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 Post subject: Vulcano - A Turrican shmup *WIP*
PostPosted: Sun Jan 10, 2021 5:55 pm 


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Joined: 20 Jul 2017
Posts: 7
Location: Gloucester, UK
Hi all, over the last 6 months or so I've been working on a hori shmup called 'Vulcano', using the assets from the Amiga versions of Turrican 1&2.

Image

It's something I've always wanted to do and is based on the 3 shmup stages from Turrican 2, but expanding it to a full game.

Here's a video of the first stage:
https://youtu.be/4imM3WuJuIw

I've made a few changes to the original gameplay however;

- How some of the weapons work
- Added a couple of new primary weapons ('Twin' & homing 'Powerline')
- Added 4 support weapons (Homing Missiles, Rocket, Grenade, Twin bombs)
- Reduced overall pace
- Player health (you can only take 4 hits now instead of the original health bar)
- Added my own backgrounds
And more...

Have a look and share your thoughts!

Cheers
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gamertag/PSN ID: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


Last edited by TrevorMcFurr on Thu Jan 14, 2021 9:11 pm, edited 4 times in total.

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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Thu Jan 14, 2021 8:18 am 


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Joined: 09 Jul 2014
Posts: 115
Location: France
Seems like a solid game! (And it reminds me a lot of good Amiga memories)

What game engine did you use?
S.
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 Post subject: Re: Vulcano - A Turrican shmup *WIP*
PostPosted: Thu Jan 14, 2021 9:10 am 


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Joined: 20 Jul 2017
Posts: 7
Location: Gloucester, UK
Thanks very much suny!

Yes, it's my intention for it to be a mixture of the Amiga style and some of the classic horizontal shoot 'em ups, such as the Gradius and R-Type games.

I'm using Clickteam Fusion for the engine. I've been using it on and off since the days of The Games Factory through to Multimedia Fusion.
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"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."


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