
320 color clocks mashed into 240 or 256 lines isn't possible. It could be done with 480i, but it's a trade off. I bet the first thing they'll do is complain "why is it so blurry"?

Kinda fun to watch it all.
I used to think that, because it says 31kHz in the Wiki, but it's a mistake. It's been confirmed ST actually outputs 15 kHz. I can even see it being reported as such in the info box, but my image is rolling. About PCW, its author also said it works on his 15 kHz monitor.Osirus wrote:I believe its because they output a 31kHz signal.dreadnought wrote:Has anybody managed to display Atari ST / PCW cores on a CRT TV properly? These two won't work on my setup (Direct Video), some other people's also, but I've heard others had more luck.
Most (arcade) 15Khz monitors are also 24Khz capable. You'd lose scanlines but this way you could have full resolution when rotated.orange808 wrote:I've also noticed people on the MiSTer forums are frustrated they can't use the video scaler to tate standard resolution arcade games on their 15kHz monitors.![]()
320 color clocks mashed into 240 or 256 lines isn't possible. It could be done with 480i, but it's a trade off. I bet the first thing they'll do is complain "why is it so blurry"?![]()
Kinda fun to watch it all.
Purely out of curiosity how does Groovymame handle this? I'm fortunate enough to have a multisync so I assume it just does a 480p scale for tate games to correct them, every tate game I've tried with Groovy is Yoko'd correctly and looks decent enough.I've also noticed people on the MiSTer forums are frustrated they can't use the video scaler to tate standard resolution arcade games on their 15kHz monitors.
320 color clocks mashed into 240 or 256 lines isn't possible. It could be done with 480i, but it's a trade off. I bet the first thing they'll do is complain "why is it so blurry"?
Kinda fun to watch it all.
I'm not sure what Groovy's default behavior would be if you attempted to output a vertical standard resolution game as a boxed rotated image inside 480i. I've never tried it. I have a monitor that sits on it's side and my cab has a rotatable monitor.BuckoA51 wrote:Purely out of curiosity how does Groovymame handle this? I'm fortunate enough to have a multisync so I assume it just does a 480p scale for tate games to correct them, every tate game I've tried with Groovy is Yoko'd correctly and looks decent enough.I've also noticed people on the MiSTer forums are frustrated they can't use the video scaler to tate standard resolution arcade games on their 15kHz monitors.
320 color clocks mashed into 240 or 256 lines isn't possible. It could be done with 480i, but it's a trade off. I bet the first thing they'll do is complain "why is it so blurry"?
Kinda fun to watch it all.
Probably best to simply get rid of any analogue audio wiring on the cables you use, since you're better off extracting the digital audio from the HDMI output or using the optical audio output.lettuce wrote:So ive got one of those VGA to HDMI adapter as i want o use the MiSTER Direct Video mode so i can hook it up to my CRT.
Ive made my own VGA to Scart cable but am noticing im getting a slight buzzing noise from the speakers of my CRT. Would wiring the left and right audio pins of the scart cable to 1 of the common ground pins on the scart cable fix the issue??
Thats not possible when using the Direct Video method, as you dont use the IO board for the mister to get analogue video rather a HDMI to VGA adapterfernan1234 wrote:Probably best to simply get rid of any analogue audio wiring on the cables you use, since you're better off extracting the digital audio from the HDMI output or using the optical audio output.lettuce wrote:So ive got one of those VGA to HDMI adapter as i want o use the MiSTER Direct Video mode so i can hook it up to my CRT.
Ive made my own VGA to Scart cable but am noticing im getting a slight buzzing noise from the speakers of my CRT. Would wiring the left and right audio pins of the scart cable to 1 of the common ground pins on the scart cable fix the issue??
It is certainly possible. You just put an HDMI audio extractor in between the HDMI cable and the VGA adapter and you can extract the HDMI audio that way.lettuce wrote:Thats not possible when using the Direct Video method, as you dont use the IO board for the mister to get analogue video rather a HDMI to VGA adapter
Good question! Same here, always have had integer scale set globally. I think the Jotego cores don't yet include the OSD integer scaling options, maybe some other non-main-branch cores too probably. Functionally there should be no difference between integer scale set in the ini file or OSD.cave hermit wrote:As someone who uses global ini vscale and disables it for the cores that have 5x vertical crop, is there any reason to continue using the vscale ini option when I could use the osd options instead? Like are there still cores that have yet to have the osd integer scale options added? Is there any functional difference between the osd scale and the ini scale?
Any reason not to use USB storage instead for games? It's much cheaper.Rock Man wrote:Alright gang, I'm gunning for mass storage, around the ballpark of 1-2TB. I'm not looking to spend a lot. One of these cards is normally over $230, while the other is $100. The only differences I can discern are, one is gold the other is silver! I believe the gold one can output 4K while the silver one does full HD. I am curious though, is that the only reason for the price gap? Because if so I can spring for silver since my MiSTer device will be running on a CRT. Even the TV in my master bedroom is only 1080p. So the question becomes, is there something else I'm getting with a card that large? Perhaps faster transfer speeds? Better performance?
Didn't even think about that lol. Now I'll have to look into pricing models a 1TB usb drive, been a while since I done that.fernan1234 wrote:Good question! Same here, always have had integer scale set globally. I think the Jotego cores don't yet include the OSD integer scaling options, maybe some other non-main-branch cores too probably. Functionally there should be no difference between integer scale set in the ini file or OSD.cave hermit wrote:As someone who uses global ini vscale and disables it for the cores that have 5x vertical crop, is there any reason to continue using the vscale ini option when I could use the osd options instead? Like are there still cores that have yet to have the osd integer scale options added? Is there any functional difference between the osd scale and the ini scale?
Any reason not to use USB storage instead for games? It's much cheaper.Rock Man wrote:Alright gang, I'm gunning for mass storage, around the ballpark of 1-2TB. I'm not looking to spend a lot. One of these cards is normally over $230, while the other is $100. The only differences I can discern are, one is gold the other is silver! I believe the gold one can output 4K while the silver one does full HD. I am curious though, is that the only reason for the price gap? Because if so I can spring for silver since my MiSTer device will be running on a CRT. Even the TV in my master bedroom is only 1080p. So the question becomes, is there something else I'm getting with a card that large? Perhaps faster transfer speeds? Better performance?
The gold one is supposed to be higher-performance than the silver one. For SD cards that usually means a higher sutained write speed and sometimes more I/O operations per second.Rock Man wrote:The only differences I can discern are, one is gold the other is silver!
The cards have no idea what resolution is used, especially not what output resolution you use. For recording, 4K usually means a higher bit rate, which means that the card must sustain a higher write speed.I believe the gold one can output 4K while the silver one does full HD.
Usually the highest-performance cards are not the largest-capacity ones, but the market constantly changes and this rule of thumb may or may not be true in this case. It does not really matter for the MiSTer because in normal use it almost exclusely reads from the card and usually does so when starting a game (except for systems that use CDs or HDDs, but the required read speed for those is neglibly in today's terms).So the question becomes, is there something else I'm getting with a card that large? Perhaps faster transfer speeds? Better performance?
Sorry I'm noticing this late! I've made my decision, it's either go big or go home. Gonna save up for the gold one. I am still buying the 2TB thumbdrive after, but that will be for my PC.Unseen wrote:The gold one is supposed to be higher-performance than the silver one. For SD cards that usually means a higher sutained write speed and sometimes more I/O operations per second.Rock Man wrote:The only differences I can discern are, one is gold the other is silver!
The cards have no idea what resolution is used, especially not what output resolution you use. For recording, 4K usually means a higher bit rate, which means that the card must sustain a higher write speed.I believe the gold one can output 4K while the silver one does full HD.
Usually the highest-performance cards are not the largest-capacity ones, but the market constantly changes and this rule of thumb may or may not be true in this case. It does not really matter for the MiSTer because in normal use it almost exclusely reads from the card and usually does so when starting a game (except for systems that use CDs or HDDs, but the required read speed for those is neglibly in today's terms).So the question becomes, is there something else I'm getting with a card that large? Perhaps faster transfer speeds? Better performance?
I haven't checked, but it probably doesn't even use the highest-performance SD card transfer modes, so the performance of the card would be limited by the interface and the difference between the two models you linked to would probably not matter.
Pretty muchBassa-Bassa wrote:These?
https://www.gamesdatabase.org/all_system_games-openbor
Aren't those for Windows XP and beyond?
While CRT Emu Driver isn't terribly difficult to install, the way you put it there you make it sound like it installs like any other app. That's not true. To install it, you have to enable unsigned drivers to be loaded and basically replace your modern PC GPU drivers with these custom ones.If you mean a 15kHz CRT, you can do that with a Windows PC at 240p already. With an AMD card there's CRT Emu Driver which is easy enough to set up and use. And also, it's used for Groovymame.
Good luck with that. In the meantime, we already have a software solution which sets _any_ video mode you could ask for (including "tate" modes) in your PC (even a Linux-based one) outputting RGB to feed the (analog) device you want. It only requires a compatible graphics card.orange808 wrote:We need a video processor with a small buffer that identifies as a VRR display, downscales video, and outputs analog RGB. Adding six milliseconds of latency won't make much difference and that would be enough to get a decent sync range. Users could feed the output to a CRT or an upscaler.
We need a separate machine to completely bypass all the CRT emudriver rubbish and output analog. I would pay $299 usd for a device that does it. Other gamers will complain about the high price, promise to not buy it, and eventually buy one anyway (just like Framemeister). One HDMI in, analog audio out, digital audio out, and RGB on an HD-15/DE-15. Maybe a SCART output, too.
Theoretically, fast transfer could allow for tate rotation of PC emus with 6ms of lag as well. But, that's probably better suited to an upscaler.
Someday...
Guspaz partially explained it already.Bassa-Bassa wrote: Good luck with that. In the meantime, we already have a software solution which sets _any_ video mode you could ask for (including "tate" modes) in your PC (even a Linux-based one) outputting RGB to feed the (analog) device you want. It only requires a compatible graphics card.
Though maybe I'm just missing what you meant with "CRT Emudriver rubbish"?
The only thing that sucks about that is, my PC is in the master bedroom a few feet down the hall, my CRT TV is located in the retro game room a couple of feet away from the bedroom. It would be a hassle to connect my Series X sized PC to the CRT. It's just as well I use this thing to play HD games like Mass Effect and Overwatch anyway lol. Although I do play a couple of retro games here and there such as Sonic CD and KOF on the big PC. That's why I was kind of hoping the Mister FPGA could fill that classic 15kHz, 240p space without the need for me to buy another PC for that specific old ass TV.Bassa-Bassa wrote:If you mean a 15kHz CRT, you can do that with a Windows PC at 240p already. With an AMD card there's CRT Emu Driver which is easy enough to set up and use. And also, it's used for Groovymame.
Hm, thanks for pointing that out Bucko, here I'm thinking it would be a cake walk.BuckoA51 wrote:While CRT Emu Driver isn't terribly difficult to install, the way you put it there you make it sound like it installs like any other app. That's not true. To install it, you have to enable unsigned drivers to be loaded and basically replace your modern PC GPU drivers with these custom ones.If you mean a 15kHz CRT, you can do that with a Windows PC at 240p already. With an AMD card there's CRT Emu Driver which is easy enough to set up and use. And also, it's used for Groovymame.
If you use your PC for work or modern gaming, CRT Emudriver is quite a disruptive thing to install. Better to find an older PC you can use as a dedicated box for it.