: Sun Jan 10, 2021 5:55 pm 


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Joined: 20 Jul 2017
Posts: 14
Location: Gloucester, UK
Hi all, over the last 6 months or so I've been working on a hori shmup called 'Vulcano', using the assets from the Amiga versions of Turrican 1&2.

Image

It's something I've always wanted to do and is based on the 3 shmup stages from Turrican 2, but expanding it to a full game.

Here's a video of the first stage:
https://youtu.be/4imM3WuJuIw

I've made a few changes to the original gameplay however;

- How some of the weapons work
- Added a couple of new primary weapons ('Twin' & homing 'Powerline')
- Added 4 support weapons (Homing Missiles, Rocket, Grenade, Twin bombs)
- Reduced overall pace
- Player health (you can only take 4 hits now instead of the original health bar)
- Added my own backgrounds
And more...

Have a look and share your thoughts!

Cheers
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"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


Last edited by TrevorMcFurr on Mon Jul 05, 2021 12:07 am, edited 5 times in total.

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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Thu Jan 14, 2021 8:18 am 


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Joined: 09 Jul 2014
Posts: 115
Location: France
Seems like a solid game! (And it reminds me a lot of good Amiga memories)

What game engine did you use?
S.
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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Thu Jan 14, 2021 9:10 am 


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Joined: 20 Jul 2017
Posts: 14
Location: Gloucester, UK
Thanks very much suny!

Yes, it's my intention for it to be a mixture of the Amiga style and some of the classic horizontal shoot 'em ups, such as the Gradius and R-Type games.

I'm using Clickteam Fusion for the engine. I've been using it on and off since the days of The Games Factory through to Multimedia Fusion.
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gamertag/PSN ID: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Fri Jun 18, 2021 1:11 am 


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Joined: 20 Jul 2017
Posts: 14
Location: Gloucester, UK
Here's a playthrough of stage 1-2 of my WIP shmup 'Vulcano'
https://youtu.be/6yL4hSNUqGI

Let me know what you think!

Thanks
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gamertag/PSN ID: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Fri Jun 18, 2021 7:23 pm 


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Joined: 31 May 2021
Posts: 35
TrevorMcFurr wrote:
Here's a playthrough of stage 1-2 of my WIP shmup 'Vulcano'
https://youtu.be/6yL4hSNUqGI

Let me know what you think!

Thanks


Very cool!

Some things I like:

    - Charge shot speed, sfx, and the fact that it cuts through enemies makes it seem powerful and satisfying to use
    - Love how you co-opted the Turrican screen wipe attack at 4:42
    - Large enemy destruction as it slowly falls off screen is nice


Some things I might change:

    - Enemies spawning behind you without a telegraph at 1:32
    - Make boss health bar longer and have it fill before fight rather than start fully filled at 4:17

Keep up the great work, excited to see more!


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Mon Jul 05, 2021 12:05 am 


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Joined: 20 Jul 2017
Posts: 14
Location: Gloucester, UK
DyingIsFun wrote:
TrevorMcFurr wrote:
Here's a playthrough of stage 1-2 of my WIP shmup 'Vulcano'
https://youtu.be/6yL4hSNUqGI

Let me know what you think!

Thanks


Very cool!

Some things I like:

    - Charge shot speed, sfx, and the fact that it cuts through enemies makes it seem powerful and satisfying to use
    - Love how you co-opted the Turrican screen wipe attack at 4:42
    - Large enemy destruction as it slowly falls off screen is nice


Some things I might change:

    - Enemies spawning behind you without a telegraph at 1:32
    - Make boss health bar longer and have it fill before fight rather than start fully filled at 4:17

Keep up the great work, excited to see more!


Thanks for the feedback DyingIsFun, I may include some warnings for dangerous enemies that spawn behind the player, although as a few of the weapons are capable of firing behind, and the generally slower pace it may not be essential.

Here are some new screens of the different stages that I've finished or almost finished:

World 1-1

Asteroid field

Image

Outpost
Image

Boss
Image

World 1-2

Above the clouds
Image

Large Battleships

Image

World 1-3

Planet surface

Image

In the caves
Image

World 2-2

Moving blocks...
Image

Watch for hazards!

Image

Mid-boss
Image
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gamertag/PSN ID: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Mon Jul 05, 2021 4:13 am 


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Joined: 17 Nov 2011
Posts: 180
Location: NYC
I like the look of this game (and am a fan of horis)! Is this only coming out for the Amiga, or do you have plans for cross-platform porting?


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Wed Jul 07, 2021 9:38 am 


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Joined: 20 Jul 2017
Posts: 14
Location: Gloucester, UK
o.pwuaioc wrote:
I like the look of this game (and am a fan of horis)! Is this only coming out for the Amiga, or do you have plans for cross-platform porting?
Thanks o.pwuaioc, it's being made in Clickteam Fusion, so it's for Windows PCs currently.

Sent from my SM-A505FN using Tapatalk
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gamertag/PSN ID: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Wed Jul 07, 2021 10:18 am 


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Joined: 20 Jul 2017
Posts: 14
Location: Gloucester, UK
Here is a 'Big Core' style enemy I created using elements from Turrican 1 world 3 :D

Image

Sent from my SM-A505FN using Tapatalk
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gamertag/PSN ID: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Fri Sep 03, 2021 5:00 am 



Joined: 16 Jan 2021
Posts: 15
Wow this is looking epic. Nice to see some horizontal gameplay. How many levels are you going for.


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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Fri Sep 03, 2021 8:56 am 


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Joined: 20 Jul 2017
Posts: 14
Location: Gloucester, UK
Ark wrote:
Wow this is looking epic. Nice to see some horizontal gameplay. How many levels are you going for.
Thanks Ark!

The plan is to create as many levels as the first 2 Turrican games (based on the number of songs available), so around 20. Obviously that is far too many for a shmup, especially as some levels can run over the 5 minute mark. So I'll either implement some sort of branching/level select or split the game in to 2 parts, with part 1 being based on Turrican, and part 2 on Turrican 2.

Sent from my SM-A505FN using Tapatalk
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"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


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